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BACKGROUND
PLAYER NAME
ALIGNMENT
EXPERIENCE POINTS
High Elf
64000
RACE
CHARACTER NAME
INSPIRATION
STRENGTH
-1
12
+4
ARMOR
CLASS
PROFICIENCY BONUS
+2
30
INITIATIVE
SPEED
PERSONALITY TRAITS
8
DEXTERITY
+2
12+2
-1
Strength
+2
Dexterity
Constitution
+2
+9
Intelligence
+6
Wisdom
-1
Charisma
CONSTITUTION
+2
+2
Acrobatics (Dex)
+2
+9
Arcana (Int)
-1
Athletics (Str)
-1
Deception (Cha)
+9
History (Int)
+2
Insight (Wis)
-1
Intimidation (Cha)
+9
Investigation (Int)
+2
+2
Medicine (Wis)
+5
Nature (Int)
14
+2
Perception (Wis)
-1
Performance (Cha)
-1
Persuasion (Cha)
+9
Religion (Int)
+2
+2
Stealth (Dex)
+2
Survival (Wis)
INTELLIGENCE
+5
15+5
WISDOM
CHARISMA
-1
8
Total 10d6
SUCCESSES
10
FAILURES
HIT DICE
NAME
+9
2d10+5Fir
S.Sword-1
+6
1d6+2Pier
S.Sword-2
+6
1d6Pierce
BONDS
DEATH SAVES
Fire Bolt
SKILLS
12
IDEALS
SAVING THROWS
14
62
--==Racial==-***Race - Elf***
*Ability Score - Dexterity +2
*Size - Medium
*Darkvision 60' - Dim=Bright, Dark=Dim(no color in Dark)
*Keen Senses - Perception(Wis)
*Fey Ancestry - Advantage vs. Charm effects and Immunity vs. Sleep
*Trance - 4 hours = 8 hours rest
*Languages - Common and Elvish
***Subrace - High Elf***
*Ability Score - Intelligence +1
*Weapons - Longsword, Shortsword, Longbow and Shortbow
*Cantrip - you may cast "Prestidigitation" at will, Intelligence is your Spellcasting ability for
this.
*Extra Language - Draconic
--==Background==-***Background - Sage***
*Skills - Arcana(Int) and History(Int)
*Languages - Sylvan and Infernal
--==Class==-***Class - Wizard***
*Ability Score - Intelligence +4
*Hit Dice - 10d6
*Weapons - Daggers, Darts, Slings, Quarterstaffs and Light X-Bows
*Saving Throws - Intelligence and Wisdom
*Skills - Investigation(Int) and Religion(Int)
*Starting Wealth - 160GP(4d4x10)
*Prepared Spells(15)
*Ritual Casting - you may cast any spell with the "Ritual" tag in your spellbook as a Ritual
without consuming a Spell Slot, doing so requires 10 minutes extra.
*Arcane Recovery(5) - once per day after a Short Rest you may recover Spell Slots of a
combined level equal to 1/2 your Wizard level rounded up and no higher than a 6th level
slot.
--==Archetype==-***Archetype - Evocation***
*Evocation Savant - Gold and Time spent copying Evocation spells to your spellbook are
halved.
*Sculpt Spells - you may select a number of creatures you can see (1 + Spell Level) that
are immune to the effects of your Evocation spells.
*Potent Cantrip - if a creature succeeds on a saving throw vs. a damaging Cantrip they still
take half damage.
*Empowered Evocation - add your Intelligence Modifier to the damage roll of any Evocation
spell you cast.
Body - Common
Clothes
RH - Shortsword
LH - Shortword
CP
SP
EP
GP
85
Misc - Component
Pouch
PP
EQUIPMENT
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
CHARACTER NAME
AGE
HEIGHT
WEIGHT
EYES
SKIN
HAIR
NAME
SYMBOL
CHARACTER APPEARANCE
Background Equipment - A bottle of black ink, a quill, a small knife, a letter from a dead
colleague posing a question you have not yet been able to answer, a set of common
clothes, and a belt pouch
Wizard Starting Equipment - Scholar's Pack(40GP), 2xShortswords(20GP) and
Component Pouch(25GP)
CHARACTER BACKSTORY
TREASURE
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Wizard
SPELLCASTING
CLASS
CANTRIPS
Prestidigitation (Racial)
Fireball
Fire Bolt
Haste
Mage Hand
Fly
Minor Illusion
Intelligence
17
+9
SPELLCASTING
ABILITY
SPELL SAVE DC
SPELL ATTACK
BONUS
Poison Spray
True Strike
SPELL
LEVEL
SLOTS TOTAL
EPAR
7
SPELL NAME
ED
PR
SLOTS EXPENDED
Grease
Color Spray
Mage Armor
Shield
Ice Storm
Dimension Door
SPELLS KNOWN
Fire Shield
Identify (Ritual)
Chromatic Orb
Polymorph
Magic Missile
Mirror Image
Scorching Ray
Rope Trick
Misty Step
Wall of Force
Cone of Cold
Hold Monster
Scrying
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.