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ATLAS OF MythIKA

THE UNTAMED NORTH


WILD LANDS OF BARBARIANS, AMAZONS AND CENTAURS

HYPERBOREA, AMAZONIA & SICANIA


Written by Olivier Legrand, Andrew Trent & Peter Politis

Cover map by Emmanuel Croquefer Roudier - Some illustrations Clipart.com 2012


ATLAS OF MYTHIKA

hyperborea
True and Verified Facts About the Barbarians of the Wild North
by Eurymion the Far-Travelled, Lyrist, Scholar and Adventurer

Translated by Olivier Legrand

North of the Land of the Three Cities, past the monster-infested Helicon Mountains, lies the frozen
land of Hyperborea, home to fierce tribes of fur-clad, sun-worshipping Barbarians.

Maze Masters Guide, p 8

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The Far North
The first thing to understand about Hyperborea is
that it does not really exist.

There is no Hyperborean nation or culture. The very


concept of Hyperborea is an abstraction invented by
Minean scholars and explorers to put a single label
on several very different tribal peoples who live
north of the Minean lands; as a name, Hyperborea
(which can roughly be translated as far north )
has no more cultural significance than other
cartographic expressions of ethnocentrism, such as
terra incognita or the orient .

This fact has not prevented most Minean scholars


from treating the various Hyperborean peoples as a
single nation of barbarians (another distinctive
concept of ethnocentrism), despite the fact that the
so-called Hyperborean tribes can be divided into at
least three very different cultural groups, with
different customs, different physical characteristics
and even different deities

The main reason for this over-simplistic


classification is that those tribes share a common
language, but anybody who has studied Borean
knows that this common language actually
includes many regional variations and dialects far
more than, say, our beloved Minean language.

Yet, those same scholars would cringe at the idea of A typical summer afternoon in Hyperborea
Thenans, Heraklians, Argoseans and Seriphians
being viewed as non-distinct components of a
single, hypothetical Minean nation, even though Galleans
they speak the same language, worship the same
gods and have very similar customs: if we consider The territories which are closest to the Minean lands
that the small cultural differences that exist between (roughly located between the Helicon mountains
our four city-states are enough to give each one of and the river Rhena) are under the control of the
them a distinct identity, then we must logically various Gallean tribes.
acknowledge the major differences that exist
between the so-called Hyperborean barbarians . Most Mineans will be familiar with the typical
appearance of Gallean warriors (which has in fact
In the course of my travels through the Hyperborean become the stereotype of all Hyperborean
lands, I have come across three very different Barbarians): tall, broad-shouldered men with long
cultural groups, each with its own assortment of moustaches and braided hair, wearing strange leg-
clans, tribes and warring factions: Galleans, garments known as trousers, fight bare-chested and
Cimbrians and Thuleans. have an inordinate love of drink, songs and chariots.

It is very difficult to ascertain which of these three Their hair color ranges from the palest blond to the
groups is the more numerous; my own observations darkest black and they often have green, grey or
lead me to believe that they are roughly equivalent brown eyes. Their fair-skinned, long-haired women
in population size but occupy very scattered are renowned for their beauty - keep in mind,
settlements, making any form of demographic though, that the Gallean idea of beauty is quite
census practically impossible not to mention the different from our classical canons.
fact that none of these folks keeps anything
remotely resembling archives or chronicles: they The gods of the Galleans may seem very different
have no written language and have a very limited from our Olympian deities but actually share many
understanding of mathematics, making oral tradition common characteristics with them most of the
the sole vector of knowledge transmission. Gallean gods are anthropomorphic deities with
recognizable spheres of influence (such as warfare,
I will present these three groups in geographical fertility, wisdom or even poetry) and are (more or
order, from south to north. According to our civilized less) organized into a fairly cohesive pantheon,
standards, the farther north you get, the more known as the Tribe of Mother Earth (see Gods of
barbaric people become. the Galleans below for more details).

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Thuleans
The third group, the Thuleans, can be found farther
north, in the mountains of the Thulean Range and
west of the Frozen Sea; they are very rarely seen
south of the Great Hyperborean Forest.

Physically, the Thuleans are very close to the


Cimbrians (and are often mistaken for them by
foreign observers) but their hair are often of a fiery
red, which has earned them the nickname of
Redheads among the Cimbrians.

Thuleans also share many cultural traits with the


Cimbrians indeed, an ancient Cimbrians myth
describes the Cimbrians and the Thuleans as two
feuding twin brothers. Despite these similarities (or
perhaps because of them?), the two cultural groups
are very hostile to each other and often refer to
themselves as blood enemies.

That being said, there are some significant


differences between Thuleans and Cimbrians,
especially where religion (I use the term loosely) is
concerned; whereas the Cimbrians worship the
forces of nature in a very primal (and surprisingly
abstract) manner, the Thuleans have a single,
supreme god: Ymir, who is, according to their
A young Cimbrian warrior charging into battle myths, the King of Winter, the Father of all Giants
and (of course) the distant progenitor of the Thulean
nation which is why many Thuleans refer to
Cimbrians themselves as being giant-blooded .

The lands north of the river Rhena are ruled by the


Cimbrians, who are sworn enemies of the Galleans The Land
and regularly fight very bloody wars against them,
as the Cimbrians try to expand their territory south The Hyperborean lands are defined by three very
of the river. The Cimbrians tend to be even taller important natural borders: the Helicon Mountains,
and more massively built than the Galleans, with fair which mark the border between the Gallean
hair and grey or blue eyes. territories and the Minean nations, the river Rhena,
which separates the Gallean and the Cimbrian
Unlike Galleans, Cimbrians do not wear trousers, territories, and the Great Hyperborean Forest which
leave their hair unbraided and often display long, acts as a natural frontier between Cimbrian and
unkempt beards which they adorn with gold rings, Thulean lands.
knucklebones and other trinkets. While the Galleans
tend to fight with sword or spear, Cimbrian warriors
almost always select the sword or axe as their The River Rhena
weapon of choice and Cimbrian battle axes are
big, nasty things which have very little in common The river Rhena acts as the perennial natural border
with what a Minean soldier would call an axe. between the two nations - again, I use the term
very loosely, since both Galleans and Cimbrians are
On the whole, Cimbrians tend to be even more divided into many fractious, often rival clans which
warlike than Galleans and seem to be obsessed can only be united by the strongest, most ambitious
with expanding their lands south of the river . warlords and fortunately for Minean civilization,
Galleans and Cimbrians have never united their
The gods of the Cimbrians are far more primitive forces: if such a thing happens one day, it will be a
and primal than the Gallean deities (who would matter of generations before the Three Cities fall
already seem astoundingly barbaric to the before the savage might of the wild north
average Minean) in fact, god is a misleading
term here, since the Cimbrians deities include the But lets get back to the river Rhena itself: to the
forces of nature themselves (such as Thunder, the Cimbrians, the river Rhena is not just a river but a
Sun, the Moon, Winter etc), what can only be called living goddess. Indeed, the river is home to a clan of
animal archetypes (such as the Wolf or the northern Naiads known as the Daughters of Rhena,
Bear) or even places (such as the Great who act as the sacred protectors of the river and the
Hyperborean Forest or the river Rhena). whole region.

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An invincible force of proud Gallean warriors rafting across the River Rhena

The Great Hyperborean Forest There are no professional traders or craftsmen among
the Hyperboreans: blacksmiths, carpenters and other
The Great Hyperborean Forest is not only a perilous essential artisans are simply warriors who also happen
forest full of dangerous creatures and ancient nature to possess craft skills which they use in the service of
spirits. It is also a sacred site, at least to the Cimbrians, their tribe in times of peace.
who view it as a border to the Land of the Dead, which
is why even the bravest Cimbrian warriors will simply Each tribe is ruled by a king but dont be fooled by the
refuse to venture in the very heart of the forest, not royal title: most of these tribal kings are little more than
because they are afraid (never even suggest this before village chieftains. In most tribes, kingship seems to be a
a Cimbrian) but because no living man should willingly hereditary privilege, inherited through the male
enter the land of the dead. Those who transgress this bloodline but other modes of succession, (including
sacred rule are believed to become half-dead beings election, designation by Druids and single combat to
known as Wights, who sneak back into the world of the the death) certainly exist.
living to spread discord, strife and death.
Galleans follow this tribal organization too but have a
The outer parts of the Forest are home to a clan of slightly more complex social structure, since their
northern Dryads, the Huldras, who act as the sacred society also includes what we might view as a form of
wardens of the woods and seem to have quite a lasting priesthood, whose members, the Druids, are held in the
rivalry with the Daughters of Rhena. highest respect by their fellow tribesmen, including the
kings themselves. The largest Gallean communities
also have a few Lyrists (known as Bards), who are also
Society held in the highest regard; they act as storytellers,
poets, musicians and keepers of tribal history which is
an especially important role in a culture which has
The social structure of Cimbrians and Thuleans is, to
never possessed any true form of written language.
say the least, quite rudimentary: all free men are
warriors and all warriors are free men. The only people
The greater cultural sophistication of the Gallean
who do not belong to this category are women, slaves
people (again, I use the term loosely, since we are
and children; in most tribes, male children are
talking about Barbarians here) is also reflected in their
considered to be grown men around the age of 13. As
pantheon of deities, who do show an intriguing
in Minean society, women have strictly domestic roles
resemblance to some of the true gods (see below).
and slaves are, well, slaves.

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traitors, cowards and oathbreakers are more hated and
loathed than ones actual enemies. They believe that
one mans word is his bond and that a mans honor (or
dishonor) is also shared by his kinsmen.

Family and blood are of extreme importance to them;


indeed, no Hyperborean will ever completely trust a
man who has no family or who does not know who his
ancestors were. Their deep-seated sense of honor also
tends to make them immensely proud, overbearing and
quick to take a slight or pick a fight but it also makes
them utterly loyal to their kinsmen and friends.

Aside from unfailing courage in battle, the most


important quality a king is expected to display is not
political acumen (luckily for their civilized neighbors)
or even common sense but generosity, in the forms of
largesse (gifts, boons, spoils of war etc) and hospitality
(feasting, drinking, more drinking etc).

Because they do not keep written records and rely


entirely on oral tradition, Hyperboreans have no
concept of history as we understand it. Their Druids do
not see time as a line but as a circle (and can be
A political argument, Hyperborean style
represented by various circular symbols, such as a ring
or a serpent): events repeat themselves in a cyclic (but
often quite obscure) manner, which (of course) can only
Lastly, it should be noted that a small proportion of be correctly interpreted by Druids and it is only by
Gallean Druids and Bards are druidesses and observing the hidden patterns of the past that the future
bardesses and that Gallean women (especially may be foretold which probably explains the Galleans
those of royal blood) are sometimes treated with a obsession with patterns of all sorts (be it in crafts,
degree of respect and devotion unknown among the poetry or destiny) and the extreme importance of
brutish Cimbrians and Thuleans, probably because of genealogy (as opposed to history), which study is
the influence of Bardic songs and poetry, which often another prerogative of Druids and Bards.
celebrates feminine grace and also includes quite a few
tragic love tales.
Myths
Culture Each of the three Hyperboean cultural groups has its
own founding myth.
To Galleans, Cimbrians and Thuleans, battle is
everything; it is in war that a man finds the best As mentioned above, the Thuleans believe themselves
opportunities to assert his personal strength, be in the to be the mortal descendants of Ymir, the first Giant
form of physical might, moral resolve or both. (exactly how their gigantic progenitor could actually
impregnate a mortal, human woman is better left to the
Indeed, might and will are a Hyperborean warriors imagination). This mythic tale is almost certainly a
most important qualities. They have little interest (or fabrication but may actually conceal a small measure of
regard) for things like strategy, troop formations or truth, since the northern reaches of Hyperborea are
military leadership: they do not have armies as we also home to a race of half-giants known as the Giant-
understand them, but hordes of howling, savage Kings, who are viewed with great awe by the Thuleans;
warriors (some of them even fight completely naked) perhaps some of these Giant-Kings mingled with some
that pour on the battlefield like waves of rage and mortal women (probably of Cimbrian stock, which would
blood Ah, I guess Im getting a little too poetic, here explain the many similarities between the two cultures)
during the Age of Myth, giving birth to the Thulean race
Speaking of poetic metaphors, a Gallean Bard once
as well as to the whole Ymir legend.
told me that Hyperborean warriors fight like wolves and
this image may actually be more meaningful than it first The founding myth of the Cimbrians is at the same time
appears: a lone Hyperborean warrior certainyl fights like more prosaic and more mysterious: Cimbrians believe
a savage lone wolf and a Hyperborean warlords their ancestors were the children of Father Sky - also
command of his warriors is indeed very close to the known in Borean as Crom ( thunder ) or Wota
instinctive, animal authority of a pack leader over the ( storm ) - and Mother Earth, often identified with the
other wolves and among the Cimbrians and Thuleans, Great Hyperborean Forest itself.
this authority can indeed be challenged in exactly the
same way as in pack of wolves, by single combat Galleans have a much more complex (and quite cryptic)
(which is one of the reasons why most Hyperborean founding myth involving Mother Earth, the Sun and
kings treat their warriors with extreme largesse). the Moon, some sort of gigantic Serpent and a
Cosmic Egg which, depending on which Druid you
Despite some deep cultural differences, Galleans, talk to, might represent anything from the world itself to
Cimbrians and Thuleans have very similar visions of the womb of each woman or some sort of magical
man, life and the world in general. They value courage, cauldron tied to the cycles of life.
honor and loyalty above all things; in Hyperborea,
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Giant Kings & Dwimmerlaiks
During the Age of Myth, a small clan of
supernatural beings known as the Giant Kings fell
from the stars in the northern parts of Hyperborea.
Despite what their name may suggest, these
beings are not true Giants but Large-sized, pale
humanoids with sorcerous psychic powers. Soon
after their arrival, they started building five great
cities, whose names have now been lost in the
mists of time, all located in the farthest reaches of
Hyperborea.

They easily inspired awe in the local barbarian


tribes, the ancestors of the present-day Thuleans,
who soon treated them as living gods and became
their mortal vassals and servitors. To the Thuleans
of that time, the Giant-Kings were the Children of
Ymir; according to Thulean lore, Ymir was the
name of some primordial Giant but perhaps it was
simply the name of the star from which the so-
called Giant-Kings had fallen

During centuries (perhaps even millennia), the


Giant-Kings ruled over their small but mighty
empire as the undisputed masters of the
northernmost parts of Hyperborea. Then, during the
Age of Magic, the supremacy of the Giant-Kings
A Druid blessing warriors before battle
was challenged by a powerful alliance of undead
Autarch sorcerers known as the Witch-Kings or
Dwimmerlaiks. With the help of their dark sorcery, a The Gallean Pantheon
few unique artefacts and legions of undead
warriors known as Wights, the Dwimmerlaiks As mentioned above, the Galleans have a pantheon of
obliterated the civilization of the Giant-Kings in a deities which is not entirely unlike that of the true
matter of decades. Olympian gods; indeed, most scholars seem to agree
on the opinion that most of these so-called barbarian
After the downfall of the Giant-Kings, Hyperborea gods are actually Olympians in disguise.
fell under the dominion of the Dwimmerlaiks, who
had established their own Dark Kingdom in the There are many strong elements in favor of this
heart of the Great Hyperborean Forest. Toward the hypothesis: the similarities between some of the
end of the Age of Magic, the Witch-Kings Hyperborean deities and some Olympians (such as
themselves were finally defeated by an alliance of Zeus and Taranis or Apollo and Belenos) are obvious
Thulean, Cimbrian and Gallean heroes led by the and uncontestable and it is quite logical to think that
legendary warrior Corma, who was of mixed gods and goddesses should assume forms that best
Gallean / Cimbrian stock and later attempted to suit the culture of their human worshippers deities like
unite all the Hyperborean tribes under his own the almighty Zeus or Apollo certainly have the power to
high kingship, only to be treacherously murdered appear as they wish to us mere mortals.
by a mysterious assassin, who still remains
unidentified to this day the Gallean bards often There are, however, a few problems with this theory;
say that the great dream of the North the fact that some of the Olympians do not seem to
(Hyperborean unity) died with Corma. have any homologue in the Hyperborean pantheon can
easily be explained by various mythical and cultural
Nowadays, the glory of the Giant-Kings has sunk factors but there are also a few Hyperborean gods who
into oblivion and only survives in a garbled form in really cannot be interpreted as Olympian alter egos
a few obscure Thulean tales about the great giant which is quite unsettling if you consider (like most
Ymir and his children, the Giant-Kings. The ruins of sensible, cultured persons do) the Olympians to be the
their Five Nameless Cities still exist in the northern only true gods in existence, since it brings forth various
reaches of Hyperborea, beyond the territories of metaphysical questions such as: if Taranis is in fact
the Thulean tribes and may still be inhabited by a Zeus, who in Hades is the sinister Gallean war goddess
few degenerate remnants of the Giant-King race. known as the Morrigan? And if this entity does exist,
how can true Olympian gods accept to be associated
As for the Dwimmerlaiks, their Dark Kingdom no with them in the same pantheon?
longer exists but the last members of their undead
order may still be encountered in the darker depths There are of course some possible (but purely
of the Great Hyperborean Forest hypothetical) explanations and I have included some of
these fascinating theories in my description of these
See the Mythic Bestiary (p 11) for more details on rogue Gallean gods (see below) but the truth of
Dwimmerlaiks, Wights and Giant-Kings. the matter will probably remain a mystery, simply

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because the gods of the Hyperboreans (unlike the
Olympians) never manifest themselves in person (with
the possible exceptions of the Horned God and the
Morrigan), a fact which has of course given rise to all
sorts of scholarly speculations.

The only major Olympian male god that does not seem
to have a Gallean homologue is Ares. Oddly enough,
the Gallean pantheon does not have a male war god;
instead, this niche is filled by the sinister goddess
known as the Morrigan (see below). Neither Hera nor
Artemis seems to have a Gallean equivalent, which is
not as odd as it may seem at first, since the Galleans
view of women does not really leave much room for
jealous, scheming wives or for Amazon role models.

While these mythological similarities and scholarly


speculations are certainly fascinating, they should not
make us forget that the Galleans understanding of
religion is very different from our classic Minean
worldview: the gods of the Gallean pantheon do not
have individual priesthoods and are served as a
collective entity by the Druids this alone drastically
changes the way men interact with gods (and,
conversely, the way gods interact with men, too).
The Horned God (aka the Hyperborean Dionysos)
Taranis
The Horned God
This majestic, lightning-wielding god of storms is an
obvious local equivalent of Zeus. It should be noted, This savage, stag-horned god presides over the wilder
however, that he is not perceived as the supreme ruler and darker aspects of nature (including madness and
of the gods but as one of the three god-kings, along wild sex) and also appears to be a trickster god (albeit a
with Belenos and Lyr. dark and primitive one), making him a very probable
candidate for the Hyperborean incarnation of Dionysos.
Belenos
Dagda
This bright solar god is clearly the local form of Apollo;
like him, he is also associated with poetry and skill. This enigmatic hooded god appears to rule over the
Akthough often described as the supreme god of Underworld and the darker mysteries of life and death,
Hyperboreans by Minean scholars, Belenos is just one making him a very probable equivalent of Hades. He is
of the three god-kings of the Gallean pantheon, along sometimes known as the Druid God.
with the more tempestuous Taranis and Lyr but the
bright, triumphant sun god does seem to be the most
popular member of the kingly triad.
Danu
This earth-mother goddess plays a major role in the
Lyr various myths of the Galleans; she clearly appears to
be the Hyperborean equivalent of Demeter but is
This mighty, wrathful sea-god is clearly Poseidon under sometimes described as being the mother of Taranis
another name. Although he is recognized as one of the and other deities, which would take us in the direction
three god-kings of the Gallean pantheon, he rarely of Rhea, the ancient titan-goddess mother of Zeus.
receives any form of active worship, the sea being seen
by most Hyperboreans (including Druids) as a hostile
territory well outside the dominion of man.
Belisama
This graceful goddess is associated with skill and
Ogmios wisdom, making her an obvious equivalent of Athena
but Belisama is also associated with hearthfire,
This god of learning, eloquence and wisdom shares domestic life and womanly duties , which clearly
quite a few traits with the Olympian Hermes but is correspond to the sphere of influence of Hestia, as well
usually depicted as an old crafty sage rather than as a as with love and feminine beauty, which would make
dashing, wing-footed athlete. her the obvious local homologue of Aphrodite

Gobannon Indeed, Belisama is often referred as the triple


goddess and depicted as a triad of young women,
The smith god of the Gallean pantheon is clearly which does seem to suggest that Belisama is actually
Hephaestos under another name. It should be noted, some sort of collective guise shared by the three
however, than he does not appear to have a lame leg Olympian goddesses.
or any other form of physical disability.

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Morrigan
The Blue Men
This goddess of war, death and carnage is usually
The Barbarians Barbarians
depicted as a very ugly woman armed with a spear. As
the bloodthirsty queen of the battlefield, she is also
associated with crows.

Many wild theories have been concocted about the true


identity of this goddess some scholars have even
suggested that she could actually be a female aspect of
the strangely absent Ares (never even hint at such a
theory in the presence of a true Ares devotee).

The most probable explanation is that the Morrigan is


actually a barbarian daughter of Ares, forever exiled
(or barred) from Olympus because of her excessive
bloodlust and left in charge of the wild north by her
warlike father.

Life, Death & Fate In the Bones of War mountains, west of the Great
Hyperborean Forest lives a fearsome folk of howling
The way Hyperboreans envision concepts like fate and savages known to the Hyperboreans as the Blue Men,
afterlife may seem quite hazy and confusing by our not because they have blue skins but because they
more civilized standards. cover their bodies with blue war paints in the shape of
spirals, serpents and other strange patterns. They
They acknowledge the existence of destiny (as a sometimes come down from their mountainous
cosmic and as a personal force) but have no real enclaves to raid the westernmost parts of Hyperborea,
concept of fortune as we understand it; they seem to especially the ones settled by the Galleans, who view
believe that a mans fate is cast from the moment of his the Blue Men to be their most irreducible enemies.
birth (and even before that).
Little is known about the customs of the Blue Men;
they speak a strange, guttural language which no
And yet they also think that strong-willed individuals are
human throat can manage and they appear to worship
able to make their own fate, which is not as
strange, loathsome, serpent-shaped gods known as
contradictory as it might seem to the mind of a Thenan the Worms of the Earth, to whom they routinely
Philosopher: for those northern barbarians, a mans life sacrifice human victims. One of the few certain facts
is a constant battle between his own willpower and the known about the Blue Men is that they are
(often hostile) forces of destiny and it is at a moment of anthropophagi eaters of human flesh. This alone is
a mans death that Druids will be able to tell whether enough to make the Blue Men odious and abhorrent to
this battle was won or lost, by examining his deeds and Hyperboreans who (despite what some misled or
accomplishments as well as the circumstances of his over-imaginative Minean scholars would have you
death and, in some cases, various omens that may believe) have the strongest taboo against cannibalism.
have occurred during his life.
Even though they do look humans, as far as the
If the dead man is declared the victor, his spirit will Hyperboreans are concerned, the Blue Men are not
either journey to some weird otherworld or be reborn in humans but beasts in human form which not only
explains why they eat human flesh but also why the
a newborn babys body (different tribes seem to have
art of metallurgy seems to be completely unknown to
different and often quite nebulous beliefs about afterlife)
them. According to most Hyperborean Druids, union
and his name will be celebrated by the Bards in their between a Blue Man and a human (ie Hyperborean)
song and tales; if, on the other hand, the dead man was woman can only produce monstrous, accursed half-
defeated by fate , his name will only be remembered breeds that cannot be allowed to live. The other way
by his those who knew him in life and his spirit will around (a Hyperborean mating with a Blue Woman) is
apparently dissolve into the mysterious, impersonal simply taboo and for all that the Hyperboreans know,
forces of destiny. Blue Women may not even exist. According to another
belief, the Blue Men are a degenerate race of humans
This vision of life and death can of course be with demon-tainted blood; they are also said to abduct
interpreted as a mythical metaphor of mans struggle for Hyperborean children to replace them with their own
survival in a natural environment as savage and harsh spawn - warped, evil babies known as changelings
as Hyperborea but it also emphasizes two fascinating but this may simply be a bogeyman story invented by
aspects of Hyperborean culture: the role of Druids as Hyperborean mothers to scare their unruly children
judges of the living and the dead and the importance of (Be quiet or the Blue Men will get you!). Or perhaps
personal renown (be it a warriors glory or a sages the truth is both simpler and uglier and the Blue Men
reputation for wisdom) not only as a social asset but simply capture human children to eat them, because
they are easier to carry away than full-grown adults.
as a vital, mystical force that defines the very fate of a
persons spirit after death. See next page for more details on these abominable
painted savages in game terms.

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mYTHIC BESTIARY

HYPERBOREAN HORRORS
Undead, Giant Kings & Savage Half-Men from the Northern Wildlands

Children of Ymir
Taxonomy: Monster
Description: Also known as Giant-Kings; not true
giants but tall (9to 10), thin, hunched and hairless
humanoids with almond-shaped heads, albino-white
skin and reflective yellowy eyes.
Size: Large
Ferocity: Deadly
Cunning: Alert
Mystique: Eldritch
Movement: 90
Initiative: 15
Melee Attack: +8
Damage: 2d6 (weapon)
Defense Class: 16

Blue Men Hits Total: 36


Detection / Evasion: +6 / +4
Taxonomy: Folk
Mystic Fortitude: +8
Description: Howling, man-eating painted savages
Special Abilities: Crushing Damage (req. grapple),
from the Bones of War mountains; see the previous
Fearsome, Grapple (Might = 20), Magic Resistance,
page for more details on their origins and customs.
Sixth Sense, Supernatural Vigor, Tough Skin.
Size: Medium Awards: Glory 400, Wisdom 50.
Ferocity: Aggressive Additiobal Lore: See p 8 for more details on the
Cunning: Alert origins and history of the Giant-Kings.

Mystique: Weird
Movement: 60 Giant Kings of Old
Initiative: 14 The stats given above represent the degenerate
remnants of the race; in their long-gone days of
Melee Attack: +3 glory, the Giant Kings had a more majestic
Missile Attack: +2 appearance, as well as a Clever degree of Cunning
and full-blown Psychic Powers; the mightiest
Damage: 1d6 (weapon) among them even had Crafty Cunning and
Unearthly Mystique. Whether or not such ancient,
Defense Class: 15 primal beings still exist in the current era of
Hits Total: 8 Mythikas history is entirely left to the Maze
Masters discretion. Perhaps such Kings of the
Detection / Evasion: +6 / +4 Giant-Kings are buried somewhere beneath the
lost ruins of their kins Nameless Cities in a state of
Mystic Fortitude: +2 artificially-maintained suspended animation which
Special Abilities: Charge into Battle (Initiative 16, could be the true facts beneath the various tales of
Melee +5), Missile Weapons (javelins, 120), Sharp buried sleeping giants found in Hyperborean lore.
Senses, Stealthy (16), Uncanny Agility.
Awards: Glory 50.

11
Wight
Taxonomy: Spirit
Description: Undead revenants bent on spreading
discord, strife and destruction among the living. They
look like abnormally pale and gaunt humans with
hauntingly dead eyes; an eerie aura of gloom seem to
surround them at all time. Most of them haunt the
deeper parts of the Great Hyperborean Forest, as noted
in the Hyperborea gazetteer.
Size: Medium
Ferocity: Dangerous
Cunning: Alert
Dwimmerlaik Mystique: Eldritch

Taxonomy: Spirit Movement: 60

Description: These very powerful, dangerous and Initiative: 16


malignant undead beings inhabit the darker depths of Melee Attack: +4
the great Hyperborean Forest They look like human
skeletons whose empty eyesockets are filled with an Damage: 1d6 (weapon)
evil, greenish light. They use their psychic powers to
prey upon human victims and often use Wights (see Defense Class: 16
below) as their servitors and sentinels. Hits Total: 16
Size: Medium
Detection / Evasion: +4
Ferocity: Deadly
Mystic Fortitude: +8
Cunning: Crafty
Special Abilities: Fearsome, Magic Resistance,
Mystique: Unearthly Stealthy (16), Supernatural Vigor.
Movement: 60 Awards: Glory 65, Wisdom 90.
Initiative: 17 Additional Lore: Wights are brought back to life (or
Melee Attack: n/a rather undeath) by the Life-Energy Drain ability of
Dwimmerlaiks, as detailed above. There is no other
Damage: 1d6 (touch) way of creating a Wight. Since their soul is still trapped
Defense Class: 18 in their undead bodies, they qualify as Spirits rather
than as Animates.
Hits Total: 20
Detection / Evasion: +10 / +8
Mystic Fortitude: +10
Special Abilities: Fearsome, Life Energy Drain *
(touch), Magic Resistance, Psychic Powers (Psychic
Gift +6, Mystic Strength 18, Power 24), Sixth Sense,
Stealthy (18), Supernatural Vigor.
Awards: Glory 130, Wisdom 540.
Additional Lore: Dwimmerlaiks are the undead
revenants of the sorcerer-kings of a long-forgotten,
possibly prehuman race who battled against the Giant-
Kings (see below) during the Mythic Age. As hinted
above, they are responsible for the creation of Wights,
which are brought back to unlife by the Dwimmerlaiks
foul life-energy drain powers.
* Humans killed by a Dwimmerlaiks Life Energy Drain
automatically become Wights (see below). As soon as they
are reanimated, Wights become automatically Enslaved to
the Dwimmerlaik who created them; these undead slaves Creatures devised by Olivier Legrand & Peter Politis
do not count against the Dwimmerlaiks usual maximum of
Enslaved beings.

12
ATLAS OF MYTHIKA

Amazons!
Secrets of the Warrior Women of Mythika
Written by Olivier Legrand and Andrew Trent
Tastefully Illustrated by Unknown Classical Artists

The scholars of Mythika, Artemis forgive them, have at best a poor understanding of the Amazons of the Wild
North but hey, all these scholars are males, arent they? Let this record do what it can to demystify my Sisters.
Dido of Amazonia

Heritage
It is understandable that a phallocentric culture such
as that of the Three Cities - and much of the rest of
Mythika - would find it difficult to grasp the nature of
the Amazons. Whereas so many of the nations of
our world seem bound together through common
heritage, we Amazons are not. A wide range of hair
and eye colors, skin tones and facial features are
found across the Amazonian spectrum.

This variation is so strong that any two Sisters are


as often as different as night and day. In fact, the
only consistent characteristic shared by the women
of the north is a tendency towards possessing
greater height and athletic ability than the majority of
females in other portions of Mythika. While your
philosophers and academics struggle to understand
how this is so - to find some divine or mystic reason
for the propensity towards physical dominance
exhibited by the Amazons - the answer lies before
your eyes. Our culture is founded on rigorous
training, both martial and physical, and a dedication
to the sanctity of our physical selves. While the rest
of Mythika tends towards indulgence, we live by the
simple rules of healthy diet and active bodies.

But enough about the source of our prowess.


Instead, let me explain the nature of our wild
variation in superficial appearance. No matter what
strange legends you may have heard about how we
procreate - that we are hatched from eggs or that
we grow from stones or are birthed by sexless
winter wolves - the truth is that we arrive on this
earth in the same manner as the rest of human kind.
However, unlike your cultures, our mothers receive
seed from any of countless slaves drawn from any
and all corners of Mythika. As a result, my sisters
often possess traits associated with other cultures.

Among the Amazons you will find those with the


flame red hair, piercing blue eyes and the pale skin
A noble Amazon warrior of Amazonia of the northlanders fighting alongside those with the
dark hair, brown skin and chestnut eyes of the east.

13
Still others resemble Hyperboreans with blonde or
red hair while a few Sisters could even be mistaken
for the almond-eyed ladies of the Land of the Sun.
Variation in form is expected and celebrated among
the Amazons.

There is one last thing to understand about the


nature of the Amazons. We place no value the
male part of the procreative pair. Our tongue has
no word equivalent to your "father." Nor do "uncle,"
"brother" or even "son" exist to us. A male is a male
and fit for labor and little else. Because of this,
lineage is tracked only along our maternal line.
Hence, the only way for one to be recognized as an
Amazon is to be born to an Amazon.

No doubt you have grown uncomfortable with the


frankness of my discourse. Such is the nature of
men. So perhaps you would fare better if I tuned
my attention to the kind of stories and myths that
you people of the Three Cities seem so enamored
with. To put you at ease, I shall relate the founding
myth of Amazonia.

Founding Myth
According to our legends, every Amazon is
descended from the same group of ancestresses
known to us as the Seven Sisters. Indeed,
"Amazon" means "sister" in our tongue.

Millennia ago, at the start of the Mythic Age, the


land now known as Amazonia was called
Scarmathia and was ruled by a mighty, despotic
monarch called Gargaros. King Gargatos had nine
sons and nine daughters; his nine sons were his
pride and Scarmathias most powerful warriors,
while his nine, beautiful young daughters were, in
his own words, his most valuable treasure.

King Gargaros was accustomed to utilize his


children to consolidate and expand his power: he
sent his sons on epic wars and quests to conquer
new lands and defeat formidable foes and offered Antianera, the First Queen of Amazonia
his daughters in marriage to his mightiest or
wealthiest allies. The third daughter, upon learning of the death of her
sister, swore an oath that she would never bow
The eldest daughter was married to the king of a before the patriarchy. She locked herself in the
neighboring land but when two of her sisters temple of Artemis and prayed for seven days and
visited her one year after her wedding, they saw that seven nights for the Mistress of the Hunt to grants
she had become little more than a slave, dominated
her the strength and skill to fight as well as any man
by her brutal and mean-spirited husband. of the earth. So moved by the grief and devotion of
the princess was Artemis that - against the counsel
When the two appalled princesses reported this of her brother Apollo - she granted the wish.
shameful situation to their father, King Gargaros
replied to them that such was the proper place of a With her newfound prowess and the heart of a lion,
woman. This attitude came as a shock to the two the third daughter rallied her remaining sisters and
sisters, who realized that their father had a similar began a bloody revolt against her father. The
fate in mind for them. The older one, who was set to
slaughter, though terrible, was cleansing. With her
be married in a few months, was so torn by despair father and his warriors slain and the establishment
that she committed suicide, slashing her veins in her of a new form of government - a gynocracy - the
bath. When King Gargaros learned of his daughters third daughter assumed her position as Antianera I,
tragic death, he was clearly more irritated than
Queen of the Amazons. From her family flows the
devastated, for this suicide compromised yet blood of the Amazons, blessed by Artemis to be as
another well-laid plan of alliance-by-marriage with strong as any man.
another kingdom.

14
More recently, it was the same sacred principle
which caused our wise Queen to declare war on the
Centaurs of Sicania, who, in a typically male,
overbearing manner, sought to encroach upon our
Motherland.

Society
Are you sure you want to learn more about the way
our society works? Im asking you because I know
how you outsiders usually react to such stuff.
Really? Well, dont say you havent been warned.
Ill try to put myself in your phallocentric Minean
sandals and focus on the differences between our
society and what you consider to be the norm no, I
A Sister dressed for war can hardly say I enjoy this kind of perspective shift
but thats probably the only way to make you grasp
The story of Antianera is taught to every little girl in a few basic truths about how we really live.
Amazonia; three days after her menarche, every
Amazon undergoes a sacred ceremony where she First, Id like to discount a few misconceptions born
receives her arms (bow, spear etc) and is from centuries of gynophobic propaganda: we dont
acknowledged as a true warrior by the rest of the eat men, nor do we usually offer them in sacrifice to
community. To complete the ceremony, she must our goddess; we dont cut one of our breasts to
take the Oath of Antianera a solemn vow never to make us better archers (but most Amazon archers
let herself become a males slave or spouse (which do wear an asymmetrical breastband that tends to
are essentially the same thing as far as we are flatten their bow-breast) and no, we dont kill our
concerned). Indeed, a true Amazon will prefer death male offspring, simply because we do not give birth
to that kind of dishonor. Those rare Amazons who to sons, thanks to the special blessing bestowed on
do break the Oath of Antianera to surrender their the Seven Sisters by the goddess Artemis all our
freedom to a man always suffer the wrath of our children are daughters and will become warrior-
goddess Artemis and die giving birth to their first women, just like their mothers. Those who break the
child - who is always a male child, the living Oath of Antianera are the only exception their first
reflection of the mothers doom. This recently child will always be male and his birth will always kill
happened to that Antiope who willingly surrendered the mother, interrupting the bloodline and ensuring
herself to Prince Theseos of Thena, a few years that no Amazon is ever born in slavery or in
before he became King: Antiope gave her man a ignorance of her heritage.
son (young Prince Hippolytos) and died in childbirth
from what those foolish Thenan physicians called The society of our Queendom is based on two basic
complications - but every Amazon knows such is principles: gynocracy and matriarchy.
the fate of all those who break the Oath of
Antaniera. Antiope knew it, too, and I suppose thats Gynocracy means that all the power is in the hand
why she is seen by some as a truly tragic character. of women. We are ruled by a Queen and all our
warrior-women form what you might call our
aristocracy - in Amazonia, being a warrior and
History being a noble are the same thing and, as you will
more fully understand in a few minutes, the concept
The Amazon folk has a long, proud history, full of of breeding as you understand it has little
glorious victories but dont worry, I wont bore you meaning in our Queendom.
with endless lists of queens, heroines and battles.
Suffice it to say that our Queendom has earned its
might and glory the hard, bloody way its a mans
world out there and, as the story of Antianera
reminds us, being a free warrior-woman in a male-
dominated age always comes with a price. For an
Amazon, freedom as a woman and as a warrior is
more important than her own life: it is the sacred gift
of Artemis to the Seven Sisters and is the true
motive behind most (if not all) the glorious deeds
accomplished by our heroines over the centuries.

It was this sacred freedom which made our


foresisters stand against the malevolent, power-
hungry (and predominantly male) Autarchs during
the Age of Magic (see Maze Masters Guide p 13).

The same Sister in more peaceful times

15
increase or maintain their political powers through
inter-dynastic marriages (since these do not exist,
remember?); as a result, Amazonia is a very stable
political entity, united beneath the strong and
benevolent rule of our Queen.

In Amazonian society, everyone who is not an


Amazon is a slave. We have no room for intricate
concepts such as citizens or free commoners as
have told before, freedom, nobility and warriorness
are all parts of being an Amazon.

All males in Amazonia are slaves - and no, we dont


deprive them of their manhood (thats another myth)
but not all slaves are males. Most male slaves are
used for agriculture and other heavy labor (but
NEVER as an auxiliary fighting force, even in
desperate circumstances), while female slaves are
generally used for personal or domestic service. All
our craftsmen, scholars and artisans are slaves
and as everywhere else, skilled or well-educated
slaves can have a very pleasant life as long as they
remember what they are.

By now, were probably wondering how we have


children. Well, just like all other women by mating
with a man. The only difference in our case is that
these men are neither our husbands (another
word that do not exist in our language) nor our
lovers ; twice a year, once at the Spring Equinox
An Amazon warrior with spear and shield and once at the Summer Solstice, we perform our
fertility rituals under the sacred tutelage of Artemis
Amazons belong to what we call Houses or what we go into the woods, wearing masks (and very little
your Philosophers might call extended matriarchal else), where we meet the stronger, healthier male
clans , in their typically chauvinistic nomenclature. slaves and
There are seven Houses in Amazonia one for
each of the original Seven Sisters, with the bloodline Ill stop there since nobody is allowed to discuss the
of Antianera herself forming the backbone of the Sacred Mysteries of Artemis with outsiders. Im sure
Royal House. Every House is ruled by its council of you can rely on your own imagination. Thats right,
elders, with one elected Sister acting as leader in no Sex Secrets of Ancient Amazons stuff for you.
times of war or crisis; the head of the Royal House
is, of course, the Queen herself. In ancient times, the male slaves who served in the
fertility rites were systematically put to death after
Our family trees do not record fathers , sons having fulfilled their sacred task but this practice
or brothers , since these concepts do not exist was abandoned several centuries ago, since good
for us thats what the matriarchy bit is all male slaves became increasingly hard to find.
about. An Amazon has no father, only a Mother, and Today, the only ones we do kill after mating with
will only give birth to other Amazons. It is as simple them are the crazy ones who think that their role in
as that. the fertility rites give them special rights including
the one to talk about such things. Ah, I see you get
How can a child be unaware of her fathers identity, my point, now.
you ask? Well, wait until we get to our mating
customs yes, thats what we call them. Weddings, Each of the Seven Houses of Amazonia is named
marriages and other male-invented contrivances after one of the original Seven Sisters. The seven
simply do not exist in our society the closest thing House names are: Antianera (the Royal House),
we have to wedlock is the life-bond that may exist Diona, Attala, Tamara, Velleda, Hippolyta and
between two Amazon lovers - and no, I will not Marada. Thus, my full name is Dido, daughter of
pander to your basic instincts by providing further Viria, from the House of Diona.
detail about this.
One last thing about names our Queen is always
Lets get back to social organization, shall we? The called Antianera. She forsakes her birth name when
Seven Houses form the military, political and she receives the crown of Amazonia, thereby
economic backbone of our society each has its becoming a living incarnation of the first Antianera.
own army of women-warriors, its own lands and its Thus, there has always been an Antianera on the
own special traditions. Feuds between Houses are throne of Amazonia and no, we dont bother to
virtually nonexistent; unlike your male-dominated give them a dynastic number, since there is only
aristocratic families, our Houses do not need to one Antianera.

16
What, no Divine Prodigies?
The fact that Priestesses do not exist in Amazonia
does not mean that Divine Prodigies never happen
here. How is it possible, you ask? In Amazonia,
spiritual power and temporal power are the same
thing, as Dido herself implies in her expos.

In game terms, an Amazon who becomes the


head of her House is granted the full repertoire of
Divine Prodigies of a Priestess by Artemis herself,
with a number of Power points based on her level
as an Amazon (which is usually quite high in the
first place). This is an exception to the general
M&M philosophy, which do not normally allow
characters to be dual-classed but it should be
noted that Amazon House leaders are no longer
allowed to leave Amazonia on quests, adventures
and other expeditions, because of their sacred
duty to their House and Queendom; in other
words, any Amazon PC reaching this exalted
status should be retired from active play, becoming
a NPC, unless of course the Maze Master is
willing to run an Amazonia-based campaign
focusing on the various political affairs of the
Queendom (and why not?).
Artemis the Archer, Goddess of the Amazons The position of House leader should not be
available to Amazons with a level below 5 and
Religion should require Will and Luck scores of at least 19,
representing an extraordinary strength of character
This brings us to the topic of religion another as well as outstanding divine favor. Even if these
requirements are met, promotion will not be
common source of misconceptions and
automatic there is only one leader per House
misunderstandings between Amazons and male-
and she may only be appointed by the council of
dominated folks. Elder Sisters after the death of the former ruler. To
avoid political rivalries and internecine power
Many Mineans believe we Amazons do not have struggles, most House leaders select an heiress
any proper religion, simply because we do not have apparent (usually their eldest or most promising
priestesses, temples or other trappings of daughter) while they are alive but the real decision
civilized worship. Mind you, we do have a belongs to the council of Elder Sisters and
religion but the forests are our temples and each surprises have been known to happen.
Amazon is responsible for her own faith. So no, we
dont have any form of organized priesthood our The priestly powers granted to the leader of each
Elder Sisters act as keepers of sacred lore and the House are a direct reflection of their sacred
heads of the various Houses also lead the fertility sovereignty; they are bestowed on the newly-
rites and other religious ceremonies, with our Queen chosen leader during a special ceremony where
acting as what you would call a high priestess . the power of Artemis manifests itself and will
immediately disappear if the leader ever offends
As you might have guessed, we only worship the goddess or forsakes her duties as a ruler.
goddesses in Amazonia and certainly not all of
Amazons who worship Athena cannot count on
them. Our main goddess is of course Artemis, whom
any form of local priesthood to lead them in their
we worship under three different aspects: the worship, which is one of the reasons these
Maiden, the Huntress and the Moon Goddess her Athenians often leave Amazonia to become
most mysterious, mystical incarnation, which is tied adventuring warriors; most of them also strive to
to our vision of royalty and matriarchy as well as to become Divine Agents of Athena and thereby
our fertility rites but we do have room for other establish a special, unique connection with their
goddesses as well Athena is especially popular patron goddess.
with some of our young warriors. Some of her
devotees think Amazonian society should
advance and embrace civilization , which has Despite what some misinformed scholars would
recently caused some friction with the more have you believed, we have little regard for Hera,
traditionalist Sisters, who still regard Athena as an who has surrendered her freedom and womanhood
outsider goddess . Demeter is also worshipped to her husband Zeus your typical self-
in Amazonia, but only by our slaves, since she is not indulgent, self-centered male god. And dont talk to
a warrior goddess; indeed, her cult is the only one us about Hestia goddess of hearthfire and
allowed among our slaves, giving her a very special domestic peace, really? Goddess of submission
niche in our society. and passivity seems more fitting!

17
Amazonia
Amazonia is a magnificent, fertile land of deep
forests and rolling mountains; some western Lyrist
once described our Queendom as a living
metaphor of the female body but he may just have
had an overactive imagination (or perhaps it was
just some lousy way of trying to charm us with his
typically-male poetry). Outsiders usually find our
climate surprisingly mild for such a northern country,
especially when compared to nearby Hyberborea.
That being said, Amazonia holds many perils, which
often prove fatal to unguided outsiders including
savage Beasts, a few Monsters here and there and,
of course, the Sisters themselves. Artemis has
A Graceful Amazon Princess blessed us with a homeland made in her own image
- wild, beautiful and merciless to her enemies.
And then there is Aphrodite. Her worship is
supposed to be banned in Amazonia, because we All human activity is concentrated in the Seven
have little interest for a goddess who uses seduction Citadels which are scattered around the wildland at
and sexuality to get what she wants and who will not strategical points, making Amazonia an impregnable
touch a bow or spear. The whore goddess, some of Queendom. Each of these fortified bastions is ruled
our Elder Sisters call her. We also know that she is by a different House; the largest of them is the
the unseen influence behind every oathbreakers Royal Capital of Antianera (our only real city), which
infatuation with a man but Artemis never allows is roughly located in the Heart of Amazonia,
the so-called goddess of love to save her pawns surrounded by the wild, sacred Forest of Artemis.
from the oathbreakers curse. Perhaps Aphrodite Like the royal citadel, the six other fortresses are
had something to do with the fate of Antianeras named after their ruling Houses (eg Diona, Tamara
elder sisters we will probably never know because etc). Thus, to an Amazon, her House and its bastion
she is never mentioned in our mythology. are essentially the same thing the fortified citadel
is the body and the House itself is the soul (or the
blood, but soul and blood are the same things to an
Culture Amazon).

Most scholars will tell you that our native tongue is You want to know more? Well, youll have to come
Borean, the language of the Hyperborean to our Queendom and discover by yourself Ill be
Barbarians put this is only partly true. As Ive leaving Thena in two days to return to my homeland
implied before, we have liberated our Mother and spend a few weeks here, among my people.
Tongue from the influence of many masculine words You could come with me, provided you behave
and concepts, just like our ancestresses liberated properly and forget about all your sexist,
themselves from the tyranny of men. Most of us also misogynistic prejudices remember what I told you
know Minean, which we prefer to use when dealing earlier about Men and Minotaurs? Fancy a trip to
with outsiders. We do not have books, scrolls or any the land of truly free women?
other form of written records: in Amazonia,
knowledge is transmitted from mother to daughter,
through tales, poems, songs and other forms of oral Black Amazons of Charybdis
literature. Indeed, the preservation and transmission
of this knowledge is one of the main tasks of our According to some persistent rumors, deep in
Elder Sisters, Amazons who have become too old to the southern jungles of Charybdis lies the
fight and act as the living memory of our folk. fabled Lost City of Negara (which, according to
some obscure scholars, mean something like
Over the ages, outright lies have been spread Vale of the Lost Women in ancient Charybdian),
across Mythika about how we supposedly kill or inhabited by ebony-skinned Amazons ruled by
enslave any man foolish enough to venture into our an undying Queen named Zenobia. While
territory. This is simply not true. Male adventurers completely unrelated to the Amazons of
are welcome in Amazonia and will be treated as free Amazonia, those Black Amazons share many
men (a real privilege, since this status does not exist cultural traits with their northern cousins,
in our society) as long as they respect our customs including gynocracy, matriarchy and devotion to
and forget about trying to turn us into real a mysterious Moon Goddess, who may well be
women (whatever that means) and consider this Artemis in one of her guises. The only logical
a warning: although this kind of attitude has become explanation behind this mystery is that events
rarer in recent times, we still know how to deal swift similar to the tale of King Gargaros daughters
justice to those who would abuse our hospitality or also happened in Charybdis, resulting in pretty
try to take away our freedom. We have a popular much the same consequences warrior women
saying in Amazonia: Men who act like Minotaurs will of the world unite!
die like Minotaurs.

18
Titania the Amazon
Level 5 Amazon, age 28

Personality : Fearless, resolute and honorable;


Titania values loyalty and friendship about all
things; she prefers action to words but is more
patient than your typical Amazon hot-head.

Attributes : Might 19, Skill 17, Luck 17, Wits


13, Will 18, Grace 13.
Combat : Initiative 14, Melee +12*, Missile +7,
Basic Defense Class 15**, Hits Total 34*.
Saving Rolls : Athletic Prowess +12*, Danger
Evasion +7, Mystic Fort. +7, Phys. Vigor +12*.
Princess Titania, Mythikas Mightiest Amazon
Personal Charisma : +7 (+12 to Amazons).

Titania the Amazon Weapon of Choice : Bow.


Special Abilities : +3 damage with bows; +1
The Amazons of Mythika are famous for their melee EDC if unarmored (or +3 to Initiative with
marksmanship and swiftness in battle but one of bow (total 17) if using the variant version of the
them, Princess Dyana of Amazonia, is also Amazon class from the M&M Companion).
renowned for her extraordinary physical strength.
Indeed, her admirers often point out that she is Background Talents : Healer, Wrestler.
stronger than the strongest Hyperborean Barbarians
Mythic Items : Aegis, Girdle of Strength, Spear
and Centaurs hence her nickname of Titania.
of Athena (Damage +3).
This overenthusiastic statement is not entirely true, * These scores take into account the +2 bonus
since Titania owes some of her extraordinary might granted by Titanias Girdle of Strength.
to a Girdle of Strength but even without this item,
Titanias natural Might makes her one of Mythikas ** Her Aegis givea Titania an EDC of 19 and a +9
strongest warriors. She has never concealed the mod in both Danger Evasion and Mystic Fortitude.
true powers of her Girdle; indeed, she often takes it
off to demonstrate her natural prowess in contests She sometimes returns to her homeland to visit her
of strength and other athletic activities; she is sisters and mother but never stays very long, always
especially fond of wrestling and often challenges eager to embark on some new perilous quest or
arrogant male warriors to this form of unarmed daring expedition. Over the years, she has come to
combat (those who refuse to wrestle with a woman be seen as a truly heroic role model by many young
are usually met with scornful taunts about their Amazons, especially those who, like her, have
manhood and if things get nasty, Titania has no chosen Athena as their divine patron.
objection against bloodier forms of duels).
Her exploits are too numerous to be listed here; her
That being said, Titania is not an Amazon bully most famous deeds include slaying the Great Hydra
looking to challenge every male in sight to single of Murias and the Chimera of Thelnos, defeating the
combat; she always behave in a courteous (if a bit Great Brutaur Horde of Kromach, vanquishing the
taciturn) manner with men, as long as they show her maleficious Hag Sycorax and, of course, killing the
the respect she deserves as a warrior, as a princess Three Giants of the Isle of Doom. She also went into
and as a free woman. the Underworld at least once on some mysterious
quest but wont talk about it.
Titanias extraordinary Might comes from her very
athletic build and constant physical training; it was She has been known to associate with other famous
also boosted by her eating a magical Golden Apple heroes on epic journeys and perilous expeditions,
of Strength (see Maze Masters Guide p 40) during including Pellias of Seriphos and Prince Argan of
one of her earliest adventures. Argos. She does not get on very well with Theseos
of Thena (probably because Theseos seduction of
Dyana / Titania is the third daughter of the current
her aunt Antiope) and loathes Tharsus of Heraklia.
Queen of Amazonia; unlike her sisters, she has
According to some rumors, Titania once wrestled
chosen to leave her homeland to lead a life of
against the Boar of Heraklia (thats Tharsus) after
danger and adventure and unlike all the other
he made an especially unsavory comment about her
members of the Amazonian royal family, she is a
womanhood but neither of them was able to best
follower of Athena (rather than Artemis) a fact
the other and they eventually gave up after several
which may also have played a part in her decision to
hours of furious grapples and key-holds. This was
leave the Queendom.
the birth of a great mutual dislike.

19
ATLAS OF MythIKA

Centaurs
Of THE sicaniaN plains
Written by Olivier Legrand

Located north of the Thanatari Mountains and east


of Amazonia, the great plains of Sicania are the
native territory of the Centaur race. Sicania is often
called the untamed land for it has never been
settled (let alone conquered) by humans which
makes it a unique case in the history and geography
of Mythika. This Gazetteer takes a closer look at the
culture and history of the Sicanian Centaurs, with
some never-before-published information about one
of Mythikas proudest Folks.

Centaur Tribes
Centaur society is formed by semi-nomadic tribes of
hunters-gatherers, with strictly defined roles: males
do the hunting and protect the tribe, while females
do the gathering and perpetuate the tribe.

A very important thing to understand about


Centaurs is that they are a very unruly and turbulent - This is Sicaniaaaa !!!
people one that makes Hyperborean Barbarians
look strictly disciplined in comparison. This restless, Clans & Bands
often bellicose aspect of their nature is directly
reflected in their society, which is based on a few Two very important subgroups exist within each
rudimentary principles and is constantly shaken by tribe: clans and bands. Clans are extended families,
conflict, from friendly quarrels between brothers to often ruled by their elders, while bands are groups
endless family feuds and even all-out tribal wars. of young warriors united by friendship, common
experiences and a willingness to eclipse other
Centaur society is loosely organized into a number bands by their prowess, bravery and recklessness.
of different tribes. Each tribe is led by a chieftain Of course, these two types of groups often overlap:
usually the strongest warrior of the tribe. His at the core of most bands lies a group of alpha
position can always been challenged by other stallions who usually belong to the same clan.
warriors (or stallions as they tend to call
themselves) usually in single combat to the death. The concepts of clan and band also tend to go in
opposite directions: while the clan, with its ruling
Many young, ambitious Centaur stallions have risen elders, embodies a form of stability and order (in the
to glory (or met an untimely death) in this manner loosest sense of the term), the band represents the
and there are no clearly-established other methods spirit of freedom and lust for life (including battle)
of succession. In many cases, however, ageing inherent to Centaur nature. Because of this, these
chieftains choose to designate an heir apparent to two social concepts often come into conflict but
assume leadership of the tribe after their death but they are also frequently rocked by their own internal
such successions rarely go unchallenged. conflicts: personal competition and jealousies often
cause a band to split (usually into smaller, rival
Chironian Centaurs (Creature Compendium, p 25), bands) and many clans have been wracked by
who, as detailed below, play a crucial role in internecine struggles and strife (which usually take
Centaur society, often try to limit the amount of far longer to heal than mere band rivalries and may
bloodshed following the death of a chieftain, which sometimes cause a clan to split into two enemy
is one of the main reasons they travel from one tribe factions a very extreme and irreparable event,
to another, instead of joining a particular community. which the Chironians always try to prevent.

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The Six Great Tribes
There are six great Centaur tribes in Sicania, each
named after its mythic founder (choose or roll at
random on 1d6 for Centaur adventurers: Epos,
Ekilon, Pholos, Arkantos, Pelion and Ixion.

The Epos tribe is considered to be the mightiest in


war, the Pholos and Arkantos tribes have been
sworn enemies for more than two centuries and
the tribe of Ixion is the main proponents of the war
against the Amazons.

Some legends also mention a seventh tribe, also


known as the lost tribe or the cursed tribe but
this latter title may actually refer to the Brutaurs
(see p 22 for more details).

Centaurides
Sagittarians & Chironians
Compared to their impetuous and bellicose males,
Centaurides tend to be very peaceful and amicable Two types of exceptional individuals play a very
creatures; in fact, they may well be the main reason important (and very special) role in Centaur society:
why the whole Centaur race managed not to Sagittarians and Chironian Centaurs (see Creature
exterminate itself in an endless series of clan feuds Compendium, pp 25-26).
and tribal wars. They never become warriors; to a
Centaur (or a Centauride, for that matter), war is an As master archers, Sagittarians form the highest
exclusive privilege of the male heritage, just like rank of the Centaurs warrior elite and often have a
motherhood is an exclusive privilege of feminity. lot of influence over their own clan, band or tribe.
Within this worldview, a fighting Centauride is not
only impossible but simply inconceivable. This, of Chironian Centaurs tend to travel alone, moving
course, may explain why Amazons and Centaurs from one tribe to another, acting as itinerant Lyrists
find it so hard to get on with each others. and sacred counsellors. Each year, in winter, all the
Chironians of Sicania gather around a supreme
Centaur tradition considers Centaurides to be the sage known as Chiron to exchange information and
property of their clan; they are closely watched by debate the affairs of the world in general and the
the males (as the most valuable treasure of the Centaur race in particular. Despite what many
tribe) and the most graceful among them must humans believe, Chiron is not the name of a single
usually be won by conquest (another cause of individual it is actually a sacred name (which can
bloodshed among young, reckless stallions). A roughly be translated as poetic sage), held by the
Centauride is expected to take her own life rather wisest Chironian alive: when this Chiron dies, his
than let herself be sullied by a non-Centaur male successor is naturally designated by a divine sign
fortunately, this almost never happens, since from Apollo, during the next winter gathering.
(despite what many stallions seem to believe) very
few non-Centaur creatures find themselves
physically attracted by Centaurides; the great
exception to this rule are, of course, Satyrs. The So you wanna be a Sagittarian?
offspring of such unions are the Sataurs (Creature
Over the last few years, some M&M players have
Compendium, p 26), who are always treated as
been asking for a Sagittarian player-character
untouchable outcasts by Centaurs. class but (a) there is no such thing as prestige
classes in M&M and (b) the Centaur class as
described in the Players Manual already
encompasses the Sagittarian role: to qualify as a
true Sagittarian, a Centaur player-character must
have taken the bow as his weapon of choice and
have a Missile mod of +6 or better.

In other words, a Centaur archer may start as a


Sagittarian right from 1st level or may acquire this
status at a subsequent level, as soon as his
Missile mod reaches +6. This status will give him
no extra benefits in game terms, unless the Maze
Master is feeling especially generous, in which
case he may give the archer an extra Reputation
bonus of +2 when dealing with other Centaurs.

21
The Quest for the Sun
Having no knowledge of astronomy (and little
knowledge at all, actually), the first Centaurs
wondered where the Sun disappeared during the
night. One day, a band of particularly valorous (or
foolhardy) Centaurs, whose names remain unknown
(but did they have names at all, back in these days
?) decided to go beyond the horizon and find the
nocturnal abode of the great shining globe. And
because this was the Age of Myth, they actually
succeeded; after many perils and tribulations, they
eventually reached the Sun and were consumed
in its glory. But their sacrifice created the spark that
changed the fate of the Centaur race forever, for it
had attracted the divine attention of Apollo.

The Olympian god was so impressed with the


bravery and spirit of the sun-chasers that he
decided to take the Centaur tribes under his
protective wing; the sun god appeared to them in all
his majesty, bringing them a revelation of the divine
The First Centaurs as well as the two objects which would shape the
future of the true Centaurs: the bow and the harp.
Nothing is known about the actual origins of
Centaurs, the earliest recorded moment in their
mythical history being the Quest for the Sun (see The Gift of the Bow
below). It is certain, though, that the first Centaurs
appeared roughly at the same time as the first The discovery of the bow did not simply give the
humans, at the dawn of the Age of Myth. Centaurs a better missile weapon; it also
transformed them into more evolved beings, for true
It is generally believed that these progenitors of the marksmanship with the bow demanded a degree of
Centaur race were created by the goddess Gaia skill and focus far greater than that required by the
(since Gaian is the native tongue of Centaurs); they use of the javelin not to mention the craftsmanship
were much more primitive than their descendants, needed to actually manufacture a bow.
falling somewhere between the two main branches
of the Centaur race in the present day: the true Those who mastered the new weapon became the
Centaurs and the degenerate, beastly Brutaurs. cultural champions of their race and the heralds of
its new way of life the first Sagittarians.
Those Gaian Centaurs (or proto-centaurs as
some scholars now call them) were little more than Ever since these mythical days, Sagittarians have
primitive savages - but they had one thing which always been regarded with the highest respect by
already set them apart from the other Beastfolk: a other Centaurs not simply because they are good
deep reverence for the Sun. shots but because they embody the very spirit of
their races destiny and mythic identity.
The Centaurs had regarded the Sun as their guide
since the first days of their race, always moving
from East to West, from the edge of the world where
the sun rises to the edge where it sinks into glorious
twilights of blood and gold.

It should be noted that Centaur communities


continue to follow this go west pattern even to this
day which is one of the causes of their ongoing
war against the Amazons (but more on this later).

The first Centaurs did not really identify the Sun as


a deity, because they had no concept of the divine;
they simply saw the Sun as a mysterious and
majestic presence, which they felt an instinctive
need to follow in its great course from one horizon
to another. This myth explains the roving spirit that
dwells in every true Centaurs heart but it also sets
the stage for the first recorded event of their
mythical history: the great Quest for the Sun.
The bow: one of the pillars of Centaur culture

22
So you wanna be a Chironian?
Over the last few years, some M&M players have
ALSO been regularly asking for a Chironian
Centaur character class.

While it should be noted that the Chironians


diplomatic duties and devotion to the cause of
Centaur unity do not really leave them with a lot of
time to go on quests and adventures, this option
could be a refreshing and interesting one,
especially in an all-Centaur campaign.

If this option is used, Chironian Centaur player-


characters should be created as Lyrists, with
Grace and Skill (rather than Luck) as their primary
attributes but their Orphic Voice should still be
calculated as (Grace mod + Luck mod), making
them somewhat less adept at Poetic Magic than
their human homologues.

Their Centaur anatomy, on the other hand, grants


them the Four-Legged and Extraordinary Agility
The harp: another pillar of Centaur culture benefits of the Centaur class (see Players Manual,
p 10). It should be noted, however, that Chironian
Centaurs are not trained to be warriors (giving
The Gift of the Harp them, of course, no weapon of choice) and respect
the same vows of non-violence as human Lyrists,
leaving them few opportunities to take advantage
With the gift of the harp came the discovery of song, of their high Skill score.
music and poetry. This opened a whole new world
to the Centaurs a world where things like honor,
beauty, love or sadness could be expressed in a
way that moved the heart and the spirit. Honor & Glory
Simply put, the gift of the harp made the Centaurs Along with the Hyperborean Barbarians and (quite
aware of their own soul something which definitely ironically) the Amazons, the Centaurs never bowed
set them apart from the Beastfolk tribes, allowing down before the power of the Autarchs, against
them to evolve into nobler beings. Whereas those whom they waged a constant and often desperate
Centaurs who mastered the way of the bow became war during the Age of Magic.
known as Sagittarians, those who mastered the way
of the harp became known as Chironians from an It was during these times of turmoil that Centaurs
old Centaur word meaning sage and poet. rose to their current stature, gaining the respect and
friendship of many humans for their valorous stand
Ever since the revelation of Apollo, there has always against the Autarchs and opening the way for the
been a supreme Centaur lyrist named Chiron, who Age of Heroes.
acts as the counsellor and mentor of the other
Chironian Centaurs, always trying to lead their race Many Sagittarians and Chironians acted as mentors
on the path of wisdom which is not always an for young human heroes in exile; in return, young
easy task, given the impetuous and unruly temper of Centaur warriors were often sent to the Land of the
their Centaur brethren. Three Cities to seek adventure alongside human
companions a tradition which is still observed
today (and which also explains why, among all the
The Brutaurs nonhuman Folks of Mythika, Centaurs were the only
ones to end up as a player-character class).
But some Centaurs refused the gifts of Apollo.
Divorcing themselves from the rest of the Centaur
nation, they followed a path opposite to that of their
former brethren, rapidly descending into barbarism
and beastliness and forever forsaking any hope of
intellectual or spiritual development.

These renegade tribes became known as Brutaurs.


It should be noted that this mythical episode does
not only tell us how the Brutaurs came to be; it also
explains why they cannot make or even use bows
(let alone harps), which remain the sign (and the
sacred prerogative) of the true Centaurs. Men and Centaurs a friendship forged in dire times

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Centaurs of the Woods, Seas & Skies
The Sylvan Centaurs (see Minotaur n3 or the
forthcoming Creature Cyclopedia) are a unique,
hybrid branch of the Centaur race; their main
territory lies well outside the borders of Sicania, on
the other side of the Typhon Sea, in the dense
forests located north of the Helicon Mountains;
their patron deity is not Apollo but his sister
Artemis, the woodsy goddess of the hunt and a
great archer in her own right.

As noted in the Creature Compendium, the origins


of the Pegataurs and Ichtyocentaurs remain a
complete mystery; it should however be noted
that, despite what some true Centaurs might
think, these winged and aquatic hybrids simply
share too many distinctive traits with them to be
considered as completely unrelated species.
A typical Aresian Centaur The question is further complicated by the fact that
Centaurs do not have any explanation or
The Aresian Strife etiological myth for their own hybrid anatomy
(perhaps because they do not perceive it as
Most Centaurs worship Apollo, a god who, as we hybrid in the first place I mean, do humans
have seen, has played a prominent role in their need to explain why they only have two legs ?). So
evolution and mythic history but as noted in the far, the most credible scholarly theory seems to be
that of the great naturalist Telmon of Seriphos,
Players Manual (p 16), some of them prefer to
who theorize that Ichtyocentaurs were created by
follow Ares, the god of war. Poseidon from Tritons and Sea-Horses in the
same manner that Centaurs had first been created
These self-styled Aresians form a very limited (and by Gaia from men and horses, and that Zeus
recent) minority, which is not present in all tribes; it himself is responsible for creating the Pegataurs,
is particularly well-implanted among the Ixionids, perhaps as some sort of reply or riposte to
who now claim that the founder of their tribe was Poseidons creation - perhaps the two divine
actually a son of Ares. Aresians are even more brothers had some kind of contest?
warlike than other Centaurs and could be described
as the neo-conservatives of Centaur society, since
their declared goal is to lead their race back on the
path of its true fate: the path of war excluding all Friends & Foes
forms of compromise with the natural enemies of
the Centaur race, such as the Amazons. Centaurs usually get on very well with Nymphs, who
seem to be easily attracted by the men-horses
Needless to say, the Aresian Centaurs often come animal nobility and impetuous temper. They do not,
into conflict with the Chironians, who represent and on the other hand, look very favorably upon Satyrs,
advocate everything they reject in Centaur culture. whom they tend to see as capricious, unhealthy and
They also have very tense relationships with the debauched creatures - not to mention the fact that
Sagittarians for Ares, their patron god, views the Satyrs are very popular with many Nymphs.
bow as a cowards weapon; perhaps more than
anything else, this contempt for the revered archers Among Monsters, the Centaurs greatest foes are
has prevented the Aresians from gaining any sort of undoubtedly Griffins, who are particularly fond of
lasting political power among their kin. That being horse (and Centaur) flesh but they also have
said, they are becoming more and more influential many sworn enemies amongst the nonhuman Folks
in some tribes and are actually the main driving of Mythika, including Arimaspians (whose mounted
force behind the ongoing war against the Amazons. hordes constantly encroach on the eastern parts of
Sicania), Brutaurs, Lycans, Tragos and other feral
For the Chironian sages and their allies, Aresians Beastfolks; it should also be noted that they do not
represent the greatest menace to the Centaur race get on well with quasi-humans such as Wildmen or
an inner enemy, which could well lead the equine Ogres or even the nobler Hawkmen (probably
folk back into barbarism, alongside the accursed because of this races closeness to Griffins).
Brutaurs. Of course, the Aresians denounce this
discourse as Chironian propaganda, urging their Centaurs also display a particular hatred for the
compatriots to forget about the bow and the harp twisted hybrids of their own species - Equinians,
and embrace the bloody glory of Ares. Although Lycocentaurs and Sataurs, whom they usually try to
most outsiders are unaware of its existence, the kill on sight, especially if they are encountered in
Aresian strife is the greatest conflict to have rocked Centaur territory. This hostility does not apply to
the Centaur world since the Age of Myth for its Onocentaurs and Bucentaurs, whom the Centaurs
outcome will obviously have a crucial impact on the view as cousins albeit remote and inferior ones,
future fate of the race as a whole. lacking the proud and noble spirit of true Centaurs.

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