Professional Documents
Culture Documents
EARLY TEST
Whilst working on my story
board I started to experiment
with crater test as one of my
early drawings had a strong
appeal that I was trying to
recreate in these Maya models
I tried using vector rendering to
create and aesthetic that I had stuck
in my mind but couldnt quiet
achieve
I used many of the various analysis of Wilfred
Owens Dulce et Decorum Est in trying to
work out the appropriate emotional and
visual tone that was needed to achieve and
represent the poem as it deserves
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After creating my character, I moved on
to adding the correct accessories to him
like the helmet and bag that soldiers
war as standard issue and then on to the
gas mask which appears in the final half
of the poem and animation
ASSETS PROPS
These are some
assets I created to
add layers to my
scene some made it
into final piece overs
didnt
This was my first light test I did this as
in my research I found out that lanterns
where common in the trench and
wanted to see how I would go about
creating a believable lantern
This was some candle and lantern test I
did to create my lantern light source
After my pitch, I went into Maya and started
experiment with trench layouts and designs so
I could get a feel and I idea of my animation
and the environment I was going to stage it in
this helped me learn the limitations and ideas
of how I could go about creating my animation
This was my previz set that also
was the main inspiration for my
final set piece 2 and most of my
final animation from this Maya
experiment the seeds of my final
animation where born
This was an early version of my set that I
developed for the previz at this point I
wanted to set the last half of the animation
in an open battlefield
As well as doing some drawings of
characters I did a lot of reference gathering
to get a good idea of aesthetic look of
World War One uniform and the men that
fought in it. Half way through the project
my Mother found images of my great
grandad posing for similar picture to these!
This is a slightly extended
version of set one which is the
bridge between set one and two
I used a long set as I want to
give me more space to create
my character animations
This is my first set in my animation
I originally built m complete set as
one big piece then broke it into its
individual components for each
scene
In set 2 the biggest difficulty was
adding the lighting and creating
the atmosphere that I had
originally imagined for this part
of the animation I spent a lot of
times working on the flare and
the lantern light so they worked
with the scene to create light and
dark effects I wanted in my shot
SET SET
This set was originally going
to be an open field but after
watching an analysis of the
poem I realised I could set it
in the trench and as the
soldiers only had to outpace
the shells that where falling
behind them and at this point
in a real trench they would
have
These are some experience with lighting
playing with the light and dark in my scene
and the colours and effects the lights may
have
As I pictured my animation as taking place at night I had
to spend extra time working on creating good light
source which would both be believable and effectively
light my scene I did this with a single directional light
giving the scene the base light and a single area light in
the lantern creating the light from that.
As with any project there was much trial
and error and testing which need to be done
these images are a couple of the good and
the bad
A lot of my animation
involved strong shadows
and darkness this I
sometimes was about
striking a good balance
between shadow and light
and getting highlights
where I need them I used
an ambient allusion and
many textures to get this
right
66 BETWEEN 6
After getting the lighting right I need to work
on the atmosphere of the scene I did this by
adding a fog effect and adding a displacement
map to the mud textures to create a look that
liked
These where some of the earliest
sketches that I started to do many of
the elements in these drawings have
made their way into my final piece