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e-mail: aisasky333@yahoo.com.

au

*** Please Note that this TRAINER syllabus can be modified according to the TASTE or Likin
Chess Training Syllabus and CHESS Skills Enhancements for individu
Frequency Sessions/Date & Signed by Attestor and/or
Time
1
Trainor & the Chess PLAYER itself. @ @ @ Solved

CHESS BEGINNERS COURSE


I. RULES OF THE GAME
1 The Board and Notation
2 Initial Position
3 Moves
4 Capture
5 Pawns
6 Notation
7 The king's Special Features, Check
8 Checkmate
9 Castling (short 0-0 or Long 0-0-0)
10 Stalemate
11 Other kinds of Draws, Perpetual Check, Insufficient Material

12 The Method of Notation (i.e. Algebraic or Descriptive)


13 Comparative Value of the Pieces
14 Additional Rules for tournaments
15 Planning, Method & The Time factor
16 A recap of all the chess terms
17 Three stages of the game (Openings, Middle, End Game)
TEST ON 100 POINT SCALE ABOUT THE RULES OF THE
GAME
II. SIMPLE END GAME TECHNOLOGY

18 Mating the Lone King

19 Mating with the Queen

20 Mating with the two Rook

21 Mating with a single Rook

22 Mating with two Bishops

23 Mating with Bishop and Knight

24 Mating with two Knights

25 King and Bishop or Knight Versus King

26 King and Pawn Versus King


27 The opposition

28 The Pawn Promotion (Major or Minor Promotion)

29 Conclusions

TEST ON 100 POINT SCALE ABOUT SIMPLE END GAME


TECHNOLOGY

III. SIMPLE MIDDLE GAME TECHNOLOGY

30 On the Centre and Development

31 On the Open files

32 The Sixth and Seventh Ranks

33 The passed pawn

34 The basic principles of exchanging

35 Transition of the middle game to end game

36 The Pin

37 Discovered Check

38 Double check

39 Out posts (e.g. Tarrasch Knight)

40 Smothered Mate

41 The Skewer (i.e Forking)

42 Gambits

43 Positional advantage
TEST ON 100 POINT SCALE ABOUT SIMPLE MIDDLE
GAME TECHNOLOGY
IV. SIMPLE OPENING GUIDE TO PLAY

44 Types of Openings

45 Open Openings

46 Semi-Open Openings

47 Closed Openings
TEST ON 100 POINT SCALE ABOUT SIMPLE OPENING
GUIDE TO PLAY
V. HISTORY OF CHESS
TEST ON 100 POINT SCALE ABOUT HISTORY OF
CHESS
VI. SUGGESTING BRAIN FOOD

INTERMEDIATE COURSE

I. END GAME

48 King and Pawn Vs King and Pawn

49 Endings with several Pawns

50 King and Queen Versus King and Pawn

51 Queen and Pawn versus Queen

52 Queen endings with many pawns

53 Rook and two pawns versus Rook

54 Rook endings with many pawns

55 Queen versus Rook

56 Rook Versus Minor Piece

57 Bishop and Pawn Versus Bishop

58 Endings with Bishops and Several Pawns

59 Endings with White and Black Bishops

60 King, Bishop and Rook pawn versus King

61 Knight Endings

62 Intricate Endings

TEST ON A 100 POINT SCALE

II. MIDDLE GAME


63 The Importance of designing a Plan

64 Good Pieces and Bad Pieces

65 Weaknesses and Exploiting Weaknesses

66 How to realize material advantage

67 Forced variations

68 Simple Combinations

69 Tactics

70 Candidate Moves

71 Zugzwang
72 Improving the position of pieces

73 Mating in the First two and last two ranks

74 Smothered Mate

75 Diversion/Deflection

76 Decoying/Luring

77 Blocking/Blockading combinations

78 Combinations to destroy Defense forces

79 Square clearing combination

80 Line clearance combinations

Pawn Promotion combinations (e.g. UNDER-Promotions


81
(i.e. Pawn to a Knight, Bishop, Rook instead of Queen)

82 Combinations for a draw

83 Several Ideas combined

84 Attacking the king in the centre

85 Attacks against the castled king

86 Mate by a major piece supported by a pawn or piece

87 Combinations for destruction

88 Sacrifices

89 The attack after castling on opposite sides

90 Elements of positional play

91 The fight for an open file and seventh rank

92 Pressure along a semi-open file

93 Distribution of pawns

94 Weak squares

95 Good and Bad Bishops

TEST ON A 100 POINT SCALE OPENING

III. The centre


96 Fast development of pieces

97 Setting up a good pawn structure


98 Mistakes in the opening

99 Short games and traps

100 Opening Transpositions

101 Discussion of some major openings

102 Time in the opening

TEST ON A 100 POINT SCALE

ADVANCED COURSE

I. END GAME

103 The Colossal King

104 Expanding on and explaining king and pawn Vs King

105 Tempo in the endgame

106 Swapping off and win

107 Stopping passed pawns

108 Blocking, Deflecting and pushing off

109 Corralling and Encirclement

110 Outside passed pawns

111 Pieces Vs Pawns debate

112 Connected and isolated pawns

113 Tricky pawn moves and structures

114 Pawn to 7th rank with check

115 Go to the correct square

116 King ahead of pawn on 6th rank

117 Opposition

118 Vertical opposition

119 Horizontal opposition

120 Diagonal opposition

121 Distant opposition

122 Long distant opposition

123 Reserve pawn tempo


124 Rook pawn

125 Rule of Square

126 Protected passer

127 Mutual Zugzwang

128 Sacrifice a pawn to gain opposition

129 Cat and Mouse

130 Edging out

131 An impossible draw

132 Stale mate

133 Sacrifice to gain entry

134 Protected passer Vs Outside passer

135 Triangulation
Which pawn to push (i.e. Pawn Structures, Pawn Phalanx,
136
etc.,)
137 Break through

138 Disconnected passer Vs Protected passer

139 Spot enemy's weakness

140 Outside passed pawns

141 Rook endings

142 Saavedra Position

143 Maizelis Position

144 Rook winning against pawn

145 Cut off enemy king

146 Good waiting move

147 Beware of rook pawn

148 Pawns on 6th rank win

149 Perpetual mating attack

150 Rook against 3 pawns

151 Phillidor position

152 Lucena position - Bridge Building


153 Rook on the longer side

154 Rook on the shorter side

155 Badly placed king

156 Passive rook does not help

157 Frontal defence

158 Rook pawn

159 Misplaced king-1

160 King well cut off

161 Ideal King and Rook position

162 Misplaced king-2

163 Rook behind the pawn-I

164 Rook behind the pawn-II

165 Paradoxical king move

166 Merry go round

167 Pin and win

168 Enemy's Pawn becomes a friend

169 Practical examples

170 Knights or Bishops?

171 Scenes with Queens

172 The value of pieces and which ones to exchange

173 Opposite Coloured Bishops- Always drawn???

174 Tactics in the end game

175 General Advice in the endgame


TEST ON A 100 POINT SCALE
II. MIDDLE GAME

176 Understanding Mating attacks

177 Typical mates & Important points

178 Three piece attacks

179 Styles of different attacks


180 Prophylaxis

181 Transformation

182 Typical piece play

183 The assault Ratio

184 Deflection

185 Overloading

186 Tempo gainers

187 Piece sacrifices for time

188 Transition squares

189 Lines of communication

190 Vacating Squares

191 Outposts

192 Launching

193 The pin

194 Improving the Circumstances

195 The f5/f4 squares

196 Typical pawn play

197 Pawn breaks

198 Pawns as valuable pieces

199 Pawn storms

200 Pawn sacrifices

201 Provoking weaknesses

202 King safety

203 Destroying the defensive structures

204 Line clearance

205 Cutting the defences

206 Weak kings

207 Drawing the king into the open air

208 Kings on the run


209 Cutting off the escape route

210 The king struck in the centre

211 Breakthrough in the centre

212 The thematic sacrifices

213 Intuitive sacrifices and enduring advantage

214 Creative play

215 A sudden chance

216 Positional play

217 Positional play and the centre

218 The doubled pawn and restraint

219 The isolated d-pawn and structures

220 The two bishops

221 Overprotection

222 Manoeuvring against weaknesses

223 The pawn chain

224 Tactics

225 Fourth phase of the game


TEST ON A 100 POINT SCALE
III. THE OPENING

226 The centre and space

227 Closed centre

228 Mobile centre

229 Open centre

230 Static centre

231 Dynamic centre

232 Evaluating an opening position

233 Setting up a concrete goal after the opening

234 Psychology of the opponent and our opening repertoire

235 Designing an Opening repertoire for particular student


TEST ON A 100 POINT SCALE

MASTERY
I. END GAME

236 Queen vs Pawns

237 Queen vs Rook

238 Queen vs Rook's Pawn

239 Queen vs Knight's Pawn

240 Queen vs Bishop's Pawn

241 Queen vs Central's Pawn

242 Far advanced Passed pawn

243 Rook vs Knight

244 Advantage of the Knight

245 Fortresses and breaking fortresses

246 Rook vs Bishop

247 Rook and Rook's pawn vs Bishop

248 Rook and Bishop's pawn vs Bishop

249 Colour complexes

250 Pawns on one wing

251 Pawns on both wings

252 No pawns- Third rank defence

253 No pawns- Second rank defence

254 No pawns- Phillidor position

255 Advantage for the rooks

256 Advantage for the queen

257 Rook and Bishop vs Rook- Cochrane defence

258 Rook and Bishop vs rook- second rank defence

259 Rook and Knight vs rook

260 Rook and two minor pieces


261 Rook and minor piece vs Rook and minor piece

262 Queen and Knight vs Queen and Bishop

263 Bishop Pair

264 Double Rook

265 Activity of the King

266 Body check

267 Avoiding Body checks

268 Activity of the rook

269 Capablanca theory

270 Opposite coloured bishops favours whom?

271 Structures and Initiate

272 The protection shield

273 More about the fourth phase of the game

274 Problem of exchanging in the end game

275 Avoiding unfavourable exchanges

276 The art of defense

TEST ON A 100 POINT SCALE

II. MIDDLE GAME

277 Dynamics of an Isolated Pawn

278 The time and art of attack

279 The time and art of defense

280 Golden rules of Attack

281 Golden rules of Defense

282 Golden rules of Exchanging

283 Golden rules of Time control

284 Golden rules of Evaluating a position

285 Break through in the centre

286 Between centre and flank

287 Attack on the edge of the board


288 Dangerous Diagonals

289 Elements of Dynamic chess

290 Essential guide to pawn structures

291 Doubled pawns- essential structures

292 Isolated pawns- essential structures

293 Hanging pawns- essential structures

294 Pawn Majority in the centre- essential structures

295 Strategies and tactics

296 Dark square strategy

297 Light square strategy

298 Critical Moments

299 Critical moments of struggle and capture of the initiative


Critical moments of development of the initiative, creation of
300
attack
301 Critical moments of obtaining and retaining the advantage

302 Critical moments of creation of counter-play


Critical moments of taking over the initiative from the
303
opponent
304 Critical moments of delivering the decisive blow

305 Exercises on Critical moments

TEST ON A 100 POINT SCALE

III. OPENING

306 Mastering Different Opening repertoire

307 Learning the Golden 5 rules of opening systems

308 Openings for longs games and openings for Blitz games

309 Tournament opening repertoire

310 Updates with recent trends in opening repertoire

TEST ON A 100 POINT SCALE

IV. CHESS PSYCHOLOGY


A. Introduction

B. Solo Analysis

311 Positions for solo analysis

312 Analysis of training positions - solutions

313 How to analyse the protocols of thinking aloud

314 Examples of protocol analyses

315 Exercises

316 Solutions to the exercises

C. Solving Methods

317 Analysis of critical positions

318 Grouping forcing and non-forcing possibilities

319 Combining moves, grouping possibilities

320 Forming the possibilities into three groups

321 Plan formation

322 A preference for some move or plan

323 The basic variation

324 Anticipation

325 Progressive deepening

326 Checking

327 Securing

328 Conflict analysis

329 Trying out

330 Clarification

331 Strengthening

332 Confirmation

333 Non-execution of moves

334 Calculating only one's moves

335 Methodical doubt

336 Aiming for partial liquidation or elimination


337 Methodical return to more general problems

D. Test Your Chess Fantasy

338 Test construction

339 How to solve the problems and assess performance

340 Problems

341 Answers

342 Full Solutions

343 Problem classification and scoring

344 Favourable conditions for creative solving

345 Are you a creative thinker?

E. Psychological Training

346 Setting goals

347 Positive thinking

348 Stress management

349 Character development

350 Positive self-image


F. Testing the Members Total Psychology in a 100 point
scale and suggesting opening repertoire based on his
psychology
V. TOURNAMENT PREPARATION
A Tournament was announced and member has to prepare
351
in a short time
A member might be weak in playing some opening, middle
352
game and endgame positions
353 A member might be weak in recognizing tactics
354 A member might be weak in positional play
A member might be weak psychologically even though he
355
was a good player
356 Targeting a strong player in a tournament
Some special circumstances (i.e. proper handling of Panic-
357
time, etc.,)
Board Vision Training:
Looking 64 squares at one glance is a very difficult exercise
for any chess beginner. Studies reveals that at least six-
358 months-time is required to have one glance of all the
squares in a single stretch for a beginner if he invests at
least fifteen hours a week regularly.

We shall apply a special training method called vision


training in which we have got a secret method advocated
by the greatest American master in the history of chess,
359
Bobby Fischer with which our members will have a better
vision over 64 squares of a chess board than others with in
time as short as 1month after investing 15minutes a day.

Meditation Training:

Meditation training for all members. In the initial stage of


each class some exercises of meditation will be done to
360
improve their concentration. This will be very helpful during
while they play tournaments and also for their studies.

Tournament Preparation:

Preparing to win a national or international tournament


involves lot of chess knowledge, practice, and
understanding of theory; practice of tactics, opponent
knowledge and of course ambition to win. Winning a
361 tournament is not an overnight effort. It has to be achieved
step-by-step for which a professional coachs support is
required. But most of the professional chess coaches are
loathe and they dont reveal their truly valuable trade
secrets.

Victories will not come only if the student is active but also
362 his coach should be ignited and have extreme ambition to
teach members and see their victories.
It is also advisable to have contacts with GMs, IMs, FMs
who are friends and requesting to play some games with
our members and they can always be benefited by playing
with such masters. More over the coaching panel will
363
always play games regularly with members and always
suggest corrective moves whenever our student faulted. All
those games will be annotated in chess base and copies of
those games will be supplied to members.

Beginner's Course:

The very fundamental mistake 90% of the chess players


make when they learn it from the opening stage of the
game. When they learn chess likewise actually they are
364 hindering their progress and so, they are getting ready for
their biggest disappointment in their coming chess
tournaments. A systematic way to develop beginners that is
learning chess from the endgame phase.

Russian school teach endgame before opening and that is


why Russians are very strong with their fundamentals and of
365
course without any doubt they hold the world championship
title for most of the time in history.

The following items we teach members in this package.

(1). CHESS RULES AND REGULATIONS (FIDE LAWS,


366
Norms, etc.)

367 (2). MOVEMENT OF PIECES AND PAWNS

368 (3). FOUNDATION COURSE

369 (4). TOURNAMENT PRACTICE

(5). PLAYING GAMES AND CORRECTING THEIR


370
MISTAKES

(6). GENERAL THEORY OF THREE PHASES OF THE


371
GAME

(7). MASTERING SPEED CHESS IN 30-60 SECONDS


372
PER GAME !!!
(8). MASTERING BLINDFOLD CHESS (Partial or Full
373
Blindfold)

(9). MASTERING COMPUTER CHESS (Man Vs.


374
Machine)

(10). MASTERING Chess Laws, Arbitration, Directorship, Ratings


375 & Classification

(11). MASTERING Chess ART Elements (Chess Tandem, Chess


376 Simultaneous, Chess Puzzles, etc,)
Homework:

There are lots of technical exercises in endgame, middle


game, opening, strategy and tactics we provide members to
377 do at home. We shall also provide materials for preparation
and we got a great library of chess (i.e. online or other
accessible libraries)
Chess is one of the most Ancient, Intellectual, and Cultural games of the world.
It is a combination of Sport, Scientific Thinking Process, and Elements of Art.

Chess Website: www.chesscube.com aisasky333


Chess Website: www.chess24.com aisasky333
* * * a 30 seconds match play can make over 60 moves to FINISH a chess game.
*** Incredible BRAIN-THINKING calisthenics !!!
***...It's a NERVE-WRACKING-FUN GAME !!!

... El ajedrez es ahora el ms rpido juego jugado por gente de todo el mundo. ... un juego d

. . . CHESS is the popular "ChoiCe" GAME of BilLLioNaiReS like Mr. Bill GATES, the i

. . . CHESS is OnE of the MOST Incredible BRAIN-ThinKing CaLisTheNiCs!!!


. . . It's a NerVe-WracKing ChEsS SiMuL FuN GaMe!!!

https://www.facebook.com/photo.php?v=10151851671740998

* * * The FasTesT * ChEss PLaYer aLiVe"***

. . . from the Land of the "PHARAOHs" Cairo, EGYPT


... Mr. Victor IBRAHIM, WinNing the 30, 60, 120, 180, 240, 300 Seconds TiMeD CHESS Com
. . . Congratulations MATE ! ! !

* * * SPECIAL Rulings for the 30 or 60 Seconds (1 minute) CHESSKY Tournament:


... (1). Chess Game must be FINISHED on or before the 30 or 60 seconds FLAG tim
... (2). Chess CLOCK "HARD" punching NOT allowed ANY-time, ANY-where, ANY-how
... (3). NO Chess pieces "FALLING" on the ground (e.g. Rattling PANIC time Scra
... (4). Two Hands action are PERMITTED (applies ONLY on 30-60 seconds competit
... (5). ILLEGAL moves (e.g. King under-check), the CULPRIT loses the game
... (6). FIDE standard 2014 Chess LAWS applies.
... (7). Winner automatically SEEDED in the GRAND 30-60 Seconds CHESS Champi

...Plays CHESS at Dooleys in-front of Lidcombe Train Station, NSW every Saturday
We play BLITZ Chess (30-60 seconds per game, 2Min, 3Min, 4Min, 5 min, 15 min

...To ENHANCE our chess SKILLS and ardent CAMARADERIE, we SHARE each other

... CHESS is NOW the FASTEST game played by people ALL around the WORLD.
... a 30 seconds match play can make over 60 moves to FINISH a chess game.
... Incredible BRAIN-THINKING calisthenics!!!
... It's a NERVE-WRACKING-FUN GAME!!!

... Facebook Chess Group: MaNiLa Chess Club, AustraLia

*** Chess is one of the most Ancient, INTELLECTUAL, and Cultural games of the w
... It is a combination of SPORT, Scientific THINKING Process, and Elements of ART.

. . . . . . CoMe JoiN the ThRiLL and FuN of ChEsS !!!...


. . . The game of the RiCh & PooR including the FaMouS !!!

. . . Probability of Winning ADVANTAGE in the "30 Seconds" Chess Game is to HAVE a:

. . . (1). FIXED knowledge of END GAME basics (e.g. opposition, Lucena/Philidor, out-flankin

. . . (2). VAST "Know-How" MASTERY of chess TACTICS (e.g. Pinning, Forking, Skewers, Di

. . . (3). MEMORIZED Chess Openings and Variations (e.g. Ruy Lopez, Sicilian Defense, Fre

. . . I HONED my chess skills by continued CORRECT chess PRACTICE, also with the help

. . . and other material RESOURCES to succeed and ENJOY the EXCITEMENT of the Sp
ng to the TASTE or Likings of the Chess Player. Also www.google.com or www.youtube.com Or ANY other Chess
ements for individual CheSS PLaYeR.
Time Time Time Time Time
2 Solved 3 Solved 4 Solved 5 Solved 6 Solved
he world.
Elements of Art.

ess game.

el mundo. ... un juego de combate de 30 segundos puede hacer ms de 60 movimientos para terminar un juego

e Mr. Bill GATES, the inventor of the famous Computer Technologies !!!

LisTheNiCs!!!

onds TiMeD CHESS Competition held at Dooleys Lidcombe, NSW, Australia, Saturday 19th April 2014

HESSKY Tournament:
60 seconds FLAG time.
e, ANY-where, ANY-how ("ZUGZWANG" WARNING notice ENFORCED)
ng PANIC time ScrambLed pieces). . .
-60 seconds competition). . .
loses the game

conds CHESS Championship.

, NSW every Saturday from 1445 pm


n, 4Min, 5 min, 15 min., 1hour, etc.)

we SHARE each others KNOWLEDGE on chess openings (i.e. Refuted Openings, CheSs TrApS & ZzzA

round the WORLD.


SH a chess game.
ltural games of the world.
and Elements of ART.

Game is to HAVE a:

cena/Philidor, out-flanking, Saavedra, Triangulation, zugzwangs, pawn phalanx, etc.,)

ng, Forking, Skewers, Discovery, In-Between Moves, Deflection, Decoying/Lurking, 7th Rank, Back-Rank Attack, B

ez, Sicilian Defense, French Defense, Schielman Defense, Budapest Gambits, Catalan, Bogok Indian Defenses, e

CTICE, also with the help of CHESS books, computers, internet websites (i.e. chess24.com, Gameknot.com, Ches

EXCITEMENT of the Speed Lightning CHESS games.


om Or ANY other Chess Websites that can be freely accessed to greatly improve your CHESS PROWESS

Time Time Time Time Time


7 Solved 8 Solved 9 Solved 10 Solved 11 Solved
para terminar un juego de ajedrez.

th
April 2014

, CheSs TrApS & ZzzApS), TACTICS, strategies, End-Game, BLINDFOLD Chess, Simul-Chess, Tandem
nk, Back-Rank Attack, Blasting the Castled King, f2/f7 weakness, Blockade, Clearance, Control Files, Ranks, Dia

ogok Indian Defenses, etc.,)

m, Gameknot.com, Chesscube.com, chesstempo.com, etc.,)


ESS PROWESS

Time Total
12 Solved
Hours
imul-Chess, Tandem Fun Game, Chess Puzzles, chess COMPUTERs, Chess ELO RATINGs, Rules & By-L
ontrol Files, Ranks, Diagonals, and squares, etc.,)
O RATINGs, Rules & By-Laws, Arbitration, TOURNAMENTs technique, Timely-Precision THINKING PrOce
y-Precision THINKING PrOceSs, What's new in Chess, ETC.,

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