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Deepmen Guardian Deepmen Guardian Rank 1 Deepmen Kaxes Deepmen Kaxes Rank 1

Deepmen Deepmen Base 30 Deepmen Deepmen Base 40


Infantry Size 2 Leader Size 3
DZ A DZ A
DEEP STRIKE SWORD SLICE

10 Melee 18 00 10 Melee 28
Models targeted by this attack gain Resonate.
00

9 SPECIAL ABILITIES
9 Sundering(1): Replace (1)4 on the defenders chart
with 1.
8 Aegis of the Deep: When an enemy engages this
model, or begins its activation engaged with this 8 RESONATING DESTRUCTION
model, this model may make a Will Check(1).
7 On a success, that enemy gains Resonate. 7 Will 18 1
*Resonate: A model may spend an Interact This attack targets all enemies with Resonate in
6 Action to remove Resonate from itself or a
friendly model it is in contact with. Some
6 range. On 1 or more successes expend Resonate
from the target and deal them 1 damage.
friendly effects might expend Resonate to gain
5 bonuses. Remove Resonate when it is expended. 5
Bolster: This model may make an Assist Action on SPECIAL ABILITIES
4 a model up to 2 away. 4 Aegis of the Deep
The Voice Protects: When this model is attacked, it The Voice Protects
3 may expend Resonate from an enemy it is engaged 3 COMMAND ABILITIES
with. If it does, it gains Defensive Expertise(1) for Inspire: If this model kills an enemy with
2 this attack. 2 Resonate, it may move up to 3 and perform
5 6 1 1 *Defensive Expertise(1): When this model
is the defender of an attack, before results are
5 6 1 3 1 of its melee attacks.
1 generated, it may force the attacker to re-roll up 1 Training: At the end of this models activation, if it
is not engaged, it may move up to 3 toward a model
to (1) dice. with Resonate within 3.

Torvosh the Bannerman Torvosh the Bannerman Rank 2


Deepmen Deepmen Base 30
Leader Character Size 2
DZ A
PIERCING BLOW
10 Melee 28 00
Sundering(1): Replace (1)4 on the defenders chart
with 1.
9
THE VOICE COMMANDS
8 Special - -
7 All enemies within 6 gain Resonate.

6 SPECIAL ABILITIES
Aegis of the Deep
5 The Voice Protects
Survivor: When this model is att acked and a 1
4 result is generated, make a Will Check(1). On
a success, apply that result to another friendly
model within 2 instead.
3 COMMAND ABILITIES
Inspire: When att acking a Resonated enemy, this
2 model may expend Resonate from that enemy to
5 7 2 2 gain [+1]8.
Training: When this model is att acked by a
1 Resonated enemy, aft er results are generated,
make a Will Check (1). On a success, expend
Resonate from that enemy to remove 1 1.
Sevridan Gutter Sevridan Gutter Rank 2 Gutter Friar Gutter Friar Rank 1
Sevridan Sevridan Base 30 Sevridan Sevridan Base 40
Infantry Size 2 Leader Size 2
DZ B DZ B
FLUID STRIKE TRIDENT STRIKE
10 Melee 28 00
Resonating Echo: If this attack generates a hit, the
10 Melee 18 2
Resonating Echo: If this attack generates a hit, the
target, and all enemies within 2 of the target, gain target, and all enemies within 2 of the target, gain
9 Resonate. 9 Resonate.

8 GELATINOUS SHIFT 8 GELATINOUS SHIFT

Will 18 00 Will 18 00
7 This attack targets all Resonated enemies in range.
7 This attack targets all Resonated enemies in range.
On a success, expend Resonate from that enemy and On a success, expend Resonate from that enemy and
6 deal them 1 damage. After resolving attacks, place
this model anywhere within 3, and then place all
6 deal them 1 damage. After resolving attacks, place
this model anywhere within 3, and then place all
targeted enemies in contact. targeted enemies in contact.
5 5
4 SPECIAL ABILITIES
Guidance of the Voice: When att acking a
4 SPECIAL ABILITIES
Paralytic Presence
Resonated enemy, this model may expend Slow
3 Resonate to gain Offensive Expertise(1). 3 Iron Will. When targeted by a Will Attack, this
*Offensive Expertise(1): When this model model has [+2] .
2 attacks, before results are generated, it may 2 COMMAND ABILITIES
6 6 2 1 re-roll up to (1) dice.
6 6 2 2 Inspire: If this model kills a Resonated enemy,
1 enemy within 2 of the target must make a Will
1 Paralytic Presence: Enemies cannot disengage
from this model during free movement. 1 Check(1). On a failure, they suffer 1 damage.
Slow: Th is model cannot Sprint. Training: All friendly models gain Iron Will.

Ooroth of Sysor Deep Ooroth of Sysor Deep Rank 2


Sevridan Sevridan Base 30
Leader Character Size 2
DZ B
TIDAL CRASH

10 Melee
Resonating Echo
28 00
Critical Blow(1): Replace (1)1 on the defenders
9 chart with 7.

8 STINGING FIELD
Toggle - -
7 Aura 6, Resonated enemies in the area suffer [-1]8
on all attacks, to a minimum of [1].
6
SPECIAL ABILITIES
5 Paralytic Presence
Slow
Dominion of the Voice: When a Resonated
4 enemy att acks this model, this model may expend
Resonate on that enemy. Th at enemy must make a
Will Check(1). On a failure, you choose the targets
3 for its att ack(s). They may target friendly models.
Dominating Presence: While within 2 of this
model, enemy models suffer [-1] .
2
6 6 2 2 COMMAND ABILITIES
Inspire: Once during its act ivation, this model
1 may expend Resonate from an enemy within 3 to
force that enemy up to 3 toward this model.
Training: All models gain Dominating Presence.
Carcharian Frenzy Carcharian Frenzy Rank 2 Frenzy Charger Frenzy Charger Rank 1
Carcharian Carcharian Base 40 Carcharian Carcharian Base 40
Infantry Size 3 Leader Size 3
DZ B DZ B
FEEDING FRENZY BLOODTIDE

10 Melee 28 00
If this attack hits a Resonated enemy, this model may
10 Melee 28 2
If this attack hits a Resonated enemy, this model may
9 expend Resonate on that enemy to remove 1 damage.
9 expend Resonate on that enemy to remove 1 damage.

8 SPECIAL ABILITIES 8 SPECIAL ABILITIES


Abyssal Retribution: If this model is damaged, Abyssal Retribution: If this model is damaged,
7 but not killed, all enemies within 2 gain 7 but not killed, all enemies within 2 gain
Resonate. Resonate.
6 *Resonate: A model may spend an Interact
Action to remove Resonate from itself or a
6 Berserker Rage: For each damage on this model,
its melee att acks gain [+1]8, to a max of [+3]8.
friendly model it is in contact with. Some
5 friendly effects might expend Resonate to gain 5
bonuses. Remove Resonate when it is expended. COMMAND ABILITIES
4 Pain Fueled: While this model has 1 or more
4 Inspire: If this model has 1 or more damage on it,
its melee att acks gain Offensive Expertise(1).
3 damage on it, it gains [+1] , and its melee att acks
gain Unstoppable(1) and [+1]8. 3 Offensive Expertise(1): When this model
performs an att ack, before results are
*Unstoppable(1): Replace (1) Non-1 Non-7 generated, it may re-roll up to (1) dice.
2 on the defenders chart with 1 . 2
6 5 1 2 7 5 1 3 Training: If this model is damaged, but not killed,
1 1 by an enemy att ack, it may may expend Resonate
on an act ive enemy it is engaged with. If you do,
that enemy suffers a[1]8melee att ack.

Gar, the Gladiator Gar, the Gladiator Rank 2


Carcharian Carcharian Base 40
Leader Character Size 3
DZ B
TRIBUTE TO THE VOICE
10 Melee 38 2
If this attack kills a Resonated Leader or Character,
9 the enemy loses 1 additional morale.

8 SPECIAL ABILITIES
7 Arena Champion: If engaged with 2 or more
enemies, or an enemy Character, this model gains
Offensive Expertise(2).
6 *Offensive Expertise(2): When this model
attacks, before results are generated, it may
5 re-roll up to (2) dice.
Abyssal Retribution: If this model is damaged,
4 but not killed, all enemies within 2 gain
Resonate.
3 COMMAND ABILITIES
Inspire: At the beginning of this models
2 activation,may expend Resonate from an enemy
7 6 2 2 within 10. If it does, it gains [+2] this activation.
1 Training: Th is model may expend resonate when
targeting enemy Leaders or Specialists with to gain
Offensive Expertise(+1).
Deep Caller Deep Caller Rank 1 Calith Reaver Calith Reaver Rank 1
Base 30 Base 50
Specialist Size 2 Specialist Size 4
DZ A DZ B
THE VOICE DEMANDS SHELL CRACKER
10 Will 18 6 10 Melee 28 00
Each success generates 1 damage. When targeting If targeting a Resonated enemy, this model may
9 Resonated enemies, this model may expend Resonate 9 expend Resonate from that enemy to gain [+2]8.
Sundering(2): Replace (2)4 on the defenders chart
from that enemy to gain re-roll[+1]. with 1.
8 8
SPECIAL ABILITIES HITCHING A RIDE
7 Calling of the Voice: At the beginning of this 7 Special - -
models act ivation, it may make a Will Check(3).
6 For each success, 1 enemy within 6 gains
Resonate.
6 When this model performs its maneuver, any
friendly models size 3 or smaller in contact at the
*Resonate: A model may spend an Interact start of that movement may be placed in contact at
5 Action to remove Resonate from itself or a 5 the end of that movement.
friendly model it is in contact with. Some
4 friendly effects might expend Resonate to gain 4 SPECIAL ABILITIES
bonuses. Remove Resonate when it is expended.
Nimble: During free movement, this model ignores
3 Icy Depths: Aura 6, Resonated enemies treat the 3 the Rough keyword of terrain elements.
area as Rough(1). Land Rage: At the beginning of this models
2 2 activation,may expend Resonate from an enemy
5 6 1 3 6 5 2 2 within 8. If it does, it gains [+2] this activation.
1 1

Orsund Cavalier Orsund Cavalier Rank 2


Base 80
Specialist Size 5
DZ B
RIP AND TEAR
10 Melee 48 00
Sundering(2): Replace (2)4 on the defenders chart
9 with 1.

8 TENTACLE GRAB
Melee 28 8
7 For each attack die assigned to an enemy you may
force that enemy up to 4 toward this model.
6 Follow-Through(2): Replace (2)2 on the defenders
chart with 1.
5
SPECIAL ABILITIES
4 Fury of the Voice: When targeting Resonated
enemies, this model may expend Resonate to gain
3 Offensive Expertise(2)
*Offensive Expertise(2): When this model
attacks, before results are generated, it may
2 re-roll up to (2) dice.
6 6 2 3
1
Ilva, the Syren of Ilva Rank 2 Ephramaki, the Ephramaki Rank 2
Kaldeth Strait Base 40 Deepcaller Lord Base 40
Specialist Character Size 2 Specialist Character Size 2
DZ A DZ A
SYREN WAIL HYDRO BLAST

10 Will 28 6 10 Magic *8 8
For each success the target suffers 1 damage. Target an enemy within range. Make a [1]8 magic
9 Bounce(3): When the dice for this att ack are 9 att ack against that enemy and each enemy between
it and this model.
assigned, this model may assign 1 additional die to
8 up to (3) additional enemies within 3 of a target,
ignoring LoS.
8
CRUSHING WAVES
7 SYREN CALL 7 Special - -
Make a Will Check(3). On a success all Resonated
6 Special - - 6 enemies within (x) suffer 1 damage, where (x) is
Target 1 enemy within 9. They must make a Will equal to the number of successes on this Will Check.
5 Check (3). For each failure, you may force them up to
3 toward this model. You may expend Resonate to
5
have the target suffer [-2] for this check.
4 4 SPECIAL ABILITIES
Calling of the Voice: At the beginning of this
3 SPECIAL ABILITIES 3 models activation, it may make a Will Check(3).
For each success 1 enemy within 6 gains Resonate.
Slow: This model cannot Sprint.
2 Syren of the Deep: While this model is within a 2 Wall of Water: Aura 4 , Resonated enemies treat
6 7 2 2 Leaders Sphere of Influence, all friendly models 5 7 2 2 the area as Rough(2).
1 within 6 of this model also count as being in that
Leaders Sphere of Influence.
1

The Oracle of Ulloth The Oracle of Ulloth Rank 2


Base 30
Specialist Character Size 2
DZ A
DEMANDS OF THE VOICE

10 Special - -
All enemies within 2 must make a Will Check(1).
9 On a failure, they suffer 1 damage.

SAW-TOOTHED BLADE
8
Melee 28 00
7 When using this attack, enemy models are treated as
having [1] . When targeting Resonated enemies,
6 this model may expend Resonate to gain Offensive
Expertise(1)
*Offensive Expertise(1): When this model
5 attacks, before results are generated, it may
re-roll up to (1) dice.
4
SPECIAL ABILITIES
3 Fear of the Deep: Aura 6, Enemies in the area
suffer [-1] .
2
6 7 2 2 The Horrors Unknown: Aura 6, Each time an
enemy in the area fails a Will Check you may have
1 1 enemy in the area gain Resonate.
Pit Fighter Pit Fighter Rank 2 Pit Boss Pit Boss Rank 1
Carcharian Carcharian Base 40 Carcharian Carcharian Base 40
Infantry Size 3 Leader Size 3
DZ B DZ B
PIT TACTICS DUELISTS BLADES

10 Melee 28 00
If this attack kills a Resonated enemy, this model
10 Melee 28
Precision(1): When this model performs an attack,
00
may remove 1 damage. after re-rolls are made, it may adjust the results of up
9 Critical Blow(1): Replace (1)1 on the defenders
9 to (1) dice up or down by 1.
chart with 7.
8 8 SPECIAL ABILITIES
Abyssal Retribution
7 SPECIAL ABILITIES
Abyssal Retribution: If this model is damaged,
7 [React ion] Counteratt ack 3(1)
but not killed, all enemies within 2 gain Guidance of the Voice: Th is model gains
6 Resonate. 6 Offensive Expertise(1) when att acking enemies
with Resonate.
5 Blood Frenzy: If this model generates an 7result
and kills an enemy, it may immediately move up to
5 *Offensive Expertise(1): When this model
att acks, before results are generated, it may
2 and perform 1 of its melee att acks. If triggered re-roll up to (1) dice.
4 during a Combined Att ack, only 1 model may
trigger Blood Frenzy.
4 COMMAND ABILITIES
Inspire: When att acking a Resonated enemy, this
3 [React ion] Counteratt ack 3(1): Once per att ack,
3 model may expend Resonate from that enemy to
gain Precision(+1) for this att ack.
when a 3 is generated against this model, and this
2 model is not killed, this model may perform 1 of 2 Training: When attacking enemies with a larger size,
6 5 1 2 its melee att acks on an act ive enemy, replacing the 6 6 1 3 this models melee attacks gain Critical Blow (+1).
1 att acks rate with (1).
1 *Critical Blow(1): Replace (1)1 on the
defenders chart with 7.

Deepman Nephrodus Deepmen Nephrodus Rank 2 Mussellar Sergeant Mussellar Sergeant Rank 1
Deepmen Deepmen Base 40 Deepmen Deepmen Base 40
Infantry Size 3 Leader Size 3
DZ A DZ A
CRUSHING CLAW CORAL HALBERD

10 Melee 28 0 10 Melee 28 2
Unstoppable(1): Replace (1) Non-1 Non-7 on Unstoppable(1): Replace (1) Non-1 Non-7 on
9 the defenders chart with 1
9 the defenders chart with 1 .

8 SPECIAL ABILITIES 8 SPECIAL ABILITIES


Aegis of the Deep: When an enemy engages this Aegis of the Deep
7 model, or begins its activation engaged with this
model, this model may make a Will Check(1). On 1
7 Resonance Shell: When this model is attacked, for
each 4result generated, 1 attacking enemy with
or more successes, the enemy gains Resonate.
6 *Resonate: A model may spend an Interact 6 Resonate must make a Will Check(1). On a failure
it suffers 1 Hit.
Action to remove Resonate from itself or a
5 friendly model it is in contact with. Some 5 COMMAND ABILITIES
friendly effects might expend Resonate to gain Inspire: When performing a melee att ack, and
4 bonuses. Remove Resonate when it is expended. 4 targeting an enemy with Resonate, this model
may expend Resonate from that enemy to gain
Resonance Shell: When this model is attacked, for Unstoppable(+1) for this att ack.
3 each 4result generated, 1 attacking enemy with 3 *Unstoppable(1): Replace (1) Non-1 Non-7
Resonate must make a Will Check(1). On a failure on the defenders chart with 1 .
2 it suffers 1 Hit. 2
5 6 2 1 5 6 1 3 Training: Resonated enemies lose Sundering(x)
when targeting this model with melee att acks.
1 1
Shell Cracker Shell Cracker Rank 1 Neritic Horror Neritic Horror Rank 1
Base 40 Base 80
Specialist Size 3 Specialist Size 4
DZ B DZ B
CORAL GREATSWORD DEVOURING MAW

10 Melee 28
When targeting Resonated enemies, you may
2 10 Melee 28 00
If this attack kills an enemy with Resonate, this
expend Resonate from them. If you do, they suffer
9 [-1] , to a minimum of [1], for this attack. 9 model may remove 1 damage.

Critical Blow(2): Replace (2)1 on the defenders ABYSSAL SCREECH


8 chart with 7. 8
Will 18 2
7 SHELL SHOCK 7 Perform this attack against all enemies in range. On
one or more successes, the target suffers 1 Hit.
Toggle - -
6 When this model is attacked, for each 4 result 6
generated, 1 attacking model must make a Will SPECIAL ABILITIES
5 Check(1). On a failure they suffer 1 damage.
Resonated enemies suffer [-2] to this check.
5 Abomination: Aura 6, Enemies in the area suffer
-2 to Leadership Values, to a minimum of [0].
4 4 Abyssal Horror: Aura 6, Enemies in the area
SPECIAL ABILITIES suffer [-1] , to a minimum of [1]. Resonated
3 Entrench: Th is model may forfeit its maneuver
to gain [+1] until the beginning of its next
3 enemies suffer [-2] instead.
act ivation.
2 2
6 5 1 3 Slow: Th is model cannot Sprint. 6 4 1 3
1 1

Immanid Kraken Immanid Kraken Rank 2


Base 80
Specialist Size 5
DZ C
RAMPAGE

10 Melee 48 2
For each damage on this model, this attack gains
Unstoppable(+1), to a max of (+3).
9 *Unstoppable(1): Replace (1) Non-1 Non-7
on the defenders chart with 1 .
8
7 SPECIAL ABILITIES
Berserker Rage: For each damage on this model,
6 its melee att acks gain [+1]8, to a max of [+3]8.

Incite: If this model act ivates within a friendly


5 Leaders Sphere of Influence, it may suffer 1
damage.
4
Uncontrollable: If this model act ivates outside a
3 friendly Leaders Sphere of Influence, it must make
a Will Check(1). On a failure, this model does not
act ivate as normal, but instead moves directly
2 toward the nearest model (friendly or enemy)
7 4 1 6 and performs 1 of its att acks, selected by your
1 opponent, targeting that model.
Voth Voth Rank 1 Sylla, Sea-Wytch Sylla Rank 1
Barbarian of the Deep Base 40 of Mallegar Depths Base 40
Specialist Character Size 2 Specialist Character Size 3
DZ C DZ B
KRAKEN-TOOTH CLUB HYDRO-BOLT

10 Melee 28 0 10 Magic 18
When targeting a Resonated enemy. You may
8
For each damage on this model, this attack gains
expend Resonate from that enemy to re-roll all dice.
9 Unstoppable(+1).
*Unstoppable(1): Replace (1) Non-1 Non-7 9
on the defenders chart with 1 . HYDRO-BARRIER
8 8 Toggle - -
7 SPECIAL ABILITIES
Berserker Rage: For each damage on this model,
7 Aura 3, Enemies attempting to enter the area must
make a Will Check(1). On a failure they cannot enter
the area this turn. Resonated enemies suffer [-2]
6 its melee att acks gain [+1]8, to a max of [+3]8.
6 to this check.
Indomitable Will: Th is model may never be
5 targeted by Will Att acks. 5 ABYSSAL SUMMONS
Special - -
4 Rage of the Depths: If this model kills a 4 Make a Will Check(1). On a success select 1 friendly
Resonated enemy, aft er that att ack is resolved, it model within 8 and place it anywhere within 3 of
3 may make a Will Check(1). On a success it may
immediately move up to 2 and perform 1 of its
3 Sylla.
melee att acks.
2 2 SPECIAL ABILITIES
6 5 1 3 6 6 1 3 Nimble: During free movement, this model
1 1 ignores the Rough keyword of terrain elements.

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