Professional Documents
Culture Documents
Introduction
The organization selected for this improvement project is the video-recording operations
section of the University of Houston Athletic Department. The University Houston Athletics
Video Department films games and edits content for coaches, events, social media, and produces
live game streaming content for the Internet. The recording operations team consists of the video
operations director, four full-time video production coordinators, and fifteen to twenty interns.
The service goals of this department include maintaining high-entertainment value while keeping
commitment to sports and customer service. Due to high expectations, it is imperative that the
Throughout the past years, the department interns have captured useless recordings. The
cause may occur because the interns do not know proper techniques of filming, editing, or how
to properly use equipment. This waste has created an issue for the video department at the
University of Houston, like not having enough usable content for creating high-quality videos for
either social media, coach/team use, or entertainment purpose. Given the footage recorded for
game-day events display the hard work of the University of Houston Athletics Department
teams, reducing the wasted content would provide the coaches, athletes, students, and the
The tools used were chosen to determine the focus of the improvement project, how
it can be improved, and who benefits from these improvements. The SIPOC diagram
(Appendix A) labels the key inputs, outputs, and processes. The diagram provides
information about the different elements which contribute to the overall process. The
Eliana Lowry // Wes Martin
flowchart (Appendix B) details a map of the current processpinpointing where and what
needs to be added, removed, or modified so that the improvement project can succeed by
The data for the project was collected using two methods. The first method was
observation. As an intern, Eliana understands the process and has first-hand experience
with the department. Now as a production assistant, she is witnessing the new interns
repeating the same processes and resulting in useless video. The second method for the
data collected was document review. Through viewing and editing the actual video footage,
some of the video quality could be vastly improved, whereas other captured footage had to
be discarded entirely.
After using the SIPOC and flowchart tools, it was discovered that there are a large
number of inputs that heavily impact steps in the workflow if they are taken out or not
used correctly. For example, if inputs such as cameras, tripods, computers, or memory
cards create any problems, the process will be affected negatively, which will then in turn
affect the outputs. If the cycle was repeated again, adding more steps in our flowchart,
specifically the filming and film editing portions may allow easier pinpointing of which
stage the workflow process contains the most risk of producing footage waste.
A run-chart was selected to measure the current process; the tool provides a better
understanding of the variation of the footage quality. Given sporting events have a fixed
time-length, measuring this process is respective to performances over time. Therefore, the
run-chart is a user-friendly tool to analyze the trends in graphical form. The chart patterns
are also augmented with descriptive statistics and provide more insight of the data
collected.
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The data was compiled through document review of the video record archives. Each
sport has a schedule dictating when the events are to be recorded. Comparing the footage
retained, versus the actual footage recorded, provided the data. For simplicity, the amount
Variation of the captured video was known prior to conducting the baseline
measurements. However, the diversification of the type of sporting event, the length of the
actual sport, and the schedule appear to be a contributing factor of footage, quality, and
usability. For instance, the schedule of certain sporting events overlap within a given
semester, such as the Men and Women Basketball teams which play during the Fall and
Spring semesters of each academic year. Therefore, measuring each sport only against itself
within two-consecutive academic years may have provided a better overall picture and
For the third improvement cycle, a Fishbone diagram and Pareto chart were the
tools used to identify the leading causes of the problem. The fishbone diagram was selected
because the 5-why analysis revealed that there were many contributing reasons for the
problem occurring. The Fishbone diagram helped identify the causes and sub-causes of the
problem and aided with organizing the categories to identify the possible root cause.
Afterward, to be able to determine the root cause from the Fishbone diagram, a Pareto
The data for the diagram was collected through brainstorming the possible reasons
of the poor footage. Identifying the major contributors and their surrounding causes were
the focuses of the brainstorming session. To develop the Pareto chart, an informal survey
was constructed to ask the interns about their experiences while working with the video
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department. Because the number of active interns is less than 30, they were asked to
provide their top-two reasons of a list of five. The feedback of those responses was used to
After performing improvement cycle three, it was evident that most causes and sub-
causes were in the employees category of our fishbone, including the number one cause of
discovered which was unexpected prior to completing this cycle, was of the top-five causes
in the fishbone diagram. The number 2 cause, minimal knowledge within the experience
category, and number 3, no training for employees in the management category, tied into
the suspected number one cause. However, the Pareto chart details that minimal
knowledge is leading cause. It appears the Fishbone diagram was close, but does not reflect
the best approach for reducing waste. While no training; is a large problem, delivering
If repeating the cycle again, gaining more data by constructing a lengthy survey and
obtaining more respondents would likely have impacted the outcome of the results.
employees would have given more data and possibly discovered possible unknown causes.
The nominal group technique (NGT) was used to narrow down a list of possible
solutions aimed towards reducing the wasted footage problem and providing the top
ranked ideas. The outcome shows the most important solutions that would address the
problem. To ensure that NGT outcome made the most sense and because only two people
were involved in the voting process, the results are supplemented with a PICK chart
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providing more in depth analysis of the ideas. When combining both charts, the most
The data was collected through brainstorming possible solutions based off the
Through cycle four, it was learned that the highest solution choices all involved
some form of training for employees whether that be through testing their knowledge,
meetings every week, or training sessions prior to each semesters. These solutions seem
like very valid options due to the previous cycles showing that some of the largest issues at
If the improvement cycle was repeated, including feedback from top management or
video editors may have generated more ideas and provided a larger list of possible
solutions. Likewise, the extra input may have changed the outcome by giving the voters
more options.
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Eliana Lowry // Wes Martin
Appendix B Flowchart
Receive job
assignment
Tripod Yes
required? Get tripod
No
Yes
Attend event
Has
recording No Import video for
Record event problem? Return equipment
review
No
Return Discard
equipment footage
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Descriptive Stats
Maximum 31 Minimum 13 Average 23 Sigma 8
Descriptive Stats
Descriptive Stats
Descriptive Stats
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A 6 5 11
B 4 6 10
C 5 3 8
D 3 4 7
E 2 1 3
F 1 2 3
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6
1. Knowledge test required for equipment use
2. Half-hour weekly training meetings 1
3. Mandatory training sessions prior to semester
Possible 3 Implement
4. Develop mandatory training videos
5. Facility tours of filming and recording practices
6. Include a 'Tips' card in each camera bag 2
4
5
Kill Challenge