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____ __________ ______

/\ /\ \ \/ /__ __|__ __| /\ /\


/ \ / \ \ / | | |
| / \ / \
| | | | Prologue - The Fall of a Kingdom | | |
|
\ / \ / / \ _| |_ _| |
_ \ / \ /
\/ \/ /___/\___\______|______| \/ \/

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| Nalbina Fortress
|
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~~ Aerial Gardens ~~

Imperial Swordsman / Weak: N/A


Imperial Magus / Weak: N/A

Destination Quote: I must reach the King before he signs the treaty!

You will take on the role of a young soldier by name of Reks from the
game's
starting point. A tutorial will display at the beginning to familiarize
you
with the control setup. Rotate the camera with the right analog and move
with
the left analog toward Basch to finish the first part. The tutorial for
the
talk icon will appear above Basch's head then an explanation for the icon
will
commence. Any character that has the talk icon (the smiley face) above
their
head may be interacted with by pressing the X button near that person.
Approach the Dalmascan (actually labeled so) near the gate and talk with
him.

Open the gate to continue, but before doing so, you may want to walk around
a
bit to get adjusted to feel of this Final Fantasy. Battle will be
presented in
this same 3-D view as well so it's good to get familiar with it while all
is
calm. Walk toward the gate when you're ready. An explanation of the
action
icon (!) will appear. This icon will let you know when you're near an
object
that can be interacted with by pressing the X button. Walk toward the gate
and
open it when the command appears above Reks' head.

~~ Inner Ward ~~

An explanation of the party menu followed by a mentioning of equipment and


your
inventory will appear then Reks will be thrown into battle with an
Imperial.
The red line that appears between Reks and the enemy will let you know that
an
enemy has targeted you and is about to attack. A blue line will appear
whenever your character targets an enemy. Pull up the usual command menu
by
pressing X then select attack one time to make Reks attack the Imperial.
As
the game says, there is no need to keep issuing the order to attack since
Reks
will automatically perform it again after the first command until the
target
falls. Follow Basch's squad down the path ahead for a cutscene.

++++++++++++++++++++++++++++ B O S S B A T T L E +++++++++++++++++++++++++
++++

Air Cutter Remora

Lv.??
HP: ????
Weakness: Thunder

Open the command menu and select Thunder from "Black Magic" to take off
some
heavy damage from this foe. Basch and his squad will do most of the work
for
you however since they will gang up underneath it and hack away. The boss'
Remora Strike is the only major concern and it will usually hit Basch or
his
men with that. Use the Cure spell found under "White Magic" if too much
damage
is suffered. Don't worry about your MP - you can regain it by walking and
running. Once 25% of the Air Cutter's HP has been taken a cutscene will
commence where Basch will finish it off. Basch is actually performing his
Quickening attack, which will be explained later.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++

Follow the path ahead once the battle is over and fight through the wave of
Imperial Swordsmen as they run down the stairs to confront you. You'll
have to
reissue the order to attack each time one of them falls. Notice that the
enemies are displayed by red dots on the mini map in the top right of your
screen. This will help you to see what enemies lie ahead. At the top of
the
stairs, enter the area with the blue dots - this will always signify a new
area. Before you enter, an explanation of the mini map and map will
commence.
Press the Select button to examine the full map of an area at any time.
Your
location will be shown as an orange marker and your destination (if any)
will
be shown by the circled X displayed on the map.

~~ Lower Apartments ~~

The cutscene will leave you at the beginning of the new area. The first
few
side areas are empty of items so head north. A few Imperial Swordsmen and
Magus' will rush toward you from the hall ahead. Basch will most likely
take
care of them if you don't attack quick enough. The Magus' like to move
away
from you while in the middle of casting their spells. An explanation of
running from enemies will be shown as you head down the hall. Hold R2 to
escape from enemies - hold it the
entire time while running. Check the +-----------------------------------
+
halls to the sides to find some | There is a secret weapon that one
|
treasure chests. The treasure chests | can obtain by NOT opening certain
|
in the game will be displayed | chests. Check the Side
|
differently depending on your current | Quest/Secrets section and look
|
area. Most of the time they carry | for the "Zodiac Spear" for more
|
random items. Your destination is | details.
|
the stairs leading up in the north | [SQ01-0]
|
but continue around the corner past +-----------------------------------
+
the area with the stairs to find
another chest.

~~ Upper Apartments ~~

On the next floor, Basch will explain the save crystal to you as you walk
toward it. Like Final Fantasy X, touch the save point to have all your HP,
MP,
and status restored and of course save your game. Run up the stairs to the
side after saving.

~~ The Highhall ~~

The cutscene that plays will leave you with fighting three Imperial
Swordsmen.
They will only take two hits to kill depending on if they block or not.
Use
the Cure spell if you start to take too much damage. Enter the hall ahead
and
open the passage door on the left side (the action icon will appear as you
near
it). Walk toward the current destination as noted on the map and a
cutscene
will take place that will end the prologue.

____ __________ ______


/\ /\ \ \/ /__ __|__ __| /\ /\
/ \ / \ \ / | | |
| / \ / \
| | | | Part I - A Boy Who Sees Freedom In the Skies | | |
|
\ / \ / / \ _| |_ _| |
_ \ / \ /
\/ \/ /___/\___\______|______| \/ \/

[WT01]
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| Garamsythe Waterway
|
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~~ Overflow Cloaca ~~

Dire Rat / Weak: Water

You will be given control of Vaan and must fight three Dire Rats. Try to
steal
from each of them to get a few Rat Pelts, Fire Stones, or Potions before
you
defeat them. Use the mini map on the top right hand side of the screen to
keep
up with them. ++EQUIP++ will be added to your party menu during this
fight.
Press /\ to select it. You only have basic equipment equipped at the
moment.

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| Rabanastre |
[PI1] |
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~~ East End ~~

Destination Quote: What could Migelo want? Better go see him at his shop.

The cutscene will introduce you to Penelo and will set up your next
destination. Use the map as your guide and head to Migelo's shop - look
for
the X with the circle and his shop is the one labeled with the pot icon.
The
++WORLD MAP++ will be added to your party menu as well. Select it from the
party menu by pressing /\. After the cutscene in front of Migelo's shop,
run
over to the Sandsea (as labeled on the map) and find Kytes.

~~ The Sandsea ~~

Tomaj will explain the Hunting quests to you after Kytes leaves.
Basically,
you need to examine the notice board and select one of the hunts or what is
referred to as your "mark". After selecting the mark, find the petitioner
that
posted the bill - the game will automatically show you where the petitioner
is
located. Accept the petitioner's hunt and he/she will tell you about the
hunt
and where the mark is located. Hunt the mark in the location pointed out
then
go back to the petitioner and claim your bounty once the mark is defeated.

This first hunt, regarding the Rogue Tomato, is the only required hunt in
the
game. You do not have to seek out a petitioner this time since the
petitioner
is the one giving the explanation. Tomaj will hand over the key item +
+CLAN
PRIMER++. This can be viewed in the party menu. The clan primer is a
collection of information regarding current and past hunts. Tomaj will
also
hand over an ++ORRACHEA ARMLET++. This accessory will raise a character's
current HP. You can't equip it just yet though since you don't have the
license for it at the moment.

The game will talk you through how the License system at this point. In
order
to use anything in this game (weapons, armors, accessories, magicks,
teknicks,
etc.) you must first have the license to use them. Choose "License" from
the
party menu followed by whichever character you wish to obtain a license
for.
On the license board, choose whichever block with a number you wish to
activate
then press X to obtain the license for it if you have enough points. The
number represents how many license points you will need. The license
points
(LP) is displayed in the upper left hand corner next to the character
picture.
Each character will have his or her own amount of LP. LP is gained, along
with
experience (EXP), from defeating monsters. After acquiring a license for a
certain square, the squares around the current square will light up
allowing
you to purchase them for a certain amount of LP.

Users of the Sphere Grid from Final Fantasy X should catch on to this
fairly
well. The top board consists of magicks, accessories, technicks, and
attributes, while the bottom consist of weapons and armors. Remember that
you
must buy and equip all the items and techniques before you can use them.
On
the flip side, you must have the license for each of them to be able to
equip
them. A new sword or magick is no good without the proper license for it.
The
game will talk you through the process of obtaining "Accessories 1" on the
License Board. You can also press [ ] to view all the current actions for
your
current character while on the License Board. ++LICENSES++ will be added
to
the party menu after the explanation. Tomaj's final gift will be the key
item
++WRIT OF TRANSIT++ that will allow you to leave the city to pursue your
hunts.
Be sure to equip the Orrachea Armlet after talking with Tomaj!

Destination Quote: That mark should be somewhere in the Dalmasca Estersand.

Leave The Sandsea and head out the east


+-----------------------------------+
gate of Rabanastre. A cutscene will | Talk to the Desert Merchant
once |
activate once you reach the entrance of | you reach the Southern Plaza to
|
the East Gate. Be sure to use the save | engage in a very minor delivery
|
crystal on your way out to the Estersand | side quest. This can only be
|
in order to restore your current status | done at this time!
|
and save your game. All three exits | [SQ21-1]
|
(west, east, and south) of Rabanastre
+-----------------------------------+
have a save crystal near them.

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| Dalmasca Estersand |
[PI2] |
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~~ The Stepping ~~

Cactite / Weak: Wind


Wolf / Weak: Earth
Cockatrice / Weak: Water
Wild Saurian / Weak: Wind

You might as well go ahead and fight off some Cactites for some experience.
Steal from the sleeping Cactites to get some Earth Stones. Notice how some
of
the enemies have a green bar and red bar below them. These bars are their
life
bars. Green represents a neutral enemy that will not attack unless you
attack
them first and red represents a hostile enemy that will attack if you get
near
it. I wouldn't advise fighting too many wolves at the moment - get the
Cure
spell before you start fighting them in order to save some potions.

Walk down into the Estersand and look for the cliff in the middle that
overlooks the valley below. The Rogue Tomato will be near the two trees
with
pink blossoms. He'll take off about 10 HP per hit so use one of Vaan's
potions
if needed. Once half of his life is taken he will jump down to the valley
below. Follow him and defeat him while trying to stay away from the
wolves.
He gets all of his life back once he jumps. A cutscene will activate once
the
Rogue Tomato is defeated and you will receive the key item ++A HANDFUL OF
GALBANA LILIES++ afterwards. Whatever you do, DO NOT mess with the Wild
Saurian (T-rex) in this area since he can kill you with one hit. He is
neutral, but can easily be aggravated by attacking too many wolves near
him.
Return to Rabanastre.
~~ East Gate ~~

Save your game near the East Gate and talk to Kytes for a cutscene. He's
standing in front of the gate.
~~ North End ~~

Destination Quote: Old Dalan in Lowtown must know a way into the palace...

As the game states after the cutscenes, you can now enter the Lowtown area.
The entrance to the Lowtown is on the Northeast side of the North End of
Rabanastre. Look for the stairs icon on the map. Before you go down to
Lowtown, you need to go back to The Sandsea and talk to Tomaj to get your
bounty for defeating the Rogue Tomato. He is standing at the counter. He
will
give you ++300 GIL, 2 POTIONS, and 1 TELEPORT STONE++. Tomaj will also let
you
in on some information about another hunter clan in the North End. The
building has a Bangaa standing watch near the front. The Bangaa will let
you
in as long as you show him the Clan Primer that Tomaj handed over. Find
the
"Conspicuous Bangaa" on the west part of the North End and talk to him to
enter.

Walk to the top of the stairs inside the building and speak to the moogle,
Montblanc. It turns out that Montblanc is the founder of this clan, Clan
Centurio. You will automatically become a member of Clan Centurio during
the
conversation. He will tell you of many high mark hunts that are exclusive
to
his clan and he will mention the clan shop in the Muthru Bazaar. This shop
will allow you to make special purchases depending on your current clan
rank.
Talk to Montblanc again after the first conversation to receive a reward of
++3
POTIONS++. He will have a special reward for you each time you reach a new
clan rank so be sure to come back and visit him at Clan Centurio often.

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| Lowtown |
[PI3] |
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~~ North Sprawl ~~

Old Dalan's place is in the far south +-----------------------------------


+
area of South Sprawl. It is labeled | The treasure chest directly
|
with an X on your map. There are | across from Old Dalan's front
|
plenty of treasure chests found around | door is the first of the treasure
|
North and South Sprawl so it may pay | chests that you must NOT open in
|
you to do a little exploring before | order to obtain the Zodiac Spear
|
meeting up with Dalan. | later in the game.
|
| [SQ01-1]
|
+-----------------------------------
+

Destination Quote: Better head down to the village on Giza Plains.

Leave Old Dalan's Place. Giza Plains is on the south side of Rabanastre
and
you can get to it through the door to the right of where you exit from Old
Dalan's Place. Walk over to the large circular door and open it to exit
out to
the Southgate of Rabanastre. You'll likely notice the orange save crystal.
These save crystals will allow you to teleport to other orange save
crystals by
the use of a teleport stone. These will come in much handy later. You
already
have one teleport stone if you got your bounty from Tomaj. Make sure to
not
sell it with the rest of your loot since it is displayed at the top of that
list. Before you venture out into Giza Plains, I would suggest buying a
Cure
spell and licensing it to Vaan.

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| Giza Plains |
[PI4] |
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~~ Throne Road ~~

Hyena / Weak: Water


Giza Rabbit / Weak: Fire
Urstrix / Weak: Wind
Slaven / Weak: Wind

Head to the south portion of Throne Road to reach the village. The enemies
here are much like the Estersand enemies, consisting mainly of four-legged
fiends.

~~ Nomad Village ~~

There is a save crystal in the southwest. Talk to the Nomad Elder in front
of
the middle tent. Walk over to Masyua who is standing next to the large
Dark
Crystal and talk to her. Agree to her offer. In order to get a Sunstone,
you
will need to seek out Jinn.

Destination Quote: So, Jinn's...south of the village, right?

Penelo will join you after the cutscene at the end of the conversation.
Penelo
has quite a few LP so buy her a few licenses. Buy a map of Giza Plains
from
the moogle in red before you leave. Penelo will hand over ++3 POTIONS and
2
PHOENIX DOWNS++ as you leave the village. ++GAMBITS++ will be added to the
command menu (not party menu) as well when you try to leave. You can only
turn
the Gambits on or off at the moment. Penelo will act according to a list
of
preset gambits that you can't see at the moment. Gambits are a list of
commands that the character(s) will choose to perform based on the setup
order.
Right now, you cannot program any gambits, but later you can.

Penelo will attack as Vaan attacks but you can still control what she does
by
switching over to her command menu - press to the right or left once you
pull
up Vaan's command menu. Jinn is in the southern middle area, but you will
need
to head east or west from your current location (the village), then south,
and
finally walk toward the middle area of Giza Plains. Hold R2 and run from
the
enemies if they start to give your party too much trouble. This will
automatically stop any attacking party member once the "Flee" command
appears.
Remember this for future use. You might run across some enemies that you
can't
handle at the moment.

~~ Crystal Glade ~~

A save crystal will be waiting for you here. Jinn will be leaning against
the
Dark Crystal. Walk over to him and talk to him. Explain everything to him
and
he will give you a ++SHADESTONE++. You will need to make your own
Sunstone.
Take the Shadestone and travel to the different areas of the Giza Plains
and
look for shining dark stones. Walk over to each shining dark stone and
hold up
the shadestone to drain the light from the dark stone. You will have a
percentage up in the upper right hand corner along with an energy meter and
will need to fill it all the way up by visiting enough dark stones until
you
make a sunstone. It may take all four shining dark stones to fully charge
the
shadestone. The shining dark crystals are conveniently marked on your map
with
"!". Run around the four different areas and charge the shadestone to
receive
a ++SUNSTONE++. The party will automatically wind up back at the area
where
Jinn is located once the stone is fully charged.

~~ Nomad Village ~~

Back in the village, Masyua will hand over ++50 GIL, 2 POTIONS, and 2
TELEPORT
STONES++ as a reward for bringing Jinn back. Now it's time to head back to
Old
Dalan's Place in Rabanastre. Go back to the Southgate and open the
circular
door to the side to quickly get back to the Lowtown area near Old Dalan's
Place.
~~ Lowtown ~~

A cutscene will begin as you get near Old Dalan's front door and Penelo
will
leave the party. Walk up and talk to Dalan for yet another cutscene. The
++CRESCENT STONE++ will be given to you after the cutscene.

Destination Quote: Storehouse 5's my way down to the sewers. I'll start
there.

Storehouse 5's entrance is in the northwest corner of the North Sprawl area
of
Lowtown. Make sure that you equip yourself with any last minute items that
you
want to have available and have a Cure spell for sure! Vaan will be by
himself
for the upcoming area so I wouldn't rely on a limited supply of potions
since
the area is rather long. Kytes will be behind the door of Storehouse 5 and
will give you ++2 POTIONS and 4 EYEDROPS++. Enter through the left gate
after
talking with Kytes.

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