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Norway is about to get a Frozen makeover. At Walt Disney Co.s Epcot Center in
Orlando, Fla., a 27-year-old tour of Norwegian history and mythology
called Maelstrom is being rebuilt as Frozen Ever After, based on the
blockbuster animated musicals fictional world of Arendelle. Disney Imagineers
who designed the ride recently got a virtual-reality tour at a warehouse in
Glendale, Calif., wearing 3-D glasses while watching high-definition images of
Olaf and Sven horsing around, Grandpappy Troll telling a magical story and Elsa
belting out her song Let It Go. They will become animatronic characters that
Epcot visitors float by on a log after Frozen Ever After opens next year. The first
Frozen ride is the latest example of Disneys transformation under Chairman
and Chief Executive Robert Iger into a company that tries to turn each big hit into
its own successful business.
Its easy to see why Disney is giving Anna and Elsa a new home in Epcot. As of
early May, sales of Frozen merchandise so far this year are more than 10 times
higher than during the same period of 2014. A mobile game has been
downloaded more than 105 million times. The movie itself has grossed about
$1.3 billion since its release in November 2013, the most successful animated
motion picture ever. In March, Disney announced that work has begun on a
sequel. The new ride is just the start of a growing presence for Frozen in theme
parks around the world, executives say. When people love a Disney product this
much, they expect to be able to somehow experience it, said Kathy Mangum, a
senior creative executive in the Imagineering theme-park design group, as the
ride in Disneys warehouse ended and the world of Arendelle disappeared from
the white walls, ceiling and floor.
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product licensing to ticket sales per movie. Ten years ago, we were more like
other media companies, more broad-based, Jay Rasulo, then Disneys chief
financial officer, told analysts last fall. Almost every aspect of the company is
now oriented around brands and franchises.
Mr. Iger began focusing on franchises early in his tenure as CEO. He said he was
pretty amazed at how low Disneys return was on capital invested in movies.
He was quickly willing to bet that kicking a then-nascent franchise strategy into
high gear would help Disney withstand the challenges of globalization and
falling DVD sales by letting movies, theme parks, product licensing and other
businesses feed off each others successes.
The case I laid out was that by creating and then supporting franchises, it could
impact the bottom line of the whole company in a very profound way and
everybody would benefit from that, he said.
Disney has primarily fostered franchises in its own animation divisions and at
companies it bought. The studio now produces about 10 movies a year, and its
annual line-up is dominated by family-friendly franchises: one Star Wars sequel
or spinoff, (the 2012 purchase of Lucasfilm Ltd. for another $4 billion gave
Disney the ability to release a Star Wars follow-up every year, starting with
Star Wars: The Force Awakens this December); two or three Marvel superhero
movies (the takeover of Marvel Entertainment Inc. for $4 billion in 2009 brought
Avengers and Guardians of the Galaxy.); one or two live-action versions of
animated classics like The Jungle Book and Beauty and the Beast, and two or
three animated films, either originals or sequels.
The strategy has swept through every part of Disney except for its television
business, which is dominated by ESPN. For example, employees in Disneys
consumer products group are assigned to Toy Story, Mickey Mouse, Marvel
and other cash cows. The group used to be divided by product categories such as
clothes, toys and furniture. Disneys videogame division now publishes just one
major console game a year, Infinity, which brings together the companys most
popular characters. It used to make as many as half a dozen games a year, with
original titles in genres like action and auto racing.
Disney paid $7.4 billion in 2006 for Pixar Animation Studios, which released
Cars and Toy Story and delivered a jolt of energy to Walt Disney Animation
Studios, the creator of Frozen and last years hit Big Hero 6. The Disney Junior
cable channel, which went on the air in 2012, is considered a franchise, too, with
sub-franchises such as the animated series Sofia the First and Doc
McStuffins. As the entertainment business grows increasingly digital and global,
Mr. Iger has argued that recognizable franchises give Disney an edge. For
example, the company is developing over-the-top digital channels to offer
entertainment programming from its well-known franchises directly to
consumers. That could one day result in something akin to a Star Wars-only
version of Netflix Inc. and other ways to hold on to viewers as the cable bundle
unravels.
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At theme parks, Disneys annual capital investments have roughly tripled in the
past decade. Franchises are becoming much more prominent, a shift from the
more abstract ideas that used to inspire rides and attractions, such as the future
and the Wild West. Thomas Staggs, Disneys Chief Operating Officer, said that a
pretty high percentage of the uptick in capital weve been deploying has to do
with our belief in the creative library. He ran the theme-parks unit until February.
California Adventure got the Cars-inspired Cars Land in 2012, and the Seven
Dwarfs Mine Train roller coaster opened at Walt Disney Worlds Magic Kingdom
last year. Next year, Disney will open Iron Man Experience, its first attraction
based on a Marvel character, at Hong Kong Disneyland. Star Wars attractions
also are in the works. Disneys new $5.5 billion theme park in Shanghai, set to
open in 2016, will include a large Pirates area based on the movies that were in
turn based on a ride. Other Shanghai attractions were picked partly based on
analyses of the most popular Disney franchises in China, Mr. Iger said.
The push is paying off in ways that are envied by rivals. The interactive media
unit that includes Infinity reported its first-ever annual profit in fiscal 2014. Last
year, 11 different Disney franchises each sold more than $1 billion of branded
products, up from seven in 2011. Disneys film studio, which gets a cut of
revenue from products based on its movies, had an operating profit margin of
21% in fiscal 2014 and 27% in the next six months. Profit margins averaged
about 10% in the previous decade, roughly in line with competitors such
as Viacom Inc.s Paramount Pictures and Comcast Corp.s Universal Pictures.
Overall, Disney earned profits of $7.5 billion in its latest fiscal year, up 22% from
$6.14 billion in fiscal 2013. Revenue rose 8% to $48.81 billion. Disney hasnt
disclosed its number of franchises or profit and revenue for each.
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Many outsiders believe Disney is defying the long-held maxim that
entertainment is an inherently topsy-turvy business plagued by unpredictable
hits and flops. Some on Wall Street no longer see Disney as a media company
and see it more as a global consumer-products company like Nike, said Michael
Nathanson, senior research analyst at MoffettNathanson LLC. Disneys collection
of successful intellectual property is so vast that a senior executive at one Disney
rival complained recently: Its almost unfair given the amalgamation of
resources they have.
To keep executives focused on the biggest hits, Mr. Iger has tied the majority of
their compensation to the performance of Disney as a whole, rather than
individual businesses. A committee of 20 executives analyzes franchises, hunts
for new opportunities and occasionally demotes fallen stars, as happened
with High School Musical. Mr. Iger decides what the companys top franchise
priorities are each year, sending a powerful signal to Disneys 180,000
employees in offices, studios and theme parks around the world. Once thats
done, a switch is turned and off the organization goes, he said in an interview.
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Disneys Organisational Structure
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