Professional Documents
Culture Documents
Introduction
Author
Christopher Kentlea
Produced by
Ennead Games
www.enneadgames.com
Go here for free rpg resources, samples
and news about upcoming products
twitter : @enneadgames
Copyright
Ennead Games 2012
Contents
Credits & Legal ................................................ 2
Introduction .................................................... 2
Core Hive Mind Feats...................................... 3
OPEN GAME LICENSE ...................................... 5
Note
Every HM: feat has as a pre-requisite low-level
or improved Hive Mind
HM: Communication
Pre-requisite: HM:Send thought
Benefit: You may two-way communicate with
anyone in the hive.
HM: Conduit
Benefit: An innate non-spell/class ability from
another in the hive may be used as if you
naturally have it.
HM: Empathy
Pre-requisite: HM:Alert
Benefit: You can feel what another in the hive
is feeling when you concentrate on them.
Special: Strong and powerful emotions may
affect you as well
HM: Senses
Benefit: You can actually see or hear what
another perceives. You must concentrate to
use this feat and you cannot see or hear
through your own eyes or ears.
HM: Language
Benefit: You can speak any language that any
member of the hive can speak at their level.
You cant actually see or hear what they see,
but for ranges determination etc. you are
both in the same place.
HM: Nexus
Benefit: Acting as a nominal leader and focus
for the hive gives the entire hive a great
benefit, but at a cost.
HM: Taste
Pre-requisite: HM Senses
Benefit: You can taste what another eats or
drinks without suffering any side-effects.
HM: Ventriloquism
Pre-requisite: HM: Senses
Benefit: You know and may speak in any
language known by anyone within the hive,
provided you actually can speak.
HM:Visual
Pre-requisite: HM:Senses
Any special vision types within the hive, such
as Dark vision is granted to all.