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Using Games to Promote Mathematt
Understanding and Fluency
Why play games? What kinds of skills do games help develop?
The more times students play a mathematical game, the more opportunities they have to practice
important skills and to think and reason mathematically. The first time or two that students play,
they focus an learning the rules. Once they have ma: the rules, their real work with the
mathematical content begins.
Dear Families-
Alot of work is being done in the classroom to help students gain a deeper conceptual knowledge of
numbers. Students are learning to represent numbers in models, drawings, and on number lines.
Students are talking about numbers and understanding the flexibility of numbers. Wonderful work is
being done, but fluency remains a part of our math standards. Fluency can be defined as having
efficient, flexible, and accurate ways to calculate. All families can help students become more fluent, at
home in many fun ways.
Included in this packet are a few games that can be played at home with paper and pencil, a deck of
cards, or some dice. The more they practice the more fluent students become all while having fun.
Please go to www.stuttgarteomath.com and click on the student tab for more fluency games.
‘Attached is a family calendar for students to record the games they play. Students may choose from
this list of games or other fluency games they have learned. The goal is to become more fluent with
math facts. Completed calendars can be turned in at the end of each month to Mrs. Sharp, room 316,
for a chance at the monthly math prize drawings. Pease contact me with any questions: Jenifer sharp@eudodea.edu
Grade Required Fluency
K [Add/Subtract within 5
1 ‘Add/Subtract within 10
2 ] Add/Subtract within 20 *
Add/subtract within 100 (pencil and
paper)
Multipiy/divide within 100°
4 ‘Add/subtract within 1,000,000
3 [ Multi-digit multiplication
end of year, know from memory all sums of two one-digit numbers
**By end of vear, know from memory all products of bvo-one digit numbers
Students need many opportunities to play mathematical games, nat just during math time, but other
times as well. Games played at home with families can be a wonderful way to build fluency!Math Game Questions
Of course it’s most important to have FUN playing math games! One can also help children be
reflective about their thinking by asking a few questions along the way...and share your thinking
and strategies, too!
What is this game asking us to do?
Does playing this game help your thinking? How?
What's hard about this game?
What's fun about this game?
What are some other strategies to try? Is there a more efficient strategy?
What were you thinking about when you made that choice?
Is there a different way we could play this game to make it
harder/easier?
What would happen if...
Does that make sense? How would you prove that?
What are some ways to visually represent?
What math tools could we use to visualize and represent (number line, ciagrametc)?
Does this game remind you of other games we could play?
Play often.
Share ideas.
Talk and learn frowMath Games Recording Sheet
‘Record the number of Math games you play on the Calendar below. Your goal is to build Fluency while playing then. Please return this calendar to
Mrs. Sharp, by May 2". Your goal is t0 Complete. 100 minutes Of math fluency practice. Remember, these games help you practice efficient and Flexible
math problem solving skills. Think like a mathematician and talk about the strategies you use while you play. Have Fun!!
Month:
“Total Number OF
Sunday Monday ‘Tuesday Wednesday ‘Thursday Friday Saturday Minutes Played
This Weer
Game: came: ‘Game: Game: Game: Game: Game:
tainutes Pe Minutes Poe Minutes aye Minutes rye Minute Minutes Minutes
Parent initials: Parent Inia: Parent iis: Parent initials: Parent iis Parentiniias: Parent ita:
me Game: fame: ame: ame ame
car = Game: 6 oi 6
ne Maarten Minutes one Minutes ret Minutes Pays Mioutesye Minutes Pye
Parent tals a Parent inital Parent initials Parent initia Parent initials Parent itis:
‘Game: ‘Game: Game: ‘Game! Game: ‘Game: Game:
Minutes ye: Mioutes Pye Minutes rye Minstes raed Minas yes Minutes rye: Minutes Pet
Parent intial Parent intial Parent Iii: Parent ini: Parent inital Parent iia Parent inti:
Game: Game: Gamer Games Game Gamer ‘Gamer
Minutes rye Minutes rye Minutes rye: Minutes Pps: Mioutesryes Minutes yes Mites Pane
Parent Inti: Parent Ita Parent initials Parent initia Parent inital Parent initia Parent ints:
ane: camer Caines Cainer Garner ames Gamer
Minutes aes Minates ayes Minutes ye Minutes rye Minutes Paes Mites pec: Mites ye
Parent inital: Parent initas Parent intas Parent initia Parent tial: Parent initia: Parent initia
Tcompleted tninutes of fluency practice this month. Homeroom Teacher:
Student Name:
Grade:
Parent Signature:| | aaa
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Cames to Diay
with a Deck of
CardsPLACE VALUE NUMBER BATTLE
2™ Grade
Players: 2
Deck of cards with the faces cards
and 10s removed, Ace worth one
How to Play: Players split a deck of cards and
simultaneously flip over their top three cards to create a 3-
digit number. Players may move the cards and place them
in any position of the number they wish. The highest
number wins all the cards.
Player 1 number 1s 431 Ve Player 2 number is 874
The highest number'wins all six cards,
Increase the number of cards to flip if you want to work on
larger numbers
ADDITION NUMBER BATTLE
Players: 2
Materials:
Deck of cards, face cards worth ten,
Ace worth 1 or 11 (players decide)
Players split a deck of cards and
simultaneously flip over their top two and add the two
cards together. The highest sum wins all the cards.
The highest sum wins all four cards
If the cards have the same sum, the cards are placed in the
center pile. The next hand is played normally and the
winner takes all the cards.
Player 4: sums 11 Player 2: sum is 8SALUTE
Funny and fast paced Salute is a classic math game that has a sense of
humor! It's a great game to play at home to practice math facts,
What you need:
+ Deck of playing cards, with face cards removed
+ Three players
What you do:
1. Choose the Dealer.
2. The dealer deals out the cards evenly to the ather two players,
3. The two players with cards sit facing each other.
4, The dealer says “Salute!” and each player holds a card from the top of
his pile to his forehead with the number facing out.
5. Easy version ~ the Dealer calls out the sum of the two numbers. For
example 3,6 is 9
Advanced version ~ the Dealer calls out the product of the two
numbers. For example 3,6 is 18. :
6. Each of the two players now tries to yell out the number on his
forehead (which they cannot see!) based on the answer the dealer has
given,
7. The winner takes both cards.
You can rotate the cards each turn so each player gets a chance to yell
“Salutel”. Or, play through the cards three times to see which player ends with
the highest stack after all three players have a chance to be the Dealer.
Strikes (and You’re Out!
Four
To Play:
2-3 players can play this game. One player is the "teacher" who writes a
2-digit plus 2-digit addition equation. The "teacher" must also write the
sum before beginning the game. For example, the child might write "34
+19 =53.” The "teacher" does not allow the others to see the
equation. She writes a "hangman style problem on a piece of paper:
+
Then she lists our 10
its below the problem.
1234567890 ,
Now the game begins. The player guesses a number. The "teacher"
checks the equation. If the digit appears in the problem, the teacher
writes it in the blanks where it appears before crossing it out of the digit
list. IF the digit appears more than once, the child writes it in every
correct blank.
For example, in our sample equation, if the player guessed 3, the
teacher would fill in the equation like this:
If the player chose a digit that does not appear in the number sentence,
then the teacher crosses out the digit and records "Strike 1."
If the player solves the number sentence before getting 4 strikes, then
he wins. If he gets 4 strikes, then the "teacher" wins.420 Char¢
Games to Diay
with a Pair of
Dice
http://mathcoachscorner.blogspot.com/I~
PIG
Players: 2
Materials: or 2 dice, 120 chart (optional)
Object: Be the first player to reach 100*
One Die Version: On aturn, a player can roll repeatedly until
one of two things happens (1) the player rolls a 1 or
(2) the player chooses to hold (stop rolling). Each number rolled is
added to the player's total. Ifa 1 is rolled, all points for that turn
are lost!
Scoring examples:
1. Suzy rolls a 4 and decides to continue. She then rolls
5 more times (3, 4, 2, 6, 1). Because she rolled a 1,
her turn ends and she receives no points for the
numbers rolled.
2. Marcus rolls a 6 and decides to continue. He rolls 3
more times (4, 3, 5) and decides to hold. His score
for the round is 18 (6 +4+3+5= 18).
Two Dice Version: Two dice are rolled. Ifa single 1 is rolled
on either dice, the turn ends and all points are lost. If two 1s are
rolled ona single turn, the player scores 25 points. Doubles, for
example a 2 and a 2, are worth double points (4 x 2= 8).
*Variations: subtraction: Start at 100 and race to 0.
Multiply and race to 500.
CLOSEST TO 100
Players: 2
Materials: 2 dice, 120 chart (optional), scratch
paper for keeping score
Object: Score as close to 100 as possible
after 5 rounds
How to Play: Roll two dice and create a 2-digit
number. For example, if a 3 and 5 are rolled, you can
make 35 or 53. Mentally calculate the difference between
the 2-digit number, and 100.
One way to find the difference is to count up. For
example, if the number rolled is 53, count up by 10s and
then add the 1s needed to get to 100. So, in the example
below, the difference is 47.
+10 +10 +10 +10 +7
53, 63, 73, 83, 93, 100
Scoring: Play 5 rounds. For each round, players
calculate their score as the difference from 100. The player
with a score closet to 100 after 5 rounds wins. This
introduces the element of strategy as players decide how to
combine their numbers rolled to create a difference that
gets their total score as close to 100 as possible!