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ARTE COMO RETROALIMENTACIN

ART AS FEEDBACK

CHARLIE GERE

Por feedback entendemos el proceso por el cual la to- Feedback refers to the process by
talidad o parte del output de un sistema vuelve o se which all or some of a systems output
is passed or fed back as input.
retoma en forma de input. Si el feedback es negativo, Feedback can be negative, which
el output ser menor, mientras que si es positivo, el reduces output, or positive, which
output aumentar. El principio de feedback, explotado por increases output. Feedback is both a
principle that is exploited in areas
la ingeniera electrnica y la mecnica y utilizado tam-
such as electronic and mechanical
bin dentro del mbito de la gestin y de la economa, es engineering, management, and economics,
un fenmeno asimismo observable en sistemas biolgicos y and a phenomenon that can be observed in
naturales. Se trata de un trmino que tiene su origen en biological and natural systems. The term
itself originated in and is central to
la ciberntica y fundamental para -como reza el subttulo
cybernetics, the post-war science of
del libro del pionero de la ciberntica, Norbert Wiener- communication and control in the animal
esa ciencia de la comunicacin y control en animales y and machine, as the subtitle of pioneer
mquinas surgida en plena posguerra. cybernetician Norbert Wieners book
has it.
Un ejemplo de feedback negativo (muy anterior a la
An illustration of negative feedback
acuacin del trmino) lo encontramos en el governor o (long before the term itself was coined)
mecanismo de control inventado por James Watt en la d- can be found with the Governor,
cada de 1780 para optimizar la potencia de la mquina de the device invented by James Watt in
the 1780s to make steam power more
vapor: un regulador que giraba centrfugamente por accin
efficient, which works by being rotated
de la presin del vapor. Cuanto mayor era la presin, centrifugally by steam pressure. The
ms rpido giraba el mecanismo, acabando por elevarlo y more pressure, the faster it rotates,
abrir una vlvula momentneamente para liberar la presin leading it to rise, and in doing so
eventually opening a valve that releases
sobrante, consiguiendo as regular la presin y disminuir the pressure, thus both regulating
la velocidad del mecanismo. Coincidente casi exactamente the pressure and slowing the device.
con la publicacin de La riqueza de las naciones (1776) Invented at almost exactly the same
moment as Adam Smith published The
de Adam Smith, la invencin de ese dispositivo de control
Wealth of Nations (1776), the Governor
puede considerarse un smbolo proftico del incipiente can be considered a prescient symbol for
capitalismo autorregulador estudiado por Smith. the emerging system of self-regulating
Segn Wikipedia, un tpico ejemplo de feedback positi- capitalism discussed by Smith.
According to Wikipedia, a classic
vo sera lo que se conoce como el efecto red: cuanto ms
example of positive feedback is what is
extensa sea una red, ms utilidad tendr, ms individuos known as the network effect, in which
se animarn a incorporarse a ella y mayores sern sus the larger a network grows the more
ventajas, y as sucesivamente, como en una red telefnica useful it becomes, the more individuals
are encouraged to join it and thus the
(aunque Wikipedia no es una fuente de referencia que con-
more useful it becomes, and so on,
sulte habitualmente, he considerado oportuno citarla por such as with the telephone system.
constituir un ejemplo altamente ilustrativo de este tipo (Wikipedia, which I normally do not use
de feedback positivo). El trmino feedback ha perdido as a reference, is worth quoting, as
it is itself a good example of exactly
hoy, quizs, la popularidad que tuvo en las dcadas que
this sort of positive feedback). The
siguieron a la Segunda Guerra Mundial, cuando la cibern- term feedback is perhaps less widely
tica gozaba de una influencia mucho mayor que la que en la used than it was in the decades after
actualidad posee (con todo, como ejemplo curioso de cmo the Second World War, when cybernetics
was more influential than it is today

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un trmino tcnico acaba introducindose en el lenguaje (though, as an interesting example
coloquial tiempo despus de que su significado tcnico of how a technical term enters into
colloquial usage long after its
haya cado totalmente en el olvido, feedback es en la ac- technical meaning is largely forgotten,
tualidad un trmino de uso muy extendido para referirse a it is still widely employed to denote
los medios utilizados por personas u organizaciones para the means by which individuals or
organisations are able to discover what
conocer qu piensan de sus actos aquellos con quienes
those with whom they interact think of
interactan, y para ofrecer respuestas ajustando conve- what they do and to respond by adjusting
nientemente sus acciones a travs de formas de feedback their actions appropriately, through
o de procedimientos similares). feedback forms or other such means).
One of the reasons that the terms
Puede que una las razones que han contribuido a ese
technical meaning may be somewhat
cierto olvido del significado tcnico de feedback sea forgotten is that we tend, perhaps, to
nuestra tendencia a asumirlo sin ms. El calentamiento take the concept of feedback for granted
global evidencia que todos los sistemas responden y cam- nowadays. Global warming makes it
vividly clear that systems of all sorts
bia en funcin del input que reciben de su entorno y que
respond and change in relation to input
esas respuestas y cambios modifican, a su vez, ese mismo from their environment, and that these
entorno. Un fenmeno que va acompaado de la complejidad responses and changes in turn change
funcional tardocapitalista que hace que las finanzas, el that environment. This is paralleled by
the complex workings of late capitalism
consumo y el mercado se encuentren inextricablemente uni-
in which finance, consumerism, and the
dos en complicados sistemas de bucles de feedback. Y aun- market are all bound together in complex
que, al menos en principio, la relacin entre la idea de systems of feedback loops. Though it may
feedback y el arte no est del todo clara, s me gustara not be obvious, at least to begin with,
what the idea of feedback has to do with
sealar que me parece un excelente concepto para reflexio- art, I suggest that it is an excellent
nar detenidamente sobre lo que constituye para m uno de concept through which to think through
los fenmenos ms significativos que han tenido lugar en what seems to me to be one of the most
important developments in art in the
el arte de las ltimas siete u ocho dcadas: el paso de
last 70 or 80 years, the move away from
la obra de arte desde la condicin de objeto esttico a the artwork as a static object to some
la de proceso capaz de reaccionar ante determinados as- process that reacts to and is changed
pectos de su entorno o contexto y de ser modificado por by some aspect of its environment or
context and in turn may change that
ellos y, al mismo tiempo, de modificar dicho contexto. Una
context. I further suggest that this
idea que podramos, adems, contemplar como una suerte de idea can be seen as a thread running
hilo conductor que recorre el arte en su desarrollo a lo through art as it has developed over the
largo de los ltimos setenta u ochenta aos; un hilo que last 70 or 80 yearsa thread that finds
a number of different manifestations,
encuentra a su paso mltiples manifestaciones pero todas
all of which share this basic principle,
ellas compartiendo ese principio comn, independiente- even if they use very different means to
mente de que se sirvan de diferentes medios para llevar realise their intentions.
a cabo sus propsitos. One of the useful aspects of the
idea of feedback in this context is that
Uno de los rasgos ms tiles de la idea de feedback
it circumvents the problematic question
dentro de este contexto es que elude la espinosa cuestin of medium specificity, particularly in
de la especifidad del medio, sobre todo en lo que respecta relation to newer media such as video
a soportes tan novedosos como el vdeo o los ordenadores. or computers. Even though many of the
works that could be characterised as

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ART AS FEEDBACK

Y aunque muchas de las obras que podran llevar en s la involving feedback use new media and
idea de feedback recurran a los nuevos medios y nuevas new technologies, to talk of computer
art, digital art, or new media art
tecnologas, hablar de arte por ordenador, arte di- becomes less useful when one considers
gital o arte de los nuevos media pierde todo sentido that a work such as Marie Sesters
ante obras como Threatbox.us de Marie Sester (2006), Threatbox.us (2006), (p 236), or indeed
almost any of the exhibits, is far
(pg. 236), o, en realidad, ante la prctica totalidad
closer to Allan Kaprows Happenings that
de las obras expuestas, ms parecidas a esos Happenings he started to put together from the
que Allan Kaprow comenz a poner en marcha a partir de 1950s onwards, than, for example, to
la dcada de los cincuenta, que, por poner un ejemplo, a Andreas Gurskys digitally-manipulated
photographs or Sam Taylor-Woods video
las fotografas digitalmente manipuladas de Andreas Gur-
installations, even though both the
sky o a las videoinstalaciones de Sam Taylor-Wood aunque, last two and Threatbox.us involve
al contrario que los Happenings de Kaprow, estas ltimas the use of digital technology, while
y Threatbox.us compartan el uso de la tecnologa digi- Kaprows Happenings did not. For all
the technical sophistication of the
tal. Porque, no obstante la sofisticacin tcnica de los
digital materials used to make Gurskys
materiales digitales empleados en la realizacin de las photographs or Taylor-Woods videos,
fotografas de Gursky o de los vdeos de Taylor-Wood, el the results remain objects designed
resultado son unos objetos creados para su contemplacin to be looked at (though not touched
or otherwise interacted with) in the
(no para tocarlos ni para interactuar con ellos de nin-
context of the white cube or black
guna otra forma) en el marco del cubo blanco o la caja box of the exemplary contemporary art
negra del espacio del arte contemporneo por antonoma- space. In particular, the presence of
sia. Para ser ms concretos: la presencia del espectador the viewer does not materially effect
the art work. By contrast Kaprows work
no tiene ningn tipo de efecto material sobre la obra and Sesters are both concerned with
de arte, mientras que el propsito tanto de la obra de critiquing or breaking away from the
Kaprow como de la de Sester es criticar y romper con las presumptions and limitations of such
practices and spaces, partly by being
asunciones previas y las limitaciones de dichas prcticas
designed to be altered by interactions
y espacios, en parte por haberse concebido para que los from viewers and participants.
espectadores y participantes las modifiquen mediante su This essay will trace the early
interaccin con ellas. history of the feedback paradigm in
art, from its beginnings between the
El presente ensayo pretende hacer un seguimiento de
two World Wars to the 1980s, when it
los inicios histricos del paradigma del feedback en el seemed to disappear from the mainstream
arte, desde sus comienzos, en el periodo de entreguerras, art world, before reappearing in guises
hasta la dcada de los ochenta, cuando, tras una aparente such as net.art. The beginnings of
this paradigm can perhaps be traced
desaparicin de la corriente artstica dominante, reapa-
back to the avant-garde of the early
reci con nuevos formatos como el net.art. Los inicios 20th century (before the advent of
de este paradigma se remontaran, pues, a las vanguardias cybernetics), and some of the work of
histricas (anteriores al advenimiento de la ciberntica) those involved with the Dada movement,
such as Max Ernsts provocative gesture,
y a algunas acciones de artistas dadastas, como el ges-
in the second Dada exhibition in
to provocador de Max Ernst durante la segunda exposicin Cologne in 1920, of placing an axe next
Dada celebrada en Colonia en 1920 al colocar un hacha to one of his paintings, implying an
junto a uno de sus cuadros como si animara al espectador invitation to the viewer to chop the
painting up in some manner. At the same

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ARTE COMO RETROALIMENTACIN

a cortar el cuadro de un hachazo. En esa misma exposicin exhibition visitors were invited to fill
se invitaba tambin al pblico a rellenar el espacio en up the space left on the paper of one
of the exhibited drawings. In 1928 the
blanco de uno de los dibujos expuestos. En 1928 el artis- Hungarian artist and designer Lszl
ta y diseador hngaro Lszl Moholy-Nagy comenz a di- Moholy-Nagy started to plan and build
sear y construir su propio mvil, Modulador Luz-Espacio his own moving sculpture, Light-Space
Modulator (p 180), which allowed light
(pg. 180), que permita proyectar luz y movimiento en la
and movement to be projected on the
pared y que consigui finalmente materializar en 1930. walls. He eventually realised Ligh-Space
A mediados de la dcada de los treinta, el dadasta Modulator in 1930.
Marcel Duchamp inici su primera edicin de rotorrelieves In the mid-1930s Dada associate
Marcel Duchamp was making the first of
(pg. 176), unas esculturas consistentes en unos discos
his Rotoreliefs (p 176), sculptures
giratorios con dibujos impresos en las que se reconoca made of patterned discs that rotated,
con rotundidad el papel del espectador como elemento thus emphatically acknowledging the role
incorporado y parte del contexto en el que la escultura played by the viewer as embodied and
by the context in which the sculpture
se expone. En la Exposicin Internacional de Surrealismo
was viewed. In the 1938 Exposition
de 1938, Duchamp intenta, como Generateur-Arbitre de la Internationale du Surrealisme, Duchamp,
muestra, habilitar un sistema de sensor que provoca el in his role as Generateur-Arbitre for
encendido de la luz al acercarse el espectador a la obra. the exhibition, tried to set up a system
whereby the light would only come on
Al final, el sistema no funcion y hubo que repartir lin-
as a visitor approached a work of art,
ternas entre los visitantes a la muestra que, de no haber and thus set off a sensor. In the end
sido por ello, habra quedado en tinieblas (en una demos- this did not work, and visitors were
tracin de cmo los gestos vanguardistas acaban siendo lent torches instead, with the show
otherwise being left in the dark. (In
domesticados, el sistema ideado por Duchamp es idntico an example of how avant-garde gestures
al que funciona en la biblioteca de la universidad donde are eventually domesticated, the system
trabajo, en la que la luz de las estanteras slo se en- Duchamp envisaged is exactly like that
in operation in the library at the
ciende al detectar la presencia de movimiento).
university where I work, in which lights
Los rotorrelieves de Duchamp y el Modulador Luz-Espacio only come on in the stacks if movement
de Moholy-Nagy podran considerarse obras pioneras de lo is detected.)
que ms tarde se denominara arte cintico, junto con Duchamps Rotoreliefs and Moholy-
Nagys Light-Space Modulator may be
Standing Wave de Naum Gabo (19191920), los mviles de
considered among the first works of
Alexander Calder y la obra del escultor suizo Jean Tinguely what would later be known as kinetic
quien tras la Segunda Guerra Mundial continu creando es- art, along with Naum Gabos Standing
pectaculares mviles y obras en ocasiones concebidas para Wave (19191920), Alexander Calders
mobiles and the work of Swiss sculptor
su autodestruccin. Moholy-Nagy habra tambin producido
Jean Tinguely, who continued to produce
la primera obra telemtica al disear una serie de obras spectacular moving and sometimes self-
en papel milimetrado y encargar posteriormente el producto destructing works after the Second World
final por telfono a una fbrica de esmaltes. War. Moholy-Nagy also arguably produced
the first work of telematic art when he
Uno de los objetivos de ese tipo de trabajo era re-
reputedly designed a number of paintings
saltar la corporalidad de la visin y mostrar que es el on graph paper, then ordered the finished
espectador quien completa la obra de arte. Este ltimo products by telephone from an enamel
propsito se convertira en uno de los principios tem- factory.
One of the intentions of such work

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ART AS FEEDBACK

ticos de la vanguardia de posguerra, con obras como 4 was to indicate both the corporeality of
33 de John Cage (1952), tambin conocida como Silent vision and to show that the spectator
completes the work of art. The latter
Piece, en donde los sonidos ambientales que percibe el point would become one of the principle
espectador constituyen la obra en s, as como con sus themes in the post-war avant-garde,
primeras performances en el Black Mountain College, or- which included works such as John
Cages 4 33 (1952)his so-called
ganizadas en colaboracin con Robert Rauschenberg, entre
Silent Piece, in which the sounds of
otros. Cage fue uno de los artistas que ms influyeron en the environment, as perceived by the
el comienzo del arte performativo, y ms concretamente audience, are the workas well as his
en los Happenings de Allan Kaprow y en las performances early performances at Black Mountain
College, organised in collaboration with
organizadas por los miembros del grupo Fluxus, con nom-
Robert Rauschenberg and others. Cage was
bres tan conocidos como el compositor y artista corea- an important influence on the beginnings
no Nam June Paik, pionero en el uso de nuevos soportes of Performance Art, in particular the
como el audio, el vdeo y la televisin, y tremendamente Happenings of Allan Kaprow and the
performances mounted by members of the
comprometido con las implicaciones artsticas y cultu-
Fluxus group. Among the better known
rales de la ciberntica y de las nuevas tecnologas, members of Fluxus was Korean composer
como el ordenador. and artist Nam June Paik, who was a
Cage, y sus seguidores, operaron tambin en un con- pioneer in the use of new media such as
audio, video, and television as well as
texto articulado, al menos en parte, en torno a la emer-
deeply interested in the artistic and
gencia de discursos como la ciberntica, la teora de la cultural implications of ideas such as
informacin y la teora general de sistemas; unos discur- cybernetics and new technologies such
sos que, aunque surgidos de inquietudes y necesidades di- as computers.
Cage and those he influenced were
versas, configuraron un slido pensamiento colectivo sobre also working in a context structured,
el mundo como ente interconectado y autorregulador. En in part at least, by the emergence
concreto, la ciberntica, cuyo trmino haba acuado, de- of discourses such as cybernetics,
Information Theory, and General
finido y desarrollado el famoso matemtico Norbert Wiener,
Systems Theory. Though emerging out of
influy de manera muy significativa en muchas otras esferas differing concerns and needs, these
no estrictamente tcnicas, como las artes visuales. discourses offered a powerful collective
Max Bense, terico alemn de esttica y semitica, fue way of thinking about the world as
interconnected and self-regulating.
posiblemente el primero que intent aplicar las ideas de
Cybernetics, in particularnamed, defined
la ciberntica y la informacin al arte. Desde los aos and most famously developed by the
treinta Bense se interes por la relacin entre arte y mathematician Norbert Wienerwas highly
matemticas, publicando numerosos libros sobre el tema. influential in a number of non-technical
spheres, including the visual arts.
Aunque poco conocido -al menos en el mundo anglfono- y
Perhaps the first attempt to apply
escasamente traducido, durante los aos cincuenta y se- informational and cybernetic ideas to
senta ejerci una gran influencia sobre el arte alemn, art was made by Max Bense, the German
especialmente por su trabajo en la sala de exposiciones theorist of aesthetics and semiotics.
From the 1930s onwards Bense had been
de la Universidad de Stuttgart que fund y dirigi en-
concerned with the relation between art
tre 1958 y 1978 y en donde tuvo la oportunidad de poner and mathematics and wrote a number of
en prctica muchas de sus ideas. Adems, gracias a su books on the subject. Bense is little
presencia, Stuttgart se convirti en uno de los primeros known, at least in the Anglophone
world, and hardly translated. But he

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ARTE COMO RETROALIMENTACIN

ncleos del arte informtico (con los propios discpu- was a great influence in the German art
los de Bense como precursores) y en cuna de las primeras world in the 1950s and 1960s, not least
because of his work at the Stuttgart
muestras de este arte. University Gallery, which he founded
Entre los pioneros del arte informtico influidos por and ran from 1958 to 1978 and where he
Bense se encuentran Frieder Nake, George Nees (que co- was able to put into practice many of
his ideas. It was certainly because of
misari algunas exposiciones en Stuttgart junto a Bense)
his presence that Stuttgart became one
y Manfred Mohr. Otra de las aportaciones alemanas a este of the early centres of computer art
tipo de arte fue el grupo Zero, un colectivo fundado en practice (with his students as the first
1957 por Otto Piene y Heinz Mack, a quienes ms tarde proponents), and the location of the
first shows of such art.
se les unira Gunther Uecker, y que cre obras de luz y
Among the pioneers of computer art
movimiento. Tambin durante los aos sesenta en Alema- who were greatly influenced by Bense
nia, el artista Hans Haacke (ms conocido por trabajos were Frieder Nake, George Nees (who
posteriores de gran carga poltica) empez a hacerse un curated shows with Bense in Stuttgart)
and Manfred Mohr. Other important German
hueco en el panorama artstico con obras relacionadas con
contributions to this kind of work
varios tipos de sistemas fsicos y biolgicos. Es el caso include the founding in 1957 of the Zero
de Condensation Cube (1963) (vase pg. 120), una obra group by Otto Piene and Heinz Mack (who
presente en la exposicin y que consiste en un cubo de were later joined by Gnther Uecker),
which made work involving light and
plexigls con lquido que se condensa y evapora continua-
movement. Also in Germany in the 1960s,
mente dentro un ciclo de feedback ciberntico. the artist Hans Haacke, better known
Existe un gran paralelismo entre la obra de Bense en for his later political artworks,
Alemania y la de Abraham Moles en Francia, quien en 1958 began to make his name with works
involving various kinds of physical
public Teora de la informacin y percepcin esttica. Y and biological systems, such as
aunque el artista francs no ejerciera la misma influencia Condensation Cube (1963) (see p 120),
directa que su homlogo Bense tuvo en Alemania, la impor- featured in the exhibition, which
involves a Perspex cube in which
tancia de su obra estriba en su capacidad para presentar
liquid condenses and evaporates
sus ideas en forma accesible sin dejar por ello de fun- in a cybernetic feedback cycle.
damentarlas en investigaciones cientficas irrefutables. Benses work in Germany was closely
En cierto modo, no fue necesario alentar a los artistas mirrored by that of Abraham Moles in
France, who published Information
franceses a caminar hacia la informacin, los sistemas y
Theory and Esthetic Perception in
la ciberntica, ya que Francia haba sido, desde antes de 1958. Though he may not have had
la guerra, el centro del arte cintico, un movimiento que the same direct influence that Bense
prefigur muchas de las preocupaciones de la cibernti- enjoyed in Germany, Moles work was
important in presenting its ideas in an
ca. Durante la posguerra, en la dcada de los cincuenta,
approachable form while being grounded
artistas como Nicolas Schffer y miembros del Grupo de in unimpeachable scientific research.
Investigacin de Arte Visual (GRAV, Groupe de Recherche In some sense practitioners in France
dArt Visuel) y el grupo Nouvelle Tendence empezaron a did not need encouragement to move in
the direction of information, systems,
crear obras cibernticas, mientras que los miembros del
and cybernetics since France, before
grupo literario Taller de Literatura Potencial (OULIPO, the War, had been one of the centres
Ouvroir de Littrature Potentielle) fundado en 1960, re- of kinetic art, which prefigured many
curran a tcnicas matemticas e informacionales. Con- concerns of cybernetics. In the post-
war era of the 1950s artists such as

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ART AS FEEDBACK

cretamente, Schffer fue uno de los primeros artistas en Nicolas Schffer and those involved
invocar explcitamente y en intentar poner en prctica en with the Groupe de Recherche dArt
Visuel (GRAV) and the New Tendency group
sus obras las ideas de la ciberntica, feedback incluido. started producing cybernetic artworks,
Muestra de ello es su serie Escultura espaciodinmica, while those involved with the Ouvroir
iniciada en la dcada de los cincuenta, y sus esculturas de Littrature Potentielle (OULIPO),
founded in 1960, used mathematical and
cibernticas CYSP 0 (1956) y CYSP 1 (1956), adems de sus
informational techniques. Schffer in
arquitectnicas torres de luz cibernticas. particular was one of the first artists
Nacido en Hungra, Schffer fue uno de los muchos ar- explicitly to invoke and try to put into
tistas extranjeros que hizo de Pars su hogar entre la practice Cybernetic ideas including
feedback in his work, for example in the
dcada de los cincuenta y sesenta, especialmente porque
Spatiodynamic Sculpture series, which
la capital francesa segua siendo el centro hegemnico he made from the 1950s onwards, his
(aunque ya en declive) del arte en el mundo. Quizs como cybernetic sculptures, CYSP 0 (1956)
consecuencia de los avances en el arte cintico produci- and CYSP 1 (1956), as well as his
architectural cybernetic light towers.
dos antes de la guerra, y de la presencia de Duchamp y
Schffer, who was born in Hungary,
de otros artistas, muchos de esos creadores se mostraron was one of a considerable number of
inclinados por una prctica artstica basada en las nue- artists from various countries who
vas tecnologas o en ideas similares. Destacaremos entre made Paris their home in the 1950s
and 1960s, not least because of the
ellos a Vera Molnar, como Schffer, tambin de origen
citys continuing, though diminishing,
hngaro, y que a finales de la dcada de los sesenta se reputation as the centre of the art
traslad a Pars en donde empez a crear unas imgenes world. Possibly because of the pre-
abstractas por ordenador altamente sistemticas. Tambin war developments in kinetic art, as
well as the presence of Duchamp and
en la dcada de los sesenta, el artista griego Vassila- others, these artists included many
kis Takis (ms conocido como Takis) comenz a exponer en who were interested in art using new
Pars sus obras, consistentes en imanes y otros objetos technologies and related ideas. Among
them were Vera Molnar who like Schffer,
(debemos, sin embargo, sealar que Takis es visto ms
is from Hungary but has been a resident
como un artista peripattico, como corresponde a su con- in Paris since the late 1960s, about
dicin de autoproclamado ciudadano del mundo). the same time she also started using
En Gran Bretaa, la principal va de entrada de las computers to produce highly systematic
abstract images. Vassilakis Takis, known
ideas de la ciberntica fue el Independent Group (IG),
as Takis, born in Greece, also started
un amplio grupo de artistas, arquitectos, diseadores y showing his work made using magnets and
tericos que a principios de la dcada de los cincuenta other such devices in Paris in the 1960s
se reuni en torno al por entonces recientemente fundado (though Takis is more peripatetic, as
befits a self-proclaimed citizen of
Institute of Contemporary Art de Londres (ICA). Unos ar-
the world).
tistas ms conocidos hoy por el apelativo de los padres In Britain the main route for the
del pop, aunque su horizonte de intereses fuera mucho introduction of Cybernetic ideas into
ms amplio ya que abarcaba la ciencia, la lgica no aris- art was through the Independent Group
(IG), a loose collection of artists,
totlica, la ciberntica, la sociologa y las nuevas tec-
architects, designers and theorists
nologas. Un cmulo de intereses que se canaliz a travs who, in the early 1950s, coalesced
de diversas exposiciones, charlas y seminarios organiza- around the recently founded Institute
dos en el ICA y en las secciones de estos artistas en la of Contemporary Art (ICA) in London,
and are now best known as the so-

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ARTE COMO RETROALIMENTACIN

famosa exposicin This is Tomorrow celebrada en 1957 en called fathers of pop, although they
la galera Whitechapel. had a far broader range of interests,
including science, non-aristotelian
Y aunque, por lo general, los miembros del IG se abs- logic, cybernetics, sociology, and new
tuvieron de experimentar con el uso de los nuevos media technologies. These interests found
en su trabajo, su entrega a la tecnologa, a la ciencia expression in the various exhibitions,
talks and seminars they arranged at
y a la cultura popular, y su rechazo a la interpretacin
the ICA, as well as their sections in
jerrquica del arte y la cultura representada por figuras the famous Whitechapel Art Gallery
del establishment como Herbert Read, hicieron posible exhibition of 1957, This is Tomorrow.
la experimentacin con los nuevos media y fomentaron Though the members of the IG did
not in general experiment with the use
una interpretacin del arte fuertemente inspirada en la
of new media in their practices, their
tecnologa y la ciencia. No es mera coincidencia que la embrace of technology, science, and
primera persona ajena al IG en escribir sobre este grupo popular culture and their repudiation
fuera Jasia Reichardt, quien durante su cargo como sub- of the hierarchical understanding
of art and culture represented by
directora del ICA organiz una de las exposiciones ms
establishment figures such as Herbert
conocidas del arte por ordenador: Cybernetic Serendipity Read made new media experimentation
(1968), considerada un autntico hito en el arte de los possible and fostered an understanding
nuevos media de aquel primer periodo heroico. of art strongly influenced by technology
and science. It is surely far from
El IG tambin influira, aunque de una manera ms in-
coincidental that the first outsider to
directa, en el progreso del arte de los sistemas y la write about the IG was Jasia Reichardt,
ciberntica en Gran Bretaa. En el periodo durante el who, as deputy director of the ICA,
cual This is Tomorrow permaneci abierta, el por en- was to organise one of the most famous
shows of computer art, Cybernetic
tonces miembro del IG Richard Hamilton y Victor Pasmore Serendipity in 1968, which was a high
impartan clases en el Kings College de Newcastle, donde water mark of new media art in its
juntos crearon el curso de diseo bsico (inspirado en early heroic period.
The IG also influenced the future
parte en las ideas sobre el crecimiento y la forma de
progress of cybernetic and systems
DArcy Wentworth Thompson), llamado a ejercer una consi- art in Britain in a more roundabout
derable influencia en la evolucin futura de la educacin way. At the time of This is Tomorrow,
artstica en Gran Bretaa. Uno de los primeros estudian- IG member Hamilton was teaching in
Newcastle at Kings College, along
tes de este curso fue Roy Ascott, recin regresado de su
with Victor Pasmore. It was there
servicio militar como tcnico de radares. Tras concluir that they created the basic design
sus estudios, Ascott entr a trabajar como ayudante de coursebased partly on the ideas of
estudio en Kings College. Posteriormente, a instancias DArcy Wentworth Thompson on growth
and formwhich would become influential
de Pasmore, se traslad al Ealing College of Art para
on the future course of art education
encargarse de un curso de iniciacin al arte. En ese pe- in Britain. Among the first students
riodo descubrira el trabajo de Wiener y de otros ciber- in the course was Roy Ascott, who had
nticos que tanto influiran en su visin sobre el arte recently finished his national service
as a radar operator. After completing
y su enseanza. Ascott acabara convirtindose (y en la
his studies, Ascott was employed as
actualidad todava lo es) en uno de los defensores ms a studio demonstrator at Kings and
influyentes del uso de la ciberntica y posteriormente de then went to Ealing College of Art,
la telemtica en la prctica y la pedagoga del arte. at the behest of Pasmore, to run the
foundation course there. At the same

69
ART AS FEEDBACK

Uno de sus alumnos (y ms tarde colega de profesin), time he discovered the work of Wiener
Stephen Willats, se mostr tambin fuertemente influido and other cyberneticians, which greatly
influenced his understanding of art
por la ciberntica y, desde la dcada de los sesenta, ha and art education. Ascott went on to
creado un serie de obras de importancia que incorporan become (and indeed continues to be)
nuevas tecnologas computacionales, adems de complejas one of the most influential advocates
of the use of cybernetics, and more
interacciones y formas de feedback, a menudo en contextos
latterly, telematics in art practice and
sociales y pblicos. pedagogy. One of Ascotts pupils and,
Al igual que Pars, aunque quiz por motivos dife- later, colleagues, Stephen Willats, was
rentes, Londres atrajo tambin a artistas de todos los also strongly influenced by cybernetics
and, since the 1960s, has made a number
rincones del mundo, seguramente debido a la efervescencia
of important works involving both new
de la capital britnica durante la dcada de los sesen- computing technologies, but also complex
ta. La neoyorquina Liliane Lijn se traslad a Londres a interactions and forms of feedback,
mediados de la dcada tras contraer matrimonio con Takis, often in social and public contexts.
Like Paris, though perhaps for
y all continu trabajando en sus proyectos de cintica y
different reasons, London also attracted
luz, campo en el que ya se haba labrado una reputacin. artists from all over the world to
David Medalla, de origen filipino, lleg a Londres aproxi- live and work, possibly through the
madamente en la misma poca y jug un papel decisivo en reputation of being swinging that it
accrued in the 1960s. Liliane Lijn, born
la promocin de innovadoras obras a travs de su revista
in New York, came to London in the mid-
SIGNALS y de Exploding Galaxy, un proyecto basado en la 1960s (having been married to Takis)
confluencia internacional de artistas multimedia dedica- where she continued to make kinetic
dos a la creacin de un tipo de obra que frecuentemente and light works for which she had
already developed a reputation. David
incorporaba conceptos y dispositivos cibernticos. Medalla, born in the Phillipines, came
El escultor y fotgrafo Edward Ihnatowicz trabaj en to London at about the s ame time, and
la Inglaterra de los sesenta al margen del contexto aca- was instrumental in promoting innovative
new work through his SIGNALS journal and
dmico del arte, realizando dos de las esculturas ciber-
the Exploding Galaxy, an international
nticas ms destacadas (e injustamente ignoradas) de la confluence of multi-media artists making
poca: SAM (Sound-Activated Mobile) (1968) (vase pg. work that often incorporated cybernetic
124), expuesta en la muestra Cybernetic Serendipity, co- concepts and mechanisms.
Working in England in the 1960s
misariada por Jasia Reichardt en el ICA de Londres en
outside the art school context, the
1968, y Senster (1972), un encargo de Philips Corporation sculptor and photographer Edward
que la empresa exhibi en su pabelln Evoluon en Holanda Ihnatowicz produced two of the most
en 1972. Estas dos extraordinarias esculturas se movan important (and unjustly neglected) works
of cybernetic sculpture of the period,
de manera muy real y elegante en respuesta a los ruidos
Sound-Activated Mobile (SAM) (1968) (see
de los espectadores. Senster acab siendo retirada del p 124), which was features at Cybernetic
pabelln de Philips debido a que, al parecer, desviaba la Serendipity, the exhibition curated by
atencin del pblico de otras obras expuestas. Jasia Reichardt at the ICA in London in
1968, and Senster (1972), commissioned
Cybernetic Serendipity de Reichardt fue uno de los
by the Philips Corporation and displayed
acontecimientos ms destacados dentro del mbito del arte in their Evoluon Pavilion in Holland in
y la ciberntica de su tiempo, y dio cabida a un amplio 1972. Both were extraordinary pieces of
abanico de obras de artistas, poetas y cibernticos, como work, which moved in response to sounds
made by viewers in elegant and life-

70
ARTE COMO RETROALIMENTACIN

Gordon Pask, Bridget Riley, Edward Ihnatowicz, Charles like ways. Senster was removed from the
Csuri y Wen Ying Tsai (al igual que Ihnatowicz, las crea- pavilion by Philips as it supposedly
distracted viewers from other exhibits.
ciones de inspiracin ciberntica de este joven artista Reichardts Cybernetic Serendipity
de Shanghai responda a la accin de estmulos exter- was one of the key events of the period
nos, como el sonido). La exposicin inspir a toda una in terms of art and cybernetics, and
featured an extraordinary array of work
generacin de artistas dentro y fuera de Gran Bretaa,
by artists, poets, and cyberneticians,
y desemboc en la formacin en 1969 de la Computer Arts including Gordon Pask, Bridget Riley,
Society, responsable de la celebracin de una serie de Edward Ihnatowicz, Charles Csuri and
exposiciones y acontecimientos que incluan el uso de Wen Ying Tsai, a young artist from
Shanghai who, like Ihnatowicz, made
ordenadores en una forma altamente innovadora y creati-
cybernetics-inspired work that responded
va para la poca. La influencia combinada de Cybernetic to external stimuli such as sound. The
Serendipity y de la CAS propici la aparicin de una exhibition inspired a generation of
cultura en Inglaterra, y especialmente en las escuelas artists in Britain and elsewhere and led
to the formation of the Computer Arts
de arte, que favoreci el florecimiento del arte realiza-
Society in 1969, which held a number of
do mediante nuevas tecnologas e ideas relacionadas. De exhibitions and events that involved
este modo, a mediados de los setenta, la Slade School of the use of computers in what were then
Art, dependiente del University College London, puso en highly innovative and creative ways.
The influence of Cybernetic Serendipity
marcha un efmero pero no por ello menos influyente Depar-
and CAS together enabled a culture in
tamento de Arte Computacional y Experimental, ms cono- which art made by using new technologies
cido como Departamento Experimental o por su abreviatura and related ideas flourished in England,
EX-P, dirigido por Malcolm Hughes, que produjo toda una especially in the art schools. In the
mid-1970s, for example, the Slade School
generacin de artistas dedicados a la creacin de obras of Art, part of University College
experimentales con nuevas tecnologas, como Chris Bris- London, started their short-lived but
coe, Daryl Viner y Paul Brown. highly influential Experimental and
Computing Art Department, otherwise
Hughes fue ms conocido por su pertenencia a Systems,
known as the Experimental Department or
un grupo de artistas que recurra a estrategias formales EX-P for short, under the leadership of
constructivistas en sus creaciones. A pesar de que, Malcolm Hughes. The department produced
en trminos de output, eran decididamente tradiciona- a generation of artists dedicated to
making experimental work with new
les y no tcnicos, las estrategias formales y elementos
technologies, including Chris Briscoe,
matemticos de la produccin de los artistas del grupo Daryl Viner and Paul Brown.
Systems sealaba claramente lo que se poda lograr con Hughes was best known as a member
los ordenadores, lo que explica que un pintor fuera el of the Systems group of artists, which
used formal constructivist strategies
responsable de la fundacin de un departamento dedicado a
to make work. Despite being resolutely
la produccin de obras tan diferentes de la pintura, al non-technical and traditional in terms
menos como se haba entendido tradicionalmente, y jus- of output, the formal strategies and
tificara al mismo tiempo la presencia habitual de Harold mathematical elements of the Systems
artists practice had clear resonances
Cohen en el departamento, un artista por aquel entonces
with what was possible with computers.
ms conocido como pintor y que, junto a su hermano y co- This would explain why a painter was
lega Bernard, represent a Gran Bretaa en la Bienal de responsible for founding a department
Venecia de 1966. A finales de la dcada de los sesenta, responsible for producing work greatly
different from painting, at least as

71
ART AS FEEDBACK

Cohen marcha a trabajar a la Universidad de California traditionally understood. It also


San Diego (UCSD), donde entra en contacto con las posi- explained the frequent presence in the
department of Harold Cohen, then best
bilidades que ofrece la informtica. Entre el inicio de known as a painter who had represented
los aos setenta y la mitad de esa misma dcada, Cohen Britain at the 1966 Venice Biennale,
comenz la construccin de un sistema de inteligencia ar- along with his brother and fellow
painter Bernard. In the late 1960s Cohen
tificial dirigido a la produccin artstica llamado AARON
had gone to work at the University of
(vase pg. 112) California San Diego (UCSD), where he
No deja de resultar paradjico, si tenemos en cuenta had been introduced to the possibilities
que la ciberntica se origin, de una u otra forma, en of computing. By the early to mid-
1970s Cohen had started to devote his
los Estados Unidos, que ese pas tardara tanto en asimi-
time to the building of an artificial
lar sus posibilidades artsticas; y eso que algunos de intelligence system for producing art,
los primeros experimentos en imaginera electrnica (como called AARON (see p 112).
Oscillons de Ben Laposky y la msica por ordenador de Max Ironically, given that cybernetics
had more or less originated there, the
Mathews en MIT) tuvieron lugar all. Estados Unidos es
United States was slower in embracing
tambin el lugar donde se pusieron en marcha muchos, por its possibilities for art, though
no decir la inmensa mayora, de los avances tcnicos de some of the earliest experiments
las nuevas tecnologas, incluida la informtica en tiempo in electronic imagery, such as Ben
Laposkys Oscillons, and computer
real, el time sharing (tiempo compartido), la interacti-
music by Max Mathews at MIT, took
vidad, el hipertexto y las redes digitales. A mediados place there. The United States was
de la dcada de los sesenta, artistas como Charles Csu- also where much, if not most, of the
ri y especialistas en computacin como A. Michael Noll technical developments in new technology
were carried out, including real-time
haban empezado ya a experimentar con las posibilidades computing, time sharing, interactivity,
que ofrecan los ordenadores en la generacin de imgenes hypertext, and digital networking. By
y en 1965 se celebr en la Howard Wise Gallery de Nueva the mid-1960s artists such as Charles
Csuri, as well as computer scientists
York la primera exposicin de arte por ordenador de los
such as A. Michael Noll had started to
EE.UU. (la primera exposicin del mundo sobre arte por experiment with the possibilities of
ordenador haba sido la organizada a principios de ese computers for producing images, and, in
mismo ao en Stuttgart por George Nees, Frieder Nake con 1965, the first exhibition of computer
art in the United States was held in
la colaboracin de Michael Noll). Howard Wise fue uno de
the Howard Wise Gallery in New York
los precursores ms importantes del arte y la tecnologa (the first exhibition in the world of
y su galera organiz posteriormente destacadas exposi- computer art being the one organised
ciones sobre el arte cintico como TV as a Creative Me- earlier that year in Stuttgart by George
Nees, Frieder Nake, along with Michael
dium en 1969.
Noll). Howard Wise was one of the most
Durante ese periodo, Roman Verostko, que por aquel important pioneers in the area of art
entonces ya era un artista con una trayectoria profe- and technology and his gallery later
sional de aos a sus espaldas, comenz a experimentar held important exhibitions of kinetic
art and of TV as a Creative Medium, the
con procedimientos de programacin paso a paso, ms
name of a show held in 1969.
conocidos como algoritmos y a veces como algorismos, It was around this time that Roman
que ms tarde aplicaba a ordenadores para crear su obra Verostko, already a practising artist
(Verostko sera uno de los primeros artistas que en la of many years standing, started to
experiment with using step-by-step

72
ARTE COMO RETROALIMENTACIN

dcada de los noventa utiliz el trmino algoristas programming procedures, otherwise


para definirse a s mismo y a quienes utilizaban mtodos known as algorithms or, sometimes,
algorisms, on computers to produce
similares). Tambin en la dcada de los sesenta artistas work. (In the 1990s Verostko was one
como James Seawright aprovecharon la creciente dispo- of a number of artists who started
nibilidad de equipos electrnicos para crear complejas to call themselves and others using
similar methods algorists). Also
esculturas cinticas automatizadas, mientras que otros,
in the late 1960s artists such as
como Lillian Schwartz, comenzaron a crear obras cinticas James Seawright took advantage of the
o estticas con ayuda de ordenadores. El fenmeno condujo increasing availability of electronic
a la creacin de una serie de puestos de investigacin en equipment to make complex, mechanised
kinetic sculptures, while Lillian
AT&T y otras compaas dedicadas a la tecnologa. Woody
Schwartz started to use computers to
y Steina Vasulka, de origen checoslovaco e islands res- make work both kinetic and static. This
pectivamente, se trasladaron a Nueva York a mediados de led to a number of appointments, such
la dcada de los sesenta para dedicarse al videoarte y al as research fellow for AT&T and other
technology-oriented companies. Woody and
procesamiento de imgenes digitales fundando en 1971 The
Steina Vasulka, from Czechoslovakia and
Kitchen, una sala dedicada al arte. Iceland respectively, came to New York
En 1966, el ingeniero Billy Klver (un antiguo cola- in the mid-1960s, where they undertook
borador de Tinguely) y el artista Robert Rauschenberg pioneering work in video art and digital
image processing and founded The
participaron en la puesta en marcha de 9 Evenings en el
Kitchen, a media arts theatre, in 1971.
Armory de Brooklyn, una serie de performances basadas en In 1966 engineer Billy Klver (who
las nuevas tecnologas que se prolong durante las nueve had worked with Tinguely) and artist
tardes a que alude el ttulo. Un ao despus fundaron Robert Rauschenberg were among those
who helped put together 9 Evenings,
Experiments in Art and Technology (E.A.T.) para fomen- at the Armory in Brooklyn, a series
tar la colaboracin entre artistas y tcnicos. En 1967, of performances running over the
Maurice Tuchman puso en marcha su programa sobre Arte y eponymous nine evenings, involving
new technologies. The following year
Tecnologa en el Los Angeles County Museum, que invita-
they founded Experiments in Art and
ba a artistas y tcnicos a colaborar en la produccin Technology (E.A.T.) to facilitate
de obras basadas en tecnologa. Ese mismo ao, el Museo collaboration between artists and
de Arte Moderno (MoMA) de Nueva York organizaba la co- engineers. Maurice Tuchmans Art and
Technology programme at the Los Angeles
nocida exposicin The Machine as seen at the End of the
County Museum, in which artists were
Mechanical Age que coincidi con Some More Beginnings, invited to work with engineers to
una exposicin sobre arte y tecnologa presentada por el produce works involving technology, was
E.A.T. en el Brooklyn Museum. En 1969 el Chicago Museum started in 1967, the same year that
the Museum of Modern Art (MoMA) in New
of Contemporary Art organiz la exposicin Art by Tele-
York put on its famous show The Machine
phone invitando a los artistas a telefonear al museo con as seen at the End of the Mechanical
instrucciones para crear obras de arte. Ms tarde, en Age, which was accompanied by Some More
1970, el director del Jewish Museum de Nueva York, Karl Beginnings, an exhibition of art and
technology by E.A.T. at the Brooklyn
Katz, propuso al crtico Jack Burnham el comisariado de
Museum. In 1969 the Chicago Museum of
una muestra que representara la materializacin de sus Contemporary Art put on an exhibition
ideas; el resultado fue una exposicin que se present entitled Art by Telephone for which
en 1970 bajo el ttulo Software, Information Technology: artists were invited to telephone the
museum with instructions for making an

73
ART AS FEEDBACK

its new meaning for art. Burnham, que colabor estrecha- artwork. In 1970 Karl Katz, Director of
mente, entre otros, con Haacke, era un defensor acrrimo the Jewish Museum in New York, invited
the critic Jack Burnham to curate a
del papel que ideas como la ciberntica deban desempear show that would embody his ideas. This
dentro del arte, especialmente en lo relativo a la rob- resulted in Software, Information
tica y a la tecnologa computacional en tiempo real. Technology: its new meaning for art,
which opened in 1970. Burnham, who
A finales de la dcada de los sesenta, otras corrien-
worked closely with Haacke, among
tes artsticas, como el Minimalismo y el Conceptualismo, others, was one of the most trenchant
surgidas en paralelo a los avances artsticos y tecnol- advocates of the role to be played
gicos, mostraron una estrecha relacin con las inquietu- by ideas such as cybernetics in art,
particularly in relation to real-time
des de los artistas que trabajaban dentro del paradigma
computing technologies and robotics.
ciberntico. El minimalismo fue blanco del polmico y Parallel with developments in
conocido ensayo Arte y objetualidad de Michael Fried, art and technology, other strands
en el que el crtico califica las obras minimalistas de of artistic practice emerged in the
late 1960s, including Minimalism and
teatrales o literales estableciendo una relacin par-
Conceptualism, both of which have close
ticular entre el observador como sujeto y la obra como connections to the concerns of artists
objeto, que forzosamente tiene lugar en el tiempo y po- working within the cybernetic paradigm.
see, por tanto, duracin. Concebido como crtica, el Minimalism was the target of critic
Michael Frieds famous polemic Art and
anlisis de Fried puede interpretarse sin embargo como
Objecthood, in which he suggested that
una descripcin positiva, no slo de la obra minimalista, minimalist works were theatrical
sino tambin de gran parte de la produccin que comprende or literal in that they set up a
performance y nuevas tecnologas creada durante la dcada particular relation between the beholder
as subject and the work as object, which
de los sesenta, como la de Dan Graham, que explota las necessarily takes place in time and
posibilidades de la televisin en circuito cerrado para which therefore has duration. Intended
involucrar al espectador en la obra. as a criticism, Frieds analysis could
be taken as a positive description not
Tal vez el ejemplo ms claro de intento por parte del
just of minimalist work, but also of
artista minimalista de implicar al espectador sea el de much of the work involving performance
la clebremente polmica retrospectiva que Robert Morris and new technologies that took place
present en 1971 en la Tate Gallery. El objetivo de Morris in the 1960s, including that of Dan
Graham, which brilliantly exploited
era presentar una exposicin interactiva en la que los
the possibilities of closed-circuit
espectadores pudieran literalmente jugar con las obras, television to involve the viewer
planteamiento que la Tate acept con ciertas reservas. in the work.
Desgraciadamente, la exposicin se cerr a los pocos das Perhaps the most direct example
of a Minimalist artists attempt to
por motivos de seguridad, reabriendo tiempo despus con
engage the viewer was Robert Morris
un formato ms tradicional. A pesar del aparente fraca- famously controversial retrospective
so, la exposicin contina considerndose un hito en el at The Tate Gallery (as it was then
proceso de replanteamiento de la relacin entre objeto y called) in 1971. Morris intended the
show to be interactive in that visitors
espectador dentro del espacio expositivo.
could actually play with the exhibited
Tambin el conceptualismo se interes por temas de co- works, an intention to which The Tate
municacin y de discurso manteniendo, en algunos de sus reluctantly agreed. Unfortunately safety
momentos iniciales, una estrecha alianza con iniciativas concerns had the effect that the show
was closed down after only a few days,

74
ARTE COMO RETROALIMENTACIN

de arte y tecnologa, especialmente con las obras del and reopened as a more traditional type
colectivo Art and Language (aunque cabe puntualizar que of exhibition. Despite this apparent
failure, the show remains a key moment
gran parte del compromiso tecnolgico de Art and Language in the history of rethinking the
era de ndole crtica o pardica). La obra de Sol LeWitt relation between the object and the
se sita a caballo del Minimalismo y el Conceptualismo, viewer in the gallery space.
Conceptualism was also concerned
presentando, al mismo tiempo, ciertas concomitancias con
with questions of communication and
el Constructivismo, sobre todo en el uso de instrucciones discourse and, at some points in its
a seguir en diferentes circunstancias. earlier history, was closely allied
En la dcada de los setenta, la creciente disponi- with art and technology initiatives,
particularly with the work of the Art
bilidad y acceso a las tecnologas y sistemas de la
and Language group (though it must be
telecomunicacin, como cmaras de vdeo, ordenadores, said that much of Art and Languages
comunicaciones va satlite, televisin, incluida la te- engagement with technology was either
levisin en circuito cerrado y las tecnologas de barrido critical or parodic). The work of Sol
LeWitt sits between Minimalism and
lento, animaron a los artistas a experimentar no slo con
Conceptualism and also has resonances
vdeo, sino tambin con performances y obras telemti- with Constructivism, especially in his
cas en tiempo real y en directo. El resultado fue Send use of sets of instructions that could
Receive (1977) de Sharon Grace, Carl Loeffler, Liza Bear be followed in different circumstances.
In the 1970s the increasing
y Willoughby Sharp, y otras obras de Douglas Davis, Roy
availability of and access to
Ascott, Robert Adrian X y Raindance Corporation (fundada telecommunications technologies and
por Frank Gillette, Paul Ryan y el periodista Michael systems, such as video cameras,
Shamberg), adems de Bill Bartlett y Hank Bull, organiza- computers, satellite communications,
television, including CCTV and slow
dores de varios festivales de telecomunicaciones y arte scan technologies, encouraged artists
con proyectos conectados en red a gran escala. to experiment not just with video but
A pesar de que gran parte de la produccin tempra- also with live, real-time telematic
works and performances. These works
na aqu estudiada se desarroll en Europa Occidental y
included Sharon Grace, Carl Loeffler,
EE.UU., una actividad notable se detecta en otros pa- Liza Bear, and Willoughby Sharps Send
ses. Por ejemplo, en Sudamrica, artistas brasileos como Receive of 1977, as well as the work of
Hlio Oiticica y Lygia Clark, influidos por el Construc- Douglas Davis, Roy Ascott, Robert Adrian
X, the Raindance Corporation (Frank
tivismo de su pas y miembros del movimiento Tropiclia
Gillette, Paul Ryan and journalist
(ms conocido en la actualidad por sus aportaciones a la Michael Shamberg) and Bill Bartlett and
msica popular) crearon, durante las dcada de los se- Hank Bull, who organised a number of
senta y setenta, obras interactivas que anticipaban lo festivals of telecommunications
and art, involving large-scale
que sera el arte digital de hoy. Por lo que respecta a
networked projects.
Europa del Este y a la Unin Sovitica, existe una larga Though much of the early work in
aunque todava poco estudiada historia sobre la aplica- the area covered by this essay took
cin del arte ciberntico y el uso de las tecnologas en place in Western Europe and the United
States, there was considerable activity
el arte. En agosto de 1968, coincidiendo con Cybernetic
elsewhere. In South America for example,
Serendipity, tuvo lugar en Zagreb (entonces en Yugoslavia Brazilian artists Hlio Oiticica and
y actual capital de Croacia) el simposio Computers and Lygia Clark, who were influenced by
Visual Research que, a diferencia de Cybernetic Seren- Brazilian Constructivism, and were also
part of the Tropiclia movement, now

75
ART AS FEEDBACK

dipity, analizaba los aspectos socio-culturales del arte better known for its contributions to
por ordenador. popular music, made work in the 1960s
and 1970s that involved interactivity
Muchos de los artistas mencionados (incluidos aquellos and prefigured contemporary digital art
que no se citan por cuestiones de espacio) continuaron practice. In Eastern Europe and the
e incluso continan en la actualidad desarrollando este Soviet Union there was a long and, as
yet, under-documented history of the
tipo de trabajo que, sin embargo, ha ido desapareciendo
application of cybernetic art to, and
de la corriente del arte hegemnico, con una presencia la use of technology in, art. In August
actualidad circunscrita a eventos especializados, como el 1968, at the same time as Cybernetic
encuentro anual del SIGGRAPH (a cuyo frente se encuentra Serendipity, the city of Zagreb, then
in Yugoslavia and now capital of
el Grupo de Inters Especial en Grficos por Ordenador y
Croatia, held a conference on Computers
Tcnicas Interactivas de la ACM -Asociacin de Mquinas and Visual Research, which, unlike
Computadoras- desde 1974) o Ars Electronica, un festival Cybernetic Serendipity, examined
de arte basado en ordenadores y tecnologa electrnica the social and cultural aspects of
computer art.
que desde 1979 se celebra en Linz, Austria.
Though many of the artists cited
Desde la dcada de los noventa, la ubicuidad inform- above (and others not mentioned for
tica y el desarrollo de la Red de Redes han provocado un want of space) continued and indeed
resurgimiento del inters del arte dominante no slo por in many cases continue to make work,
much of the kind of practice they were
el uso de las nuevas tecnologas en la creacin arts-
engaged in largely disappeared from the
tica, sino por las ideas y conceptos que animaron a los mainstream art world. This practice is
pioneros a trabajar en este terreno. Curiosamente, cuando found instead at specialist events such
esta nueva generacin de artistas comenz a trabajar en as the annual SIGGRAPH meeting (run by
Association for Computing Machinerys
este campo era muy poco consciente de los antecedentes Special Interest Group on Graphics and
histricos; sin embargo, un buen nmero de proyectos, Interactive Techniques since 1974) or at
conferencias y publicaciones se dedican hoy a recuperar Ars Electronica, a festival of art using
computers and electronic technology held
ese pasado.
in Linz, Austria, since 1979.
Lo que s resulta significativo es el extremo hasta el Since the 1990s, with the increasing
que las obras ms recientes parecen responder a aquella ubiquity of computers and the
produccin inicial, como si de un bucle de feedback posi- development of the World Wide Web, there
has been a resurgence of mainstream
tivo se tratara, magnificando sus efectos originales. El
interest, not just in the use of new
resultado de este feedback positivo es que perturbaciones technologies to make art, but in the
insignificantes pueden tener consecuencias mayores e in- ideas and concepts that animated those
cluso fulminantes. Jugando al intercambio de metforas, pioneers working in this area in the
earlier period. Interestingly, when the
si el feedback es un paradigma en el arte, puede que en-
new generation of artists started to
tonces represente un cambio de paradigma del concepto work in this area there was little sense
mismo de arte (naturalmente, el trmino cambio de para- of its longer history. By now there
digma, acuado por el filsofo e historiador de ciencia have been a welcome number of projects,
conferences, and publications recovering
Thomas Kuhn, denota, por s mismo, una especie de bucle
this past.
de feedback claramente deudor, al menos en parte, del What is noticeable is the degree
zeitgeist ciberntico del que surgi). to which the more recent work seems to
Como sugera al inicio de este ensayo, el concepto de respond to the earlier work as a kind
of positive feedback loop, amplifying

76
ARTE COMO RETROALIMENTACIN

feedback plantea una alternativa e incluso un reto a la its original effects. The result of
obra de arte esttica expuesta dentro del cubo blanco y such positive feedback is that small
perturbations can have large and even
hasta del negro. Tal vez estemos asistiendo al surgimiento explosive results. To shift metaphors,
de prcticas y manifestaciones artsticas ms acordes con if feedback is a paradigm in art, then
una cultura que, como la nuestra, es cada vez ms parti- perhaps it represents an important
paradigm shift in the very concept
cipativa, sobre todo en lo que respecta a avances como Web
of art itself. (Of course the term
2:0 (trmino que designa los nuevos usos de la Web que paradigm shift, originally coined
implican una participacin activa del usuario, como por by the philosopher and historian of
ejemplo redes punto a punto y redes sociales). El arte como science Thomas Kuhn itself denotes a
kind of feedback loop, and clearly owes
feedback es slo una manera de describir esas prcticas.
something to the cybernetic zeitgeist in
Otras podran ser Esttica Relacional de Nicolas Bourriaud which it emerged).
o los anlisis de participacin en el arte de Clare Bishop. As I suggested at the beginning of
Si es as, habr que reconocer la contribucin de los ar- this essay, the concept of feedback
offers an alternative and even a
tistas pioneros, cuya obra no slo se adelant a su tiempo
challenge to the static artwork in the
al mostrarnos cmo acabaran utilizndose y entendindose white or even black cube. Perhaps we are
las nuevas tecnologas, sino que ayud adems a hacer posi- seeing the emergence of art practices
ble un mundo con muchas ms oportunidades de participacin and forms that are more appropriate
to our increasingly participatory
y feedback.
culture, especially in relation to
developments such as Web 2:0 (the term
for the new uses of the Web that involve
active participation on behalf of the
user, such as peer-to-peer and social
networks). Art as feedback is just one
way to describe such practices. Others
might include Nicolas Bourriauds
Relational Aesthetics or Clare Bishops
analysis of participation in art. If
this is so, then it is important to
acknowledge the contribution of the
pioneering artists whose work was not
just prescient in how it prefigured the
way new technologies would come to be
used and understood, but actually helped
to bring into existence a world with far
greater opportunities for meaningful
participation and feedback.

77
ART AS FEEDBACK ARTE COMO RETROALIMENTACIN

BIBLIOGRAFA BIBLIOGRAPHY

Sigue una seleccin de los libros y textos ms relevantes a este ensayo: A selection of books and texts directly relevant to
the essay:
Roy Ascott, Telematic Embrace: Visionary Theories of Art, Technology, and
Consciousness, editado por Edward Shanken, Berkeley: University of Califor- Roy Ascott, Telematic Embrace: Visionary Theories of
Art, Technology, and Consciousness, edited by Edward
nia Press, 2003
Shanken, Berkeley: University of California Press, 2003

Walter Benjamin, Selected Writings, vol 3, 1935 1938, Cambridge, Mass.: Walter Benjamin, Selected Writings, vol 3, 1935 1938,
Harvard University Press, 2002 Cambridge, Mass.: Harvard University Press, 2002

Paul Brown, Charlie Gere, Nick Lambert, and Catherine Mason, eds., White Paul Brown, Charlie Gere, Nick Lambert, and Catherine
Mason, eds., White Heat, Cold Logic: Early British
Heat, Cold Logic: Early British Computer Art from the Beginnings to 1980, Computer Art from the Beginnings to 1980, Cambridge,
Cambridge, Mass.: MIT Press, 2008 (de prxima aparicin) Mass.: MIT Press, 2008 (forthcoming)

Jack Burnham, Beyond Modern Sculpture, Nueva York: George Braziller, 1968 Jack Burnham, Beyond Modern Sculpture, New York: George
Braziller, 1968
Michael Corris, Recoding of Information, Knowledge and Technology, en Me-
Michael Corris, Recoding of Information, Knowledge and
dia Mutandis: a NODE. London Reader, Londres: Node, 2006 Technology, in Media Mutandis: a NODE. London Reader,
London: Node, 2006
Soke Dinkla, From Participation to Interaction: The Origins of Interactive
Art, en Clicking In: Hot Links to a Digital Culture, editado por Lynn Her- Soke Dinkla, From Participation to Interaction: The
shman-Leeson, Seattle: Bay Press, 1996 Origins of Interactive Art, in Clicking In: Hot Links
to a Digital Culture, edited by Lynn Hershman-Leeson,
Seattle: Bay Press, 1996
Michael Fried, Art and Objecthood: Essays and Reviews, Chicago: University
of Chicago Press, 1998 Michael Fried, Art and Objecthood: Essays and Reviews,
Chicago: University of Chicago Press, 1998
Charlie Gere, Digital Culture, Londres: Reaktion Books, 2002
Charlie Gere, Digital Culture, London: Reaktion Books,
2002
Charlie Gere, Art, Time and Technology, Oxford: Berg, 2006
Charlie Gere, Art, Time and Technology, Oxford: Berg,
Christoph Klutsch. The summer 1968 in London and Zagreb: starting or end 2006
point for computer art?, Actas 5th Conference on Creativity and Cognition,
Christoph Klutsch. The summer 1968 in London and
Nueva York: ACM Press, 2005
Zagreb: starting or end point for computer art?, in
Proceedings of the 5th Conference on Creativity and
Nick Lambert, A Critical Examination of Computer Art: its History and Cognition, New York: ACM Press, 2005
Application, tesis doctoral pendiente de publicacin, Oxford University,
2003 Nick Lambert, A Critical Examination of Computer Art:
its History and Application, unpublished PhD thesis,
Oxford University, 2003
Margot Lovejoy, Digital Currents, Londres, Nueva York: Routledge, 2004
Margot Lovejoy, Digital Currents, London, New York:
Routledge, 2004
Catherine Mason, Routes toward British Computer Arts: The Role of Cultu-
ral Institutions and Artists Initiatives in the Pioneering Period (1960 Catherine Mason, Routes toward British Computer
Arts: The Role of Cultural Institutions and Artists
1980), tesis doctoral pendiente de publicacin, Birkbeck College, Univer-
Initiatives in the Pioneering Period (1960 1980),
sity of London, 2006 unpublished PhD thesis, Birkbeck College, University of
London, 2006
David Mellor, The Sixties: Art Scene in London, Londres: Phaidon, 1993
David Mellor, The Sixties: Art Scene in London, London:
Phaidon, 1993
Anne Massey, The Independent Group: Modernism and Mass Culture in Britain
Anne Massey, The Independent Group: Modernism and Mass
194559, Manchester: Manchester University Press, 1995 Culture in Britain 194559, Manchester: Manchester
University Press, 1995
James Meyer, Minimalism, Londres: Phaidon, 2000
James Meyer, Minimalism, London: Phaidon, 2000

Christiane Paul, Digital Art, Londres: Thames and Hudson, 2003 Christiane Paul, Digital Art, London: Thames and Hudson,
2003

Simon Penny, Systems Aesthetics + Cyborg Art: The Legacy of Jack Burnham. Simon Penny, Systems Aesthetics + Cyborg Art: The
Sculpture, enero/febrero 1999, vol. 18, n 1 Legacy of Jack Burnham. Sculpture, January/February
1999, Vol.18, No. 1

Edward A. Shanken, The House That Jack Built: Jack Burnhams Concept of Edward A. Shanken, The House That Jack Built: Jack
Software as a Metaphor for Art, en Roy Ascott, ed., Reframing Conscious- Burnhams Concept of Software as a Metaphor for
Art, in Roy Ascott, ed., Reframing Consciousness: Art
ness: Art and Consciousness in the Post-Biological Era, Exeter: Intellect,
and Consciousness in the Post-Biological Era, Exeter:
1999 Intellect, 1999

Edward A. Shanken, Art in the Information Age: Technology and Conceptual Edward A. Shanken, Art in the Information Age:
Art, Leonardo, vol. 35, n 4, 2002. Technology and Conceptual Art, Leonardo, Vol. 35, No.
4, 2002

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