Professional Documents
Culture Documents
Construction Sheet
Theory
This topic is divided as follows:
Character Design, on page 74
Character Model Sheets, on page 76
Relative Size of Characters and Props, on page 77
Character Design
When designing a character, make sure that you keep the following concepts in mind:
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Once a character is designed, model sheets are created for it. Character model sheets
are the authoritative reference for a character. They show the character from all angles,
in a variety of poses, and with a bunch of different expressions (happy, sad, surprised,
shy, etc.). These expressions reveal a lot about your characters personality.
The character model sheet will be your guide and your teams guide, if you are working
with many animators. To ensure that your character stays the same, or as we say in
model for the complete duration of the project!
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Once many characters and even accessories, or props are designed, a Line up is
created, so that everyone on the team stays aware of the difference of size the different
characters and objects have between them.
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There are a lot of options available in the Brush Tool Properties view. In this activity,
we will only see the ones you will need. Do not hesitate to explore on your own or refer
to the Animate Pro User Guide to learn more!
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If you need to, use the Eraser tool. You can customize it using the Tools
Properties view, just like you did with the Brush tool.
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3. In the Timeline view, click on the Add Drawing Layer button to add a new
Drawing layer.
4. Select the Drawing layer containing the skeleton drawing of your character, and
click on the name to activate the text field. Name the layer Skeleton.
5. Repeat Step 4 for the new Drawing layer and name it Volumes.
6. Click on the Lock icon of the Skeleton layer. This will lock it to prevent any
changes to be applied on it!
7. In the Timeline view, select the first cell of the layer Volumes.
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11.You can use the Rotary Table to rotate your workspace in the same way as you
would rotate a sheet of paper you were tracing on:
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4. Click on the Onion Skin button on the Skeleton layer to enable the Onion Skin
option.
5. Select the Brush tool and pick a colour from the Colour view. Customize your
brush with the Tool Properties view if needed.
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7. In the Timeline view, select the next cell of the Skeleton layer, and trace another
skeleton pose in the Camera view. Repeat this until you have at least five poses.
8. Once you have your five poses ready in the Skeleton layer, use the knowledge you
have acquired in Step 4: Attaching Basic Shapes and Volume, to draw the poses
with volumes in the Volumes layer.
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5. Select the Brush tool and pick a colour from the Colour view. Customize your
brush with the Tool Properties view if needed.
6. In the Timeline view, select the first cell of the Sketch layer.
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7. In the Camera view, sketch you character and its features using the volume drawing
as a guide.
5. Select the Brush tool and pick a black colour from the Colour view. Customize
your brush with the Tool Properties view if needed.
6. In the Timeline view, select the first cell of the Clean layer.
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Remember that you can use the Rotary Table to turn your workspace
around!
8. Once you are comfortable using the Drawing tools, you can improve your line art
using the Contour Editor tool!
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D Hold [Alt] down and pull on one of the Bezier handles. The points handle will
move independently from the other one.
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Character Design and Construction Sheet
D If an anchor point has no visible Bezier, hold down the [Alt] key to get them.
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The Brush tool supports pressure sensitivity and several brush tips.
To keep your work organized, rename the default layer with your new characters name.
1. In the Timeline view, double-click on the layer name and type the new name in the
field.
To get a feeling similar to drawing on paper with blue pencils, you can modify a
colour swatchs colour and transparency.
4. Double-click on the colour swatch if you want to modify the tint.
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5. To modify the colours transparency, slide the Alpha cursor to the right or left.
The Contour Optimization smooths the contour of your line once the line has been
traced.
There are several parameters which you can adjust in the Brush Properties:
Minimum Size
Maximum Size
Smoothness
Contour Optimization
Brush Tips
You are now ready to put all kinds of ideas onto your canvas, in this case, the
Camera view.
6. In the Camera view, sketch your character.
7. If you want to draw some shading on your character, enable the Draw Behind
option in the Brush Tool Properties.
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There are several useful drawing tools you can use to perfect your work such as:
Select Tool
The Select tool allows to reposition, scale, skew, rotate and delete a selection.
Cutter Tool
The Cutter tool allows to select a portion of a drawing to reposition it or delete
it.
Eraser Tool
The Eraser tool allows to erase any section of a line or drawing.
To use the Rotate View tool, hold down the [Ctrl]+[Alt] keys on Windows and
[a]+[Alt] on Mac OS.
The default keyboard shortcut to reset the Camera view rotation is [Shift]+[X]. Or press
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Character Design and Construction Sheet
Now that your sketch is completed, you will learn how to trace over it to get a clean
drawing.
1. In the Timeline view, click on the Add Drawing Layer button to add a new layer
for your clean drawing.
2. Rename the layer as clean or any other appropriate name.
It is now time to clean your character.
We will demonstrate how to use the Pencil tool and the Polyline tool for this
purpose.You could also use the Brush tool for this task.
1. In the Timeline view, in your clean layer, select the cell just above your sketch
drawing.
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Drawing in the clean layer cell does not affect your sketch.
To prevent modification of the original drawing, lock it by clicking on the
You may find it confusing if all of the Colour swatches are named sequentially, such
as Colour 1, Colour 2, and so on. To avoid this, rename your swatches with an
appropriate name. To do this double-click on their name, change the name, and
then press the [Return] key to validate the name.
Pressing [Return], when you have a series of colour swatches, selects the next colour
swatch.
Using the Polyline tool to clean your drawing allows you to shape your lines
easier than if you were tracing them by hand using the Brush tool or the Pencil
tool.
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2. Click to set a point along your drawing and then pull away from it while holding
down the left mouse button. You will see the line shape as you move the handles.
3. To fine-tune the lines you created with the Polyline tool, use the Contour Editor
tool.
4. Click on the line to see the points appear.
5. Then, click on a point to select it and move its Bezier handles to reshape the line.
Use the Pencil tool to draw the lines you dont want to draw with the Polyline
tool.
The lines you drew using the Polyline and Pencil tools are a central vector type, so your
drawing does not contain thick and thin lines.
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There are different techniques you can use to add thick and thin lines.
The first technique is to use the Brush tool to draw some of the lines and change
the tip to an oblique shape or use a pen tablet which provides you with pressure
sensitivity and allows you to draw lines of variable thickness.
Drawing with the Brush tool does not allow you to reshape your lines as easily as with
the Polyline or Pencil tool. The Brush tool creates contour vector lines (also known as fills)
where the vector points are situated on the lines contour, Pencil lines are central vector
lines in which the points follow the centre of the line.
Central vector lines do not support thick and thin lines, but have the same thickness
throughout. Contour lines support thick and thin lines, but take longer to reshape.
The second technique is to convert the central lines to contour lines and to add some
3. In the Tool Properties view, click on the Convert Pencil Lines to Brush Lines
button.
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5. In the Camera view, push the points and contours to add the desired thickness.
No matter which tools you use to draw with you must finally flatten the lines so that your
character outline is a single shape instead of being built out of many strokes. This makes
it easier and lighter to manipulate.
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Character construction is a huge topic to cover all at once. To get better you need a lot
of practice and observation.
You might want to look at stills from animations as examples that you can deconstruct
and use as a study basis for your own character design!
Find and deconstruct at least one character for each of these types:
Animal and Human
Man and Woman
Elder and Kids
Hero and Villains
Big and Small
Short and Tall
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