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animated movies. The films I studied were Pixars Up, Pixars Ratatouille, and Disneys
Zootopia, as well as a documentary on Zootopia. I chose these movies for the following reasons:
all have mammal characters playing significant roles while behaving in humanoid ways, all
grossed over $500 million in worldwide box office revenue, all are 3-D computer animated
films, and all have been made in the last decade (Pixar 1999). Of particular interest were the
four main dogs from Up, the two main rats from Ratatouille, and the rabbit and fox from
Zootopia.
Up begins by showing the life and love of Carl, an elderly man who lost his wife. He is
trying to go on the journey that the pair never made together, a balloon trip to Paradise Falls. A
child named Russell ends up being taken along. The pair encounter Kevin, a large bird that does
not resemble any specific species of bird, and Dug, a golden retriever who is caught between his
loyalty to his pack and his loyalty to these newfound friends. The humans and Dug have to
rescue Kevin from Dugs ex-pack, and prove successful. It ends with Kevin being returned to
her babies and the other three becoming a family with the other dogs as secondary relationships.
The animals in this movie were the most similar to real world animals out of the three
movies I watched. The dogs in this movie are dog-shaped and dog-colored quadrupeds. Dogs in
the movie cannot see color (at end of movie, Russell and Carl point out red and blue cars but
Dug sees grey). All the dogs display canine body language and are excited to the point of
distraction by squirrels and tennis balls. Although they can speak English, that is only through
the use of a translator collar. Otherwise, they bark, and actually are still capable of barking and
howling while wearing the collars. Interestingly, the dogs use good syntax and grammar when
Ariana Ehuan 2
they speak. I personally do not think that animals would follow the same speaking patterns as
we do.
Dug in particular especially acts like a dog. Unlike the other dogs in the film, he is sweet
Dug behaves like a dog more than a human, or at least the way we imagine dogs would behave
anthropomorphism, unlike the other dogs. As a golden retriever, which is a more relatable and
appealing breed than the Doberman pincer, bulldog, and Rottweiler that make up the other dogs,
he is a desirable character. Also, although I am not completely sure, I am almost positive that
Dugs teeth are less sharp than those of the other dogs.
The other dogs in Up are lead by Alpha. Alpha is characterized as more cunning and
capable of planning than Dug, or any dog in real life. Although all the dogs in Up are on the
lower end of anthropomorphism, Alpha is still very clearly using thought patterns better ascribed
to humans than dogs. The dogs that follow him have paws that operate like paws, but are
somehow able to play cards and cook. They also can fly fighter planes. The dogs are physically
canines, behaviorally somewhere between anthropomorphized and dog stereotypes. Their breeds
Although I did not study Kevins measurements, due to a lack of an actual bird species to
accurately compare her to, I still made a few notes on her character while watching her. As she
lacks a collar, Kevin cannot speak English. She is capable of replicating human gestures and of
thinking clearly enough to hide from the bad dogs. However, hiding is an instinctual behavior
A few other things I noticed of interest in Up were that Dug is very fat for a dog and the
dogs lips dont move when speaking sometimes, their mouths do not even open. The former
point in interesting because fat animals are generally considered adorable. Dugs body adds to
his cuddly appeal and further sets him apart from the athletic other dogs. The latter point is
illogical. The translator collars theoretically should need audible noises to translate. Either they
can read thoughts or this is just a childrens movie where a house can be carried by balloons and
Ratatouille is about a rat named Remy who desperately wants to be a chef. To his luck,
he finds out that he lives under Paris. Ratatouille is also about Linguini, a human who cannot
cook, but finds himself in a Parisian restaurants kitchen. Remy and Linguini learn that they can
work together, with Remy operating Linguini like a puppet by pulling on his hair. They make
amazing dishes, but there is suspicion from others about Linguinis newfound talent. Remy also
faces pressure from his family to live as a rat. Finally, the pair show everyone what a good chef
Remy is, despite hygienic concerns of having a rat chef, and have a successful restaurant with
The rats in Ratatouille all behave in somewhat human ways, but Remy does so the most.
The rat colony has boats built in case of a need to escape, demonstrating foresight I would not
expect of rodents. They also have celebrations where they play music on improvised
instruments. Remy stands out in that he can understand and read English. His ability to speak
remains purely rat, though humans hear squeaking when he talks. He can communicate via
pantomime and is also capable of human facial expressions that rats just do not do. He also
choses to walk on two legs when possible, so as to avoid dirtying his paws. This makes him
appear more human than the other rats, who rarely rise above four legs. Remy clearly expresses
admiration for the humans, claiming that [humans] dont just survive. They discover, they
create (Ratatouille). He wants to transcend being a rat and create new recipes. His family is
not fond of his desire to do so. His father accuses him of talking like a human. Remy laments
near the end of the movie, I pretend to be a rat for my father, I pretend to be a human for
Linguini (Ratatouille) and seems to be trying to find his place. The dangers of self-imposed
anthropomorphism, perhaps? One final note I found interesting is that Remy is a different kind
of rat than his family he is a Dumbo rat and they are brown rats.
Zootopia tells the story of a small town rabbit named Judy who moves to the titular big
city to become a police officer. She faces discrimination due to her species, however, and
decides to prove herself by taking on the case of a missing otter with the help of Nick, a fox.
Judy soon has to confront her own prejudices when she realizes that she is discriminating against
predators and clouding her own judgment on the case. In the end, Judy and Nick solve the case
The characters in Zootopia are the least like animals and the most like humans of the
three movies I watched. Their main animalistic traits are physical. For example, Judys nose
twitches when she is upset and her foot thumps when she is angry. She also has over 200
siblings. Finally, in a detail that made me happy, Judys earbuds when she listened to music were
actually in her ears, not where human ears would be. For animals with hooves, they have
hooves, not fingers, although some were shown using their hooves like hands. All animals were
bipedal in their normal lives. When animals ran on four legs, it was a display of savagery. No
Ariana Ehuan 5
one wore shoes. Animals were different sizes, not resized to be the same heights, but they were
not fully proportional to their natural sizes, likely due to convenience of not having an elephant
The eyes of the animals in Zootopia are very human, especially if you compare them to
humans in Disney movies, rather than real life. Eyes are human-shaped and too large for any
creature, but fit with the size of eyes for Disney humans. Most animals have circular irises and
pupils, like humans, but a ram has an elongated and horizontal pupil. However, he was being
shown as an antagonist. Along with the eyes, female animals had eyelashes and all animals had
eyebrows. As for bodies, animals with paws (big cats, rabbits, etc.) have fingers (four, I think).
Slight breasts were present on the female animals. This fits with the sexualization of Gazelle and
her tiger backup dancers. The camera plays across her assets and the dancers flex their biceps
and have massive shoulders tapering to small waists. This is aided by their limited attire, raising
the point that animals in Zootopia wear clothing and are embarrassed by nudity. Adding to the
lack of animal behavior, animals speak English and appear to live human lifespans. Nick is
about 32-years-old. This fits with human age standards, but not fox, which typically live 2 to 4
A few traits did not fit any animal, human or otherwise. Judy has purple eyes, which is
impossible in rabbits and very rare in humans. Nicks nose is also purple-tinted. Nick appears to
be above normal fox size, listed as 4 feet tall and 80 pounds. National Geographic sizes a red
fox as 18-33.75 inches for head and body and 6.5-24 pounds (ibid).
The main use of anthropomorphism in this movie was the obvious racism metaphor. One
great quote to show this is A bunny can call another bunny cute, but when other animals do it,
thats a little (Zootopia). Other metaphors played on animal stereotypes to show a racism of
Ariana Ehuan 6
sorts. Nick and other foxes are assumed to be clever and untrustworthy. In a twist of a
stereotype, the one cheetah shown is slow. Obviously, there are major physical examples of
anthropomorphism. Finally, a lot of brands are animal parodies of real brands (ex: Zuber).
reference.
One issue with my hypothesis is that I accidentally gave the cat Eastern-style animation
eyes, rather than Western-style. As a result, his eyes were longer vertically than horizontally,
rather than the opposite found in Western animation. This led to my hypothesis not fitting the
(Dug, Alpha, Beta, and Gamma), the two main rats from Figure 4: Proportioned to an actual cat
Ratatouille (Remy and Emile), and the rabbit and fox from Zootopia (Judy and Nick,
Ariana Ehuan 7
6, Graph 1). All of the values were then calculated Figure : Example of front view measurements
as a proportion of eye height, so as to have them all be comparable to each other. All values
taken were maximum values. There was a sample size of five for real animal photos, meaning
the faces of real humans (models determined by Figure : Example of side view measurements
People Magazines Sexiest Man of the Year and Most Beautiful Woman of the Year lists), real
babies, and animated humans from Disney and Pixar movies. The goal was to determine the
existence of neoteny, based on disproportionately large eyes and potential resemblance to human
babies, and to determine how the animated animals have been edited to be more
anthropomorphic.
Ariana Ehuan 8
I concluded that animated animal eye width was generally approximately equivalent to
half of real animal measurements (Graph 1). This means that eye width versus height
proportions were generally consistent for the animated movies analyzed. Most values were
below one, meaning that animated eyes tended to be proportionately larger in both width and
height as compared to those of real animals. If values were equivalent to one, that would mean
that there was a one-to-one ratio of animated to real eyes. As a result of the overlarge eyes, the
animals.
Ariana Ehuan 9
Graph 1 displays all the animal values individually with the animated measurement
divided by the real animal measurements for that value (shown as the animated value divided by
the five real values averaged, so as to create a ratio). The dashed black line represents the
average value of animated animal proportions compared to real animal proportions. The
horizontal black line represents if the animated animal proportions were equal to those in the real
world.
Graphs 2 and 3 compare animal to human measurements on front and side views,
respectively, including the means of values for the animated animals and both animated and real
humans.
most similar to
side, animated animals Graph 2: Various human values plotted against animated animals
Ariana Ehuan 10
have similar proportions to animated female humans and animated male humans, with the
exception of face width, which is logical to me, as real animals tend to have wider faces, while
real humans tend to have taller faces (Graph 3). Animated animals in side view also share some
similar proportions with real human babies, with the exception of face height, face width, and top
to eye. Real human males share little proportional similarity to animal animals. Animated
animals are anthropomorphic, but in that they closely resemble animated humans and to a lesser
extent, real babies, but not adult humans. And animated humans and real humans are
proportionately different. This proves that anthropomorphism and neoteny are working
not truly
anthropomorphic if they
share similarities to
anthropomorphic enough, especially as babies are people. However, I did not think to measure
baby animals of the species that I looked at, so it is possible that the animated animals resemble
As different graphs measure different things, not all individual graphs are directly
comparable. Graph 1, comparing all the animal proportions, is meant to show how much
animated animals diverge from real animals. The second set of graphs (Graphs 2-3)
Ariana Ehuan 11
demonstrates the level of anthropomorphism that is occurring, based on how the animated animal
the photos I used were all different sizes, this was the best way to create comparable data. The
reason why I chose eye height specifically is because of how important eyes are in making a
character relatable.
Animation:
up my research with a short animation featuring my own character. I planned to use the average
measurements for animated animals to determine the proportions of my character, who would be
a cat, but found that my data was flawed. When I averaged the values from Up, Ratatouille, and
Zootopia, I ended up with an unattractive cat (Figure 7). The main issue appeared to be that his
nose was too large for his face. As the dogs from Up, especially Dug, have massive noses, I
hypothesized that I would get a cuter cat if I removed at least Dugs data from my calculations,
as cats tend to have small noses in real life. However, the measurements without Dug were not
significantly different that those with him (Figure 8). I tried again, this time just using the data
from Ratatouille and Zootopia. I found these measurements to be more attractive as a character
(Figure 9). However, data from only four animals was used, due to the removal of Up. To
balance that and avoid skewed data, I averaged the animal data without Up with the
measurements of a baby (Figure 10). I gave this ideal round eyes, although I think the fact that
my hypothesis had vertical eyes added to the roundness by balancing the horizontal aspects of
Ariana Ehuan 12
the other two (Figure 11). I would defend this choice to keep the hypothesis averaged in because
it meant a compromise between my developing art style and the more accepted art style. My
No character can be created without personality in mind. I based this cat off of my own
real life cat, Attila, as well as a handful of examples of anthropomorphic cats, which I studied for
behavior only. One thing I noticed through my thesis research was that anthropomorphic
characters generally have eyebrows, likely to better express emotion. As my research into
cartoon cats indicated that they are generally seen as unkind and selfish, I made my characters
eyebrows stuck in an angry position. My data on anthropomorphic cats came from Simons Cat,
Garfield, Chloe from The Secret Life of Pets, and TV Tropes. The titular cat in Simons Cat is
never named and never speaks English. However, neither does Simon. Physically, the cat has
massive eyes that take up a large amount of his face, spontaneously generates eyebrows when
angry, and lacks thumbs. Despite the lack of thumbs, he is still capable of throwing things and
Figure 7: All measurements Figure 8: Minus Dug Figure 9: Minus FigureUp10: Baby proportions
otherwise using actions to make his feeling clear. His ability to plot suggests a human level of
intelligence, although he generally behaves like a cat, just exaggerated (Tofield 2007). Garfield
features Garfield, another cat with massive eyes and more than enough personality. Garfield has
Ariana Ehuan 13
humans, but his owner might still understand him. The audience does, as
his thoughts are in English. Most interestingly, Garfield has been around
long enough to show the same sort of evolution that Mickey Mouse
larger eyes and humanoid behavior over time (Davis 1980- present).
Figure 11: Ideal
Finally, I looked at Illuminations The Secret Life of Pets to study Chloe,
an apathetic tabby cat. She has eyebrows and eye makeup, as well as a mouth that moves more
like a humans to show her emotions. She is quadrupedal and cannot speak to humans, but she
has no problem communicating with other pets. Like Garfield, she does not care much about
anything but food and herself (The Secret Life). All my observations, and then over 100 more,
catalogues plot devices and the like across media. Cats get a bad rep[utation] you are far
more likely to find an outright cruel, nasty, and otherwise vicious cat character (Cats are
Mean). However, main characters must also be engaging to viewers. As a result, it seems that a
careful balance must be struck to create the lovable jerk. I sought to achieve that with my
character by making him cute and round, but also grumpy, so that his anger would be seen as
adorable, rather than offensive. As the real cat he is based on has somehow gotten away with
Conclusion:
I learned that eyes are an important component, if not the most important component, of
facial proportions. This is in part because larger eyes inspire affection via neoteny in viewers.
My outcome for my own data is that my proposed cat facial proportions did not reflect
my end data. This is because of both the animals I measured and the subjectivity of art. I used
dogs, rats, a rabbit, and a fox for my animated animal data. None of those animals have the same
proportions as a cat. Rabbits and rats do not even have eyes in the same position as cats (their
eyes are on the sides of their heads, rather than the front). Even though the characters were
the proportions, there still remains the fact that none of those animals could be mistaken for a
cat. Perhaps more importantly, data does not always translate directly into art. If it did, there
would be no originality left to art. As mentioned earlier, my specific art style has more Eastern-
style eyes, like in anime. I am standing by my proposal as accurate, as art is subjective. Data do
not always translate directly into art. As Pablo Picasso is attributed with saying Learn the rules
like a pro so you can break them like an artist. I think that I learned the rules of how to
anthropomorphize my animals well, so now I understand where I can make my own adjustments
to reflect my unique style. The discrepancy of my data to my art will be a jumping-off point for
future projects. Rather than encouraging me to change my art style to be more similar to what is
popular, I am now more inspired to move forward with a distinctive art style of my own.
I hope to continue this project after graduating college, either in graduate school or on my
own time. The main avenues of research I wish to continue with is determining if my neotenized
animals look more like babies of their own species or baby humans, as well as looking at
Ariana Ehuan 15
eyebrows versus tails to indicate emotion. All the anthropomorphic animated animals I studied
had eyebrows to show how they feel, but real animals use their tails instead. I am unsure if
animated animals use their eyebrows in conjunction with their tails, or if tails are ignored in
favor of eyebrows. I will study this with a film analysis of animated movies and videos of
animals, which I expect I can find a quantity of via YouTube. I can determine a way to measure
and quantify tail movement, as well as comparing anthropomorphic animal eyebrows to those of
humans. As there is a fair bit of research into the place of human eyebrows in forming facial
I plan to develop my character into the star of an animated series. Sidekick Cat will be
a mixture of 2D and 3D animation. The main character will be in 3D, as will objects and people
of interest to him. Backgrounds and action that do not interest him enough will be in 2D. Often,
the action occurring in the background will be of interest to the viewers, leading to a comedic
theme of the cat not reacting to things. Most people will not have real names or genders, because
he does not care enough. This show is intended to be broadcast online for college students and
people in their early to mid twenties, due to occasional adult themes and language. The first
season will feature around ten five- to ten-minute-long episodes. I will make my series free to
view online, with bonus features and perhaps a second season being for pay, once people have
been drawn in by the first season. This show will expand upon and further implement my
and 3D animation in new ways. I hope to make innovations that others can learn from on mixing
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