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4. HUMAN ZIPPER:
Break up the room into two groups. (You can keep it in one if there aren't enough people for
two.) Line them up, preferably female-male. One person then needs to lie down on their back.
The next person will lie down next to the first person but with his/her feet facing the
opposite direction. They should be close together to the point where their heads are touching.
Lay people down alternating them in the same manner. Everyone's feet should be facing out
from the center. Then,have everyone raise their arms in the air and flex their wrists so that
they make a flat surface. Tell them that it's very important to keep their arms stiff. Take the first
person out of the line,have them stand up, help lay them down on the first set of hands. This
person will be passed all the way down the line along the hands. The people lying down need
to keep passing them down the line without letting them fall. (Someone is needed to spot this
game because usually they will start to waiver every so often.) It's important for the person
being passed to remain stiff as well so that it's easier to pass them. Once they reach the end,
that person is helped off the human zipper and they will lie down next to the last person in line
and become part of the zipper. The second person toward the front of the line now will go
through the same process and then the third and so on and so forth. If you have enough
people to do more than one line, you can have races between the "zippers."
5. NAME GAME:
This is a "get to know you game." Everyone breaks up into groups of around 10-15. The
person who starts needs to say his or her name along with a word that starts with the same
letter. The facilitator may want to choose a specific area. For example, favorite foods or
adjectives to describe yourself. The second person must say their adjective/food/whatever
along with their name and also what the person before them said. For example, if the second
person in the circle is named karen and the first is named Scott: Karen would have to say
"Kiwi Karen, Scallion Scott." And so on until the last person has to say everyone's name &
adjective.
6. HUMAN KNOT:
Break into groups of around 7. Everyone should form a circle and reach out and grab the
hands of someone in the group who is not standing directly next to him or her. The group must
then "untie." If you have more than one group, you can make it into a race. Realize: this is
possible no matter how hands are grabbed as long as no one grabs the hands of someone
who is directly next to him or her.
7. COUNTRY ON FOREHEAD:
Everyone has an index card or sticker on their forehead. On the sticker is written the name of
an AIESEC country; the person should not know the country that they are. The participants
must then walk around and ask "yes or no" questions about their country which will give them
clues as to what country they are. For example, one could ask "Does it rain a lot in this
country?" The purpose of the game is to figure out what country you are.