Professional Documents
Culture Documents
ESSENTIAL
FACTS
ABOUT THE COMPUTER
AND VIDEO GAME INDUSTRY
[i]
WHATS INSIDE
WHO IS PLAYING
2 Who Plays Computer and Video Games?
4 Who Buys Computer and Video Games?
Video games are the future. From education and
business, to art and entertainment, our industry AT PLAY
5 What Type of Video and Mobile Games are Played Most Often?
brings together the most innovative and creative 5 What are the Most Common Platforms Used to Play Games?
6 How Many Gamers Play Games With Others?
minds to create the most engaging, immersive and 7 eSports and Virtual Reality
8 Parents and Games
breathtaking experiences weve ever seen. The 8 Parents Control What Their Kids Play
9 Top Reasons Parents Play With Their Kids
brilliant developers, designers and creators behind
THE BOTTOM LINE
our games have and will continue to push the
10 What Were the Top-Selling Game Genres in 2015?
11 What Were the Top-Selling Games of 2015?
envelope, driving unprecedented leaps in technology
12 Sales Information: 20062015
13 Total Consumer Spend on Video Game Industry in 2015
impacting everyday life for years to come.
The 2016 Essential Facts About the Computer and Video Game Industry was released by the Entertainment
Software Association (ESA) in April 2016. The annual research was conducted by Ipsos MediaCT for ESA.
The study is the most in-depth and targeted survey of its kind, gathering data from more than 4,000
American households. Heads of households and the most frequent gamers within each household were
surveyed about their game play habits and attitudes.
[ ii ]
Who is Playing Who is Playing
OVERVIEW GAMER DEMOGRAPHICS
63%
of U.S. households are home to at least one person who plays
The average game player age is
35 years old
26% 27%
gamers
59%
1.7 18%
29%
65%
29% 18-35 years 41% female
18% 36-49 years
26% 50+ years
48%
50% 50%
35 and Under Older Than 35
[2] [3]
Who is Buying At Play
GAMER PURCHASING HOW WE PLAY
48%
The average age of the most frequent game purchaser is 38
FEMALE
PURCHASERS 40% Top devices most frequent gamers use:
PC (56%), dedicated game console (53%), smartphone (36%),
Of the most frequent 60%
wireless device (31%), dedicated handheld system (17%)
MALE
game purchasers: PURCHASERS
Top three types of video games that the most frequent gamers
play most often on their wireless or mobile devices:
52% of the most frequent gamers feel that video games provide
more value for their money than
38%
Puzzle/board game/card
6%Action
6%
Strategy
game/game shows
41%
31% 30% Going to the movies
Playing board games Watching TV
PURCHASE NEW VIDEO DOWNLOAD THE FULL GAME PURCHASE AFTER Gamers who own dedicated game consoles use them for other
GAMES WITHOUT HAVING OFF THE COMPANYS DOWNLOADING THE entertainment media, in addition to playing games:
TRIED THEM WEBSITE TRIAL VERSION OR DEMO
95% of the most frequent game purchasers who own dedicated Watch Watch TV Listen to Live and
game consoles purchase video games for them movies shows music other content
[4] [5]
At Play At Play
HOW WE PLAY eSPORTS AND VIRTUAL REALITY
54%
of the most frequent gamers play with others, including:
50%
of the most frequent gamers are
familiar with eSports
45%
43%
The most frequent gamers who play multiplayer and online games 40%
38%
spend an average of
6.5 4.6
Hours
per week playing with
Hours
per week playing with
Social
media
Video
clips
Cable TV Stream
coverage
posts
others online others in-person
55%
51% of the most frequent gamers play a multiplayer mode at least weekly of the most frequent gamers are familiar
with virtual reality; among those,
40%
53% of the most frequent game players feel video games help them connect say they will likely purchase
with friends and 42% feel video games help them spend time with family VR within the next year
[6] [7]
At Play At Play
PARENTS AND GAMES PARENTS AND GAMES
86% of parents are aware of the ESRB rating system These tools have become so powerful that a few pediatricians are
now rethinking the American Academy of Pediatrics screen time
97% of parents believe the ESRB rating system is accurate guidelines. Why? Because so many parents are having positive,
Source: Hart Research Associates, ESRB ratings awareness and nurturing, bonding experiences with their kids and their iPads.
use survey, 2012 (commissioned by ESRB)
Greg Toppo, reporter, USA Today
93%
of parents believe that the parental controls available in all new
video game consoles are useful. Further, parents impose time usage limits 9 out of 10
require their children to ask permission or are present
on video games more than any other form of entertainment:
when their child buys or rents a video game
79% 74% 73% 65%
of parents place of parents place of parents of parents
limits on video time limits on place time place time 95% always or sometimes pays attention to video games played by their child
game playing Internet usage limits on limits on movie
TV viewing viewing 68% of parents say video games are a positive part of their childs life
OF THE GAMES RATED BY 62% of parents whose children are gamers play computer and
video games with their children at least weekly
ESRB IN 2015:
37%
received an
23%
received an E10+
29%
received a
11%
received an
3 Its a good opportunity to socialize with their child: 76%
4 Its a good opportunity to monitor game content: 59%
E (Everyone) (Everyone 10+) T (Teen) M (Mature) 5 They enjoy playing video games as much as their child does: 57%
rating rating rating rating
[8] [9]
The Bottom Line The Bottom Line
TOP SELLERS TOP SELLERS
Best-Selling VIDEO GAME Super Genres by Units Sold, 2015 Top 20 Selling VIDEO GAMES of 2015
BY UNITS SOLD
Strategy 3.8% 0.8% Other games/
compilaons RATING
Sport games 13.2% 1 CALL OF DUTY: BLACK OPS III (M)
22.9% Acon 2 MADDEN NFL 16 (E)
3 FALLOUT 4 (M)
7.7% Adventure 4 STAR WARS BATTLEFRONT 2015 (T)
OLD 5 NBA 2K16 (E)
6 GRAND THEFT AUTO V (M)
Shooter 24.5% 0.9% Casual DATA!7 MINECRAFT (E 10+)
8 MORTAL KOMBAT X (M)
9 FIFA 16 (E)
3.6% Family entertainment 10 CALL OF DUTY: ADVANCED WARFARE (M)
Role-playing 11.6% 11 BATMAN: ARKHAM KNIGHT (M)
6.7% Fighng 12 LEGO: JURASSIC WORLD (E)
Racing 4.1% 13 BATTLEFIELD HARDLINE (M)
14 HALO 5: GUARDIANS (T)
Source: The NPD Group/Retail Tracking Service 15 SUPER SMASH BROS. (E)
16 THE WITCHER 3: WILD HUNT (M)
Other Games/Compilations
17 DYING
Strategy LIGHT (M)
18 DESTINY: THE TAKEN KING (T)
Action 22.9%
We will see games everywhere around us. Im not explicitly talking
Sport Games
Casual
[ 10 ] [ 11 ]
Adventure
The Bottom Line The Bottom Line
SALES INFORMATION TOTAL CONSUMER SPEND ON GAMES INDUSTRY
U.S. Computer and Video Game DOLLAR Sales Total Consumer Spend on Games Industry 2015
DOLLARS IN BILLIONS DOLLARS IN BILLIONS
TOTAL:
Combined Dollar Sales
(shown for 2010 2015)
$23.5
17.1 $2.1 Accessories
Other Delivery Formats** 16.7 16.5
Computer Games 7 7.5 15.4 15.4
15.2 11.2
Video Games
8.1 9 9.9 $4.9 Hardware
BILLION
11.7
Content $16.5
10.1
9.5 .65
9.4 .43
7.3 8.7
.38 Source: The NPD Group/Games Market Dynamics: U.S.
6.7 .22
6.1 .17 .11
5.3 5.2
[ 12 ] [ 13 ]
Who We Are Who We Are
SALES IN F ORMATION
MICROSOFT CORPORATION
www.magicleap.com/#/home
www.xbox.com
The Entertainment Software Association (ESA) conducts business and consumer
research, and provides analysis and advocacy on issues like global content NATSUME INC. www.natsume.com
protection, intellectual property, technology, e-commerce and the First NEXON AMERICA, INC. www.nexon.net
Amendment in support of interactive software publishers. ESA owns and
operates E3 and represents video game industry interests on federal and NINTENDO OF AMERICA INC. www.nintendo.com
state levels.
NORDIC GAMES GMBH www.nordicgames.at
To learn more, visit TheESA.com and follow us on Twitter: NVIDIA www.nvidia.com
@RichatESA or @ESAGovAffairs.
POP UP GAMING www.popupgaming.com
DISNEY INTERACTIVE STUDIOS, INC. www.games.disney.com/video-games WARNER BROS. INTERACTIVE ENTERTAINMENT INC. www.warnerbros.com/videogames
[ 14 ] [ 15 ]
[ 14 ] [ 15 ]
Other Resources
ESA PARTNERS
[ 16 ]
www.theESA.com
ESA FACEBOOK: facebook.com/The.EntertainmentSoftwareAssociation
ESA TWITTER: twitter.com/RichatESA