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animated short, that fits into the genre of horror, suitable for boys aged
14-21. To this end, I wrote a dark science fiction story, with strong visuals
that I feel are at home in the medium of animation. The brief is for a
competition, so it was also important that this work be of a high technical
and aesthetic quality.
I negotiated that my film will be exactly 68 seconds, rather than 30. This
was because of my strong artistic vision not being suitable for just 30
seconds, and my deep love of the number 68.
I also had it written into the brief that the animation will be delivered in 24
frames per second, shooting in doubles and sometimes triples, as the
original did not specify frame rate or shooting style. I asked for this
amendment to clear up something left ambiguous in the original brief - if
frame rate or shooting method turned out to be a deal breaker, I wanted
to know before rather than after producing the animation.
Because of the short form of only around 1 minute, I decided that my
narrative would have to be a very simple and easy to understand one. I
settled upon the voyage and return structure, in which the protagonist
ventures into the unknown, and returns to the starting point having
changed as a result of their journey. Because of this requirement for
simplicity, as well as animation being such a visual medium, I decided that
there would be no dialogue, only music. My choice of music (Omen
Reprise by the Prodigy) was influenced both by my genre and by my
target audience it is a scary sounding track produced by an edgy band
that holds appeal to teenage boys. In my survey, the response was that
the music was extremely well suited with it helping the story and
suiting the wireframe aesthetic.
The response to my sets was very positive, with commenters saying that
a lot of thought had clearly been put into the scenery, they had a nice
handmade look, and there was a clear difference between the two, so
I feel that the sets fulfilled my intentions to communicate the plot clearly.
On top of this, comments also noted the original idea which they liked.
Again, the sets were part of the audiences understanding of the narrative,
as they made it clear hes in the other world.
Also on the topic of good aesthetic quality, I asked in my survey what
viewers thought of the lighting throughout the animation, which people
thought was great with various different uses [which made] it
interesting to watch. Other comments again linked this technical aspect
back to the clarity of my narrative, something that was integral to the
brief, with comments saying it made a clear difference between the room
and [the] game.
One implicit part of the brief was that my video should be to a high
technical quality as an animation. In my survey, I asked how people
thought that I did, and received very positive feedback, with most
responses citing the smoothness. One said walking animation is hard,
[but it was] pulled off. To achieve this smooth walking cycle, I tilted my
set backwards, so that my puppet could lean against it and be posed into
positions in which it could not be left freestanding, as in the rest of the
video.
liked least about the video. Here, many things popped up again from
earlier in the video, with comments mentioning everything from the idea
and creativity, to the clarity and technical quality of the animation. And
then, on the flip side, I asked for peoples least favourite aspects, to which
I was told the story could have been longer or had more structure. To
some, parts didnt make sense, like what attacks the character near the
end.
From this image alone, the difference is clear not just in production value,
but in genre elements and in having an effective monster for horrific
effect. The imagery is cartoony, like mine, but truly horrifying.
If I were to make another animation, I would do a number of things
differently, which I have decided after looking at what would have been
better if I had done it differently this time. My three point plan would be
to create more complex sets, to set aside more time for shooting the
animation, and to use an interval meter or external button for taking each