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Master Encumbrance Guide

Lessening the Burden of Encumbrance


Copyright 2005 John A. Turcotte (modified & amended by David Prata)

Encumbrance, as the rule is presented in 1st Edition AD&D, often presents a challenge to the
Dungeon Master and players alike. In order to establish how much the player characters can
carry, and how much various items weigh, a person must scan through multiple sections of the
Players Handbook and Dungeon Masters Guide. Unearthed Arcana contains even more
information. To make matters still more confusing, direct contradictions exist as to how magic
armor is to be treated!

This DM has found encumbrance to be a necessary element for successful game play. If not
enforced, a DM may be surprised to find that even the most sincere player has cached an
enormous trove of items on his or her PC, and can fail to mention the existence of the same
even when that character is fleeing at the maximum rate of movement. Without using
encumbrance rules, chests, large sacks, carts, mules, horses, even Tensers floating disc, become
superfluous. Without the rule in place, what is to stop PCs from carrying out the entire dragons
hoard themselves, despite the fact that the treasure weighs several tons?

For the easy reference of DMs and players alike, a Master Encumbrance Guide and Weight
Table are prepared below. With a quick glance, a characters carrying capability and the
weight of his gear can be quickly tabulated.

Master Encumbrance Guide

Strength Score Unencumbered Heavy Very Heavy Encumbered (C)


Load (A) Load (B)
3 0 1350 351700 7011150
45 1100 101450 451800 8011250
67 1200 201550 551900 9011350
811 1350 351700 7011050 10511500
1213 1450 451800 8011150 11511600
1415 1550 551900 9011250 12511700
16 1700 7011050 10511400 14011850
17 1850 8511200 12011550 15512000
18 11100 11011450 14511800 18012250
18/0150 11350 13511700 17012050 20512500
18/5175 11600 16011950 19512300 23012750
18/7690 11850 18512200 22012550 25513000
18/9199 12350 23512700 27013050 30513500
18/00 13350 33513700 37014050 40514500
19 14850 48515200 52015550 55516000

All units in gold pieces (gp)

NOTES:
(A) A PC carrying a heavy load has a maximum movement of 9 and can only make a
lumbering run. The PC gains no DEX reaction bonuses.
(B) A PC carrying a very heavy load has a maximum movement of 6 and can only trot for
short distances. The PC gains no DEX reaction bonuses.
(C) An encumbered PC has a maximum movement of 3 and cannot even trot (or charge).
The PC gains no DEX reaction or defensive bonuses and is +2 to be hit by opponents.

EFFECTS OF WEARING ARMOR:

1. Leather and elfin chain do not have additional encumbrance effects upon the wearer,
although their weight must be taken into account (see below).
2. Padded, studded leather, ring mail, chain mail, and banded mail cause the wearer to
be affected as if he or she were carrying a heavy load even if the total weight carried is
below that set forth above.
3. Scale, splint mail, bronze plate, plate mail, field plate, and full plate cause the wearer to
be affected as if he or she were carrying a very heavy load even if the total weight
carried is below that set forth above.
4. Magic armor (any type) is considered virtually weightless (DMG, p. 164), so it is not
factored into encumbrance. While some contradictory information exists (DMG, p. 28),
the bulk of the rules and canonical evidence lend weight to the former rule.

NOTE: The Players Handbook provides a discussion of how fairly bulky and bulky armors
effect the movement and encumbrance of the wearer. However, this information is directly
contradicted by both the Dungeon Masters Guide and Unearthed Arcana. This Master Guide
follows the latter works.

Master Weight Table

Item Weight (gp) Item Weight (gp)


Armor and Shield
Banded Armor 350 Scale Mail 400
Bronze Plate Mail 450 Splint Mail 400
Chain Mail 300 Studded Leather 200
Elfin Chain Mail 150 Helm 45
Field Plate 550 Helm, great 100
Full Plate 650 Shield, buckler 30
Leather 150 Shield, spiked buckler 35
Padded 100 Shield, large 100
Plate Mail 450 Shield, small 50
Ring Mail 250 Shield, small wooden 30
Clothing
Belt 3 Boots, soft 30
Belt pouch, large 10 Clothing (1 set) 30
Belt pouch, small 5 Robe or Cloak, folded 50
Boots, hard 60 Robe or Cloak, worn 25
Arms
Aklys 35 Lance (lt. horse) 50
Arrow 2 Lance (med. horse) 100
Atlatl and javelin 30 Lance (hvy. horse) 150
Axe, Battle 75 Lasso 20
Axe, Hand/Throwing 50 Mace, footmans 100
Bardiche 125 Mace, horsemans 50
Bec de corbin 100 Man Catcher 80
Bill-Gisarme 150 Morning Star 125
Blowgun and needle 15 Partisan 80
Bo Stick 40 Pick, Military, footmans 60
Bow, composite long 80 Pick, Military, horsemans 40
Bow, composite short 50 Pike, Awl 80
Bow, long 100 Quarrel (bolt), light 1
Bow, short 50 Quarrel (bolt), hvy 2
Club 30 Quiver 30
Crossbow, heavy 80 Ranseur 50
Crossbow, light 50 Sap 10
Dagger 10 Scimitar 40
Dart 5 Sling bullet 2
Fauchard 60 Sling stone 1
Fauchard-Fork 80 Spear 4060
Flail, footmans 150 Spetum 50
Flail, horsemans 35 Staff, Quarter 50
Fork, Military 75 Staff Sling bullet 5
Garrote 1 Staff Sling stone 4
Glaive 75 Sword, Bastard 100
Glaive-Gisarme 100 Sword, Broad 75
Gisarme 80 Sword, Falchion 6080
Guisarme-Voulge 150 Sword, Khopesh 75
Halberd 175 Sword, Long 60
Hammer, Lucerne 150 Sword, Short 35
Hammer 50 Sword, Two-handed 250
Hook fauchard 80 Trident 50
Javelin 20 Voulge 125
Jo Stick 15 Whip 2535
Knife 6
Misc. Equipment and Items
Backpack 20 Pole, 10 100
Books, large metal-bound 200 Purse 1
Books, spell, standard 450 Rations, iron (1 week) 75
Books, spell, traveling 60 Rations, standard (1 week) 200
Bottles, flagons 60 Rod 60
Bottles, holy water, potions 25 Rope, 50 75
Caltrop 24 Sack, large 20
Candle 5 Sack, small 5
Chest, large solid iron 10005000 Saddle, lt. horse 250
Chest, small solid iron 200500 Saddle, med. horse 375
Chest, large wooden 5001500 Saddle, hvy. horse 500
Chest, small wooden 100250 Saddlebags, large 300
Cord, 10 2 Saddlebags, small 150
Crystal ball, etc. 150 Saddle blanket (pad) 20
Flask, empty 7 Scroll case, bone or ivory 50
Flask, full 20 Scroll case, leather 25
Gemstone 15 Spike, iron 10
Grapnel 100 Tapestry (v. small to huge) 501000
Hand tool 10 Tinderbox 2
Horn 50 Torch 25
Jewelry, large 50 Wand, bone or ivory case 60
Jewelry, small 15 Wand, box 80
Lantern 60 Wand, leather case 30
Mirror 5 Water/wineskin, empty 5
Musical instrument (lute, etc.) 350 Water/wineskin, full 50

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