You are on page 1of 3

(THE DISCOVERY OF Agnaldo)

PLAYING WITH MATERIAL OURADO D GOLDEN


Utor: The Utoro: VANDA R. FERREIRA
TEXT EXTO: REVISION OF TEXT: MARCO A. SENNA
BB: COVER ILLUSTRATION AND COVER: ALVARO JR
Headset w / Info: (011) 9939.5257
PLAYING WITH MATERIAL GOLD
(THE DISCOVERY OF Agnaldo)
WORK IS DEDICATED TO PROFESSOR Agnaldo P. RICIERI that inspired me to write it.
U D C
Detach here
03
Agnaldo BOY WAS A SMART AND Arteiro loves to play.
04
HE REALLY LOVED LIFE BUT WAS ONLY TALK IN MATHEMATICS AND ALL YOUR ENTHUSIASM di
sappeared.
05
ONE DAY, DID COME BACK Agnaldo flattened and locked himself COLLEGE IN FOUR YEAR
S TO SOLVE SOME OF MATHEMATICS. Home I realized ALL BUT HE DOES NOT explain why
so much sadness. His mother tried to indulge you with a chocolate cake, his favo
rite. BUT, even that failed to cheer him up.
06
SOME TIME LATER, THE GRANDFATHER OF CRYING Agnaldo ENCONTROUO Baixinha and tried
to distract the boys, she said: - COME Agnaldo! LET'S MOVE IN MY TOYS FACTORY.
07
Agnaldo, MORE THAN FAST, accepted the invitation of his grandfather, having prom
ised it would behave And I would not touch anything, spend the afternoon at BEEN
FACTORY TOYS WHICH DO NOT VISIT A LONG TIME. Fortunately, the little heart of A
gnaldo WAS HAPPY AGAIN.
08
FINALLY, Agnaldo REACHED TO GRANDFATHER AND HIS WONDERFUL TOYS FACTORY, THE PLAC
E OF PREFERRED Agnaldo. THE BOY HAS BEEN rejoices in movement of that huge machi
ne. A NEW MACHINE, BUT THE BOY CALLED ATTENTION. Out HER SEVERAL cubes and were
told BY AND REGISTERED IN YOUR COMPUTER MONITOR.
09 SURPRISE FOR THE GRANDFATHER, BY Agnaldo He followed the computer screen to k
now the exact amount Diced PRODUCED BY THE MACHINE. - Agnaldo, said his grandfat
her, PRESS THIS BUTTON WHERE IS DEVELOPED The Diced! SO DID Agnaldo And THEN, TH
E MACHINE STARTED A SMALL CUT CUBES. HACKED ONE, TWO, THREE, FOUR, FIVE, SIX, SE
VEN, EIGHT, NINE AND PIIIIIIIIIIIIIIIIIIIIIIIIIII ... APIT delay. - WHY SHE STOP
PED TO MAKE Diced? ASK Agnaldo INTERESTED. - ORA, Agnaldo, MACHINE WORKS WELL! N
EVER DEC. As in mathematics. ALL BECAUSE THE TENTH The machine produces cubes, D
iced NO LONGER HAVE MORE BUT, YES, A bars. The EXPLAIN GRANDFATHER.
10 EXPERIMENT AND PRESS THE BUTTON AND SEE Barrinha, CONTINUED The GRANDFATHER.
Agnaldo PRESS THE BUTTON AND TO was startled. The machine will Barrinha CUT SIZE
OF TEN Diced queued. - BET THAT WHEN YOU HAVE NINE Barrinha SHE WILL blow the w
histle again, SAID Agnaldo. - That's right! Exclaimed Grandpa SURPRISED. HOW TO
KNOW? - A TEACHER THAT TAUGHT TODAY. ANSWERED Agnaldo ADMIRED. Agnaldo WAS RIGHT
. THE MACHINE STARTED A SMALL CUT BARS. HACKED ONE, TWO, THREE, FOUR, FIVE, SIX,
SEVEN, EIGHT, NINE AND PIIIIIIIIIIIIIIIIIIIIIIIIIIIII ... Blow the whistle agai
n.
11 MAY LET GRANDPA. I ALREADY KNOW WHAT BUTTON DO I PRESS NEXT! CRY Agnaldo CONF
IDENT. MORE QUICKLY TO PRESS THE BUTTON WHERE Agnaldo was drawn a card. - NOW, V
IVA! ALREADY KNOW EVERYTHING. LOGO MAY REPLACE ME HERE IN FACTORY. OBSERVE THE G
RANDPA HAPPY. IMMEDIATELY GOT A MACHINE MANUFACTURING BOARDS AND ROUTE TO PERFEC
TLY FORMED BY WHICH WERE TEN bars. - THIS IS THE PLATE, GRANDPA! HAPPY SAID Agna
ldo. - ONE, TWO, THREE, FOUR, FIVE, SIX, SEVEN, EIGHT, NINE AND PIIIIIIIIIIIIIII
III ... Accounts held with the boards that would fall to the MAT MACHINE WHICH W
histles and STOPPED EXPECTING A NEW COMMAND.
12
-NOW, JUST PRESS A BUTTON WHERE TO SEE DEVELOPED AN Cuba, said Farias. THEN THE
COMPUTER SHOWED THAT ALSO THAT CUBA fit TEN PLATES OR CEM Barrinha OR FURTHER MI
L cubes.
13 - Agnaldo, IS THE TIME TO CLOSE THE FACTORY! Warns the GRANDPA. - Alas! Venti
ng Agnaldo. BEEN VERY GOOD TO BE HERE WITH YOU. DID IT BETTER UNDERSTAND WHAT A
teacher is explaining. - THEN BEEN SO SAD THAT YOU ARRIVED AT HOME? Exploring th
e GRANDFATHER. - WAS YES. SO NOW I'M GETTING IT LIKE MATH. LEARN MORE EASY AND S
O IS MUCH MORE DIVER HAD!
Now that you know the plant material Gold, let's play Jutes, including Agnaldo m
ay be in your school. The game extracted from PCN is called "neck TEN". Material
s needed: â ¢ Material â ¢ Golden Leaf color (orange, blue and red) that can be depl
oyed or not. â ¢ Data Sheet â ¢ checkered â ¢ Pencil (preferably orange and blue) to r
egister the points. Mode of play: (Two players or the whole class) First round:
The player starts the game throws the dice falling face up to three. Grab three
diced oranges (within the kit material gold) and top leaf color (orange in space
). At the checkered sheet records the three orange. Doing the same process the o
ther players until the end of the pressing roll. In the second round throw the d
ice, dropping five.€In the third round throw the dice and four falls. Observabl
e if there are training a group of ten cubes because there is this possibility,
we have to replace the ten cubes by a barrinha (which also ale ten). Take the ex
ample of one of the players, the leaf color of sulfite (to put the cubes) and ch
eckered sheet (for the record number)
4th Round. Result: - Each of the students together (sum) their cubes, recording
the past, this round still observe the rule of "never ten", and so as our exampl
e has a total of twelve cubes, the child must form a group of ten left column of
the unit only two cubes and exchange the ten for one barrinha cubes and place i
t in the column of ten.
Understanding the reasoning No. Rounds Round 4:
Object of game: Make a batch of cubes and ten replace it with a barrinha because
the checkered sheet make the registration of a symbol in each panel, and twelve
have two symbols (one and two). The blue one is actually a group of ten, and tw
o orange means that we loose diced oranges. Once the player has already done its
qu Grupodis ten, will be hoping that the other participants to acquire its barr
inha blue (ten) may remain some diced oranges (unit), encouraging collegiality a
nd teamwork. (It might also be played with wood material). Variation of the game
: get two blue bars, forming two groups of ten
14
KIT FOR THE STUDENT TEACHER
The student can solve problems, do not even know that account has to do! Quit re
ading problems in the first few lines! You can not memorize the multiplication t
able with ease! For all this there is already a method with material gold, befor
e we use the algorithm in the scheme of reasoning (not to be confused with data
collection). Educator participate! Part of that teaching-learning process, where
not just teach. The student really needs to learn, just as the teaching becomes
effective when the learner actually has jurisdiction primarily in solving probl
ems, developing their skills for the formation of a thinking and a skilled profe
ssional. Leisure activity (Golden material) uses the three channels of children'
s perception through which captures the dialogic information: visual, auditory a
nd kinesthetic, with permanence of the content and logical construction of mathe
matical knowledge. Otherwise we will be forming a mere breeding of ideas, deform
ing generations. The school principal who has worked with golden material, havin
g an interest in providing the learner pleasure and dynamism in its activities s
imply call (11) 9939.5257 or e-mail to vmdaourado@bol.com.br. Your school will b
e registered for a familiarization of new situations. The course for teachers wi
th follow-up will be done at the school with the author. "There are students who
dislike math. It is the mathematics taught in school that dsconhece the student
's reality. " (Ubiratan D'Ambrosio).
15
UNTIL THE NEXT CLASS ...
ABOUT THE AUTHOR
The PROF ª. VANDA R. FERREIRA, (graduated in pedagogy and POST-GRADUATE IN MATH
EMATICS) WORKS IN THE AREA
MATHEMATICS AND FOURTEEN YEARS AGO HOLDS COURSE ON GOLD IN VARIOUS MATERIALS FOR
STUDENTS SCHOOLS OF PEDAGOGY.
FROM
INTEREST OF PRO-
Perrrrfect teeacher recent graduates, IN OBTAINING AN INSTRUMENT paradicdatic AS
SUPPORT FOR SCHOOL, THE AUTHOR OF THE BOOK
"THE DISCOVERY OF Agnaldo", is based on life experience
PERSONAL RECORDS AND THE STAGES OF LEARNING, TEACHING THAT ANDO SYSTEM NUMBERING
will facilitate DECIMAL.

You might also like