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Thallax Profile
Influence Minimum: 62
Influence Cost: 15
Peer (Adeptus Mechanicus) talent required. Peer (Ordo
Reductor) lowers Influence Cost by 5.
The hulking, heavily augmented cyborg shock-troops
originating within the Ordo Reductor faction of the
Mechanicum, the Thallax differ from the Martian Skitarii
regiments both in their purpose and the unique degree of
their augmentics. The Lorica Thallax which encases their
major organs, nervous system and cerebrum also replaces
the skeleton and limbs entirely with armored mechanical
systems powered by an internal reactor core.
The agony of this process, along with the replacement of
the usual human sensory apparatus, proves so traumatic as
to require the surgical excision of the pain centers and
emotions. The Thallax however retains a degree of
independent human thought; this individuality and selfdetermination is greater by far than that enjoyed by techthralls, whose cranial-surgery implants are often crude at
best, damaging as much as they control.
Many variants of the flexible and powerful Thallax have
been brought into being by the artificers of the mendicant
Ordo Reductor, a number of which found their way to the
outer Forge Worlds of the Imperium where they were seized
upon as potent war machines which, while lacking the power
of true Battle-automata, were more practical to produce in
larger numbers.
Thallax Profile
WS BS
Ag Int
Per WP Fel
32 45 44 45 33 41 55 39 -Movement: 3/6/9/18
Wounds:30
Icarian Thallax
The Icarian Thallaxii were originally conceived as being augmented to provide anti-air support to assist the ground forces of the
Ordo Reductor. To utilize Icarian Thallaxii, increase the value of the Thallax' Ballistic Skill by 10. Additionally, due to their
augmentations they reduce the Range modifier by one degree, thus a target that would normally be treated as 'Extreme Range'
would instead be Treated as 'Long Range' instead and would suffer a -10 modifier, instead of a -30.
Destructor Thallax
The Destructor Thallaxii were developed to provide anti-armor to the Thallax Cohorts. Their augments allow them a greater use
of their Djinn-Sight. To utilize a Destructor Thallax, increase the value of the Thallax' Djinn-Sight to 8. Additionally, due their unique
augmentations their primary weapon gains the Vengeful (6) special weapon quality when used against vehicles.
Empyrite Thallax
The Empyrite Thallaxii are outfitted with implanted teleportation units. Their augments allow them to disappear completely, reappearing in a different location. An Empyrite Thallax may move up to double its normal Run movement value, ignoring terrain or
other obstacles. They also gain the Phase trait.
Thallax Armoury
The following are the exotic weapons and armor utilized
by the Thallax Cohorts of the Ordo Reductor.
Lorica Thallax
A Divergent form of power armor technology developed
by the Ordo Reductor of the Mechanicum for their Thallax
Centuries, the Lorica Thallax, unlike its Space Marine
counterparts, is permanently surgically bonded to the body
of the wearer. It uses linked mechanical armatures to
replace the primary limbs, and a compact reactor core to
generate power for the Thallax's weaponry. The armor is
fused directly to the spinal column and nervous system of
the Thallax and marks them both as warriors of the
Mechanicum and serves as a symbol of their servitude.
The Lorica Thallax incorporates several redundant
Luminen Capacitors, and incorporates the benefits of GoodCraftsmanship Bionic Arms, Legs, and Respiratory systems,
as well as providing an Armor Point value of 7.
Photon Thruster
The arcane secrets of these deadly but unstable beam
weapons are jealously guarded by the adepts who hold
them, leading some to believe the technology is xenos in
origin. When fired they unleash howling, needle-thin beams
of utter blackness able to pierce the densest matter, slashing
and slicing armored men and machinery apart like razors,
leaving pulsing waves of darkness in their wake. The exotic
power sources of these unearthly weapons are extremely
unstable, and catastrophic failure can lead to its firer being
consumed by raging black flames until only dust remains.
Rad-Cleanser
Rad-cleansers are potent weapons said to be relics of
the long-past Dark Age of Technology, and they are certainly
powerful and terrible enough in effect to justify that mythic
claim. Victims caught in the rad-cleansers blast suffer an
agonizing death as their tissues are blown apart on a cellular
level and they are boiled alive from within. Even metals may
combust in the powerful blast created by a rad-cleanser.
These horrific weapons are extremely difficult to
manufacture and heavily proscribed by the Cult Mechanicus
They are however not as rare amongst the Magos retinues
of the Calixis Sector as they are elsewhere, pointing to some
Archmagos or facility in the sector that possesses the baleful
secret of their construction. The toxic effect listed on this
weapons profile actually represents massive radioactive
contamination, and should be treated accordingly. Radcleansers must be reloaded by refueling their bulky reactorcore units, which cannot be done during combat.
Lightning Gun
Rad-Phage
Class
Exotic
Exotic
Exotic
Range
60m
100m
150m
RoF
S/-/S/2/4
S/3/-
Dam
1d10+5 R
2d10 E
1d10+8 E
Pen
3
6
8
Clip
40
15
Rld
Half
Full
Rad-Cleanser
Exotic
30m
S/-/-
2d10+2 E
20
Special
Crippling (2), Corrosive
Lance, Maximal,
Overheats
Blast (2), Recharge,
Rad-Phage (4)
Wt.
11kg
12kg
32kg
Availability
Rare
Very Rare
Very Rare
26kg
Very Rare
Melee Weapons
Name
Thallax Heavy Chainblade
Class
Chain
Range
-
Dam
1d10+20 R
Pen
7
Special
Razor Sharp, Tearing,
Unbalanced
Wt.
16kg
Availability
Rare