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Encumbrance, as the rule is presented in 1st Edition AD&D, often presents a challenge to the
Dungeon Master and players alike. In order to establish how much the player characters can
carry, and how much various items weigh, a person must scan through multiple sections of the
Players Handbook and Dungeon Masters Guide. Unearthed Arcana contains even more
information. To make matters still more confusing, direct contradictions exist as to how magic
armor is to be treated!
This DM has found encumbrance to be a necessary element for successful game play. If not
enforced, a DM may be surprised to find that even the most sincere player has cached an
enormous trove of items on his or her PC, and can fail to mention the existence of the same
even when that character is fleeing at the maximum rate of movement. Without using
encumbrance rules, chests, large sacks, carts, mules, horses, even Tensers floating disc, become
superfluous. Without the rule in place, what is to stop PCs from carrying out the entire dragons
hoard themselves, despite the fact that the treasure weighs several tons?
For the easy reference of DMs and players alike, a Master Encumbrance Guide and Weight
Table are prepared below. With a quick glance, a characters carrying capability and the
weight of his gear can be quickly tabulated.
NOTES:
(A) A PC carrying a heavy load has a maximum movement of 9 and can only make a
lumbering run. The PC gains no DEX reaction bonuses.
(B) A PC carrying a very heavy load has a maximum movement of 6 and can only trot for
short distances. The PC gains no DEX reaction bonuses.
(C) An encumbered PC has a maximum movement of 3 and cannot even trot (or charge).
The PC gains no DEX reaction or defensive bonuses and is +2 to be hit by opponents.
1. Leather and elfin chain do not have additional encumbrance effects upon the wearer,
although their weight must be taken into account (see below).
2. Padded, studded leather, ring mail, chain mail, and banded mail cause the wearer to
be affected as if he or she were carrying a heavy load even if the total weight carried is
below that set forth above.
3. Scale, splint mail, bronze plate, plate mail, field plate, and full plate cause the wearer to
be affected as if he or she were carrying a very heavy load even if the total weight
carried is below that set forth above.
4. Magic armor (any type) is considered virtually weightless (DMG, p. 164), so it is not
factored into encumbrance. While some contradictory information exists (DMG, p. 28),
the bulk of the rules and canonical evidence lend weight to the former rule.
NOTE: The Players Handbook provides a discussion of how fairly bulky and bulky armors
effect the movement and encumbrance of the wearer. However, this information is directly
contradicted by both the Dungeon Masters Guide and Unearthed Arcana. This Master Guide
follows the latter works.