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Optional (needs testing):

Age of War: Westeros Edition

Assembly instructions:
Cut and glue the cards so the upper side is the front and the lower side is the rear. You might want to glue the cards
onto unneeded game cards (standard size) and sleeve them, the size should fit.

How to play:
Age of War pits you against up to 5 other players to see who can conquer most of Westeros. The goal of the game is to
roll 7 dice in accordance to the battle lines displayed on each card to conqer said card and claim it for yourself.
To start the game, all cards are laid out in the center of the table..
In order to conquer a card, you need to resolve the battle lines with each of your rolls. You cannot resolve more than
one line per throw (excluding the Lannister House Power). If you cannot resolve a line after your throw, put aside
one die and roll again with the remaining dice.
Also, once you decided which area you want to conquer, you cannot change your mind after resolving the first battle
line.

The results 4, 5 and 6 are separate entities and have to be rolled as one. However, the results 1-3 are summed up
in order to achieve the number displayed in the white bars that some cards have. You may resolve a white bar with
more than the displayed number or with the exact number, but not with less than what is shown.

Example:

Jennifer wants to conquer Highgarden. Her first roll gave her the following results:
2, 2, 3, 5, 4, 6, 1
She now has the following options:
- Resolve one of the first battle lines that require both a 5 and a 4 on the same roll.
- Take the die with the 3 to resolve the lower battle line that requires a 3 comprised of dice results from 1-3.
Whatever she chooses, she takes the dice needed and puts them onto the card.

After this, she takes the rest of her dice to roll again and hopefully manage to resolve the remaining two battle lines,
whichever she chose to fulfill.

The Blood Price:


If you and an opponent have regions of the same house, you can try to first pay the blood price displayed in the
bloodstain of the card and then roll for the battle lines as if conquering from the center. If you manage to fill all battle
lines, you take the card from your enemy.

Completing the House:


Should you manage to collect all cards from a single house, flip all cards around. Those cards cannot be taken from
you anymore and give you bonus points according to the amount of cards you conquered.

Ending the game:


The game ends when the last card belonging to a House of Westeros is conquered. If you decide to play with the
"Infiltration" card, it does not need to be conquered to end the game.
In the end, you tally the points you collected and the one with the most points wins!
Game options:
If you play with standard rules, the powers displayed on the backs of some cards do
not apply. However, if you want, you can add the following game options:

1) Power of the House: When you successfully conquer all regions of a single house,
you get this houses "power". You can then use this power once during your turn's
battle. Multiple powers can be used in a single battle, granted that you have more
than one power.

2) Plan of Battle: If a player has not managed to conquer a tile in his previous turn,
he may use eight dice instead of seven next turn.

3) End of Season: If a player conquers the last tile, the game does not immediately.
Instead, every player who has not yet played this round still has the right to do so.

Thank you for the inspiration:


Dimacleod, Meskue, Hex_Enduction_Hour

Thanks to johncole for the original game design this is based on.

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