You are on page 1of 18

CHAOS DWARFS ARMY

by MacDeath26

V 0.1

CHAOS DWARFS ARMY


by MacDeath26

Chaos Dwarf Army :


Well, this Army list was designed to be a pure CD army. It is
strongly inspired by the Warhammer 3rd stuff, and include
also later CD stuff.
Zharr Naggrund chaos dwarfs and Norsk chaos dwarf can be
done with this army list.
Boar Centaur :
Are a special sort of Chaos Dwarf Centaur, especially
inteligent, they are exclusively breed and used to handle
special warmachines such as the Tenderizer and the
Whirlwind, or even the dreaded Juggernaut War-Tower.
Being quite rare, they never fight as units.
Bull Centaur :
Especially savage and violent, they seem unfit for handling
Warmachines, but are good as strong hard hiting unit.
Being quite less intelligent than Boar centaurs, their fierce
savagery is valuable on the battlefield as they are the chosen
servants of Hashut...
Chaos Gods :
While most Chaos dwarf follow Hashut (a powerfull
Independent Daemon Patron), many also follow the other
dark gods as minor gods.
But far from Zharr Naggrund, it is quite common for Chaos
Dwarfs to follow the path of chaos with the other Chaos
Gods.
Khorne is by far the favourite Chaos God amongst chaos
dwarf. Undivided Chaos, Nurgle and even Tzeentch are not
uncommonly followed too by chaos dwarfs.
But Slaanesh is definitely seen as a non-dwarf god and even
the most insane chaos dwarf never choose such an elvish
diety...
As a result, you may mix-up Mundane Chaos armies with
Chaos dwarf. Chaos Dwarfs characters may then choose
Chaos marks and rewards. And you may count Galvorn
armour as chaos armours.
Bull Centaur may not be taken, as they are "Hashut servants",
nor Special Ashut mounts (Taurus and Lahmasu).
Any mark of hashut must then be replaced by any Mark of
chaos as suitable.
A sorcerer may not have the mark of khorne.
Sorcerer may gain access to chaos gods spells depending of
their mark.
Boar centaur Warmachines, Dark Guild's engines of
destruction and so on can be freely choosen.
Mutants :
While mutations being quite commonamongst chaos dwarfs,
being heavily physicaly corrupted is seen as a lack of control
upon Chaos.
Such heavily mutated Chaos dwarf are seen as inferior
outcasts in the Chaos Dwarf society, as their grotesque body
do not allow them to wear the traditionnal Heavy armour, nor
their distorted hand the use or tools or specialised weapons.
They still serve for inferior duties such as slaves control.

V 0.1

Some of the most heavily mutated chaos dwarf often loss the
last remnants of sanity they might had, and become Warp
crazed Berzerkers. Yet their usefullness on the battlefield
remains a gift for the chaos dwarf.
On the other hand, most of the Chaos dwarf characters are
involved on the chaos path, their mutations being more a
blessing, as they may not be disavantageous.
Disavantageous Chaos mutation are seen as a demise in the
eyes of the dark gods.
Dwarfs, despite being chaotic, are so resilient to chaos
warping effect that chaos spawn are very rare amongst
then...Berzerkers can be seen as equivalent of chaos spawn.

CHAOS DWARFS ARMY


by MacDeath26

V 0.1

Special Rules :

The Dark Guild :

Big Hats : models with the dreadfull well-known "big hats"


are so ridiculous that they have WeaponSkill 1, Initiative 1,
and opponent gets +1 to hit with ranged weapons and in
hand-to-hand fights. ;-p (kidding)
Cut that shit off !!!

Dark Guild Weapon Teams :


Dark Guild Weapon Teams are displayed on a 40x40mm
slottabase, and considered 1 model.
They may be units of 1-5 models of the same type, who must
fire at the same target with fire angle of 90 in front.

Hobgoblins and Slaves :


--Armies of Zharr Naggrund can field Hobgoblins and
Greenskin Slaves.
--You must field a Hobgoblin Slaver-Khan character if you
want to field any Hobgoblin or greenskin units.
--You may not field more Hobgoblins choices than Chaos
dwarfs Choices (not counting characters).
--You may not field more Slaves choices than Chaos Dwarfs
Choices (not counting characters).
--You may not field more Hobgoblins characters than Chaos
Dwarf Characters.
Greeskins slaves :
--They may not have ranged weapons, nor champions as such
leaders may be dangerous rebel leaders.
--They may not be joined by any characters.

Weapon-Teams Misfire :
Use BS as normal. On a roll to-hit of 1, you must re-roll
using unmodified BS, if it misses the weapon Explodes and
the team is removed from the game, if it "hits", then the hit is
simply missed.
Dark Guild Master-Crafter joining unit of weapon-teams may
not Blow up like this, as he just give orders and stay out of
the fire... But such units may use his BS for shooting purpose,
and also when rolling for misfire.

Morale :
Animosity :
--Roll 1D6 at the start of your turn for every nonengaged/routed unit subjet to animosity.
On a roll of 1, the unit can do nothing this turn.
--A character (Hero or Lord of any kind) within 6" of the unit
allows to ignore this test.
Note that as these greenskins are slaves, this is not the same
animosity as for normal greenskins.
--Hobgoblins are subject to panic tests as normal for
breaking and fleeing units.
--Goblins are immune to panic tests for breaking and fleeing
Hobgoblins units.
--Orcs and Black Orcs are immune to panic tests for
breaking and fleeing Hobgoblins and goblins units.
--Chaos Dwarfs and Dwarfs Centaurs are immune to panic
tests for breaking and fleeing Greenskins units of any kind.
Outcast : may not be joined by any characters with the Mark
of Hashut (Stone Body).
Slaves : may not be joined by any characters.
Hobgoblins : may not be joined by any Chaos Dwarf
characters, exception with bolt throwers and Dark Guild
Master Crafter.
Chaos Dwarfs with Mouvement of 3 Flee and Pursue
2D6-1" instead of the normal 2D6.
Only "Chaos Dwarf" units count concerning the
minimum unit choices. (see Gore Units)
Galvorn armour :
It is the evil equivalent of Gromril Armour.
This Heavy Armour grants a Basic saving throw of 4+.

Bazuka :
You may choose betwen Frag rocket or Krak rocket each time
you open fire. Every weapon team in the unit must fire the
same kind of rocket.
Resolve to-hit as for a normal ranged weapon, using BS and
modifiers.
Frag Rockets allows to place a small template anywhere on
target unit with middle model hit and other models fully or
partially under the template hit on 4+.
Krak Rockets are resolved as normal shoots and touch 1
model, yet subject to misfire...
Petard Mortar :
Use Stone thrower rules for targeting purpose, but with
Petard values.
On a misfire, roll a hit with unmodified BS as for the
"Weapon-teams misfire" rule instead of any misfire table.
Every petards in the same unit must target the same unit.
There is a minimum range for the petard.
Models fully under the template hit, partialy ones on 4+.
Swivel Gun :
The swivel gun is a larger version of the Blunderbuss.
Any Blunderburster unit may include 1 as a mundane option.
It increases the basic characteristic of Blunderbuss to S4 and
also grants the Armour Piercing ability.
It also allows to use a 40x40mm slottabase for the team,
counting as 2 models on 2 ranks for Blunderbuss shoot.
(2 wound but count as 4 models concerning shoots or ranks
purpose.)
Use Ravening Hordes rules for Blunderbuss, but ranks
must be minimum 5 models large to count...

CHAOS DWARFS ARMY


by MacDeath26

The Mark of Hashut :


Stone Body.
Gives a T+1 and I-1.
Seen as a special blessing by Hashut to chaos dwarfs, such
gifted are choosen of this god. It is an effect of the magical
power of Hashut running through chaos dwarf body.
--Every sorcerers priest of hashut are to become stone statue
due to the ever growing magic power they constantly use.
--Chaos dwarf who don't practice magic may also have Stone
Body as a reward for their accomplishment to their master,
despite in a less Doomed way. Most of them are gathered in
the Immortal Guard, Guardians of the high temple of Hashut
and Choosen warriors of his might.
--This Mark is available as a mundane option for Chaos
dwarf Warriors Heroes and Lords, Dark guild Master-Crafters
and Sorcerer-Priest.
--Chaos Dwarf Sorcerers lords and Immortal Guards always
have this Mark (included in profile).
--BullCentaurs may not have this mark (as their condition is
another kind of Hashut high blessing...).
--Models with the mark of Hashut may not join any mutant
units.
Chaos attributes : (costs are to be done...)
Many different mutations may grant the same kind of
advantage by different means.
For game purpose, the name of the Chaos Attribute is a
bonus, not what actually the attribute is, with the exception of
the "Moronic Idiots with a Pin-Head" .
Chaos attribute must be purchased for every models in the
unit as would be a mundane equipment.
More than one mutant unit may not have the same Chaos
attribute.
Each attribute are "one per army" as a result.
Berzerkers may not take the same Chaos Attribute twice.
Of course, more than one unit may choose to have no chaos
attributes at all, as many chaos attributes may be to minor or
disparates to have a real influance on the game.
The 3 kinds of mutant units are :
--Goblins mutants slaves.
--Chaos Dwarf mutant Berzerkers.
--Chaos Dwarf mutant Outcasts.
Chaos Attributes :
-M+1 : Such mutants may have overgrowth or especially
long legs, small wings, ability to levitate or mooving by
bouncing jumps, or simply be more vigorous than the average
of their kind.
-S+1 : These mutants are specially strong and savage.
-A+1 : Many chaos attributes may grant an extra attack, such
as an additionnal arm, a barbed or mace tail, horns, spiked
body and so on...
-Saving throw +1 : such mutants have a very thick or scally
skin, leather like, or even made of living metal...giving a
saving throw of 6+ cumulative with armours.

V 0.1

-I+1 : Most of the unit's members have enhanced reflexes or


senses, animal body parts or additionnal heads, long limbs
and so on... Allowing them to be quiker reacting than their
average kind.
-Opponent WS-1 : bad smell, disturbing gaze, grappling tail
or tentacles, cloud of parasistic insects are so disturbing that
opponent's units in Base to base contact with such bunch of
mutants have their WS reduce by 1 point.
Cumulative with other effects to a minimum of WS = 1.
-Opponent BS-1 : blazing body, flaming skull, smoke aura,
ever-changing skin coulour and so on...
Every hits targeting the mutants have a -1 penalty to hit.
-Horrible : the mutants are so ugly that their unit causes fear.
-Magic resistant (1) : grants 1 free dispel dice against every
spells targetting the mutant unit, even if these are friendly
spells !!!
-Moronic Idiot with a Pin-Head : The unit is subject to
Stupity and is Unbreakable too. May be cumulated with the
Frenzy of the Berzerkers meaning they are subject to
stupidity unless an opponent is in charge range. Then as they
are Unbreakable and engaged, they may not lose their
Frenzy...and so on.
Moronic Goblin mutants are not subjet to slave animosity
(cause they are too stoopids...)
-Flaming attacks : Constantly flaming body, hair and beard
made of flames, spitting or breathing fire, catastrophing mega
farting incident...
So the unit's attack are Fire attacks.
-Poison attacks : Spitting poison, venon spiked body, cobra
fangs, terrible halfling food and swamp frog skin...
The unit's attacks are poisonned.
-Regeneration : the unit is like bad grass, it regenerates.

CHAOS DWARFS ARMY


by MacDeath26

V 0.1

Lord

Lord
High Sorcerer-Priest

0-1 Bull-Centaur Lord Destroyer

M WS BS

Ld

C.D. Sorcerer Lord

5*

1*

10

Lahmasu

Bull-Centaur Lord

M WS BS

Ld

Points/model : 170pts

Points/model : 190pts

Base Size : 25x50mm or 50x50mm

Base Size : 20x20 or 40x40 or large


monster base.

Hand weapon
Options :
Light Armour : +3pts
Heavy Armour : +6pts
Shield : +3pts
Great weapon : +6pts
Additional hand weapon : +6pts

Hand weapon
Options :
Upgrade to caster level 4 : +35pts
Ride a Lahmasu : +200pts

Galvorn Armour : +20pts.

May choose up to 100pts in magic


items.

May choose up to 100pts in magic


items.

Magic caster : level 3


Magics lores : Metal, Fire, Death.
Chaos Dwarf.
Mark of Hashut : stone body*.
Lahmasu :
Large creature, Fly, Cause Terror,
Poor Mark Gibbons, they forced
Magic Resistance (+2).
him into Big hats...

OMG, this model can't pass through


the gates as its hat is so huge... It
wears a siege tower on his head.

Chaos Dwarf.

Hero
Lord

Chaos Dwarf Sorcerer-Priest


Dark Clan War Overlord
M WS BS

Ld

Chaos Dwarf Lord

10

Great Taurus

Chaos Dwarf Sorcerer

M WS BS

Ld

Base Size : 20x20mm


Hand weapon
Options :
Stone body (T+1, I-1) :
Upgrade to caster level 2 : +35pts

Base Size : 20x20 or 40x40 or large


monster base.

Chaos Dwarf.
Taurus : Large creature, Fly, Cause
Terror, Immune to Fire-Based
Ride a Taurus : +230pts
attacks, 4+ save, Fire breath S3.

May choose up to 100pts in magic


And this one : not a big hat
items.
bastard !!!

Points/model : 65pts

Points/model : 120pts

Hand weapon
Options :
Light Armour : +3pts
Heavy Armour : +6pts
Shield : +3pts
Great weapon : +6pts
Additional hand weapon : +6pts
Galvorn Armour : +20pts
Mark of Hashut : +30pts

Mark of Hashut : +15pts


Chaos Dwarf.
Magic caster : level 1.
Magics lores : Metal, Fire, Death.

May choose up to 50pts in magic


items.
Look at this masterpiece model : the
Marauder Chaos dwarf Sorcerer !!!
What a killer look !!!

2 mutants :
-the first with M+1 (big jumper)
-the other berzerker with "opponent's WS-1" and "Moronic
Idiot with a Pin-Head"

CHAOS DWARFS ARMY


by MacDeath26

V 0.1

Hero

Hero
Dark Clan Chieftain

Chaos Dwarf Hero

Dark Guild Master-Crafter

M WS BS

Ld

10

Special Rules :
Chaos Dwarf.
Always loved this kool one !!!
there was a legendary time Chaos
Dwarfs
could
hand
normal
weapons...

Ld

Base Size : 20x20mm

Hand weapon
Options :
Light Armour : +2pts
Heavy Armour : +4pts
Shield : +2pts
Great weapon : +4pts
Additional hand weapon : +4pts
Galvorn Armour : +10pts
May have the Mark of Hashut (stone
body).

Hand weapon
Options :
Light Armour : +2pts
Heavy Armour : +4pts
Great weapon : +4pts
pistol +4pts
or brace of pistols : +8pts
Master's Blunderbuss : +20pts
(count as Dwarven gun with 1D3
hits on target)
Galvorn Armour : +10pts
May have the Mark of Hashut (stone
body) :
May choose up to 25pts in magic
items .

May be Battle Standard bearer :


+25pts
But then may choose only armours.
Battle Standard bearer may be
magic, with no limit.

M WS BS

Ld

Base Size : 25x50pts


Hand weapon
Options :
Light Armour : +2pts
Heavy Armour : +4pts
Shield : +2pts
Great weapon : +4pts
Additional hand weapon : +4pts
Galvorn Armour : +10pts
May choose up to 50pts in magic
items.

Thanks Photoshop !!!

Base Size : 20x20mm

Points/model : 100pts

Special Rules :
Chaos Dwarf

Points/model : 50pts

Bull Centaur Slayer

Points/model : 60pts

Hero

Bull Centaur Slayer

Chaos Dwarf Engineer

M WS BS

May be Battle Standard bearer :


+25pts
But then may choose only armours.
Battle Standard bearer may be
magic, with no limit.

Special Rules :
Chaos Dwarf.
Engineer master :
May become additionnal crew for
Ranged Warmachines and Darkguild
weapons teams, allowing them to
Re-roll any artillerie dice or use his May join Hobgoblins Bolt Throwers
BS for Shooting-rolls and Darkguild as these bastards needs to get their
bottom deeply kicked by a master....
teams misfires.

Rare and priceless on Ebay :

CHAOS DWARFS ARMY


by MacDeath26

V 0.1

Gore Unit

Gore Unit
1+ Dark Klan's Warcasts

Chaos Dwarf Mutant Outcasts

M WS BS

Ld

Chaos Dwarf

Champion

Ld

Chaos Dwarf

Champion

Unit Size : 10+

Unit Size : 10+

Base Size : 20x20mm

Base Size : 20x20mm

Weapons & Armour :


Hand weapon, heavy armour, shield
Options :
Great Weapon : +2pts

Weapons & Armour :


Hand weapon, Shield.
Options :
Light armour : +1pts
Great Weapon : +2pts
Special Rules :
Chaos Dwarf.
Outcast.

--Champion +10pts
--Standard Bearer +10pts
--Musician +5pts
The model which brough me to Magical Banner : up to 25pts
create this unit ! Seriously... Look at
Mutants : 0-1 Chaos Attribute per
this long legged outcast...
unit.

Blunder-Bursters
M WS BS

Ld

Chaos Dwarf

Champion

Points/model : 12pts

Option for Blunderbursters


0-1 Chaos Dwarf Swivel Guns

Dark Guild Swivel Team

Unit Size : 10+


Base Size : 20x20mm
Weapons & Armour :
Hand weapon, Blunderbuss, heavy
armour.
Options :
0-1 swivel gun team
--Champion +10pts
--Standard Bearer +10pts
--Musician +5pts
The unit's Champion may carry a
brace of pistol for +2pts.
Magical Banner : up to 50pts.

Thanks the Gimp 2.3...

Points/model : 6pts

Gore Unit

Special Rules :
Chaos Dwarf
Use rules in Ravening Hordes...
But ranks must be 5 models larges.

Points/model : 9pts

--Champion +10pts
--Standard Bearer +10pts
--Musician +5pts
Magical Banner : up to 50pts

Special Rules :
Chaos Dwarf
Paul Bonner is God !!!

M WS BS

Swivel Gun

M WS BS

Ld

Range

Strength

Save

Damage

Template

12"

-2

Points/model : 40pts
Unit Size : Base Size : 40x40mm

Special Rules :
Chaos Dwarf.

Gore Unit

M WS BS

Ld

Chaos Dwarf

Ex : 6 blunderbusters and a Swivel


gun base (2 wounds) may yet count
as a 10 men blunderbursters unit
concerning shootings and base size,
despite being a 8wounds unit.

Champion

Skavens suck !!!

Doom Bolters

Points/model : 14pts
Unit Size : 10+
Base Size : 20x20mm

Special Rules :
Chaos Dwarf

Weapons & Armour :


Hand weapon, crossbow, heavy
armour.
Options :
Shields : +1pts
--Champion +10pts
--Standard Bearer +10pts
--Musician +5pts
The unit's Champion may carry a
brace of pistol for +2pts.
Magical Banner : up to 50pts

Weapons & Armour :


Hand weapon, heavy armour.
Any Blunderburster units may
include 1 Swivel gun team. which
use a 40x40 base and must be placed
on the first rank.
Crew are replaced as they get killed.
The model count as 2 models for
attacks and wounds but use 4
slottabase places concerning the
extra ranks bonuses in shoots and
hand to hand combats.
Blunderburster unit including a
swivel gun gets basic shoots S4 and
Armour Piercing.
Plus additionnal ranks Strentgh
bonus.

CHAOS DWARFS ARMY


by MacDeath26

V 0.1

Special choice

Special Choice
Chaos Dwarf Mutant Berzerkers

Chaos Dwarf Petard Mortars

M WS BS

Ld

Mutants Berzerkers

Champion

Points/model : 9pts

Dark Guild Team

Petard

M WS BS

Ld

Range

Strength

Save

Damage

Template

9-36"

4(5)

-2(-3)

small

Unit Size : 10+

Points/model : 40pts

Base Size : 20x20mm

Unit Size : 1-5 teams.

Weapons & Armour :


Hand weapon, Heavy weapon.

Base Size : 40x40mm


Weapons & Armour :
Hand weapon, heavy armour.

Options :
0-5 Champions +10pts

Paul Bonner is still a God...

Mutants : 0-2 Chaos Attribute per


unit.
Madness in it's eyes !!!

Special Rules :
Frenzy.
Chaos Dwarf. Outcast.

Special Rules :
Move or fire, indirect hit.
Weapon-teams misfire.
Chaos Dwarf.

Special Choice
Chaos Dwarf Bazukas

Dark Guild Team

M WS BS

Ld

Range

Strength

Save

Damage

Template

Bazuka (Frag)

24"

-2

small

Bazuka (Crack)

24"

-4

1D3

no

Points/model : 40pts

Special choice
Whirlwind & Tenderizer units

Boar Centaur Crew

M WS BS

Whirlwind

Tenderizer

Ld

Unit Size : 1-5 teams.

Points/model : 45pts

Base Size : 40x40mm

Unit Size : 1-5 charriots

Weapons & Armour :


Hand weapon, heavy armour.

Base Size :
Weapons & Armour :
Hand weapon, heavy armour.
Armour Save : 3+

Directly from WH 40K...


Special Rules :
move or fire, Weapon-teams misfire,
Chaos Dwarf.

mix freely the 2 kind of charriot.


The Boar centaurs don't attack on
impact/front, but defends themself if
engaged from sides and rear.

Special Rules :
Charriot, Chaos Dwarf.
Models attacking from front suffer a
-1 to hit in hand-to-hand.

Whirlwind :
2D6+1 impact hits on charge.
Then 2D3 attacks in front.
Tenderizer :
1D6+1 impact hits on charge.
Then 1D3+1 attacks in front.

The Koolest models Ever...

Even John Blanche could Handle a pen :

CHAOS DWARFS ARMY


by MacDeath26

V 0.1

Special Choice

Rare Choice
Death Rocket Battery

Chaos Dwarf Crewmen

M WS BS

Ld

Death Rocket Battery

Death Rocket

Bull Centaur Warriors

Range

Strength

Save

Damage

Template

48"(G)

4(8)

no

1D6

small

M WS BS

Ld

Bull Centaur

Champion

Points/model : 20pts
Unit Size : 5-20

Points/model : 80pts

Base Size : 25x50mm

Unit Size : 1 machine & 2 crew.

Weapons & Armour :


Hand weapon, light armour, shield.
Options :
Great weapon : +2pts
or
additional hand weapon : +2pts
Heavy armour : +1pts

Base Size : various


Weapons & Armour :
Hand weapon, heavy armour.

Special Rules :
Chaos Dwarf.
Direct hits only.
OMG, their hat are gonna explode !

Treat as stone thrower.


Use Cannon misfire table if you roll
misfire and arrow..
If you roll a hit and a misfire, the
rocket deviate 4D6" from the point
of impact in the direction of the
arrow of the hit symbol.

Special Rules :
Chaos Dwarf.

--Champion : +14pts
--Standard Bearer : +14pts
--Musician : +7pts
Magical Banner : up to 50 pts.

Kooler with photoshop !!!

Rare Choice
Rare Choice

Hearthshaker Mortar
Immortal Guards
M WS BS

Ld

Chaos Dwarf Crewmen

Immortal

5*

1*

10

Hearthshaker

Immortal Champion

10

Points/model : 16pts

Hearthshaker

M WS BS

Ld

Range

Strength

Save

Damage

Template

12-48"

4(8)

no

1D6

small

Unit Size : 10+

Points/model : 110pts

Base Size : 20x20mm

Unit Size :
1 machine & 3 screwmen.

Weapons & Armour :


Hand weapon, Galvorn armour &
shield.

Special Rules :
Mark of Hashut : stone body*.
Chaos Dwarf.
Ian Miller iz the God Amongst and
abow all else !!!

Base Size : big and mean !


Weapons & Armour :
Hand weapon & Heavy armour.

Options :
--Champion +14pts
--Standard Bearer +14pts
--Musician +7pts
Magical Banner : 75pts.
Champion may spend up to 25pts in
magic items.

Special Rules :
Chaos Dwarf.
Ouch...

These were also kool models :

Treat as stone thrower.


Use Cannon misfire table.
Once damages worked, roll 2D6,
any troops within that range in
inches from the center of the
template move half rate and may not
fire ranged weapons.
War machines may only fire on 4+.

CHAOS DWARFS ARMY


by MacDeath26

V 0.1

Rare Choice (counts as 2 choices)

Hero

0-1 HellsCanon

Khan Slaver

M WS BS

Ld

Chaos Dwarf Crewmen

HellsCanon

Range

Strength

Save

Damage

M WS BS

Ld

Hobgoblin hero

SteppenWolf

Template

Points/model : 40pts

HellsCanon

Base Size : 20x20mm or 25x50mm


Points/model : 270pts

Weapons & Armour :


Hand weapon
Options :
Light Armour : +2pts
Heavy armour : +4pts
Shield : +2pts
Bow : +4pts
Additional hand weapon : +4pts
or
Great Weapon : +4pts
or spear (if mounted) : +4pts
Wolf : +12pts

Unit Size :
1 machine & 3 crewmen.
Base Size : big and mean !
Weapons & Armour :
Hand weapon & Heavy armour
You should download the rules !!!
Special Rules :
Chaos Dwarf.

At last, the reign of bighats iz over !

Special Rules :
Hobgoblin.
Slaver : allows to re-roll 1
animosity roll per turn within 12ps.

0-25pts in magic items.

Rare Choice
0-1 Chaos Dwarf Juggernaut Battle Tower
M WS BS

Ld

Boar Centaur (inside)

Juggernaut Battle Tower

Range
Twin-linked Gun 9"

Strength
4

Save
-2

Damage
1

Template
Flame

Core unit
Hobgoblin Soldiers
M WS BS

Ld

Hobgoblin

champion

Points/model : 3pts

Points/model :

Unit Size : 10+

Unit Size : 1+

Base Size : 20x20mm

Base Size : Huge and Awesome !

Weapons & Armour :


Hand weapon, shield.
Options :
Light armour : +1pts
--Champion +8pts
--Standard Bearer +8pts
--Musician +4pts

Armour Save : 3+
is not destroyed by S7+ hits but
takes 1 additionnal damage.

Special Rules :
Chaos Dwarf. Charriot.
Boar centaur may not fight.

Must house :
--10Blunderbursters (may fire side
or Front)
or
--10 Doombolters (360 fire)
or
--2 Black guild teams (may choose
diferent targets) with :
0-2 Bazuka
0-1 mortar (top roof)
"I shall finish the rules !!!"

Special Rules :
Hobgoblins, Animosity.

Core unit
Hobgoblin Archers
M WS BS

Ld

Hobgoblin

champion

Points/model : 5pts
Unit Size : 10+
Base Size : 20x20mm
Weapons & Armour :
Hand Weapon, Bow.
Options :
Light armour : +1pts

Hobgoblins and slaves :

Special Rules :
Hobgoblins, Animosity.

--Champion +8pts
--Standard Bearer +8pts
--Musician +4pts

CHAOS DWARFS ARMY


by MacDeath26

V 0.1

Core unit

Special Choice
Hobgoblin Raiders

Sneaky Gits

M WS BS

Ld

Hobgoblin

champion

SteppenWolf

Ld

Sneaky Gits

Big Bastard Gits

Points/model : 10pts

Unit Size : 5+

Base Size : 20x20mm

Base Size : 25x50 mm

Weapons & Armour :


Two hand weapons, silk clothes.
Options :
--Champion +10pts
--Standard Bearer +10pts
--Musician +5pts

0-1 unit : magical banner 25pts.


May then have spears : +2pts.

M WS BS

Ld

Bolt-Thrower
Range

Strength

Save

Damage

Template

48"

6-1/rank

no

1D3

no

Sneaky gits Bastards !


Opponents never get bonus from
Opponent's Greenskins (orcs & attacking these bloody bastards on
Gobbos) are subject to Hatred flank or rear, nor can get bonus for
outnumbering the sneaky gits.
against Sneaky gits.
Sneaky gits get an additional +1
bonus when attacking an enemy to
--"What a bunch of bastards !!!"
it's flank or rear, and also get an
( often heard...)
additional +1 when outnumbering
opponents.

Special choice
Goblin mutants slaves

Points/model : 35pts
Unit Size : 1 machine & 2 crew

Silk clothes grant a Ward save of 6+


in close combat (only) as the
weapons slide on the sweet soft
silk.

Special Rules :
Poisoned attacks.
Hobgoblins, Animosity.
"Sneaky Gits Bastards !"

Hobgoblin Bolt-Thrower

Bolt-Thrower

Unit Size : 10+

Special Choice

Hobgoblin Crewmen

Points/model : 11pts

Weapons & Armour :


Hand weapon.
Options :
Bow : +3pts
Light Armour : +1pts
shield : +1pts
--Champion +10pts
--Standard Bearer +10pts
--Musician +5pts

Special Rules :
Light-cavalry, Hobgoblins.
Animosity.

M WS BS

Sneaky Gits

M WS BS

Ld

Base Size : various

Points/model : 2pts

Weapons & Armour :


Hand weapon

Unit Size : 20+


Base Size : 20x20mm

Options :
Are you kidding ?
Special Rules :
Hobgoblins, Animosity.

Weapons & Armour :


Hand weapon

1-2 may as a single choice.

Options :
Shield : +1pts
Spear : +1pts
--Standard Bearer +8pts
--Musician +4pts
Special Rules :
Slaves, Animosity.

Mutant : 0-1 Chaos Attribute per


unit.

Entering the Realms of Chaos...

Amusing peski...

CHAOS DWARFS ARMY


by MacDeath26

V 0.1

Contents co(r)pyright/owned/properties by/of Games


Workshop ltd...
Army book by macdeath26.

Special Choice
Orc Slaves

Orc

M WS BS

Ld

Grass choper :

Points/model : 4 pts
Unit Size : 10+
Base Size : 25x25mm
Weapons & Armour :
Hand Weapon
Options :
Light armour : +1pts
Shield : +1pts
or
Additionnal hand weapon : +2pts

--Standard Bearer +8pts


--Musician +4pts
Special Rules :
Slaves, Animosity.

Meat shields...

Special choice
0-1 Black Orc slaves

Black Orc

M WS BS

Ld

Points/model : 9pts
Unit Size : 10+
Base Size : 25x25mm
Weapons & Armour :
Hand weapon, light armour
Options :
Heavy armour : +1pts
Additionnal hand weapon : +2pts
or
Great weapon : +2pts
--Standard Bearer +12pts
--Musician +6pts
Not so bad...
Special Rules :
Slaves.

Screw...Chop...Screw...Chop...Screw...Chop...

You can zoom on many pictures...


Chaos Attributes Chart :
( yet to be done )
"Path to Glory" will one day include chaos Dwarfs !!!
I swear it !!!

CHAOS DWARFS ARMY


by MacDeath26

V 0.1

CHAOS DWARFS ARMY


by MacDeath26

V 0.1

CHAOS DWARFS ARMY


by MacDeath26

V 0.1

CHAOS DWARFS ARMY


by MacDeath26

V 0.1

CHAOS DWARFS ARMY


by MacDeath26

V 0.1

CHAOS DWARFS ARMY


by MacDeath26

V 0.1

You might also like