Professional Documents
Culture Documents
by MacDeath26
V 0.1
V 0.1
Some of the most heavily mutated chaos dwarf often loss the
last remnants of sanity they might had, and become Warp
crazed Berzerkers. Yet their usefullness on the battlefield
remains a gift for the chaos dwarf.
On the other hand, most of the Chaos dwarf characters are
involved on the chaos path, their mutations being more a
blessing, as they may not be disavantageous.
Disavantageous Chaos mutation are seen as a demise in the
eyes of the dark gods.
Dwarfs, despite being chaotic, are so resilient to chaos
warping effect that chaos spawn are very rare amongst
then...Berzerkers can be seen as equivalent of chaos spawn.
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Special Rules :
Weapon-Teams Misfire :
Use BS as normal. On a roll to-hit of 1, you must re-roll
using unmodified BS, if it misses the weapon Explodes and
the team is removed from the game, if it "hits", then the hit is
simply missed.
Dark Guild Master-Crafter joining unit of weapon-teams may
not Blow up like this, as he just give orders and stay out of
the fire... But such units may use his BS for shooting purpose,
and also when rolling for misfire.
Morale :
Animosity :
--Roll 1D6 at the start of your turn for every nonengaged/routed unit subjet to animosity.
On a roll of 1, the unit can do nothing this turn.
--A character (Hero or Lord of any kind) within 6" of the unit
allows to ignore this test.
Note that as these greenskins are slaves, this is not the same
animosity as for normal greenskins.
--Hobgoblins are subject to panic tests as normal for
breaking and fleeing units.
--Goblins are immune to panic tests for breaking and fleeing
Hobgoblins units.
--Orcs and Black Orcs are immune to panic tests for
breaking and fleeing Hobgoblins and goblins units.
--Chaos Dwarfs and Dwarfs Centaurs are immune to panic
tests for breaking and fleeing Greenskins units of any kind.
Outcast : may not be joined by any characters with the Mark
of Hashut (Stone Body).
Slaves : may not be joined by any characters.
Hobgoblins : may not be joined by any Chaos Dwarf
characters, exception with bolt throwers and Dark Guild
Master Crafter.
Chaos Dwarfs with Mouvement of 3 Flee and Pursue
2D6-1" instead of the normal 2D6.
Only "Chaos Dwarf" units count concerning the
minimum unit choices. (see Gore Units)
Galvorn armour :
It is the evil equivalent of Gromril Armour.
This Heavy Armour grants a Basic saving throw of 4+.
Bazuka :
You may choose betwen Frag rocket or Krak rocket each time
you open fire. Every weapon team in the unit must fire the
same kind of rocket.
Resolve to-hit as for a normal ranged weapon, using BS and
modifiers.
Frag Rockets allows to place a small template anywhere on
target unit with middle model hit and other models fully or
partially under the template hit on 4+.
Krak Rockets are resolved as normal shoots and touch 1
model, yet subject to misfire...
Petard Mortar :
Use Stone thrower rules for targeting purpose, but with
Petard values.
On a misfire, roll a hit with unmodified BS as for the
"Weapon-teams misfire" rule instead of any misfire table.
Every petards in the same unit must target the same unit.
There is a minimum range for the petard.
Models fully under the template hit, partialy ones on 4+.
Swivel Gun :
The swivel gun is a larger version of the Blunderbuss.
Any Blunderburster unit may include 1 as a mundane option.
It increases the basic characteristic of Blunderbuss to S4 and
also grants the Armour Piercing ability.
It also allows to use a 40x40mm slottabase for the team,
counting as 2 models on 2 ranks for Blunderbuss shoot.
(2 wound but count as 4 models concerning shoots or ranks
purpose.)
Use Ravening Hordes rules for Blunderbuss, but ranks
must be minimum 5 models large to count...
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Lord
Lord
High Sorcerer-Priest
M WS BS
Ld
5*
1*
10
Lahmasu
Bull-Centaur Lord
M WS BS
Ld
Points/model : 170pts
Points/model : 190pts
Hand weapon
Options :
Light Armour : +3pts
Heavy Armour : +6pts
Shield : +3pts
Great weapon : +6pts
Additional hand weapon : +6pts
Hand weapon
Options :
Upgrade to caster level 4 : +35pts
Ride a Lahmasu : +200pts
Chaos Dwarf.
Hero
Lord
Ld
10
Great Taurus
M WS BS
Ld
Chaos Dwarf.
Taurus : Large creature, Fly, Cause
Terror, Immune to Fire-Based
Ride a Taurus : +230pts
attacks, 4+ save, Fire breath S3.
Points/model : 65pts
Points/model : 120pts
Hand weapon
Options :
Light Armour : +3pts
Heavy Armour : +6pts
Shield : +3pts
Great weapon : +6pts
Additional hand weapon : +6pts
Galvorn Armour : +20pts
Mark of Hashut : +30pts
2 mutants :
-the first with M+1 (big jumper)
-the other berzerker with "opponent's WS-1" and "Moronic
Idiot with a Pin-Head"
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Hero
Hero
Dark Clan Chieftain
M WS BS
Ld
10
Special Rules :
Chaos Dwarf.
Always loved this kool one !!!
there was a legendary time Chaos
Dwarfs
could
hand
normal
weapons...
Ld
Hand weapon
Options :
Light Armour : +2pts
Heavy Armour : +4pts
Shield : +2pts
Great weapon : +4pts
Additional hand weapon : +4pts
Galvorn Armour : +10pts
May have the Mark of Hashut (stone
body).
Hand weapon
Options :
Light Armour : +2pts
Heavy Armour : +4pts
Great weapon : +4pts
pistol +4pts
or brace of pistols : +8pts
Master's Blunderbuss : +20pts
(count as Dwarven gun with 1D3
hits on target)
Galvorn Armour : +10pts
May have the Mark of Hashut (stone
body) :
May choose up to 25pts in magic
items .
M WS BS
Ld
Points/model : 100pts
Special Rules :
Chaos Dwarf
Points/model : 50pts
Points/model : 60pts
Hero
M WS BS
Special Rules :
Chaos Dwarf.
Engineer master :
May become additionnal crew for
Ranged Warmachines and Darkguild
weapons teams, allowing them to
Re-roll any artillerie dice or use his May join Hobgoblins Bolt Throwers
BS for Shooting-rolls and Darkguild as these bastards needs to get their
bottom deeply kicked by a master....
teams misfires.
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Gore Unit
Gore Unit
1+ Dark Klan's Warcasts
M WS BS
Ld
Chaos Dwarf
Champion
Ld
Chaos Dwarf
Champion
--Champion +10pts
--Standard Bearer +10pts
--Musician +5pts
The model which brough me to Magical Banner : up to 25pts
create this unit ! Seriously... Look at
Mutants : 0-1 Chaos Attribute per
this long legged outcast...
unit.
Blunder-Bursters
M WS BS
Ld
Chaos Dwarf
Champion
Points/model : 12pts
Points/model : 6pts
Gore Unit
Special Rules :
Chaos Dwarf
Use rules in Ravening Hordes...
But ranks must be 5 models larges.
Points/model : 9pts
--Champion +10pts
--Standard Bearer +10pts
--Musician +5pts
Magical Banner : up to 50pts
Special Rules :
Chaos Dwarf
Paul Bonner is God !!!
M WS BS
Swivel Gun
M WS BS
Ld
Range
Strength
Save
Damage
Template
12"
-2
Points/model : 40pts
Unit Size : Base Size : 40x40mm
Special Rules :
Chaos Dwarf.
Gore Unit
M WS BS
Ld
Chaos Dwarf
Champion
Doom Bolters
Points/model : 14pts
Unit Size : 10+
Base Size : 20x20mm
Special Rules :
Chaos Dwarf
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Special choice
Special Choice
Chaos Dwarf Mutant Berzerkers
M WS BS
Ld
Mutants Berzerkers
Champion
Points/model : 9pts
Petard
M WS BS
Ld
Range
Strength
Save
Damage
Template
9-36"
4(5)
-2(-3)
small
Points/model : 40pts
Options :
0-5 Champions +10pts
Special Rules :
Frenzy.
Chaos Dwarf. Outcast.
Special Rules :
Move or fire, indirect hit.
Weapon-teams misfire.
Chaos Dwarf.
Special Choice
Chaos Dwarf Bazukas
M WS BS
Ld
Range
Strength
Save
Damage
Template
Bazuka (Frag)
24"
-2
small
Bazuka (Crack)
24"
-4
1D3
no
Points/model : 40pts
Special choice
Whirlwind & Tenderizer units
M WS BS
Whirlwind
Tenderizer
Ld
Points/model : 45pts
Base Size :
Weapons & Armour :
Hand weapon, heavy armour.
Armour Save : 3+
Special Rules :
Charriot, Chaos Dwarf.
Models attacking from front suffer a
-1 to hit in hand-to-hand.
Whirlwind :
2D6+1 impact hits on charge.
Then 2D3 attacks in front.
Tenderizer :
1D6+1 impact hits on charge.
Then 1D3+1 attacks in front.
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Special Choice
Rare Choice
Death Rocket Battery
M WS BS
Ld
Death Rocket
Range
Strength
Save
Damage
Template
48"(G)
4(8)
no
1D6
small
M WS BS
Ld
Bull Centaur
Champion
Points/model : 20pts
Unit Size : 5-20
Points/model : 80pts
Special Rules :
Chaos Dwarf.
Direct hits only.
OMG, their hat are gonna explode !
Special Rules :
Chaos Dwarf.
--Champion : +14pts
--Standard Bearer : +14pts
--Musician : +7pts
Magical Banner : up to 50 pts.
Rare Choice
Rare Choice
Hearthshaker Mortar
Immortal Guards
M WS BS
Ld
Immortal
5*
1*
10
Hearthshaker
Immortal Champion
10
Points/model : 16pts
Hearthshaker
M WS BS
Ld
Range
Strength
Save
Damage
Template
12-48"
4(8)
no
1D6
small
Points/model : 110pts
Unit Size :
1 machine & 3 screwmen.
Special Rules :
Mark of Hashut : stone body*.
Chaos Dwarf.
Ian Miller iz the God Amongst and
abow all else !!!
Options :
--Champion +14pts
--Standard Bearer +14pts
--Musician +7pts
Magical Banner : 75pts.
Champion may spend up to 25pts in
magic items.
Special Rules :
Chaos Dwarf.
Ouch...
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Hero
0-1 HellsCanon
Khan Slaver
M WS BS
Ld
HellsCanon
Range
Strength
Save
Damage
M WS BS
Ld
Hobgoblin hero
SteppenWolf
Template
Points/model : 40pts
HellsCanon
Unit Size :
1 machine & 3 crewmen.
Base Size : big and mean !
Weapons & Armour :
Hand weapon & Heavy armour
You should download the rules !!!
Special Rules :
Chaos Dwarf.
Special Rules :
Hobgoblin.
Slaver : allows to re-roll 1
animosity roll per turn within 12ps.
Rare Choice
0-1 Chaos Dwarf Juggernaut Battle Tower
M WS BS
Ld
Range
Twin-linked Gun 9"
Strength
4
Save
-2
Damage
1
Template
Flame
Core unit
Hobgoblin Soldiers
M WS BS
Ld
Hobgoblin
champion
Points/model : 3pts
Points/model :
Unit Size : 1+
Armour Save : 3+
is not destroyed by S7+ hits but
takes 1 additionnal damage.
Special Rules :
Chaos Dwarf. Charriot.
Boar centaur may not fight.
Must house :
--10Blunderbursters (may fire side
or Front)
or
--10 Doombolters (360 fire)
or
--2 Black guild teams (may choose
diferent targets) with :
0-2 Bazuka
0-1 mortar (top roof)
"I shall finish the rules !!!"
Special Rules :
Hobgoblins, Animosity.
Core unit
Hobgoblin Archers
M WS BS
Ld
Hobgoblin
champion
Points/model : 5pts
Unit Size : 10+
Base Size : 20x20mm
Weapons & Armour :
Hand Weapon, Bow.
Options :
Light armour : +1pts
Special Rules :
Hobgoblins, Animosity.
--Champion +8pts
--Standard Bearer +8pts
--Musician +4pts
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Core unit
Special Choice
Hobgoblin Raiders
Sneaky Gits
M WS BS
Ld
Hobgoblin
champion
SteppenWolf
Ld
Sneaky Gits
Points/model : 10pts
Unit Size : 5+
M WS BS
Ld
Bolt-Thrower
Range
Strength
Save
Damage
Template
48"
6-1/rank
no
1D3
no
Special choice
Goblin mutants slaves
Points/model : 35pts
Unit Size : 1 machine & 2 crew
Special Rules :
Poisoned attacks.
Hobgoblins, Animosity.
"Sneaky Gits Bastards !"
Hobgoblin Bolt-Thrower
Bolt-Thrower
Special Choice
Hobgoblin Crewmen
Points/model : 11pts
Special Rules :
Light-cavalry, Hobgoblins.
Animosity.
M WS BS
Sneaky Gits
M WS BS
Ld
Points/model : 2pts
Options :
Are you kidding ?
Special Rules :
Hobgoblins, Animosity.
Options :
Shield : +1pts
Spear : +1pts
--Standard Bearer +8pts
--Musician +4pts
Special Rules :
Slaves, Animosity.
Amusing peski...
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Special Choice
Orc Slaves
Orc
M WS BS
Ld
Grass choper :
Points/model : 4 pts
Unit Size : 10+
Base Size : 25x25mm
Weapons & Armour :
Hand Weapon
Options :
Light armour : +1pts
Shield : +1pts
or
Additionnal hand weapon : +2pts
Meat shields...
Special choice
0-1 Black Orc slaves
Black Orc
M WS BS
Ld
Points/model : 9pts
Unit Size : 10+
Base Size : 25x25mm
Weapons & Armour :
Hand weapon, light armour
Options :
Heavy armour : +1pts
Additionnal hand weapon : +2pts
or
Great weapon : +2pts
--Standard Bearer +12pts
--Musician +6pts
Not so bad...
Special Rules :
Slaves.
Screw...Chop...Screw...Chop...Screw...Chop...
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