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POPULATING A TY

Ceremonial,
Commemorative,
Sacred

* Abbey
* Altar
* Arch
* Catacomb
* Cemetery
* Church
* Coliseum
* Crypt
* Exorcist
* Exposure tower
* Fountain
* Missionary society
* Monastery
* Nunnery
* Oracle
* Parade grounds

* Park
* Public square
* Religious School
* Ruins
* Shrine
* Statue (spire, stele)
* Temple
* Theatre

ATING A TYPICAL CITY


Civic

Citizens

* Archives

* Bakers

* Asylum

* Barbers

* Barracks

* Bathers

* Baths

* Beer Sellers

* Bridges

* Blacksmiths

* Bureaucrat

* Bleachers

* Cavalry stable

* Buckle Makers

* Censor

* Carpenters

* Civil court

* Chandlers

* Clinic

* Chicken Butchers

* Criminal court

* Chimney Sweep

* Customs

* Coopers

* Executioner

* Copyists

* Fountain

* Cutlers

* Garbage Pit

* Cutpurse

* Guard headquarters

* Dandy

* Hospital

* Doctors

* Jail

* Fish Merchants

* Library

* Fletchers

* Mayor's home

* Furriers

* Meeting hall

* Glove Makers

* Mint

* Harness Makers

* Monolith

* Hatmakers

* Monument

* Hatter

* Palace

* Hay Merchants

* Park

* Innkeepers

* Prison

* Jester

* Punishment square

* Jewelers

* School

* Juggling Troup

* Sewer

* Laundresses

* Sherif

* Locksmiths

* Signal towers (drum, smoke,


heliographs, mirrors)

* Maidservants

* Sink Hole

* Manservants

* Street Lamps

* Masons

* Tax collector

* Meat Butchers

* Toll collector

* Mercenary

* Town hall

* Mercers

* Treasury

* Oil Merchants

* University

* Old-Clothes Dealers

* Watch tower

* Painters

* Well

* Pastrycooks
* Plasterers
* Porters
* Purse Makers
* Rat/Pest Catcher/Poisoner
* Restauranteurs
* Roofers
* Ropemakers
* Rugmakers
* Saddlers
* Scabbard Makers
* Scribe
* Sculptors
* Shoemakers
* Spice Merchants
* Squire
* Tailors
* Tanners
* Town Crier
* Water Bearer

* Water Carriers
* Weavers
* Wine Sellers
* Wood Sellers
* Woodcarvers

CITY
Construction

Death

* Architect

* Armorer

* Bricklayer

* Assassin

* Carpenters workshop

* Catacomb

* Foundry

* Cemetery

* Furnishings store

* Crypt

* Glassblower

* Duel Challenger

* Iron casting

* Embalmer

* Laborer's hall

* Exposure Tower

* Lumberyard

* Exterminator

* Property management

* Fletcher

* Real estate broker

* Morgue

* Rentals

* Sword For Hire

* Smelter

* Swordsmith

* Stone mason

* Taxidermist

* Tile maker

* Tombstone Cutters

* Brickmaking yard,

* Tombstone Cutters

* Building under construction


* Thatcher
* Thatcher

Education,
Information,
Culture

Entertainment
and Recreation

* Actors' guild

* Ampitheater

* Alchemist

* Aquarium

* Aquarium

* Arena

* Arboretum

* Athletic Club

* Artist's studio

* Banquet Hall

* Astrologer

* Beach

* Bookseller

* Brothel

* Boxing & wrestling academy

* Carnival

* Calligrapher

* Casino

* Cartographer

* Circus

* Censor

* Coliseum

* Dancing academy

* Fairground

* Fencing academy

* Gymnasium

* Finishing school

* Inn

* Fortuneteller

* Museum

* Genealogist

* Music Hall

* Historical society

* Park

* Kindergarten

* Pool

* Law offices

* Private Club

* Library

* Race Track

* Magic academy

* Sport Fields

* Mesmerist

* Stadium

* Museum

* Theatre

* Natural curiosity collector

* Tournament Field

* Newspaper

* Zoo

* Numerologist
* Observatory
* Oracle
* Paper maker
* Philosophical academy
* Portrait artist
* Private investigator
* Sage
* School (primary, secondary,
boarding, private, racial)
* Scribe
* Secret societies
* Theater
* Training school

* Tutor
* University

Fashion

Finance

* Barber

* "Armed" carriage (money transport)

* Costume shop

* Auction house

* Fabric merchant

* Bank

* Florist

* Casino

* Fur merchant

* Coin collector

* Gentlemen's clothes

* Collection agency

* Hat shop

* Criminal organization

* Ladies clothes

* Fence

* Leather worker

* Insurance issuer

* Outfitters

* Law offices

* Rag shop

* Merchant bank

* Shoe maker

* Merchant's office

* Tailor

* Money changer

* Tattoo and dye artist

* Money lender

* Textiles manufacturing

* Pawn shop

* Wig shop

* Property management

* Real estate broker


* Stock market
* Tax collector

Food, Drink,
Intoxicants

Government,
Infrastructure, Military

* Ale

* Administrative office

* Animal pens

* Armory

* Baker

* Barracks

* Bakery

* Castle

* Banquet hall

* Court

* Beer

* Embassy

* Brewer

* Fire station

* Brewery

* Fletcher

* Butcher

* Gate

* Caf

* Guard tower

* Cafeteria

* Herald/ messengers

* Cheese

* Library

* Dairy

* Naval yard

* Dairy goods

* Orphanage

* Farm

* parade grounds

* Farmers market

* Police station (constables, thief


takers)

* Fine food & drink

* Poorhouse

* Fish

* Prison

* Fishmonger

* Refuse collector

* Foodstufs

* Road

* Fresh food

* School

* Garden (surface & rooftop)

* Tax collector

* General food & drink

* Towers

* Grainery (grain silo)

* Town walls

* Greenhouse

* Workhouse

* Greengrocer
* Grist mill
* Grog shop
* Ice shop
* Inn
* Liquor
* Luxury food store
* Mead shop
* Meats/Butchery
* Mill
* Mushroom (& root vegetables) seller
* Nursery
* Opium den

* Orchard
* Restaurant
* Slaughterhouse
* Smoke house
* Spice merchant
* Sweet shop
* Tavern
* Tobacconist
* Wine merchant

Luxury Goods

Medical

* Antique emporium

* Abortionist

* Auction house

* Apothecary

* Bone and shell scrimner

* Barber

* Clock smith

* Folk remedies

* Coin collector

* Hospital

* Coppersmith

* Midwife

* Florist

* Opium den

* Gemcutter

* Physician

* Goldsmith

* Surgeon

* Jewelers
* Luxury food store
* Objects d'art
* Whitesmith (platinum and silver)

Open Space

Residences & Lodging

* Beach

* Apartment

* Cemetery

* Barracks

* Ceremonial square

* Beggar's alley

* Farm

* Boarding House

* Fields

* Castle

* Garden

* Citadel

* Orchard

* Club

* Parade grounds

* Embassy

* Park

* Estate

* Public square

* Flop house

* Vacant lot

* Garden
* Great house with grounds
* Home
* Homeless encampment
* Hostel
* House

* Hovel
* Hut
* Icehouse
* Inn
* Lighthouse
* Lodging house
* Mansion
* Monastery
* Nunnery
* Orphanage
* Palace
* Poorhouse
* Prison
* Private club
* Property management
* Rental house
* Shelter
* Slum
* Tavern
* Townhouse
* workhouse

Businesses, Retail,
Crafts, Misc

Craftsmen

* Animal Feed

* Alchemist

* Antiques

* Apothecary

* Apothecary

* Architect

* Apothecary

* Armourer (all types)

* Arborist

* Armourer (leathers & hides)

* Armorer

* Artificer/Mechanician

* Artworks

* Artist

* Bait & Tackle

* Astrologer

* Baker

* Baker

* Barber

* Barber

* Blacksmith

* Basketmaker

* Books

* Beader

* Bowyer/Fletcher

* Bellfounder

* Brass Founder

* Blacksmith

* Brewer

* Bladesmith (knife & dagger blades)

* Bricklayer

* Bonecarver

* Brickmaker

* Bookbinder

* Brooms

* Bookseller

* Brothel

* Bottlemaker

* Butcher

* Bowyer (composite bows)

* Candlemaker

* Bowyer (normal bows)

* Candles

* Boxmaker

* Carnal House

* Brazier (brass worker)

* Carpenter

* Brewer

* Cartwright

* Bricker

* Ceramics

* Builder

* Chandler

* Butcher

* Charcoal

* Cabinetmaker

* Cheese Maker

* Cardmaker (playing cards)

* Cloth

* Carpenter

* Clothier

* Cartmaker

* Coins

* Cartwright

* Cooper

* Carver

* Cosmetics

* Chandler

* Costumes

* Chandler (wax & tallow candles)

* Curiosity Shop

* Chapemaker (buckles & scabbard


fittings)

* Dice

* Cheesemonger

* Dyer

* Clothier

* Farrier

* Coachmaker

* Firewood

* Cobbler

* Flowers

* Cobbler/Shoemaker

* Fuel Store: (Coal, Peat, Kindling, Oil)

* Coferer

* Fuller

* Coffinmaker

* Furniture

* Cook

* Furrier

* Cooper

* Furs

* Coppersmith

* Games

* Cordwainer (shoes & boots)

* Gem Cutter

* Coursours (horse dealer)

* Gifts

* Crossbowyer

* Glass

* Currier (leatherworker)

* Glassblower

* Cutler

* Glue Factory

* Dairy

* Goldsmith

* Distiller

* Greenhouse

* Draper

* Grocer

* Dyer

* Groom

* Embroiderer

* Guild Hall

* Engineer

* Haberdasher

* Exterminator

* Hardware/Tools

* Farrier

* Harness Maker

* Felmonger (un-tanned skins)

* Herbalist

* Feltmaker

* Herbs

* Fine metal worker

* Imported Goods

* Fishmonger

* Ink

* Fletcher (arrows & darts)

* Inn

* Founder (casts iron)

* Jeweler

* Fruiterer

* Jewellery

* Fuller

* Laundry

* Furbisher (cleaner & polisher)

* Law Offices

* Furniture carver

* Leather Goods

* Furrier

* Leatherer

* Fuster (woodworker)

* Lens Grinder

* Garbler (spice sifter)

* Linen

* Gemcutter

* Livestock

* Girdler (belts)

* Locksmith

* Glasier

* Magic Items/Charms

* Glassblower

* Maps

* Glover

* Mason

* Goldsmith

* Mechanist

* Greengrocer

* Miller

* Grocer

* Miniatures/Figurines

* Guide/Messenger

* Mirrors

* Haberdasher/Hatter

* Money Changer

* Harnessmaker

* Musical Instruments

* Hatter

* Nets

* Hawker

* Novelties

* Herbalist

* Nursery

* Hosier

* Oil Merchant

* Illuminator (manuscripts)

* Painter/Limner

* Inker

* Paper

* Instrumentmaker (musical)

* Paper/Parchment Maker

* Instrumentmaker (scientific)

* Pawn Broker

* Ironmonger

* Perfumes

* Jeweler

* Pets/Familiars

* Joiner

* Pipes/Tobacco

* Lantern-maker

* Potions

* Latener (late = brass like material)

* Potter

* Lauderer

* Poulterer

* Leatherworker

* Rare Woods

* Limner (insignia & portraits)

* Religious Items

* Limner/Painter

* Rendering Plant

* Locksmith

* Rope

* Loriner (metal saddle fittings)

* Rope Maker

* Macer (maces, flails, morningstars)

* Rugs And Tapestries

* Marbler

* Rugs/Tapestries

* Mason

* Saddler

* Material shop

* Saddles

* Mercer (silks, lace etc)

* Scribe

* Metal worker

* Scrivener

* Miller

* Servant Referral (Nannies, Cooks,


Gardeners, Butlers Etc)

* Moneylender/Banker

* Ships Supplies

* Moneylender

* Shoemaker

* Nailer (nails)

* Sign Painter

* Needler

* Silversmith

* Netmaker

* Slave Auction Blocks

* Oilpresser

* Slave Catcher

* Pack & Pouch maker

* Slaves

* Painter

* Soap Seller

* Parchmenter

* Spell Emporium

* Pasteler

* Spices

* Pavior

* Stable

* Pawnshop

* Stonecutter

* Pepperer

* Sundials

* Pewterer

* Sweets/Candy

* Pickler

* Tailor

* Pinner (pins)

* Tanner

* Plasterer

* Tannery

* Plumber

* Tavern

* Pole Armourer

* Temple

* Porcilinist

* Tiler

* Potter

* Tinsmith

* Poulterer

* Toy Store

* Quarreller

* Toys

* Quivermaker

* Trinkets/Curios

* Roofer

* Warehouse

* Ropemaker

* Weaponsmith

* Sacker

* Weaver

* Saddler

* Wheelwright

* Sage

* Whips

* Sailmaker

* Wigs

* Salter

* Wine Merchant/Vintner

* Sawyer

* Wool

* Scabbardmaker
* Scrivener
* Sculptor
* Seal maker
* Ship's Chandler
* Shipwright

* Shopper Services (10% fee will


collect goods)
* Silversmith
* Skinner
* Spurrier
* Stables
* Stainer
* Stringer
* Stufer (furniture stufer)
* Swordsmith
* Tablemaker
* Tailor
* Tanner
* Tapicer (tapestry)
* Taxidermist
* Thatcher
* Tiler (roofing)
* Tinderboxman
* Tinker
* Tinner
* Traveler's Supplies
* Turner
* Upholder (household knick-knacks)

* Upholsterer
* Vintner
* Wainwright
* Weaponsmith (axes, javelins, picks,
spears & slings)
* Weaver
* Weaver (linen)
* Weaver (wool)
* Wheelwright
* Whitesmith
* Wine Shop
* Wineskinner
* Wiredrawer

* Wooler (woolen clothing)


* Wiremonger

Weapons & Armour

Guilds

* Armour

* Alchemists

* Armour repair

* Apothecaries

* Bowyer

* Armourers & Weaponsmakers

* Fine weapons

* Artificers

* Fletcher

* Artists

* Shields

* Assassins

* Weapons

* Astrologers
* Barristers
* Blacksmiths
* Caravaners
* Carpenters
* Courtesans
* Entertainers
* Fighters
* Fishermen
* Jewelers

* Merchants
* Mercenaries
* Messengers/Heralds
* Metalworkers
* Moneylenders/changers
* Physicians
* Rangers
* Sailors
* Shipwrights
* Slavers
* Smugglers
* Steersmen & navigators
* Stonemasons
* Tailors
* Thieves
* Wainwrights
* Wizards

Services

Mercantile

* Animal trainer

* Auction block

* Arbiter

* Bazaar

* Astrologer

* Livestock market

* Astronomer

* Market (General)

* Cartographer

* Slave market

* Concubines
* Copier
* Dentist
* Fence
* Forester
* Fortune teller
* Guide
* Hawkmaster
* Healer
* Hunter
* Hypnotist

* Lawyer
* Marshall
* Massage
* Messenger
* Miner
* Mountaineer
* Mystic
* Navigator
* Nursemaid
* Nursery
* Realtor
* Recruiter
* Sage
* Scribe
* Spelunker
* Surgeon
* Surveyor
* Tattooer
* Teacher
* Teamster
* Translator
* Trapper

* Undertaker

Vendors And Peddlers


In A Market

Sex

* Baker

* Brothel

- Bread (with honey, with butter)


(pumpernickel, rye, wheat,

* Escort service

white, sourdough, poppyseed,


sesame seed, herb) (round loaf,

* Flop house

twisted loaf, long thin loaf, flat


bread)

* Marriage broker

- Buns (cinnamon, sugar, creamfilled)

* Massage parlor

- Doughnuts (describe as fried dough


with sugar)
- Fruitcake
- Rolls
- Pastries (meat-filled, nut-filled)
- Tarts (i.e. with jam or preserves)
* Baskets
* Beer
* Cheese
* Eggs
* Fruit
* Honey

* Leather Repair
* Milk
* Pottery
* Salted Meats
* Street Artist
* Street Musician
* Vegetables
* Wine
* Animal Feed
- Acorns (pigs eat them), Hay, Oats,
Vetch (beans)
* Barber
* Beer (usually home brewed and sold
by a peasant)
* Beggar
- Lame, Blind, Leper, Mental Illness,
No legs
* Berries
- Blackberries, Blueberries,
Elderberries, Rasberries,
Strawberries
* Boots for sale
* Candles
* Chickens (live) for Sale
* Dairy Products
- Butter, Cheese, Cream, Milk (goats
milk, sheep's milk,

cow's milk), Whey and curds,


* Eels (live) for sale
* Farmer's Stall
- Apples, Barley, Beans, Beet Sugar,
Beets, Corn, Cucumbers,
Flax (to make thread), Flour, Honey
and honeycomb, Melons,
Millet, Onions, Pears, Potatoes,
Pumpkins, Turnips,
Wheat (unmilled), Figs, Dates
* Firewood
* Fleece
* Fortune Teller
- Astrology, Bones, Cards, Palm
Reader, Phrenologist, Sticks,
Tea Leaves, Numerology, Chicken
Guts
* Geese (live) for Sale
* Herbs
- Parsley, thyme, rosemary, mustard
seed, sage, bay leaves,
wild onions, garlic
* Leather (tanned hides and wool
fleeces)
* Leather Goods (often painted or
dyed)
- Belts, Headband, Pouches, Sandals,
Sheath for knife
* Mercenary Recruiter
* Metalwork (bronze, copper and tin,
because these are hammered
without a forge)

- Beads, Bracelets, Brooch, Buckles,


Cups, Needles, Pins,
Wire
* Peasant selling Ox, pig or cow
* Peasant selling live frogs (to eat)
* Pet Seller
- Birds, Cats, Dogs, Monkeys
* Pottery Goods
- Bowls, Jugs, Lamps
* Prepared Food
- Baked Goods, Marzipan, Meat pies,
Nuts (Chestnuts, Walnuts,
Almonds), Pickles, Cauliflower,
Cucumbers, Fish (herring and
sardines, usually), Nuts (nuts are
pickled in the shell),
Onions, Pigs' feet, Shellfish, Turnips,
Roasted Apples,
Roast Chicken, Roasted Eggs,
Roasted Nuts, Roasted Pigeons,
Sausages, Skewered meat (beef,
lamb, pork, venison),
Suet puddings, Venison Sausage
* Preserves
- Strawberry, Elderberry, Blackberry,
Blueberry
* Printed Goods
- Cards, Music, Pictures (people,
buildings, far-away cities,
strange animals), Pornographic,
Scriptures
* Random Merchandise

- Any durable good from elsewhere


in this list, Beeswax, Chain
Leather scraps, Pumice, Rope,
Thread (made from flax)
* Tea Merchant

* Toys
- Dolls, Wooden Flutes, Wooden
Hoop, Wooden spinning top,
Wooden Swords
* Wine (home-fermented)
- Blackberry, Elderberry, Gooseberry,
Grape
* Wood Items
- Bowls, Boxes, Camp stool,
Candlesticks, Chess set or other
game, Cups, Dice, Idols or religious
statuettes, Masks,
Plates, Quarterstafs, Spoons

Storage, Trade
Transportation

Public Events

* Animal handlers

* Archery Competition

* Auction house

* Brawl

* Bazaar

* Building demolition

* Boatwright

* Carnival

* Cartographer

* Cordoning of crime scene

* Conveyance for hire (cart, litter,


wagon, etc)

* Curfew

* Custom house

* Dances (maypole dance, ring dance,


sword dance)

* Delivery service

* Eviction

* Docks

* Fiddling Contest

* Drydock

* Fire

* Grainery

* Fire Eater

* Hauling (cartage)

* Funeral Prosession

* Herald/ messengers

* Grand opening of a new business

* Ice shop

* Intimidation by nobles or gang

* Kennel

* Juggler

* Lumberyard

* Magic Show

* Market (bazaar)

* Military Service

* Merchant's office

* Performances

* Mews

* Public Execution

* Naval yard

* Puppet Show

* Outfitters (Caravanserai)

* Quarterstaf Competition

* Rentals

* Riot

* Sailwright

* Rounding up suspects

* Shed

* Stockading

* Ship owner's

* Storytelling Competition

* Silo

* Wrestling Competition

* Stables
* Wainwright
* Warehouses

Encounters

* Animal breaks loose


* Broken-down Wagon and Team
* Entertainer
* Guards
* Local Noble
* Mercenary Recruiter
* NPC party
* Pickpocket
* Preacher
* Ruffians
* Tax Collector

COST AND WEIGHT OF BASIC EQUIPMENT

1 Brass Piece =

1/1000 gp

10 bp =

1 cp

1 Copper Piece =

1/100 gp

10 cp =

1 sp

copper bit

1 Silver Piece =

1/10 gp

10 sp =

1 gp

silver thumb

1 Electrum Piece =

1/2 gp

2 ep =

1 gp

1 Gold Piece =

1 gp

5 gp =

1 pp

1 Platinum Piece =

5 gp

gold crown
platinum tri-crown

kings bars
trade bars
* in wt. means no value unless 1000s are carried
* in cost indicates price is variable based on quality
Look on the Game System Details sheet for specifics for each system

AD&D
Armor

Cost

Weight

AC

Dp

Armor Padding

3 gp

30

Augmented Mail

175 gp

44

28 +2

Banded Mail

200 gp

35

30 +2

Bar Mail

200 gp

40

29 +2

Brigandine, Metal

120 gp

35

20 +1

Brigandine, Wood or Horn 80 gp

26

10 0

Bronze Plate

400 gp

45

30 +2

Chain Mail

75 gp

40

25 +2

Cuir-bouilli

20 gp

15

14 0

Double Mail

160 gp

45

29 +2

Gauntlets,leather

2 gp

5-

Gauntlets,chain mail

5 gp

2.5

10 -

Gauntlets,plate mail

7 gp

3.5

13 -

Gauntlets,plate,full

15 gp

2.5

15 -

Helm, Cap

3 gp

1*

5-

Helm, Coif

8 gp

2*

15 -

Helmet, Basinet

10 gp

2*

25 -

Helmet, Great

30 gp

10

3*

35 -

Helmet, Open Faced

10 gp

2*

20 -

Hide

15 gp

30

20 0

Leather

5 gp

10

10 0

Lamellar, Metal

210 gp

36

26 0

Lamellar, Wood or Horn

120 gp

20

10 0

Padded

4 gp

10

10 0

Plate, Mail

600 gp

50

35 +3

Plate, Field

2000 gp

60

40 +3

Plate, Full

4k - 10k gp

70

45 +4

Ring Mail

100 gp

30

15 +1

Scale Mail, Metal

120 gp

40

20 0

Scale Mail, Wood or Horn

80 gp

20

10 0

Shield, Body

15 gp

15

1#

35 -

Shield, Buckler

5 gp

1%

10 -

Shield, Large

13 gp

13

1%

30 -

Shield, Medium

10 gp

10

1%

25 -

Shield, Small

7 gp

1%

10 -

Shield, Small wooden

1 gp

1%

8-

Splint Mail

80 gp

40

30 0

Studded Leather

20 gp

25

15 +2

AD&D
Arms

Cost

Weight

Damage

1 sp

0.2

1-6/1-6

Arrow, Broad-head, Single 1 sp

0.2

2-7/1-6

Arrow, Blunt-head, Single 1 cp

0.2

1-3/1-3

Arrow, Daikyu

5 bp

0.2

1-8/1-6

Arrow, Corded, Single (120'6 gp

2.5

1-3/1-2

Arrow, Flaming, Single

5 gp

0.4

2-7/2-8

Arrow, Flight, Single

25 bp

0.1

1-6/1-6

Arrow, Flight, Dozen

3 sp

1.2

Arrow, Frog crotch

1 sp

0.2

1-6/1-3

Arrow, Grappling, Single (110 gp

1-4/1-3

Arrow, Humming bulb

2 sp

0.2

1-2/1-2

Arrow, Normal, Single

1 cp

0.2

1-6/1-6

Arrow, Normal, Dozen

1 sp

2.4

Arrow, Sheaf, Single

5 cp

0.1

1-8/1-8

Arrow, Sheaf, Dozen

6 sp

1.2

Arrow, Silver, Single

1 gp

0.2

1-6/1-6

Arrow, Spiral, Single

1 gp

0.2

2-7/2-7

Arrow, Stone, Single

2 bp

0.1

1-4/1-4

Ammo

Arrow, Barbed, Single

Arrow, Stone, Dozen

3 cp

1.2

Arrow, Wooden, Single

5 bp

0.2

1-5/1-3

Blowgun Needle,barbed

1 sp

0.1

1-2/1-2

Blowgun Needle,normal

2 cp

0.1

1-1/1-1

Quarrel (or Bolt), Hand, Sin1 gp

0.1

1-6/1-6

Quarrel (or Bolt), Hand, Sco20 gp

Quarrel (or Bolt), Heavy, Si 1 sp

0.1

1-12/1-12 S

Quarrel (or Bolt), Heavy, Sc2 gp

Quarrel (or Bolt), Light, Sin 1 sp

0.1

1-8/1-8

Quarrel (or Bolt), Light, Sco2 gp

Quarrel (or Bolt), Medium, 1 sp

0.1

1-10/1-10 S

Quarrel (or Bolt), Medium, 2 gp

Sling Bullet, Single

1 cp

0.2

2-5/2-5

Sling Bullet, Score

2 sp

Sling Stone, Single

0.2

1-4/1-4

Sling Stone, Score

Staf Sling Stinkpot

1 sp

1-3/1-3

Dagger or Dirk

2 gp

1-4/1-3

Dagger, Bone

1 sp

1-2/1-2

Dagger, Parrying

5 gp

1-3/1-3

Bladed Weapons

Dagger, Stone

2 sp

1-3/1-2

Knife

5 sp

0.5

1-3/1-2

P/S

Knife, Bone

3 cp

0.5

1-2/1-2

P/S

Knife, Stone

5 cp

0.5

1-2/1-2

P/S

Main-Gauche **

3 gp

1-4/1-3

P/S

Stiletto

5 sp

0.5

1-3/1-2

Sword, Bastard

25 gp

10

1-8/1-12

2-Handed 25 gp

10

2-8/2-16

Sword, Broad

10 gp

8.5

2-8/2-7

Sword, Claymore

25 gp

10

1-10/3-18 L

Sword, Cutlass

12 gp

1-6/1-8

Sword, Drusus

50 gp

2-7/2-9

Sword, Falchion

17 gp

2-7/2-8

Sword, Katana

100 gp

1-10/1-12 M

S/P

2 Handed 100 gp

2-12/2-12 M

S/P

Sword, Kopesh

10 gp

2-8/1-6

Sword, Long

15 gp

1-8/1-12

Sword, Rapier

15 gp

3.5

2-7/2-9

Sword, Saber

17 gp

2-7/2-9

Sword, Scimitar

15 gp

1-8/1-8

Sword, Short

10 gp

1-6/1-8

Sword, 2-handed

50 gp

15

1-10/3-18 L

Sword, Wakizashi

50 gp

Sword, Wooden, Boku-toh 1 gp

1-8/1-8

S/P

1-4/1-2

Hafted Weapons

Axe, Battle, 2-Handed

15 gp

17

1-10/1-12 L

Axe, Battle

5 gp

1-8/1-8

Axe, Hand

1 gp

1-6/1-4

Club

1-6/1-3

Flail, Footman's

15 gp

15

2-7/2-8

Flail, Horseman's

8 gp

2-5/2-5

Hammer, Maul

5 gp

10

1-6/1-8

Hammer, War

2 gp

2-5/1-4

Mace,footman's

8 gp

10

2-7/1-6

Mace,horseman's

5 gp

1-6/1-4

Morning Star

10 gp

12

2-8/2-7

P/B

Pick, Military, Footman's

8 gp

2-7/2-8

Pick, Military, Horseman's 7 gp

2-5/1-4

Sickle

6 sp

1-6/1-4

Aklys

2 gp

3.5

1-6/1-3

Atlatl

1 gp

Misc Weapons

Blackjack

2 sp

1-4/1-2

Belaying Pin

2 cp

1-3/1-3

Bolas

5 sp

1-3/1-2

Caltrop

2 sp

0.4

1-1/1-2

Caviler

450 gp

11

1-8/1-8

Cestus

1 gp

1-4/1-3

Chain

5 sp

2-5/1-4

Fang

1 gp

1-6/1-4

Gaf/Hook, Attached

2 gp

1-4/1-3

Gaf/Hook, Held

5 cp

1-4/1-3

Garrot

1 sp

0.1

1-4/1-6

Jo Stick

1 gp

1-6/1-4

Lasso

5 cp

Net

5 gp

10

Ninja-to & scabbard

5 gp

5.5

1-8/1-6

Nunchaku

1 gp

1-6/1-6

Sai

8 sp

1-4/1-2

Sap

1 gp

1-2/1-2

Scourge

1 gp

1-4/1-2

Spiked Buckler

10 gp

3.5

1-4/1-3

Three-piece rod

2 gp

1-6/1-4

Tui-fa

5 gp

1.5

1-6/1-4

Whip,metal

8 gp

7.5

2-5/1-4

Whip,rawhide

1 gp

1-2/1-2

Arquebus

500 gp

10

1-10/1-10 M

Axe, Throwing

1 gp

1-6/1-4

Blowgun

10 gp

Blunderbus

500 gp

12

1-4/1-4

Missle Weapons

Bow, Composite, Long, Fligh


100 gp
Sheaf Bow, Composite, Short

75 gp

Bow, Daiku

100 gp

Bow, Long, Flight

75 gp

Sheaf Bow, Short

30 gp

Crossbow, Hand

300 gp

Crossbow, Heavy

50 gp

14

Crossbow, Light

35 gp

8.5
8.5
0.5
5
5
2
2
2

1-3/1-2
2-5/2-7
2-8/2-12
1-4/1-4
1-6/1-6
1-4/1-4

M
M
S
L
L
L
L
M

P
P
P
P
P
P

Crossbow, Light, Repeating120 gp


Crossbow, Medium
40 gp
Dart,throwing
5 sp
Harpoon
20 gp
2 Handed 20 gp
Javelin
5 sp
2 Handed 5 sp
Javelin, Stone
5 cp

2 Handed 5 cp
Musket
800 gp
Shuriken,spike,large
5 sp
Shuriken,spike,small
3 sp
Shuriken,star,large
8 sp
Shuriken,star,small
5 sp
Sling
5 cp
Staf Sling
2 sp
Starwheel Pistol
1000 gp

2
20
0.2
0.1
0.3
0.2
0.1
2
5

2-5/1-6
1-12/1-12
1-4/1-3
1-3/1-3
1-6/1-4
1-4/1-4
1-4/1-4

M
M
1
1
1
1
S
M
S

P
P
S
S
S
S
P

4
15
20
5
10
8
8
12
10
15
7
9
8
10
8
15
15
8
15
7.5
10
8
7
7
7
12.5
4
5
5
8
8
5
5
5

1-3/1-3
3-9/3-18
0-2/0-1
1-6/1-8
2-7/2-12
1-2/1-2
1-6/1-12
2-8/3-12
1-8/1-6
2-8/1-10
1-6/1-8
1-8/1-10
1-6/1-10
2-8/2-12
2-8/1-8
2-8/2-8
1-10/2-12
1-4/1-4
2-8/1-6
1-8/2-8
1-8/1-10
1-6/2-7
2-8/2-8
2-7/2-12
1-8/1-8
2-8/2-8
1-6/1-6
1-6/1-8
2-9/2-12
1-8/2-9
2-12/3-18
1-4/1-6
1-6/2-8
2-7/3-12

L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
M
M
L
L
M
M
L

B
P
P
P
P
P
S
P/B
P/S
P/S
P/S
S
P/S
S
P/S
P/S
P/S
P/B
P
P
P
P
P
P
S
B
P
P
P
P
P
P
P

Pole Weapons

Bo Stick
2 cp
Lance, Heavy @
15 gp
Lance, Jousting @
20 gp
Lance, Light @
6 gp
Lance, Medium @
10 gp
Mancatcher
30 gp
Polearm, Awl Pike #
3 gp
Polearm, Bardiche
7 gp
Polearm, Bec de corbin
8 gp
Polearm, Bill-Guisarme
7 gp
Polearm, Fauchard
5 gp
Polearm, Fauchard-Fork
8 gp
Polearm, Glaive *
6 gp
Polearm, Glaive-Guisarme *10 gp
Polearm, Guisarme
5 gp
Polearm, Guisarme-Voulge 7 gp
Polearm, Halberd
9 gp
Polearm, Hook Fauchard 10 gp
Polearm, Lucern Hammer #7 gp
Polearm, Military Fork *
5 gp
Polearm, Naginata #
8 gp
Polearm, Partisan #
10 gp
Polearm, Ranseur #
6 gp
Polearm, Spetum #
5 gp
Polearm, Tetsubo
2 gp
Polearm, Voulge #
5 gp
Quarterstaf
1 bp
Spear
8 sp
2 Handed # 8 sp
Spear, Long
5 gp
2 Handed # 5 gp
Spear, Stone
8 cp
2 Handed 8 cp
Trident
15 gp

2 Handed 15 gp
5
2-9/3-12 L
P
* This Weapon inflicts Double Damage against charging creatures of L or greater
** This Weapon can dismount a rider on a successful hit
@ This Weapon inflicts double damage when used from the back of a charging mount
# This Weapon inflicts double damage when firmly set to receive charge
Smoke Powder Weapons

Charge

Backfire

BF Dmg

Ad

Arquebus
1
(1-2)
1d6
10
Blunderbus
1
(1/2)
1D6
X
Caviler
1
(1-2)
1D4
8
Musket
2
(1-3)
1D8
12
Starwheel Pistol
1
(1-2)
1D6
4
Charge = Number of charges of smoke powder required for one shot
Backfire = Weapon backfires if these numbers are rolled on the attack roll
BF Dmg = Backfire Damage = Damage inflicted on user in event of backfire
Ad = Additional = If this number is rolled for damage, score this much damage and roll again.
Clothing

Cost

Weight

Apron
Belt
Boots, High, Hard
Boots, High, Soft
Boots, Low, Hard
Boots, Low, Soft
Boots, Riding
Breeches
Brooch, Plain
Cap
Cape, Cloth
Cape, Fur
Cloak, Cloth
Cloak, Cloth, Good
Cloak, Fur
Cloth, Canvas
Cloth, Cotton
Cloth, Linen
Cloth, Satin
Cloth, Silk
Cloth, Velvet
Cloth, Wool
Dress
Fur trimming
Girdle, Broad
Girdle, Normal

1 cp
3 Sp
2 gp
1 gp
1 gp
8 sp
3 gp
2 gp
10 gp
1 sp
3 cp
100 gp+
2 sp
8 sp
200 gp+
1 gp/sy
1 cp/sy
5 bp/sy
4 gp/sy
10 gp/sy
4 gp/sy
8 bp/sy
9 cp+
10 gp+
3 gp
2 gp

1
0.3
7
5
5
3
6
1
0.2
1
1
2
2
2
3
2/sy
1/sy
1/sy
1/sy
0.5/sy
1/sy
2/sy
4
1
0.5

Gloves, Cloth
1-2 cp
Gloves, Leather
5-10 gp
Gown, Common
12 sp
Hat, Cloth
10 cp
Hat, Fur
40 gp+
Hat, Straw
7 bp
Hose/Leggings
2 gp
Jacket, Silk
80 gp
Jerkin
1 gp
Knife Sheath
3 cp
Loincloth
1 cp
Mittens
3 sp
Needle, Sewing
1-2 sp
Pin
1 gp
Robe, Poor
6 cp
Robe, Common
9 sp
Robe, Embroidered
20 gp
Sandals
5 cp
Sash
1 gp
Scissors
5 cp
Shirt/blouse
4 cp+
Shoes
1 gp
Surcoat
6 sp
Sword Scabbard,
Hanger, Balderic 4 gp
Tabard
6 sp
Thread,1 spool
5-10 bp
Toga, coarse
8 cp
Trouser/skirt
3 cp+
Tunic
8 sp
Vest, Cloth
1 gp
Vest, Fur
100 gp+

0.5
1
2
1
1
0.5
0.5
1
7.5
0.5
0.5
0.5
0.1
0.1
5
5
5
1
0.5
1
1
1
1

Construction

Cost

Dp's

Arrow slit
Arrow slit, Crossletted
Barbican
Bartizan, 10'd, 20'h
Batter, Plinth or splay
Battlement,14'l
Building, Stone
Building, Wood
Buttress, Stone,
3'w, 5'd, 10'h

3 gp
5 gp
4000 gp
500 gp
100 gp
50 gp
750 gp
250 gp

150 dp
25 dp
20 dp
12 dp
10 dp
8-16 dp

150 gp

20 dp

1
1
0.5
1
1
1
1
1.5

Catwalk, Wooden, 10'l


20 gp
Ditch, 100'l, 10'd, 20'w
150 gp
Door, Iron, 4'w, 7'h
100 gp
Door, Secret, 2'w, 4'h
75 gp
Door, Trap, 2'w, 3'l
50 gp
Door, Wooden, 4'w, 7'h
25 gp
Door, Wooden, Reinforced,
4'w, 7'h 75 gp
Drawbridge, 10'w, 15'l
500 gp
Embrasure shutters
5 gp
Gate
250 gp
Gatehouse, Stone
2000 gp
Hoardings, Wooden, 10'l 25 gp
Machicolation, Stone, 10'l 250 gp
Merlon, 4'w, 3'd, 5'h
10 gp
Merlon, With arrow slit,
4'w, 3'd, 5'h 15 gp
Moat, 100'l, 10'd, 20'w
350 gp
Murder hole
15 gp
Palisade, Wooden,
100'l, 10'h 150 gp
Parapet, Stone, 10'l
25 gp
Pilaster, 5'w, 3'd, 10'h
50 gp
Pit, 5'cube
10 gp
Portcullis, 10'w, 15'h
500 gp
Rampart, Earth, 100'l, 10'h150 gp
Stairs, Stone, 10'rise, 3'w 50 gp
Stairs, Wooden, 10'rise, 3' 10 gp
Tower, Round, 20'd, 30'h 1000 gp
Tower, Round, 30'd, 30'h 2000 gp
Tower, Round, 40'd, 30'h 3000 gp
Tower, Square, 10'sq, 30'h 750 gp
Tower, Square, 20'sq, 30'h 1500 gp
Tower, Square, 30'sq, 30'h 2500 gp
Tunnel, Underground,
5'w, 8'h, 10'l 150 gp
Wall, Bastion,
5'w, 20'h, 40'l 750 gp
Wall, Curtain,
10'w, 20'h, 100'l 1500 gp
Window, Shuttered, 2'w, 4' 5 gp
Window, Shuttered &
Barred, 2'w, 4'h 10 gp

2 dp

Furs and Pelts

Weight

Cost

10 dp
1 dp
1 dp
1 dp
3 dp
10-15 dp
4 dp
8-12 dp
120 dp
2 dp
10 dp
10 dp

6-12 dp
20 dp
15 dp
12 dp
20 dp
5 dp
1-3 dp
40 dp
60 dp
80 dp
30 dp
40 dp
50 dp
5 dp
40 dp
20 dp
4 dp
12 dp

Aurumvorax
Bear
Beaver
Bobcat
Bunyip
Caterwaul
Chinchilla
Devil dog
Fox,hoar
Fox,red
Fox,silver
Lynx
Mink
Musk-ox
Muskrat
Nonafel
Otter
Otter,sea
Owlbear
Panther
Sable
Seal
Snow leopard
Tiger
Winter wolf
Wolverine
Yeti
Zebra

5
5
2
2
5
7
3
5
5
3
4
2
3
5
4
7
2
3
5
7
5
5
8
5
5
3
5
5

gp
gp
gp
gp
gp
gp
gp
gp
gp
gp
gp
gp
gp
gp
gp
gp
gp
gp
gp
gp
gp
gp
gp
gp
gp
gp
gp
gp

Furnishings

Cost

Armchair, Padded
3 gp
Armchair, Wooden
1 gp
Bed, Double
8 gp
Bed,Single
5 gp
Bench, Padded
4 gp
Bench, Wooden
2 gp
Bookcase, Metal, 4'x 1'x 5' 15 gp
Bookcase, Wooden, 4'x 1'x 5 gp
Bowl, Pewter
2 sp
Bowl, Pottery
5 cp
Bowl, Silver
9 gp
Bufet
7 gp
Cabinet
3-8 gp

1
2
0.5
1
1
1.5
1
1
0.5
0.5
0.5
1
0.5
0.5
0.5
1
0.5
0.5
2
1.5
1
1
1.5
2
1.5
1
3
2
Weight

40
30
150
90
20
15
250
100
1.5
1.5
1.5
5
80

Notes

lxwxh
lxwxh

Carpet
Chair, Padded
Chair, Wooden
Chandelier
Chest of drawers
Cup, Pewter
Cup, Pottery
Cup, Silver
Curtains/drapes
Cushion
Cutlery, Copper
Cutlery, Pewter
Cutlery, Silver
Decanter, Crystal
Decanter, Pottery
Decanter, Silver
Desk
Goblet, Crystal
Goblet, Pewter
Goblet, Silver
Hamper
Kettle, Iron, Various sizes
Loom
Mat
Mattress, Feather, Double
Mattress, Feather, Single
Mattress, Straw, Double
Mattress, Straw, Single
Mirror
Pillow, Feather
Plate, Pewter
Plate, Pottery
Plate, Silver
Rug, Small
Rug, Large
Sconce, Wall
Sofa/couch
Stool
Table
Tub
Wardrobe, Plain
Wardrobe, With mirror(s)

1-10 cp/sy
2 gp
1 gp
20 gp+
5-7 gp
2 sp
4 cp
2 ep
1-4 sp/sy
1 sp
1 sp/piece
2 sp/piece
5 gp/piece
10 gp
3 cp
5 gp
15 gp
4 gp
4 sp
2 ep
7-15 cp
2-12 gp
3-7 gp
15 cp
4 gp
2 gp
3 gp
1 gp
10-15 gp/sf
1-2 sp
8 sp
8 cp
2 gp
1 sp+
3 sp+
5 cp
30 gp
3 gp
2 sp/sf
2-5 gp
15 gp
25 gp+

2/sy
25
18
30
70
0.5
0.4
0.5
1/sy
1
0.5/piece
0.5/piece
0.5/piece
6
5.5
6
35
1
1
1
4
(1-6)
200
5
30
20
25
15
2/sf
1.5
0.7
0.6
0.7
5
50
5
75
8
5/sf
10
50
85

Herbs

Cost

Purpose

Time

Zone

Loc.

Adder's Tongue

5gp/15gp

anti-infection

Sp

Te

Ru

Adgana
Agrimony
Aldaka
Alether
Alkanet
All-Heale
Aloe
Amrans
Angelica
Anise
Anserke
Archangelica
Arfandas
Arkasu
Arlan
Arnica
Arnuminas
Arpusar
Asarabacca
Ash
Ashline
Athelas
Atigax
Attanar
Balm
Barberry
Base Mullein
Basil
Bastit
Belan
Belladona, Sprig
Belramba
Bilberry
Birthnot
Bishop's Weed
Bittermourn
Blackberry
Blackroot
Black Rose
Bloodkeep
Borage
Breldiar
Bull-Rush
Burdock
Bursthelas

10gp/500gp
2gp/8gp
100gp/1000gp
10gp/100gp
2gp/2gp
2gp/10gp
5cp/5cp
50gp/50gp
5sp/1gp
1gp/1gp
75gp/75gp
5sp/5sp
2sp/3sp
12gp/12gp
20sp/20sp
1gp/1gp
6gp/6gp
7gp/30gp
3gp/7gp
5gp/8gp
50gp/500gp
200gp/200gp
40gp/70gp
8gp/8gp
3gp/5gp
4gp/9gp
10sp/10sp
3sp/3sp
3sp/3sp
40gp/40gp
4 cp
60gp/180gp
500gp/3000gp
2cp/2cp
4gp/10gp
1000gp and up
1gp/1gp
4gp/4gp
100gp/100g
4sp/4sp
1gp/10gp
50 gp/50gp
2sp/3sp
10gp/30gp
110gp/1000gp

raises attributeSp
bruises, sprainsSu
blindness
Wi
combat skills Sp/Su
antidote
Su
healing
Au
healing, burns Au/Wi
healing
Sp
coughing
Su
cures hiccups Su
bleeding
Su
colds, flu
Su
fractures
Au/Wi
healing
Au
healing
Au
bruising
Su
tissue damage Au
muscle damageAu
renders docile Sp
fevers, snakebiSp
petrification
Wi/Sp
???
Au
protects eyesigWi
fevers
Au/Wi
menstrual painSu
liver disorders Su
burns
Al
antidote
Su
repels insects Al
bleeding
Su

Te
Te
Cd
Te
Te
Te
Te
Te
Te
Te
Tr
Te
Cd
Te
Cd
Te/Cd
Te
Cd
Te
Te
Te
Te
Te
Te
St
Te
Te
Te
Te
Tr

Ru
Fo
Mo
Ru
Ru
Fo
Gr
Ri/Ru
Mo
Ru
Co
Sw
Ri
Gr
Gr
Mo
Gr
Ri
Fo
Fo
Mo
Fo
Gr
Gr
Fo
Ru
Ru
Ru
All
Co

nerve damage Su
infravision
Sp
contraceptive Al
plague
Su
longevity
Wi
bleeding
Sp
healing
Su
liquid absorptioSp/Su
bleeding
Sp
fever
Sp
alters percepti Sp
sleep
Al
syphilis
Sp
fractures
Su

Te
Te
Te
Te
Po
Te
Te
Te
Te
Te
Te
Te/St
Te
Te

Fo
Fo
Hi
Ru
All
Ru
All
All
Co
Fo
Vo
Sw
Ru
Gr

Cafar
Calamus
Calcena Mushroom
Callin
Cat's Tail
Cephalophage
Chamomile
Chervil
Cinquefoil
Colewort
Coltsfoot
Comfrey
Cow Parsnip
Cow-Wheat
Culkas
Dagmather
Dainaberry
Darnell
Darsurion
Deadly-Nightshade
Degiik
Delrean
Dittany
Dog Rose
Draaf
Dragontears
Dragonwort
Dwarf Mallow
Ebur
Edram
Eldaas
Elecampane
Elvish Galingale
Entriste
Falsifal
Febfendu
Felmather
Fennel
Fetherfew
Fire-Flower
Floure-De-Luce
Footleaf
Fumitore
Gallowbrush
Garden Flax

10gp/10gp
psi enhancemeSu/Au
5gp/15gp
restores hearin Sp/Su
100gp/1000gp hallucinogenic Al
5gp/25gp
heart attacks Au
1gp/3gp
heals heels
Su
100gp/100gp see descriptionAl
2gp/3gp
calming efect Sp/Su
10gp/10gp
dissolve clots Al
10gp/15gp
aphrodisiac
Su
6sp/6sp
sobriety
Sp/Su
2gp/4gp
anti-infection Sp/Su
4gp/10gp
fractures
Sp
3gp/10gp
madness
Al
2gp/3gp
intoxication
Su
35gp/35gp
sunburn
Al
6gp/28gp
tissue damage Su
2gp/8gp
induces sleep Au
3gp/7gp
dims sight
Au
3sp/3sp
healing
Wi
4gp/8gp
sleep
Su
100gp/100gp maintains life Su
3sp/3sp
repels insects Wi
1gp/5gp
anti-infection Su/Au
1sp/10sp
prevents scurv Su/Au
5sp/5sp
healing
Sp
100gp/100gp healing
Sp
100gp/300gp smallpox, plag Sp
1gp/3gp
beestings
Sp
22gp/22gp
healing
Sp
30gp/30gp
fractures
Wi
2gp/4gp
nausea
Sp/Su
1sp/1sp
induces vomiti Wi/Sp
1gp/2gp
raise bloodflowSp/Su
25gp/25gp
antidote
Su
3gp/3gp
burns, blood lo Sp
90gp/900gp
deafness
Wi
10gp/10gp
awaken
Sp
5sp/1gp
relieves hungerAu
2gp/4gp
vertigo
Su
1000-1000000ghealing
Su
3gp/10gp
bruises
Al
10sp/10sp
protects feet Sp/Su/Au
3gp/6gp
hair preventionSp/Su
10gp/50gp
induces sleep Wi
3gp/6gp
pain removal Sp/Su

Tr
Te
All
Te
Te
Te
Te
Te
Te
Te
Te
Te
Te
Te
Tr
Te
Te
Te
Cd
Te
Tr
Te
Te
Te
St
Te
Cd
Te
Te
Cd
Te
Te
Po
St
Te
Cd
Te
Te
Te/St
St/Tr
Te
Te
Cd/Te
Te
Te

De
Sw
Un
Ju
Fo
Sp
Ru
Fo
Ru
Fo
Mo
Ru
Fo
Gr
De
Gr
Ri
Fo
Mo
Fo
Co
Fo
Ri
Ru/Ur
Co
De
Mo
Sw
Co
Ri
Co
Ru
Fo
De
Sw
Ri/Co
Co
Ru
Fo
Mo
Gr
Ru
Co
Ru
Fo

Garlic, Bud
Gariig
Gefnul
Goat's Rue
Golden Crown
Golden Lungwort
Guardseye
Gylvir
Hare's Ears
Harfy
Hart's Tongue
Hawkweed
Healwell
Henbane
Horehound
Horseweed
Ironhard
Jafray
Jinab
Jojojopo
Juniper
Kathkusa
Kelventari
Kilmakur
Klagul
Kylathar
Laishaberries
Land Caltrops
Larnurma
Laumspur
Leopard's Bane
Lesser Centaury
Lungwort
Makebate
Mandrake
Marigold
Marjerome
Marsh Mallow
Maruera
Masterwort
Megillos
Melander
Milkworte
Mirenna
Mountain Garlick

5 bp
55gp/70gp
200gp/500gp
6gp/15gp
1gp/2gp
1gp/2gp
100gp/100gp
100gp/100gp
2gp/5gp
150gp/150gp
2gp/2gp
4gp/6gp
1sp/1sp
1gp/3gp
1gp/5gp
7gp/7gp
15gp/15gp
10gp/15gp
5gp/7gp
9sp/9sp
4gp/4gp
50gp/50gp
19gp/19gp
65gp/300gp
30gp/50gp
20gp/20gp
20gp/40gp
2gp/5gp
10gp/100gp
100gp/500gp
5gp/5gp
5gp/5gp
1gp/3gp
1gp/2gp
3gp/5gp
2gp/10gp
2gp/6gp
5gp/8gp
50gp/100gp
2gp/7gp
1gp/3gp
12sp/20sp
4gp/8gp
10gp/10gp
8gp/9gp

healing
Su
healing
Su
antidote
Su
bleeding
Sp
heals ears
Su
detect life
Al
breathe water Au
skin disease
Su
bleeding
Su
lowers libido Al
improves eyesiAl
healing
Su
antidote
Su/Au
antidote
Su
strengthen hor Sp/Su/Au
hardens skin Su/Au
antidote
Su
keeps awake Al
frostbite
Au
relieve musclesSu
raise strength Wi
burns
Al
fire protection Su
infravision
Su
alters attribute Su/Au
heal/ disease Su/Au
snakebite
Su
ease pain/ healSp
heal
Sp
poison animals Su
antidote
Su
relieves lungs Sp
scorpion stingsAl
sleep
Sp
antiseptic
Sp/Su
jaundice
Al
burns
Al
breathing
Sp/Su
plague
Su
improves eyesiWi
disease resist Wi
cholera
Sp/Su
healing
Wi
repels spirits? Al

Tr
Po
Te
St
Te/St
Cd
Te
Te
Te
Te
Te
Te
Te
Te
Te
Te
Tr
St
Po
Te/St
Po
Te
Te
Te
St
Cd
Tr
Te
Te
Te
Te/Cd
Te
Tr/St
Te
Te
Te
Te
St/Tr
Te
Cd
Cd
Te
Cd
Te/Cd

De
Vo
Fo
Ru
Fo
Gr
Co
Mo
Gr
Fo
Fo
All
Ru
Co
Gr
Hi
De
Ru
Mo
Mo
Wa
Fo
Gr
Gr
Fo
Fo
Fo
Ru
Fo
Gr
Mo
Ru
De
Fo
Ru/Ur
Gr
Co
Mo
Ru
Mo
Ri
Ru
Mo
Mo

Mountain Setwall
Mugwort
Napweed
Navew
Nightcall
Oede
Oiolosse
Olus Veritis
Olvar
Orach
Pallast
Palma Eldath
Pargen
Pattran
Pennyroyal
Peony
Periwinkle
Petiveria
Prince's Feather
Rampalt
Rewk
Ribwort Plantain
Rose Campion
Rue
Sabito
Saddilia
Safron
Sanicle
Saracen Confound
Scented Mayweed
Serapias Turbith
Sessali
Shepherd's Purse
Silverthorn
Sinquoi
Snakespike
Spanish Nut
Spiderwort
Spring Adonis
Strawberry
Suaeysit
Sweet Trefoile
Tai-Gi
Tamarindes
Tamariske

1gp/3gp
hair growth
Al
2gp/4gp
prevents collapSu
1gp/1gp
poison protecti Sp
4gp/12gp
antidote
Wi
50gp/50gp
enhances senseSu
1000gp/1000gp ???
Sp
1200gp/1200gp see descriptionWi
5gp/10gp
compels truth Wi
300gp/300gp prevents deathWi
2gp/10gp
jaundice
Su
5sp/1gp
pain relief
Su
3gp/3gp
warmth
Al
2000gp/2000gp resurrection
Su
10gp/10gp
induces sleep Su
3gp/3gp
insect repellentSp
1gp/2gp
healing
Sp
1gp/10gp
bleeding
Sp
1gp/3gp
swelling/bruisinSu
1gp/2gp
bleeding
Su/Au
5cp/5cp
congestion
Su
9sp/1gp
healing
Au
1gp/1gp
bruising
Sp
1gp/3gp
scorpion stingsSu
1gp/1gp
antidote
Su
100gp/500gp breathing
Su
100gp/300gp raises attributeSu/Au
20gp/100gp
raises attributeAu/Wi
5gp/30gp
bleeding
Au/Su/Wi
1gp/20gp
fevers
Su
8gp/15gp
blindness
Su
4gp/7gp
healing
Sp/Su
1gp/4gp
antidote
Au/Sp/Su
5gp/12gp
bleeding
Al
1000gp/10000gp
antidote
Al
2gp/3gp
dilates time
Su
5gp/7gp
inflammation Sp
10gp/100gp
aphrodisiac
Al
4gp/10gp
spider bites
Sp/Su
3gp/8gp
relieves heart Sp
2gp/2gp
leprosy
Su
10gp/50gp
energy
Au
1gp/3gp
falling damage Sp/Su
2gp/3gp
enhances senseSu
1gp/2gp
quenches thirstAl
5gp/7gp
anti-infection Al

Te
Te
Te
St/Tr
Tr
Te
Po
Te/Cd
Po
Te
Te
Cd/Po
Tr
Te
Te
Te
Te
St/Tr
Te
Te
Te
Te/St
Te
Te
Tr
Te
Te
Te
Te
Te
Te
St
Te
Te
St
Te
Te/St
Te
Cd
Te
Cd
Te
St
Tr
Te

Mo
Ru
Ru
Ri
De
Ru
Fo
Ri
Co
Fo
Sw
Mo
Ju
Fo
Ru/Ur
Ru
Ru
Ru
Ru
Fo
Ru
Ur
Fo
Ru
Co
Gr
Fo
Fo
Ru
Fo
Gr
Co
Gr
Mo
Ru
Co
Fo
Sp
Mo
Ru
Fo
Fo
Ru
Fo
Ru

Tateesha
Tempin
Tephrosia
Terbas
Teriko Weed
Thorn Apple
Throw-Waxe
Thurl
Thyme
Ur
Valerian
Vinuk
White Bryony
Whitecandle
Willow-Herb
Winclamit
Wolfsbane
Wolfsbane (whole)
Woodrose
Wood Sorrel
Wormwood
Yaran
Yarrow
Yavethalion
Young Lad's Love
Zulsendra
Zur

1sp/10gp
5gp/5gp
2gp/3gp
2gp/2gp
2gp/3gp
1gp/1gp
2gp/3gp
1sp/2sp
2gp/5gp
3gp/3gp
1gp/2gp
8sp/8sp
1gp/2gp
5gp/5gp
5gp/5gp
100gp/100gp
20gp/40gp
100gp/100gp
1gp/1gp
2gp/4gp
2gp/2gp
8sp/8sp
10gp/10gp
45gp/45gp
1gp/1gp
70gp/70gp
12gp/50gp

Abbreviations

Sp Spring
Su Summer
Wi Winter
Au Autumn
Al Always
Tr Tropical
St Subtropical
Te Temperate
Cd Cold
Po Polar
Co Coastal
De Desert
Fo Forest

Gr Grassland
Hi Hills
Ju Jungle
Mo Mountains
Ri Rivers
Ru Rural
Sp Special
Sw Swamp
Un Underworld
Ur Urban
Vo Volcanoes
Wa Wasteland
All All

Hirelings

Cost

raises int
Al
antidote
Su
calming efect Sp/Su/Au
nerve damage Sp
contraceptive Sp/Su
pain relief
Sp/Su
scarring
Sp/Su
healing
Au
antiseptic
Sp
food substitute Wi
eases fits
Sp
awaken
Su
pneumonia
Au
pain relief
Au
nake repellent Su
healing
Sp
lycanthropy
Su/Au
antidote
Su
makes merry Su
cools
Su/Au
antiseptic
Sp
enhances senseAu
bleeding
Su
healing
Au
frostbite
Su/Au
increase move Su
enhances senseWi

St
Te
Tr
Te
St
Te/St
Te
Te
Te/Cd
Te
Te
Te
Te
Te/St
Te
Te
Te
Te
Te
Tr
Te
Te
Te
Te
Te/St
Tr
Cd

Sw
Fo
Co
Fo
Ru
Ru
Fo
Fo
Ru
Gr
Gr
Gr
Fo
Fo
Fo
Fo
Hi
Fo
Ri
De
Ru
Gr
Ru
Co
Fo
Un
Un

Alchemist
10 gp
Animal Trainer
3 gp
Armorer
5 gp
Bearer/Porter
1 cp
Blacksmith
3 gp
Boatwright
1 sp
Bowyer/Fletcher
1 gp
Carpenter
3 cp
Engineer-Architect
5 gp
Engineer-Artillerist
7 gp
Engineer-Sapper/Miner
7 gp
Jeweler-Gemcutter
5 gp
Leather Worker
2 cp
Limner
1 gp
Linkboy
1 cp
Mason
4 cp
Mercenary Soldier:
Archer (longbow)
1 sp
Archer (shortbow)
5 cp
Artillerist
12 cp
Captain
15 gp+
Crossbowman
5 cp
Footman, Heavy
5 cp
Footman, Light
3 cp
Footman, Pikeman
8 cp
Habilar, Heavy
8 cp
Habilar, Light
5 cp
Horseman, Archer
15 cp
Horseman, Crossbowma1 sp
Horseman, Heavy
15 cp
Horseman, Light
8 cp
Horseman, Medium
1 sp
Lieutenant
8 gp+
Sapper/Miner
1 sp
Serjeant
special
Slinger
8 cp
Pack Handler
2 cp
Sage
special
Scribe
5 sp
Ship crew:
Marines
8 cp
Mates
1 gp
Oarsmen
12 cp
Sailors
5 cp
Ship Master
15 gp+

Spy
Steward/Castellan
Tailor
Teamster
Valet/Lackey
Weapon Maker
Weaver

special
30 gp+
2 cp
5 cp
3 cp
5 gp
2 cp

Livestock

Cost

Ape
Boar
Bull
Calf
Camel
Capon
Cat
Chicken
Cow
Dog,guard
Dog,hunting
Dog,lap
Dog,sled
Dog,war
Donkey
Dove
Elephant,labor
Elephant,war
Falcon,trained
Goat
Goose
Guinea hen
Hawk,large
Hawk,small
Horse,draft
Horse,heavy war
Horse,light war
Horse,medium war
Horse,riding
Hunting cat
Lama
Mule
Ox
Partridge
Peacock

150 gp
10 gp
20 gp
5 gp
10-15 gp
3 cp
5 sp
3 cp
10 gp
20-100 gp
20-50 gp
5-20 gp
10-40 gp
30-120 gp
8 gp
3 sp
200-300 gp
300-1200 gp
600-1200 gp
1 gp
5 cp
2 cp
130-180 gp
15-40 gp
200-300 gp
300-500 gp
120-240 gp
180-360 gp
45-80 gp
10,000 gp
30 gp
20 gp
15 gp
5 cp
5 sp

Weight

350
100
1,000
50
900
10
10
750
80
65
50
80
95
800
2
10,000
12,000
8
60

40
7
800
1,300
700
900
600
175
650
700
1,000

Pigeon
Pigeon, homing
Piglet
Pig
Pony,riding
Pony,war
ram
Sheep
Songbird
Swan
Yak

1 cp
100
1 gp
3 gp
15-25 gp
25-35 gp
4 gp
2 gp
1 gp
5 sp
9 gp

1.5

Livestock,special

Cost

Dragonnel
Eel,giant
Giant strider
Grifon
Hippocampus
Hippogrif
Pegasus
Roc
Sea horse
Unicorn
Wyvern

45,000 gp
4,500 gp
7,500 gp
35,000 gp
20,000 gp
32,000 gp
40,000 gp
30,000 gp
15,000 gp
500,000 gp
25,000 gp

Miscellaneous Equipment

Cost

Weight

Air bladder
Backpack
Backpack, Leather
Bag, Leather
Barrel, Wooden 50 gal
Barrel, Metal 50 gal
Basket, large
basket, small
Bedroll
Bell
Belt pouch, large
Belt pouch, small
Bird cage
Blanket
Block and tackle
Bolt case
Book, Blank, 100 pages,

15 gp
2 gp
2 gp
8 cp
1 gp
3 gp
3 sp
5 cp
10 sp
1-4 gp+
1 gp
7 sp
2-5 gp
5-8 cp
5 gp
1 gp

2
3
2
0.5
20
50
1
0.1
8
(1-10)
1
0.5
(5-10)
3
5
1

10
300
400
450
50
1
480
Weight

10,000
8,000
1,100
8,000
4,000
2,000
1,000
25,000
1,500
800
6,000
Notes

50 gal/150 lb
50 gal/150 lb

papyrus 160 gp
Book, (as above), Parchmen220 gp
Book, (as above), Vellum 400 gp
Bottle or flask
3 sp
Box, Iron, Large
15 gp
Box, Iron, Small
8 gp
Bracers, Leather
8 sp
Bracers, Metal
1 gp
Bucket
3 sp
Candle, Tallow
1 bp
Candle, Wax
1 cp
Candle snufer
6 cp
Cane, Walking
2-5 gp
Canvas, per sq. yrd.
4 sp
Case, Bone, Map or scroll 5 gp
Case, Leather, Map or Scrol15 sp
Cask
5 cp
Chain, Iron, 1', Fine, Small 2 gp
Chain, Iron, 1', Heavy
1 gp
Chain, Iron, 1', Light
5 sp
Chain, Iron, 1', Medium
8 sp
Chalk, Powder
1 bp/oz
Chalk, Stick of
1 bp
Charcoal, 10 lb bag of
2 gp
Chest, Wooden, Large
16 sp
Chest, Wooden, Small
8 sp
Chisel
1 gp
Coal, 10 lb bag of
10 gp
Cologne/perfume, 1 oz
1 gp+
Comb
1 sp
Cord, 10'
1 sp
Crampons
4 gp
Crowbar
6 sp
Dice/knucklebones,
1 pair of 2 sp
Dice/knucklebones,
1 pair of,loaded 2-8 gp
Drill, Iron
5 gp
Earspoon
2 cp
Fire-starting bow
8 sp
Fishhook
1 cp
Fishing net
1 gp/sf
Flint and steel
1 sp
Glass
5 gp/sf
Glass bottle
10 gp

20
20
20
2
75
35
1.5
3
4
0.5
0.5
1.5
6
1
5
2.5
10
0.5
10
5
8
0.2/oz
0.2/stick
10
50
25
3
10
1
0.5
0.2
3
6
0.5
0.5
5
1
0.5
*
1/sf
0.3
2/sf
0.1

Glue, 2 oz pot of
Grapnel
Grappling hook
Grindstone
Hacksaw
Hairbrush
Hammock
Hourglass
Ink, 2 oz pot of
Iron pot
Jar, Glass
Jug, Clay
Keg, Wooden 5 gal
Ladder, 12'
Lamp, Oil
Lantern, Beacon
Lantern, Bullseye
Lantern, Hooded
Lantern, Waterproof
Lard, Pint of
Lock, Good
Lock, poor
Magnifying glass
Manacles, Pair of, & key
Map of the known world
Map or scroll case
Merchant's scale
Metal file
Mirror, Large, Metal
Mirror, Small, Metal
Mirror, Small, Silver
Nails, Iron, 100
Oar
Oil, per flask, Greek fire
Oil, per flask, Lamp
Paddle
Padlock & key
Padlock with poison
reservoir & key
Pail
Paint, 1 gallon of
Paint brush, Fine
Paint brush, Large
Paint brush, Medium
Paper (per sheet)

5 cp
7 gp
8 sp
5 cp
2 gp
7 cp
2 gp
25 gp+
1 gp
5 sp
5 gp
15 bp
15 cp
5 cp
2 gp
150 gp
12 gp
7 gp
50 gp
5 bp
100 gp+
20 gp
100 gp+
5 gp
1 gp+
8 sp
2 gp+
2 gp
10 gp
2 gp
20 gp
1 sp
5 sp
10 gp
6 cp
3 sp
5 gp

1
7.5
4
(1-4)
2
0.5
2
(0.5-3)
1
2
4
5
25
20
1
50
3
2
3
2
1
1
(0.5-2)
(2-10)
1
0.5
(1-12)
1
10
0.1
2
1
5
2
1
3.5
(2-8)

12 gp
7 cp
2 gp+
1 gp
7 sp
5 sp
2 gp

(2-8)
1
10
1
4
2
*

5 gal/15 lb
8
2
6
6
6

hours
hours
hours
hours
hours

Papyrus, (per sheet)


8 sp
Parchment, (per sheet )
1 gp
Perfume, per vial
5 gp
Pen, Fine, Wooden
5 cp
Pen, Quill
8 bp
Pick axe, Mining
6 gp
Pick Tooth, 5 score of
1 cp
Piton
3 cp
Pen, Fine, Metal
1 sp
Pipe, Smoking
1 cp+
Pipeweed/tobacco,
8 oz pouch of 1 gp+
Pliers
1 gp
Pole, 10'
3 bp
Pot, Iron cooking
3 cp
Pouch, Belt, Large
1 gp
Pouch, Belt, Small
8 sp
Pulley
25 gp
Purse
1 cp
Quilt
2 sp
Quiver, 1 dozen arrows cap8 cp
Quiver, 1 score arrows cap 12 cp
Quiver, 1 score bolts cap 1 sp
Quiver,2 score bolts cap 2 sp
Razor
1 gp
Rocket, Signal
25 gp
Rope, 50' hemp
5 sp
Rope, 50' superior
1 gp
Rope, 50' silk
15 gp
Sack, Large
3 sp
Sack, Small
8 bp
Saw, One man
2 gp
Saw, Two man
12 gp
Scabbard, Sword, Bastard 3 gp
Scabbard, Sword, Broad
2 gp
Scabbard, Sword, Katana 3 gp
Scabbard, Sword, Long
2 gp
Scabbard, Sword, Ninja-to 1 gp+
Scabbard, Sword, Rapier 2 gp
Scabbard, Sword, Scimitar 2 gp
Scabbard, Sword, Short
1 gp
Scabbard, Sword, 2-handed4 gp
Sealing Wax (per lb)
1 gp
Sewing needle
5 sp
Sheath, Dagger or knife
6 sp

*
*
0.1
0.3
0.2
5
0.1
0.5
0.5
0.5
0.5
2.5
10
5
1
0.5
0.5
0.2
10
3
4
3.5
6
0.5
3
7.5
10
5
2
0.5
3
20
1.5
1
1.5
1
0.5
1
1
0.5
2
1
*
0.5

Signal whistle
8 sp
Signet ring or personal seal5 gp
Skin, Water/wine
15 cp
Soap,5 oz bar of
2 cp
Soap (per lb)
5 sp
Spade/shovel
4 gp
Spike, Iron, Large
1 bp
Spyglass
1000 gp
String,50'
1 cp
Sundial
8 gp
Tent, Adequate:large
75 gp
Medium 50 gp
Small 30 gp
Tent, Good:Large
200 gp
Medium 120 gp
Small 75 gp
Tent, Poor:Large
30 gp
Medium 20 gp
Small 10 gp
Tent, Superior:Large
400 gp
Medium 300 gp
Small 200 gp
Thieves' picks & tools
30 gp
Tinder Box with flint & stee2 gp
Torch, Normal
1 cp
Torch, Small
3 bp
Vellum, 1 sheet
8 gp
Vial, Ceramic
1 gp
Vial, Crystal
3 gp
Vial, Metal
5 gp
Wallet
1 gp
Water Clock
1000 gp
Wax, Candle, lb
1 gp
Wax, Sealing, lb
2 gp
Whetstone
1-9 cp
Whistle
1 gp
Wig
2 gp
Wineskin
8 sp
Winter Blanket
5 sp
Writing ink, vial
8 gp

0.1
0.1
0.5
0.3
1
6
1
2
1
50
75
60
50
100
80
60
60
45
35
150
100
75
1
1.5
2.5
1
0.1
2.5
3
4
0.5
200
1
1
(0.5-2)
0.5
0.5
1
3
0.1

Musical Instruments

Cost

Weight

Bandore
Chime

15 gp
2 gp+

10
(1-20)

80 lsp
80 lsp
80 lsp
120 lsp
120 lsp
120 lsp
40 lsp
40 lsp
40 lsp
180 lsp
180 lsp
180 lsp

6 turns
1 turns

Drum
Fife
Flute
Gong
Harp
Horn
Lute
Lyre
Mandolin
Pipes
Rebec & bow

4 gp
5 gp
16 gp
5 gp
50 gp+
6 gp
25 gp
27 gp
28 gp
2 gp
30 gp

20
10
5
(.5-10)
25
7.5
15
10
15
5
15

Provisions

Cost

Weight

Ale,pint of
Ale,dark,pint of
Beer,heavy,pint of
Beer,light,pint of
Brandy,pint of
Bread,loaf of
Butter per lb.
Cider,pint of
Cider, Tun (250 ga)
Dry Rations (7 days)
Eggs (100)
Eggs (24)
Figs (lb)
Firewood (day)
Fish, Herring, Salted (100)
Fish, Pickled, Barrel
Flour,10 lb bag of
Food, Merchant's meal
Food, Rich meal
Grain, Horse meal, 1 day
Grog, Pint of
Herbs (Common, lb)
Juice, Apple, Pint of
Juice, Grape, Pint of
Juice, Orange, Pint of
Juice, Tomato, Pint of
Mead, Pint of
Milk, Cow, Pint of
Milk, Goat, Pint of
Nuts (lb)
Raisins (lb)

1 cp
3 cp
1 sp
4 cp
1 sp+
7 bp
2 sp
8 cp
8
10
8 sp
2 sp
3 sp
1 cp
1
3
6 sp
1 sp
1 gp
1 cp
3 cp
5 cp
8 bp
8 bp
9 bp
7 bp
5 cp
2 cp
1 cp
1
2 sp

2.5
1
2050

10

5
1

1
1

Rations, Iron, 1 week


5 gp
Rations, Standard, 1 week 3 gp
Rice (lb)
2 sp
Rum, Pint of
5 cp+
Salt (lb)
1 sp
Spice, Exotic (Safron, Clov 15 gp
Spice, Rare (pepper, ginger2 gp
Spice, Uncommon (cinnamo
1 gp
Sugar, Coarse (lb)
1
Tea,pint of
7 bp
Water, Spring, Pint of
5 bp
Wine, Good, Pint of
1 sp+
Wine, Good, Tun (250 Gal) 20 gp
Wine, Watered, Pint of
6 cp

7.5
20
1

Religious Items

Cost

Weight

Beads, Prayer
Incense, Stick
Symbol, Holy, Iron
Symbol, Holy, Silver
Symbol, Holy, Wooden
Water, Holy, Vial
Wheel, Prayer

1 gp
1 gp+
2 gp
50 gp
7 cp
25 gp
3 gp

Room & Board

Cost

Ale, gallon
2 sp
Banquet, per person
10
Bread
5 cp
Cheese
4 sp
Common Wine (per pitcher)2 sp
Egg or Fresh Vegetables 1 cp
Grain and Stabling for horse
5 sp
Honey (lb)
5 sp
Meat for 1 meal
2 sp
Meal, Common, 1 day
3 sp
Meal, Good, 1 day
5 sp
Meal, Poor, 1 day
1 sp
Month, City, Common room20 gp
Month, City, Poor Room
6 sp
Month, Common room
12 gp
Month, Double room
58 gp
Month, Latrine, Separate 2 gp
Month, Poor room
8 sp

1
1
1
1
1

2050

0.5
0.1
3
2
1
3.5
10

Month, Private room


Night, Common room
Night, Double room
Night, Poor room
Night, Private room
Small Beer (gallon)
Soup, quart
Week, Common room
Week, Double room
Week, Poor room
Week, Private room

29 gp
5 sp
2 gp
5 cp
1 gp
5 cp
5 cp
3 gp
9 gp
2 sp
4 gp

Services, Daily cost of inn

Cost

Armor repair
12 gp
Bath
3 cp
Clerk (per letter)
2 sp
Doctor, Leech or bleeding 3 gp
Guide, City
5 sp
Horse grooming
3 sp
Lantern - or Torchbearer (ni1 sp
Laundry (load)
1 cp
Messenger
2 gp
Messenger, in city
1 sp
Minstrel (per performance) 3 gp
Mourner (per funeral)
2 sp
Night guard
15 gp
Stable
2 gp
Storage closet
1 gp
Teamster w/wagon (per mil1 sp
Weapon repair
9 gp

Siege Engines/Devices of War Cost

Ballista, Heavy
800 gp
Ballista, Light
400 gp
Ballista, Medium
600 gp
Bombard
20,000 gp
Catapult, Heavy (Trebuchet1000 gp
Catapult, Light
500 gp
Catapult, Medium
700 gp
Cauldron, Suspended
50 gp

AD&D
Weight

Damage

Dp

Crew

300
100
250
2000
1000
250
400

3d10
2d6
3d6
2d20
3d10
2d10
3d10

3d2
1d3
1d6
2d4
1d2
2d2
2

4
1
2
3
5
1
3

Gallery, Covered
Hoist
Mangonel
Mantlet, Movable
Ram
Ram catcher
Ribald &
Scorpion
Siege tower
Sow
Tortoise
Trebuchet

350 gp
150 gp
75 gp
25 gp
500 gp
20 gp
1200 gp
75 gp
800 gp
500 gp
350 gp
500 gp

Smoke Powder Weapons

Charge

80

1d4

Backfire

BF Dmg

10
4
2
3
12
1
2
16
12
10
8

Ad

Bombard
10
1
2d10
20
Ribald &
6
1
1d6
X
% (1/2) for each of 12 barrels
& A Ribald consists of 12 barrels that can be fired in the same round. To attack, assign all bullets to
creatures within range.
Size S
Max of 1 hit
Size M
Max of 3 hits
Size L
Max of 6 hits
Size H+
Max of 12 hits
Spells

Cost

Alarm
Armor
Astral Spell
Atonement
Augury
Bless
Commune
Continual Light
Control Weather
Cure Blindness
Cure Disease
Cure Light Wounds
Cure Serious Wounds
Cure Critical Wounds
Detect Evil/Good
Detect Magic
Dispel Evil/Good
Dispel Magic
Divination

150 gp/loc
100 gp/loc
5,000 gp/person
500 gp/lot
300 gp
5 gp/loc
5,000 gp
500 gp
10,000 gp
1,000 gp
1,000 gp
100 gp
350 gp
600 gp
100 gp
150 gp
1,000 gp
100 gp/loc
1,000 gp

Earthquake
Exorcise
Find the Path
Gate
Glyph of Warding
Heal
Identify
Invisibility
Knock
Know Alignment
Leomund's Trap
Locate Object
Magic Mouth
Mending
Neutralize Poison
Part Water
Plane Shift
Prayer
Preserve
Protection From evil
Purify Food & Drink
Raise Dead
Raise Dead Fully
Regenerate
Remove Curse
Resist Cold
Resist Fire
Restoration
Silence
Slow Poison
Speak With Dead
Strength
Tongues
Ture Seeing
Wizard Lock
Write

100,000 gp
1,000 gp/hour
500 gp/loc
500,000 gp
100 gp/loc
200 gp/hit point
250 gp
300 gp
1,000 gp
1,000 gp/loc
500 gp
500 gp
800 gp/word
50 gp
1,000 gp
1,000 gp/loc
40,000 gp
50 gp/loc
100 gp
50 gp/loc
100 gp
750 gp/loc
7,500 gp/loc
15,000 gp
500 gp/loc
50 gp/loc
100 gp/loc
20,000 gp
100 gp/loc
200 gp/loc
100 gp/loc
1,000 gp/loc
500 gp/loc
400 gp/loc
100 gp/loc
300 gp

Tack & Harness

Cost

Weight

Barding,
Barding,
Barding,
Barding,
Barding,
Barding,

500 gp
500 gp
200 gp
150 gp
100 gp
2000 gp

100
300
70
60
40
500

Half brigandine
Chain
Leather
Padded, Full
Padded, Half
Plate, Full

Barding, Plate, Half


Barding, Scale
Barding, Full Scale
Barding, Half scale
Barding, Splint
Bit & Bridle
Halter
Harness
Harness, Cart
Horseshoes (installed)
Saddle, Pack
Sabble, Riding
Saddle Bags,large
Saddle Bags,small
Saddle Blanket
Yoke, Horse
Yoke, Ox

800 gp
200 gp
1000
500 gp
400 gp
15 sp
5 cp
12 cp
2 gp
1 gp
5 gp
10 gp
4 gp
3 gp
3 sp
5
3

250
200
300
200
400
2
0.1
10
10
10
15
35
8
5
4
15
20

Theif Equipment

Cost

Weight

Legality

Acid, Metal-eating, 1 Vial **


Aniseed, vial
Arm Sling
Armor, Silenced
Arrow, Major grapple
Arrow, Minor grapple
Arrow, Stone biter
Arrow, Stone biter, Adamantite
Arrow, Wood biter
Blinding Powder
Boots, Blade
Boots, Footpad's
Boots, Hollow
Bow, Folding
Caltrops (10)
Cards, Marked, Deck **
Catstink, (vial) **

50 gp
2 sp
2 cp
750 gp +
10 gp
6 gp
1 gp
7 gp
8 sp
Var
15 gp
8 gp
15 gp
45 gp
3 gp
5 gp
40 gp

0.2
*
*
50
1
0.6
*
*
*
*
3
3
3
2
1
0.2
*

L
L
L
S
L/S
L/S
L
L
L
L/S/I
I
I
I
L/S
L/S
I
S/I

Charcoal, Bundle
Chisels, lock, set of 3
Crowbar
Dagger, Climbing
Darksuit
Dice, Biased, Bone (box of
Dice, Biased, Ivory (box of
Dog Pepper, Packet

2 cp
2 gp
6 sp
5 gp
30 gp
5 gp
20 gp
1 sp

*
1
4
1
5
*
*
*

L
L
L
L
S
I
I
L/S

Funnel, Small
3 cp
Glass Cutter, Handled
120 gp
Gloves, Clawed **
20 gp
Grappling Iron
3 gp
Hacksaw
3 gp
Hacksaw Blade
6 sp
Housebreaker's Harness ** 25 gp
Keymaking Set
60 gp
Knife, Death **
12 gp
Lamp, Hand (with silvered m
10 gp
Lamp, Hand Warming
2 sp
Leather Straps (pair)
3 sp
Limewood Strips (10)
3 cp
Listening Cone (Brass)
2 gp
Marbles, bag (30)
2 cp
Metal File
5 sp
Mini Blade
5 cp
Overshoes, Clawed
15 gp
Ring, Pin, Iron
2 gp
Ring, Pin, Silver
10 gp
Ring, Razor, Iron
2 gp
Ring, Razor, Silver
10 gp
Scabbard, False **
12 gp
Sharkskin
12gp/sf
Sheath, Wrist
3 sp
Shoes, Water, Pair
5 gp
Skeleton Key
Var.
Spikes, Climbing, Iron (10) 5 sp
Sword Stick **
25 gp
Theives Picks
30 gp
Wax (block)
3 cp
Weaponblack (vial)
2 gp
Wire Cutters
1 gp
Woodland Suit
35 gp
L = Legal
S = Shady
I = Illegal
** Indicates hard to find item

0.1
1
1
2
1
*
2
6
1
1
0.3
1
*
0.3
*
0.2
*
1
*
*
*
*
(1-2)
1/sf
*
1
*
4
4
1
*
0.2
0.2
5

Torture device

Cost

Weight

Branding iron
Cage
Chair with straps
Clamp

2 gp
20 gp
7 gp
3 gp

3
500
80
5

L
L/I
I
L
L
L
I
I
S/I
L/S
L
L
L
L
L
L
L
I
S/I
S/I
S/I
S/I
L/S
L/S
S
S/I
I
L
L/S
I
L
S
L/S
L/S

Iron boots
Iron maiden
Stocks
Thumb screw
U-rack
Vice

5 gp
70 gp
5 gp
1 gp
25 gp
9 gp

50
750
300
1
500
10

Transport

Cost

Weight

Barge
500 gp
Barge (or Raft), Small
1 gp/sy
Boat, Collapsible
500 gp
Boat, Small
75 gp
Boat, Long
150 gp
Canoe, Small
30 gp
Canoe, Large
50 gp
Canoe, War
100 gp
Caravel
10,000 gp
Cart
50 gp
Carriage, Common
150 gp
Carriage, (coach) Ornament7000 gp
Chariot, Riding
200 gp
Chariot, War
500 gp
Coach, Royal
200 gp+
Coaster
5000 gp
Cog
10,000 gp
Curragh
500 gp
Dog-sled
30 gp
Drakkar
25,000 gp
Dromond
15,000 gp
Galleon
50,000 gp
Galley, Large
25,000 gp
Galley, Small
10,000 gp
Galley, War
40,000 gp
Kayak
250 gp
Knarr
3000 gp
Longship
10000 gp
Oar, Common
2 gp
Oar, Galey
10 gp
Raft or small keelboat
100 gp
Sail
20 gp
Sedan Chair
100 gp
Ship, Merchant, Large
15,000 gp
Ship, Merchant, Small
5,000 gp
Ship, War
20,000 gp

10/sy
60
90
25,000
80
120
160
80

400
500
1,800

70

275,000
225,000
250,000
50

250,000
200,000
300,000

Wagon, Closed
Wagon, Open
Wagon, Wheel

Notes:
sy = square yard
sf = square foot
cf = cubic foot
gal = gallon
lsp = life span points

250 gp
150 gp
5

2,000
1,500

loc = level of caster


lot = level of target
dp = defensive points

The terms
The term life span points, given for tents, is used to show wear and tear on the tent in question.
To use, subtract 1 pt for each 3 times it is put up, 1 pt if exposed to high wind,
2 to 4 pts if exposed to rain fall. Things like hailstorms can take of whatever you like.
They can be repaired in towns by a tailor or the like. For more see pg. 62 WSG
The defensive points are just hit points for all constructions. For more see pg. 109 DMG 1st
All Equipment taken from:
AD&D:
Player's Handbook 1st Edition, Player's Handbook 2nd Edition, Unearthed Arcana,
Oriental Adventures, Wilderness Survival Guide, Dungeoneer's Survival Guide,
Dungeon Master's Guide 1st Edition, Dragon 107-167, CSGIBSON@ECUVM1.edu 's list of items,
Complete Fighter's Handbook, Complete Thief's Handbook, Forgotten Realms Adventures,
Spelljammer Box Set, Arms and Equipment Guide, Etc.
Palladium:
The Compendium of Weapons, Armour & Castles
Ars Magica:
Ars Magica 3rd Edition
GURPS:
GURPS Basic Set 3rd Edition
Herbs:
The Guide to Herbs For RPGs 5th Edition, By Shaun Hately
And a bit of creativity on my part.
Any questions, E-mail
Devon Jones
legolias@holly.ACNS.colostate.edu

10 cents

ilver thumb

1 dollar

old crown

10 dollars

latinum tri-crown

50 dollars
500 dollars
1000 dollars

-1

-1

+1

-2

+1

+1

-2

+1

+1

-1

-2

-1

-2

-2

-2

+1

+1

-2

+1

+3

+1

+1

+1

+1

+2

+1

Sp

ROF

Range

5/10/20

4/8/16

2/1

-/3-6/9

2/1

1/2/3

2/1

1/2/3

2/1

.5/1/2

2/1

1/2/3

2/1

1/2/3

2/1

1/2/3

2/1

1/2/3

2/1

1/2/3

10

10

12

1/2/3

1/2/3

3/6/9

12

1/4

4/8/14

.5/1/2

10

1/2/3

10

1/2/3

15

1/3

5/15/21

1/2/3

2/1

1/2/3

15

1/3

1/2/3

2/1

6/12/21

2/1

4/8/17

2/1

5/10/18

2/1

7/14/21

2/1

7/14/21

2/1

5/10/17

2/1

5/10/15

2/4/6

11

1/2

8/16/24

6/12/18

5
9
2
7
7
4
4
4

3/2
2/3
3/1
1
1
1
1
1

5/11/16
7/13/21
1/2/4
1/2/3
1/2/3
2/4/6
2/4/6
1/2/3

4
17
P
P
P
P
6
11
10

1
1/4
2/1
2/1
2/1
2/1
2/1
1/3

1/2/3
6/18/24
2/4/6
2/4/6
2/4/6
2/4/6
-/3-6/9
3/6/9

4
8
6
10
7
7
13
9
9
10
8
8
8
9
8
10
9
9
9
7
7
9
8
8
8
10
4
6
6
8
8
6
6
7

1
1
1
1
1

1/2/3
1/2/3
1/2/3
1/2/3
0/1/2

nd roll again.

0/1/2

Range

1000
3000
2000
1000
1500
2500
2000

yd
yd
yd
yd
yd
yd
yd

ROF

Thac0

(1/4)
(1/2)
(1/3)
(1/3)
(1/3)
(1/2)
(1/2)

17
12
14
17
16
14
15

(3/6/9)

ssign all bullets to

(1/24) %

e tent in question.

109 DMG 1st

s list of items,

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