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ABSTRACT

Dyscalculia is difficulty in learning or comprehending arithmetic, such as difficulty in


understanding numbers, learning how to manipulate numbers, and learning facts in
mathematics. It is generally seen as a specific developmental disorder.
Mathematical disabilities can occur as the result of some types of brain injury, in which
case the proper term, acalculia, is to distinguish it from dyscalculia which is of innate,
genetic or developmental origin.

To help the kid that have dyscalculia we have made a gaming application has a host of
fun games, animated applications and will attract students to complete the activity.
Games application of scientific approach in learning technology. The findings of this
study will prove whether the game application Kiko Nombor in teaching and learning,
able to assist children in meeting both objectives is to improve the efficiency of the basic
number of children dyscalculia from low level to medium and identify the extent to which
the use of applications Kiko Nombor can help children with dyslexia (dyscalculia)
improving the knowledge and competence base numbers through the game Kiko
application numbers.

In conclusion, this study emphasizes the importance of the effectiveness and


implementtation of the strategy Kiko Nombor applications in teaching and learning of
dyscalculia children.

Keywords: Number Kiko, applications, Dyslexia.

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