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MoEP: The Lunars, p. 140 Trait: 1 / Essence: 1 MoEP: The Lunars, p. 140 Trait: 1 / Essence: 1 MoEP: The Lunars, p. 141 Trait: 1 / Essence: 1
Instinctive Strength Unity Flawless Strength Focus Wind Wings Carry Technique
Simple Permanent Supplemental
One Scene Permanent Instant
None None Combo-OK
2+ , 1w : Reduce the mote cost of the first three 0 : Purchase of this charm provides one free 1 per increment: Multiply range of a ranged
Strength Excellencies by 1 per 2 committed. Strength ability specialty and allows the attack by (1 + [Motes Spent]).
purchase of more. 2 per increment: Multiply range of a
The Lunar can commit up to [Essence x 2]
motes. close-combat attack by (1 + [Half Motes
Apply this discount to the total expenditure on Spent]). This effect is Obvious.
Excellencies relating to a given roll.
MoEP: The Lunars, p. 141 Trait: 4 / Essence: 3 MoEP: The Lunars, p. 141 Trait: 4 / Essence: 3 MoEP: The Lunars, p. 142 Trait: 4 / Essence: 2
Agitation of the Swarm Technique Ferocious Biting Tooth Lightning Stroke Attack
Supplemental Supplemental Supplemental
Instant Instant Instant
Combo-OK Combo-OK Combo-OK, Obvious
2 : The supplemented attack inflicts double 4 : Halves the target of the supplemented 7 : Parry and Dodge become inapplicable
onslaught penalty. For each supplemented attack attack's Parry DV at Step 5. The target is aware against the supplemented attack.
which inflicts damage 1 point of onslaught of this at Step 2 and can choose to use Dodge
penalty becomes a general DV penalty until the DV instead.
target's DV next refreshes.
MoEP: The Lunars, p. 142 Trait: 4 / Essence: 2 MoEP: The Lunars, p. 142 Trait: 4 / Essence: 2 MoEP: The Lunars, p. 142 Trait: 5 / Essence: 4
Foe-Marking Style Prey-Hobbling Bite Inviting the Winter Wolf
Supplemental Supplemental Simple
Instant [Strength] Actions Instant
Combo-OK Combo-OK, Crippling, Stackable Combo-OK, Crippling, Obvious, Stackable
2 : The supplemented attack leaves a scar 2 : Each level of damage inflicted by the 3 : The supplemented attack causes a crippling
which will not heal through normal or Exalted supplemented attack reduces the target's Move wound if it deals any damage.
healing. Effects which heal crippling effects can and Dash actions by one yard and reduces the 3 1w : The supplemented attack causes a
heal these scars. target's [Strength + Athletics] by two for the
crippling wound if it deals any damage. This
purposes of jumping distances.
wound cannot be healed by any non-magical
means.
MoEP: The Lunars, p. 142 Trait: 3 / Essence: 2 MoEP: The Lunars, p. 143 Trait: 4 / Essence: 2 MoEP: The Lunars, p. 143 Trait: 5 / Essence: 4
MoEP: The Lunars, p. 144 Trait: 3 / Essence: 2 MoEP: The Lunars, p. 144 Trait: 4 / Essence: 2 MoEP: The Lunars, p. 145 Trait: 4 / Essence: 3
MoEP: The Lunars, p. 145 Trait: 4 / Essence: 2 MoEP: The Lunars, p. 145 Trait: 5 / Essence: 4 MoEP: The Lunars, p. 145 Trait: 4 / Essence: 3
Consumptive Worm Hungers Tearing Claw Atemi Molted Feather-Weight Technique
Permanent Supplemental Supplemental
Instant Instant
Combo-OK Combo-OK
1w : Ignore amour completely on one attack 3 : Supplement an attack or a feat of strength 1 : Negates the accuracy penalty of any weapon
enhanced by Burrowing Devil Strike. targeting an inanimate object. Double raw on the supplemented attack.
damage on attack or successes on feat.
MoEP: The Lunars, p. 145 Trait: 5 / Essence: 4 MoEP: The Lunars, p. 145 Trait: 3 / Essence: 2 MoEP: The Lunars, p. 145 Trait: 3 / Essence: 2
MoEP: The Lunars, p. 146 Trait: 3 / Essence: 2 MoEP: The Lunars, p. 146 Trait: 4 / Essence: 3 MoEP: The Lunars, p. 147 Trait: 3 / Essence: 2
MoEP: The Lunars, p. 147 Trait: 3 / Essence: 2 MoEP: The Lunars, p. 147 Trait: 4 / Essence: 3 MoEP: The Lunars, p. 147 Trait: 4 / Essence: 3
Flesh-Tearing Entanglement Cunning Porcupine Defense Subduing the Honored Foe
Permanent Reflexive Supplemental
Indefinite Instant
Crippling, Stackable Combo-OK, Obvious Combo-OK, Fury-OK
0 : When using Jaws of the River-Dragon and 5 1w : Any character attacking the Lunar in 4 : Double post-soak damage in Step 7 but only
inflicting at least one level of damage may also close-combat suffers [Lunar's Strength] dice of inflict Bashing damage, which cannot wrap into
reduce any one of the target's physical attributes Lethal damage. Any character engaging the Lethal.
or Appearance by one or cripple one limb for the Lunar in a grapple suffers [Strength +5] Lethal Fury Effect: All damage inflicted is Bashing
scene. Attribute loss is permanent until cured. damage on each action.
and cannot wrap into Lethal.
MoEP: The Lunars, p. 147 Trait: 5 / Essence: 3 MoEP: The Lunars, p. 147 Trait: 4 / Essence: 4 MoEP: The Lunars, p. 147 Trait: 2 / Essence: 1
MoEP: The Lunars, p. 147 Trait: 4 / Essence: 3 MoEP: The Lunars, p. 140 Trait: 1 / Essence: 1 MoEP: The Lunars, p. 140 Trait: 1 / Essence: 1
MoEP: The Lunars, p. 141 Trait: 1 / Essence: 1 MoEP: The Lunars, p. 141 Trait: 4 / Essence: 3 MoEP: The Lunars, p. 141 Trait: 4 / Essence: 3
Graceful Crane Stance Light-Footed Mountain Goat Stance Cat-Falling Attitude
Reflexive Reflexive Reflexive
One Scene One Scene Instant
Combo-OK Combo-OK
3 : You succeed on any valid Athletics roll to 3 : Add Dexterity to Athletics for the purposes 1 : Divide the distance a Lunar has fallen by
keep your balance. of determining when a roll must be made to keep two for the purposes of falling damage. The
You can keep your footing on any surface at footing. The cost reduces to 2 if Graceful damage is not Lethal unless the fall was at least
least as strong and wide as a human hair, Crane Stance is active. 50 yards. The Lunar never lands prone.
treating it as a three-foot wide ledge capable of
supporting a thousand pounds or weight when
determining possible actions and associated
penalties
MoEP: The Lunars, p. 149 Trait: 2 / Essence: 2 MoEP: The Lunars, p. 149 Trait: 3 / Essence: 2 MoEP: The Lunars, p. 149 Trait: 3 / Essence: 2
MoEP: The Lunars, p. 149 Trait: 4 / Essence: 3 MoEP: The Lunars, p. 150 Trait: 4 / Essence: 3 MoEP: The Lunars, p. 150 Trait: 4 / Essence: 4
Secure Cat Stepping Finding the Needle's Eye Golden Tiger Stance
Supplemental Reflexive (Step 2) Reflexive (Step 2)
Instant Instant Instant
Combo-OK, Fury-OK Combo-OK Combo-OK, Fury-OK
1 : The DV penalty of the supplemented action 2 : Forfeit the use of DV to defend against a 2 : In response to an attack ignore up to
is reduced by 1. ranged attack. Instead roll [Dexterity + Ability] [Dexterity] points of penalty to DV.
against difficulty of [Target's Dexterity] to make
Fury Effect: The DV penalty of all attack Fury Effect: Eliminate up to [Dexterity/2]
an attack against the incoming projectile. If the
actions is reduced by one. points of penalties to DVs at all times.
attack doesn't destroy the projectile then each
die of the Lunar's raw damage reduces the
incoming attack's damage by one.
3 : At Essence 3 do the same against an attack
aimed at another character.
MoEP: The Lunars, p. 150 Trait: 3 / Essence: 1 MoEP: The Lunars, p. 150 Trait: 4 / Essence: 2 MoEP: The Lunars, p. 151 Trait: 3 / Essence: 1
Wary Swallow Method Wind-Dancing Method Flowing Body Evasion
Reflexive (Step 2) Reflexive (Step 9) Reflexive (Step 2)
Instant Instant Instant
Combo-OK Combo-OK, Counterattack Combo-OK, Obvious
1 : A single Unexpected attack becomes 3 : Activates against an attack which was 4 : Automatically dodge a single attack, even if
Expected. opposed by DV. The Lunar moves [Dexterity + it is undodgeable. This charm has a flaw of
Dodge] yards in any direction away from the invulnerability.
attacker. This reduces the Lunar's DV by one
until next action.
MoEP: The Lunars, p. 151 Trait: 3 / Essence: 2 MoEP: The Lunars, p. 151 Trait: 4 / Essence: 2 MoEP: The Lunars, p. 151 Trait: 5 / Essence: 3
MoEP: The Lunars, p. 151 Trait: 5 / Essence: 4 MoEP: The Lunars, p. 152 Trait: 4 / Essence: 2 MoEP: The Lunars, p. 152 Trait: 4 / Essence: 4
MoEP: The Lunars, p. 152 Trait: 3 / Essence: 2 MoEP: The Lunars, p. 152 Trait: 3 / Essence: 2 MoEP: The Lunars, p. 152 Trait: 4 / Essence: 2
Flight of the Sparrow Pack and Flock Guidance Mist-Walking Prana
Reflexive Permanent Simple (Dramatic Action)
Indefinite Instant
Combo-OK Combo-OK, Obvious, Wyld
3 : Double Movement rate and add [Dexterity] 1w : Apply Furious Hound Pursuit to an entire 10 , 1w : Roll [Dexterity + Occult] with difficulty
automatic successes to any opposed speed rolls. military unit led by the Lunar. Target must also 1 in the Pure Chaos (2 in Deep Wyld, 3 in
May only be used whilst the Lunar is fleeing be a Unit. Affected unit can have magnitude up Middlemarches, and 4 in Bordermarches).
from something. to [Essence -1]. Success indicates that the character can travel 1
mile instantly.
Each excess success either multiplies the
distance traveled by 10 or increases the
magnitude of the unit transported by 1. Max.
distance 1000 miles, max. magnitude [Essence -
1]. The action takes 5 minutes.
MoEP: The Lunars, p. 152 Trait: 4 / Essence: 2 MoEP: The Lunars, p. 153 Trait: 4 / Essence: 3 MoEP: The Lunars, p. 153 Trait: 5 / Essence: 4
MoEP: The Lunars, p. 154 Trait: 3 / Essence: 2 MoEP: The Lunars, p. 154 Trait: 3 / Essence: 2 MoEP: The Lunars, p. 154 Trait: 4 / Essence: 2
Octopus and Spider Barrage Lightning Stroke Attack Spreading the Wyld Roots
Extra Action Supplemental Simple
Instant Instant Instant
Combo-OK, Obvious Combo-OK, Obvious Combo-OK, Obvious, Wyld
6 , 1w : Magical flurry of one attack per 7 : Parry and Dodge become inapplicable 10 , 1w : Roll a single attack which may be
combat-capable extremity. against the supplemented attack. applied against multiple targets all within 30
yards, with the total number of attacks suffered
by all targets together no more than the Lunar's
Essence.
Target's hit multiple times have their DV
reduced by the total number of blows against
them against all blows.
MoEP: The Lunars, p. 154 Trait: 5 / Essence: 3 MoEP: The Lunars, p. 154 Trait: 5 / Essence: 4 MoEP: The Lunars, p. 154 Trait: 5 / Essence: 4
First Stamina Excellency Second Stamina Excellency Third Stamina Excellency
Reflexive (Step 1 or 2) Reflexive (Step 1 or 2) Reflexive (Step 4 or 6)
Instant Instant Instant
Combo-OK Combo-OK Combo-OK
1 / die: Add one die per mote to a single roll or 2 / success: Add one success per two motes to 4 : Reroll a single roll, and take the new result
one point per mote to Stamina for the purposes a single roll or 2 points per 2 motes to Attribute if it is better than the old one.
of calculating one static value. for purposes of calculating one use of a static Alternatively use this Charm to double the
No Charm or combination of Charms may add value. Each added success counts as two added Attribute for the purpose of calculating a static
dice.
more than Attribute dice to a single roll or more value.
than Attribute points to the Attribute for the No Charm or combination of Charms may add
This may not affect any roll or static value that
purposes of calculating a static value. more than Attribute dice to a single roll or more
has been enhanced with the First or Second
than Attribute points to the Attribute for the
Can be comboed or used with Second Excellency.
Excellency. Is incompatible with Third purposes of calculating a static value.
Excellency Can be comboed or used with First Excellency.
Is incompatible with Third Excellency
MoEP: The Lunars, p. 140 Trait: 1 / Essence: 1 MoEP: The Lunars, p. 140 Trait: 1 / Essence: 1 MoEP: The Lunars, p. 141 Trait: 1 / Essence: 1
MoEP: The Lunars, p. 141 Trait: 4 / Essence: 3 MoEP: The Lunars, p. 141 Trait: 4 / Essence: 3 MoEP: Lunars, p. 155 Trait: 4 / Essence: 3
MoEP: Lunars, p. 156 Trait: 4 / Essence: 2 MoEP: Lunars, p. 156 Trait: 1 / Essence: 1 MoEP: Lunars, p. 156 Trait: 3 / Essence: 2
Bear Sleep Technique Unstoppable Juggernaut Incarnation Luna's Fortitude
Simple Reflexive Reflexive
Indefinite Indefinite One action
Combo-OK, Stackable Combo-OK, Fury-OK
10 , 1w : This Charm allows a Lunar to hibernate. 3 : This Charm is used when the Lunar takes a 4 : While this Charm is active, the Lunar can
When going to sleep he can declare up to lethal wound in her Incapacitated health level. not fall unconscious or die, until his next action.
(Essence) conditions that will cause him to This blow deals no damage but one "waiting This Charm may be activated successively to
reawaken. One of these conditions is the damage" is added. This damage is delayed until keep the character from dying or losing
maximum amount of time that the Exalt will the motes are decommitted. consciousness.
sleep.
If she takes another "killing blow" she may Fury Effect: As long as the lunar is in Fury, he
While in hibernation, the Lunar does not age, activate another instance of the Charm to can not die or fall unconscious. When the rage
need food, air or water. A wound always ends prevent all damage and add one to the already ends he may activate this Charm as normal.
the hibernation. existing pool of waiting damage. If multiple
instances are active they can only be
decommitted together.
When the Charm ends, the first waiting damage
fills all of the Lunar's wound boxes with lethal
damage. Each additional damage fills one of his
Dying Boxes.
This Charm does not delay aggravated damage.
MoEP: Lunars, p. 156 Trait: 4 / Essence: 4 MoEP: Lunars, p. 156 Trait: 4 / Essence: 3 MoEP: Lunars, p. 157 Trait: 5 / Essence: 3
MoEP: Lunars, p. 157 Trait: 4 / Essence: 2 MoEP: Lunars, p. 157 Trait: 4 / Essence: 2 MoEP: Lunars, p. 157 Trait: 4 / Essence: 2
MoEP: Lunars, p. 157 Trait: 4 / Essence: 2 MoEP: Lunars, p. 157 Trait: 4 / Essence: 2 MoEP: Lunars, p. 158 Trait: 5 / Essence: 4
Might-Bolstering Blow Breath-Drinking Executioner Attack Silver Lunar Resolution
Supplemental Simple (Speed 4) Permanent
Instant Instant Permanent
Combo-OK, Fury-OK Combo-OK, Fury-OK, Touch Obvious
2 : When the attack supplemented with this 2 : If a character died within the last minute 0 : The Lunar increases his Peripheral Essence
Charm hits, the Lunar regains 1 for each close to the Lunar, he may use this Charm to pool by 10 each time the Charm is purchased,
success exceeding the target's DV, but never regain motes from this death. The player rolls up to a maximum number of (Essence) times.
more than (Stamina). (his Essence + target's Essence). Each success, These motes can only be regained by protecting
up to a maximum of (Stamina) regains 2 . This a social or military unit from danger or
If it inflicts damage, the Lunar also regains 1
can not increase the Lunar's Essence Pool dissolution. Each hour spent doing so allows the
for each level of damage he inflicts, up to a
beyond the maximum. Lunar to regain a number of motes equal to the
maximum of (Stamina).
Fury Effect: The character regains 1 each time Magnitude of the unit. Alternatively other mote
This only works if the attack is a display of the recovery charms may be used. The motes from
he kills a target.
Lunar's prowess or skill. Attacks that are no this pool can not be commmitted to artifacts.
challenge do not return any motes.
MoEP: Lunars, p. 158 Trait: 3 / Essence: 2 MoEP: Lunars, p. 158 Trait: 4 / Essence: 2 MoEP: Lunars, p. 158 Trait: 4 / Essence: 3
MoEP: Lunars, p. 158 Trait: 3 / Essence: 2 MoEP: Lunars, p. 159 Trait: 4 / Essence: 3 MoEP: Lunars, p. 159 Trait: 2 / Essence: 2
MoEP: Lunars, p. 160 Trait: 4 / Essence: 2 MoEP: Lunars, p. 160 Trait: 3 / Essence: 2 MoEP: Lunars, p. 160 Trait: 4 / Essence: 3
Wound-Mastering Body Evolution Armor-Forming Technique Stone Rhino's Skin
Simple Reflexive (Step 7) Reflexive (Step 7)
One scene One scene Instant
Combo-OK, Obvious Combo-OK, Gift, Obvious Combo-OK
12 , 1w : The Lunar becomes immune against one 1 / 3 soak: The Lunar adds 3 to his Bashing 4 : After being hit by an attack, the Lunar can
type of attack or event after it has harmed him and Lethal soak and 1 to his Aggravated Soak use this Charm to gain a Hardness equal to his
once (at least one health level of damage or one for every 1 spent. He may spend up to bashing and lethal soak values, ignoring the soak
dot of trait degradation). Further activations of (Essence) motes in this manner. The soak from armor.
this Charm do not stack and the Lunar may created in this way is Obvious and is considered
always be only immune against one source of armor for the purposes of Charms and piercing
damage. weapons. It can not be combined with other
Example groups of sources are: Bladed mundane armors except Moon-Faced Mail or Moonsilver
weapons, blunt mundane weapons, bladed armor.
artifact weapons, blunt artifact weapons, When shifting into war form, the Lunar may
strangulation, fire, crushing, acid and others. commit the motes and keep the Charm active for
as long as he remains in his war form.
MoEP: Lunars, p. 160 Trait: 4 / Essence: 3 MoEP: Lunars, p. 160 Trait: 3 / Essence: 2 MoEP: Lunars, p. 160 Trait: 4 / Essence: 3
Invulnerable Moonsilver Carapace Scorpion and Toad Absolution Scorpion and Toad Assumption
Reflexive (Step 7) Reflexive Simple (Dramatic)
One action Instant Instant
Combo-OK, Obvious Combo-OK Combo-OK, Obvious
6 , 1w : The Lunar gains +15 to his soak against 2 : When suffering from a poison or disease, 3 : The Lunar spends at least five minutes
bashing, lethal and aggravated damage. This the Lunar can activate this Charm to immunize treating a target for poison or disease. She takes
soak stacks with regular armor. Additionally, himself. She gains three automatic successes to the effect of the poison or sickness from the
attacks against him have a minimum damage of all (Stamina + Resistance) rolls to endure the target into her own body, with which she must
zero. effect. then deal on her own.
When this Charm would end the Lunar may
expend 6 to keep the Charm active for yet
another action. This does not count as Charm
use.
MoEP: Lunars, p. 160 Trait: 4 / Essence: 3 MoEP: Lunars, p. 161 Trait: 3 / Essence: 2 MoEP: Lunars, p. 161 Trait: 3 / Essence: 3
Scorpion and Toad Immunity Scorpion and Toad Mastery Adder Fang Method
Permanent Reflexive Permanent
Permanent Instant Permanent
Combo-OK, Poison, Sickness Gift, Poison
0 : The Lunar with this Charm becomes 1 +: Once the Lunar has survived the effects of 0 : The Lunar may create supernatural poisons
immune against any poison or disease that she a drug, poison or disease, she may reproduce it. via Scorpion and Toad Mastery.
has survived. The Lunar may include certain A poison or drug costs twice it's Resources value
Luna's Spite: Damage (Essence x2)/tick,
substances (such as alcohol) from this protection in motes, a disease a number of motes equal to
Toxicity (Stamina +1), Tolerance -/-, Penalty
but once the Lunar has become immune against it's virulence. Such a replicated substance may -(Essence).
a substance, this can not be undone. be used as follows.
For 4x the Lunar may learn other toxins. See the
She may channel it into her own system, feeling
book for more examples.
the effect immediately
4 : When activated with the beastman form, she
She may coat a weapon (natural or not) with it
chooses one of the learned venoms. This poison
and inflict it onto an opponent wounded with
now affects every single one of the Lunar's
this weapon. This is done reflexively in Step 1.
attacks.
She may milk it and then use it later.
MoEP: Lunars, p. 161 Trait: 4 / Essence: 3 MoEP: Lunars, p. 161 Trait: 4 / Essence: 3 MoEP: Lunars, p. 162 Trait: 5 / Essence: 4
Cobra Eye Method First Charisma Excellency Second Charisma Excellency
Simple Reflexive (Step 1 or 2) Reflexive (Step 1 or 2)
Instant Instant Instant
Combo-OK, Obvious Combo-OK Combo-OK
3 : The Lunar may, after experiencing them, 1 / die: Add one die per mote to a single roll or 2 / success: Add one success per two motes to
add acids and other reagents to the list of one point per mote to Charisma for the purposes a single roll or 2 points per 2 motes to Attribute
substances he can create. of calculating one static value. for purposes of calculating one use of a static
With a single attack he tries to inflict the acid on No Charm or combination of Charms may add value. Each added success counts as two added
dice.
his target. A natural attack coated with the acid more than Attribute dice to a single roll or more
is possible, or the Lunar may spit the acid by than Attribute points to the Attribute for the No Charm or combination of Charms may add
rolling (Dexterity + [Athletics or Thrown]) with purposes of calculating a static value. more than Attribute dice to a single roll or more
-2 accuracy and a range of 5. Attacks need not than Attribute points to the Attribute for the
Can be comboed or used with Second
deal damage, only exceed DV to inflict the acid. Excellency. Is incompatible with Third purposes of calculating a static value.
Burning Tar: It inflicts 8 Lethal Damage when Excellency. Can be comboed or used with First Excellency.
inflicted and on each round afterwards until it is Is incompatible with Third Excellency.
removed with a miscellaneous action.
For 4x the Lunar may learn other acids. See the
book for more examples.
MoEP: Lunars, p. 162 Trait: 5 / Essence: 4 MoEP: The Lunars, p. 140 Trait: 1 / Essence: 1 MoEP: The Lunars, p. 140 Trait: 1 / Essence: 1
MoEP: The Lunars, p. 141 Trait: 1 / Essence: 1 MoEP: The Lunars, p. 141 Trait: 4 / Essence: 3 MoEP: The Lunars, p. 141 Trait: 4 / Essence: 3
MoEP: The Lunars, p. 164 Trait: 4 / Essence: 3 MoEP: The Lunars, p. 164 Trait: 4 / Essence: 3 MoEP: The Lunars, p. 165 Trait: 5 / Essence: 4
MoEP: The Lunars, p. 165 Trait: 3 / Essence: 3 MoEP: The Lunars, p. 165 Trait: 4 / Essence: 3 MoEP: The Lunars, p. 165 Trait: 4 / Essence: 4
MoEP: The Lunars, p. 165 Trait: 4 / Essence: 3 MoEP: The Lunars, p. 166 Trait: 4 / Essence: 3 MoEP: The Lunars, p. 166 Trait: 4 / Essence: 3
Subtle Silver Command Rapid Speech Technique Secret Speech Method
Simple Supplemental Supplemental
Presence in days Instant Instant
Combo-OK, Compulsion, Social Combo-OK, Social Combo-OK, Illusion, Social
8 : Roll Charisma + Presence against the 1 : reduce the multiple action penalties on a 5 : The social attack can only be detected by up
target's MDV. Success forces the target to act as single social attack roll by 1. to Essence x2 others of the Lunar's choosing.
if he shared one of the Lunar's Motivation, an Can only reduce the penalties down to a The Lunar must make a Charisma +
Intimacy, or one of the Lunar's Virtues. This minimum of -1. Performance roll. Anyone with a Dodge MDV
compulsion overrides the target's natural belief's less than the number of successes scored suffer
for the duration of the charm. an illusion effect or ordinary chit-chat instead of
the Lunar's message.
The target may spend 1w to resist this unnatural
mental influence for a day or 3w to cancel it
entirely.
This charm allows you to target beings not
normally valid targets for social attacks, such as
sleeping people. These targets only defend with
their Dodge MDV at a -2 penalty.
MoEP: The Lunars, p. 166 Trait: 5 / Essence: 3 MoEP: The Lunars, p. 166 Trait: 3 / Essence: 2 MoEP: The Lunars, p. 166 Trait: 4 / Essence: 2
MoEP: The Lunars, p. 166 Trait: 3 / Essence: 2 MoEP: The Lunars, p. 167 Trait: 4 / Essence: 4 MoEP: The Lunars, p. 167 Trait: 4 / Essence: 2
MoEP: The Lunars, p. 167 Trait: 4 / Essence: 3 MoEP: The Lunars, p. 164 Trait: 4 / Essence: 3 MoEP: The Lunars, p. 168 Trait: 4 / Essence: 3
Face of the Moon Concealment Maintaining the Pack Moonlight Curtain Drawn
Supplemental Reflexive (Step 10) Simple (5 long ticks)
Instant Instant One Scene
Combo-OK, Social, War Combo-OK, Social, War Combo-OK, Obvious, Social, War
2 : Subtract the Lunar's Essence from the unit's 4 , 1w : The unit the Lunar is leading does not 3 , 1w : Double the effective Magnitude (to a
Magnitude when determining the dice pool for lose a dot of Magnitude when it is damaged. It max of Lunar's Essence x2) of a unit the Lunar
concealment. instead remains a 1 Health Level above commands for the purposes of defense.
incapacitated.
MoEP: The Lunars, p. 168 Trait: 3 / Essence: 2 MoEP: The Lunars, p. 168 Trait: 4 / Essence: 2 MoEP: The Lunars, p. 169 Trait: 5 / Essence: 3
Herd Reinforcement Style Forsaking the Blood Posture Culling the Pride
Simple (5 long ticks) Simple (5 long ticks) Supplemental
Instant Instant Instant
Combo-OK, Mandate, Social Combo-OK, Mandate, Social Combo-OK, Social
4 , 1w : Creates an Intimacy in a target person or 4 , 1w : Creates an Intimacy in a target person or 6 : Sets the amount of Loyalty needed to resist
social unit to the target's native culture or social unit against the target's native culture or a social attack equal to half the Lunar's
society. This Intimacy works as an automatic society. This Intimacy works as an automatic Charisma.
mental dodge against any attempts to undermine mental dodge against any attempts to undermine
the Intimacy for a scene. the Intimacy for a scene.
This Intimacy fails if it contradicts the target's This Intimacy fails if it contradicts the target's
Motivation. If it conflicts with an existing Motivation. If it conflicts with an existing
Intimacy, the Lunar rolls Charisma + Essence Intimacy, the Lunar rolls Charisma + Essence
against the target's Conviction + Magnitude. against the target's Conviction + Magnitude.
This may be countered anytime within 24 hours This may be countered anytime within 24 hours
of use by spending 2w or 4 Loyalty. After this of use by spending 2w or 4 Loyalty. After this
time, the Intimacy becomes natural to the target. time, the Intimacy becomes natural to the target.
4 , 1w : In Mandate of Heaven, add the Lunar's 4 , 1w : In Mandate of Heaven, add the Lunar's
Charisma to a roll in defense against a conquest Charisma to a roll in defense against a conquest
or diplomatic action that would result in harm or diplomatic action that would result in harm
against the dominion. against the dominion.
MoEP: The Lunars, p. 169 Trait: 4 / Essence: 2 MoEP: The Lunars, p. 164 Trait: 4 / Essence: 3 MoEP: The Lunars, p. 170 Trait: 4 / Essence: 2
MoEP: The Lunars, p. 170 Trait: 5 / Essence: 4 MoEP: The Lunars, p. 170 Trait: 5 / Essence: 4 MoEP: The Lunars, p. 170 Trait: 4 / Essence: 3
Ranging Wolf Marking First Manipulation Excellency Second Manipulation Excellency
Permanent Reflexive (Step 1 or 2) Reflexive (Step 1 or 2)
Permanent Instant Instant
Combo-OK Combo-OK
0 : Permanently enhances Boundary-Marking 1 / die: Add one die per mote to a single roll or 2 / success: Add one success per two motes to
Meditation to cover the Lunar's Essence x100 one point per mote to Manipulation for the a single roll or 2 points per 2 motes to Attribute
square miles. purposes of calculating one static value. for purposes of calculating one use of a static
No Charm or combination of Charms may add value. Each added success counts as two added
dice.
more than Attribute dice to a single roll or more
than Attribute points to the Attribute for the No Charm or combination of Charms may add
purposes of calculating a static value. more than Attribute dice to a single roll or more
than Attribute points to the Attribute for the
Can be comboed or used with Second
Excellency. Is incompatible with Third purposes of calculating a static value.
Excellency. Can be comboed or used with First Excellency.
Is incompatible with Third Excellency.
MoEP: The Lunars, p. 170 Trait: 5 / Essence: 5 MoEP: The Lunars, p. 140 Trait: 1 / Essence: 1 MoEP: The Lunars, p. 140 Trait: 1 / Essence: 1
MoEP: The Lunars, p. 141 Trait: 1 / Essence: 1 MoEP: The Lunars, p. 141 Trait: 4 / Essence: 3 MoEP: The Lunars, p. 141 Trait: 4 / Essence: 3
MoEP: The Lunars, p. 172 Trait: 3 / Essence: 2 MoEP: The Lunars, p. 172 Trait: 3 / Essence: 2 MoEP: The Lunars, p. 172 Trait: 3 / Essence: 2
MoEP: The Lunars, p. 172 Trait: 5 / Essence: 3 MoEP: The Lunars, p. 173 Trait: 3 / Essence: 2 MoEP: The Lunars, p. 173 Trait: 3 / Essence: 2
MoEP: The Lunars, p. 173 Trait: 4 / Essence: 3 MoEP: The Lunars, p. 174 Trait: 5 / Essence: 4 MoEP: The Lunars, p. 174 Trait: 3 / Essence: 1
Falling Leaf Distraction Third-Veil Suggestion Perfection of the Mockingbird
Supplemental Simple (3 long ticks) Supplemental
Instant One scene Instant
Combo-OK, Social Combo-OK, Social Combo-OK, Illusion
3 : Conceal a social attack in innocent 3 , 1w : The Lunar may speak to one individual 4 : Imitate another's voice, habit or appearance.
conversation. The target can make a Perception while carrying on another separate conversation No mundane senses can see through this
+ Investigation roll at a difficulty of the Lunar's or oration. Any social attacks made in this deception.
(Manipulation + Socialize) divided by 2 to fashion benefit from 2 additional successes.
notice the attack source.
MoEP: The Lunars, p. 174 Trait: 3 / Essence: 2 MoEP: The Lunars, p. 174 Trait: 3 / Essence: 4 MoEP: The Lunars, p. 174 Trait: 3 / Essence: 2
School Becomes Shark Formation School in the Reeds Technique Creating the Wolf Attitude
Simple (5 long ticks) Simple (5 long ticks) Simple (6 long ticks)
(Essence) actions Instant Instant
Combo-OK, Social, War Combo-OK, Social, War Combo-OK, Emotion, Mandate
3 : Makes a unit of soldiers that the Lunar leads 4 : Hides a unit in order to reestablish surprise 5 , 1w : The Lunar uses a Manipulation +
seem larger. This effect targets another unit with in mass combat or mass social combat. The Socialize attack on a social unit with a
a Manipulation + War or Socialize roll against a Lunar must roll Manipulation + Socialize at a Magnitude of 1 or higher to induce the emotion
difficulty of the Perception of the target unit's difficulty of the unit's Magnitude to hide the of fear into that unit. The Lunar must have spent
leader. Success means the targeted unit treats the unit. several hours previously encouraging the desired
Lunar's unit as double its Magnitude for all belief.
A successfully hidden unit imposes an external
purposes. penalty on Perception rolls to find it equal to the This creates an unnatural mental influence that
Lunar's Essence. takes 6 points of Loyalty to break free of
forever, or 1 point to ignore it for the scene.
The Lunar can use this as a dominion action by
rolling Manipulation + Socialize instead of the
dominion dice pool.
MoEP: The Lunars, p. 175 Trait: 3 / Essence: 2 MoEP: The Lunars, p. 175 Trait: 4 / Essence: 3 MoEP: The Lunars, p. 175 Trait: 4 / Essence: 2
Feeding the Bear Pro First Appearance Excellency Second Appearance Excellency
Simple (6 long ticks) Reflexive (Step 1 or 2) Reflexive (Step 1 or 2)
Instant Instant Instant
Combo-OK, Emotion, Mandate Combo-OK Combo-OK
5 , 1w : The Lunar uses a Manipulation + 1 / die: Add one die per mote to a single roll or 2 / success: Add one success per two motes to
Socialize attack on a social unit with a one point per mote to Appearance for the a single roll or 2 points per 2 motes to Attribute
Magnitude of 1 or higher to induce the emotion purposes of calculating one static value. for purposes of calculating one use of a static
of craving into that unit. The Lunar must have value. Each added success counts as two added
No Charm or combination of Charms may add
spent several hours previously encouraging the more than Attribute dice to a single roll or more dice.
desired belief. than Attribute points to the Attribute for the No Charm or combination of Charms may add
This creates an unnatural mental influence that purposes of calculating a static value. more than Attribute dice to a single roll or more
takes 6 points of Loyalty to break free of Can be comboed or used with Second than Attribute points to the Attribute for the
forever, or 1 point to ignore it for the scene. purposes of calculating a static value.
Excellency. Is incompatible with Third
The Lunar can use this as a dominion action by Excellency Can be comboed or used with First Excellency.
rolling Manipulation + Socialize instead of the Is incompatible with Third Excellency
dominion dice pool.
MoEP: The Lunars, p. 175 Trait: 4 / Essence: 2 MoEP: The Lunars, p. 140 Trait: 1 / Essence: 1 MoEP: The Lunars, p. 140 Trait: 1 / Essence: 1
Third Appearance Excellency Instinctive Appearance Unity Flawless Appearance Focus
Reflexive (Step 4 or 6) Simple Permanent
Instant One Scene Permanent
Combo-OK None None
4 : Reroll a single roll, and take the new result 2+ , 1w : Reduce the mote cost of the first three 0 : Purchase of this charm provides one free
if it is better than the old one. Appearance Excellencies by 1 per 2 Appearance attribute specialty and allows the
Alternatively use this Charm to double the committed. purchase of more.
Attribute for the purpose of calculating a static The Lunar can commit up to [Essence x 2]
value. motes.
This may not affect any roll or static value that Apply this discount to the total expenditure on
has been enhanced with the First or Second Excellencies relating to a given roll.
Excellency.
MoEP: The Lunars, p. 141 Trait: 1 / Essence: 1 MoEP: The Lunars, p. 141 Trait: 4 / Essence: 3 MoEP: The Lunars, p. 141 Trait: 4 / Essence: 3
MoEP: The Lunars, p. 176 Trait: 2 / Essence: 1 MoEP: The Lunars, p. 176 Trait: 3 / Essence: 2 MoEP: The Lunars, p. 176 Trait: 2 / Essence: 2
MoEP: The Lunars, p. 177 Trait: 4 / Essence: 4 MoEP: The Lunars, p. 177 Trait: 2 / Essence: 2 MoEP: The Lunars, p. 177 Trait: 3 / Essence: 2
Glance-Oration Technique Irresistible Silver Spirit First Perception Excellency
Simple Reflexive (Step 1) Reflexive (Step 1 or 2)
One Scene [Essence x 2] long ticks Instant
Combo-OK, Obvious Combo-OK Combo-OK
5 , 1w : The Lunar may make social attacks 5 , 1w : For the duration of the charm add one 1 / die: Add one die per mote to a single roll or
without the use of speech and regardless of automatic success to all social actions (but not one point per mote to Perception for the
language barriers furthermore all social actions MDVs). The character ignores all fatigue. The purposes of calculating one static value.
have their speed reduced by one for the duration character may add up to [Attribute + Essence] No Charm or combination of Charms may add
of the scene. dice with social excellencies.
more than Attribute dice to a single roll or more
Upon activation name a goal. Any action taken than Attribute points to the Attribute for the
during the duration which is not a social attacks purposes of calculating a static value.
intended to reach that goal requires a successful
Can be comboed or used with Second
Willpower roll first and suffers a -2 internal Excellency. Is incompatible with Third
penalty.
Excellency
The charm may be ended prematurely on on a
successful Willpower roll with difficulty equal
to the Lunar's Essence.
MoEP: The Lunars, p. 177 Trait: 4 / Essence: 2 MoEP: The Lunars, p. 177 Trait: 3 / Essence: 3 MoEP: The Lunars, p. 140 Trait: 1 / Essence: 1
MoEP: The Lunars, p. 140 Trait: 1 / Essence: 1 MoEP: The Lunars, p. 141 Trait: 1 / Essence: 1 MoEP: The Lunars, p. 141 Trait: 4 / Essence: 3
MoEP: The Lunars, p. 141 Trait: 4 / Essence: 3 MoEP: The Lunars, p. 178 Trait: 4 / Essence: 2 MoEP: The Lunars, p. 178 Trait: 4 / Essence: 2
Eye of the Cat Devil Restraining Grip God Cutting Essence
Simple Simple Supplemental
One Scene One Scene Instant
Combo-OK, Fury-OK Combo-OK, Obvious Combo-OK, Obvious
6 : The Lunar automatically detects anything 5 , 1w : Target a single spirit which the Lunar 1 : Supplemented attack may affect immaterial
within sense range which it would be impossible can sense. Roll [Perception + Occult] difficulty spirits and deals aggravated damage against
for the Lunar to sense for any reason. When of the target's Essence. them.
contested by another charm the Lunar gains On a successful roll the spirit may not move
Essence automatic successes on their roll.
more than [Spirit's Essence x 4] yards from the
Fury Effect: Provide the normal benefits of this Lunar, may not dematerialize without
charm. permission, and must materialize if the Lunar
wishes. If the spirit lacks the essence required to
materialize the Lunar pays the remainder.
MoEP: The Lunars, p. 179 Trait: 4 / Essence: 2 MoEP: The Lunars, p. 179 Trait: 4 / Essence: 3 MoEP: The Lunars, p. 179 Trait: 4 / Essence: 3
MoEP: The Lunars, p. 179 Trait: 5 / Essence: 4 MoEP: The Lunars, p. 179 Trait: 4 / Essence: 2 MoEP: The Lunars, p. 179 Trait: 5 / Essence: 3
MoEP: The Lunars, p. 180 Trait: 3 / Essence: 2 MoEP: The Lunars, p. 180 Trait: 5 / Essence: 4 MoEP: The Lunars, p. 181 Trait: 4 / Essence: 3
Grandfather Spider Mastery Blood on the Wind Inevitable Spoor Discovery
Permanent Supplemental Simple
Indefinite Instant
Combo-OK Combo-OK
0 : Declare a condition relating to the Lunar's 4 , 1w : Select a single target when this charm is 4 : Roll [Perception + Investigation]. On a
territory, whenever that condition is met the activated. This charm supplements a tracking success the Lunar can detect the scents and
Lunar may reflexively activate Watchful Spider roll against that target. On all opposed tracking essence residues of every character who has
Stance. A Character may not set more conditions rolls against the target for the duration of the passed through the immediate area in the last 24
than their essence. charm the Lunar automatically receives one hours. Each additional success doubles the
more success than the target. When opposed by time-period. The Lunar can determine the exact
another charm add the Lunar's Essence in timing of each scent or residue.
automatic successes to the Lunar's roll. If the Lunar already knows the scent of the
If the Lunar has ever tasted the target's blood person detected they recognize it immediately,
then there is an extra benefit which may be used otherwise they receive a reflexive [Perception +
even if the rest of the charm fails. The target can Awareness] roll to recognize the scent next time
never completely escape from the Lunar's he encounters the character.
tracking attempts simply by accumulating
enough successes.
MoEP: The Lunars, p. 181 Trait: 5 / Essence: 4 MoEP: The Lunars, p. 181 Trait: 3 / Essence: 3 MoEP: The Lunars, p. 181 Trait: 3 / Essence: 2
Diving Hawk Inspiration Bird Falls From Flock Targeting Eagle Eye Advantage
Supplemental Supplemental Simple
Until Next Action Instant Until Next Action
Combo-OK, War Combo-OK, War Combo-Basic
3 : All ranged attacks made by a unit the Lunar 3 : Supplements a ranged attack made by the 2 : This action is identical to an aim action
is in ignore any bonuses the target receives from complementary unit the Lunar leads or any except that it is Speed 6 and may accumulate up
formation. attack made by the Lunar as a solo unit. The to 6 bonus dice. It may still be interrupted at any
attack suffers no penalties for targeting a single point like a normal aim action. These extra dice
character within an enemy unit. are not dice from charms. Taking additional aim
actions after this action does not provide any
additional dice but also does not remove any
dice already accumulated.
MoEP: The Lunars, p. 182 Trait: 3 / Essence: 2 MoEP: The Lunars, p. 182 Trait: 4 / Essence: 3 MoEP: The Lunars, p. 183 Trait: 3 / Essence: 1
Wolf Eye Advantage Riding the Secret Wind Wolf Ear Advantage
Supplemental Supplemental Simple
Instant Instant Until Next Action
Combo-OK Combo-OK Combo-Basic
1 : Supplements any action. Ignore all penalties 4 : Supplement an attack. Any character within 2 : This action is identical to a Study/
which arise from obscured vision. range is a legitimate target for that attack Monologue action except that it is Speed 6 and
regardless of cover, as long as the Lunar is may accumulate up to 6 bonus dice. It may still
aware of them. be interrupted at any point like a normal Study/
Monologue action. These extra dice are not dice
from charms. Taking additional Study/
Monologue actions after this action does not
provide any additional dice but also does not
remove any dice already accumulated.
MoEP: The Lunars, p. 183 Trait: 3 / Essence: 1 MoEP: The Lunars, p. 183 Trait: 5 / Essence: 4 MoEP: The Lunars, p. 183 Trait: 3 / Essence: 1
Keen Sight Technique Keen Hearing and Touch Technique Keen Smell and Taste Technique
Reflexive Reflexive Reflexive
One scene One scene One scene
Combo-OK Combo-OK Combo-OK
3 : Charm gives 2 bonus successes on 3 : Charm gives 2 bonus successes on 3 : Charm gives 2 bonus successes on
Awareness actions that use sight. Awareness actions that use hearing or touch. Awareness actions that use taste and smell.
The user can perceive impressions that are The user can perceive impressions that are User can perceive impressions that are normally
normally too faint for humans to validly normally too faint for humans to validly too faint for humans to validly observe.
observe. observe. User can track by scent, gaining one bonus
Reduce user's external penalty to target unseen success when tracking someone with a scent.
characters to -1 and internal penalty for
blindness to -2.
MoEP: The Lunars, p. 183 Trait: 3 / Essence: 1 MoEP: The Lunars, p. 183 Trait: 3 / Essence: 1 MoEP: The Lunars, p. 183 Trait: 3 / Essence: 1
Heightened Vision Method Heightened Hearing and Touch Method Heightened Smell and Taste Method
Reflexive Reflexive Reflexive
One scene One scene One scene
Combo-OK Combo-OK Combo-OK
2 : Charm doubles successes on Awareness 2 : Charm doubles successes on Awareness 2 : Charm doubles successes on Awareness
actions that use sight. actions that use hearing or touch. actions that use smell or taste.
The maximum number of bonus successes is The maximum number of bonus successes is The maximum number of bonus successes is
equal to the Lunar's Perception, unless the Lunar equal to the Lunar's Perception, unless the Lunar equal to the Lunar's Perception, unless the Lunar
is in a form renowned for its vision, in which is in a form renowned for its hearing or touch, in is in a form renowned for its sense of smell or
case it is unlimited. which case it is unlimited. taste, in which case it is unlimited.
MoEP: The Lunars, p. 183 Trait: 4 / Essence: 2 MoEP: The Lunars, p. 183 Trait: 4 / Essence: 2 MoEP: The Lunars, p. 183 Trait: 4 / Essence: 2
present the Lunar learns who they are. Tasting current intention desire or emotion of the target within the Lunar's perception has the ability
the target's blood within 24 or being able to take (player's choice). rated at 3 or higher
the target's form adds one success. All three of these powers require the Lunar to
Fury Effect: The character is aware of all
2 : The same as above except that it will reveal attacks against him. succeed on a reflexive [Perception + (named
a tie to a long time friend or lover. ability)] roll diff. 1. If a person tries to hide their
talent then the difficulty becomes the higher of
4 : The same as above except that it will reveal
their Manipulation or Socialize.
a tie to a recent friend, business associate, etc.
4 : Choose a person the Lunar knows and roll
as above, on a success the Lunar discovers the
nature of their relationship to the target.
MoEP: The Lunars, p. 183 Trait: 4 / Essence: 2 MoEP: The Lunars, p. 184 Trait: 4 / Essence: 2 MoEP: The Lunars, p. 184 Trait: 4 / Essence: 2
Fellow-Hound Insight Wyld-Sensing Instincts Resisting the Lure of Madness
Reflexive Simple Simple
Instant Indefinite Indefinite
Combo-OK Combo-OK, Wyld Combo-OK, Wyld
2 : Name a single type of supernatural creature 3 , 1w : As long as this charm is active the 5 : The Lunar and up to Magnitude 1 worth of
the Lunar also makes a reflexive [Perception + Lunar may reflexively roll [Perception + companions within [Essence x 10] yards of the
Essence] roll with diff. of the highest Essence of Awareness] to detect where the Wyld is nearest, Lunar are immune to acquiring derangements
any creature in the area success means that the where it is strongest, and how dangerous it is. through Wyld exposure.
Lunar knows if there is such a creature within The range is the number of successes rolled.
[Essence x 5] yards and which of the Creatures Each level of Wyld doubles this range, but the
he can detect are that type of supernatural charm is useless in Pure Chaos.
creature. Any group which the Lunar leads through the
When used to detect gods only self-aware and Wyld will be safe unless there is active malice
active gods trigger this charm. involved or she fails her roll. Even then she may
make a reflexive [Perception + Awareness] roll
to detect this danger.
This charm allows the Lunar to lead a group no
larger than Magnitude 1.
Add Essence automatic successes to any
perception roll to determine Wyld influence.
MoEP: The Lunars, p. 184 Trait: 4 / Essence: 3 MoEP: The Lunars, p. 185 Trait: 3 / Essence: 2 MoEP: The Lunars, p. 185 Trait: 4 / Essence: 2
MoEP: The Lunars, p. 186 Trait: 5 / Essence: 3 MoEP: The Lunars, p. 186 Trait: 5 / Essence: 4 MoEP: The Lunars, p. 163 Trait: 2 / Essence: 2
MoEP: The Lunars, p. 140 Trait: 1 / Essence: 1 MoEP: The Lunars, p. 140 Trait: 1 / Essence: 1 MoEP: The Lunars, p. 141 Trait: 1 / Essence: 1
Instinctive Intelligence Unity Flawless Intelligence Focus Luna's Blessed Hands
Simple Permanent Permanent
One Scene Permanent Permanent
2+ , 1w : Reduce the mote cost of the first three 0 : Purchase of this charm provides one free 0 : This charm reduces the Craft, Lore and
Intelligence Excellencies by 1 per 2 committed. Intelligence attribute specialty and allows the Occult requirements for crafting Moonsilver
purchase of more. artifacts by 1.
The Lunar can commit up to [Essence x 2]
motes.
Apply this discount to the total expenditure on
Excellencies relating to a given roll.
MoEP: The Lunars, p. 141 Trait: 4 / Essence: 3 MoEP: The Lunars, p. 141 Trait: 4 / Essence: 3 MoEP: The Lunars, p. 186 Trait: 5 / Essence: 5
MoEP: The Lunars, p. 186 Trait: 4 / Essence: 3 MoEP: The Lunars, p. 187 Trait: 4 / Essence: 3 MoEP: The Lunars, p. 188 Trait: 5 / Essence: 4
Righteous Lion Defense Intimacy of the Hunter and the Prey True-to-the-Pack Dedication
Permanent Reflexive Reflexive
Permanent Instant Instant
Combo-OK Combo-OK, Fury-OK
0 : When this charm is purchased, you must 6 , 1w : The Lunar declares a target that he is 5 , 2w : shatter any and all mental influences on
choose an Intimacy that reflects dedication to the currently trying to capture or kill. This charm the Lunar that turn him against his pack, his
protection of something. creates a magically backed Intimacy towards Solar mate, other Lunars or Luna. This may be
this hunt. The Lunar treats mental influence to activated as a perfect defense against such
The character from then on treats mental
influence to betray of forsake that Intimacy as an betray or forsake the hunt as an unacceptable mental attacks.
Unacceptable Order. order. The Lunar may designate up to his Compassion
The Intimacy fades away when the hunt ends. x2 individuals as his "pack" by touching them
If the Intimacy is abandoned or becomes
obsolete this charm ceases to function until a The Lunar may have no more than his Essence and spending 1 .
new story begins and you choose a new in Intimacies empowered by this charm. When activated with Relentless Lunar Fury, this
Intimacy to apply it to. You may spend 1x to charm perfectly protects the Lunar against any
shift the charm to a new Intimacy at any time. mental influence that requires less than 2w to
This charm can only be purchased twice, to overcome.
reinforce a total of 2 Intimacies.
MoEP: The Lunars, p. 188 Trait: 3 / Essence: 1 MoEP: The Lunars, p. 188 Trait: 3 / Essence: 2 MoEP: The Lunars, p. 188 Trait: 3 / Essence: 2
Counting the Elephant's Wrinkles Inevitable Genius Insight Lesson in the Blood
Reflexive Simple Simple
Instant One project One scene
Combo-OK
1 : The Lunar can recall anything that she has 5 , 1w : The Lunar adds 1 success to all rolls 1 , 1w : Allows the Lunar to temporarily use the
ever learned by making an Intelligence + Lore related to her project. She increases the number Abilities and memories of another while tasting
roll. Only 1 success is needed to recall the of dice she may add to rolls based on a Mental that person's blood. The Lunar may use his own
memory in flawless detail. Attributes by her Essence. She also may ignore Abilities or the other person's, whichever is
all fatigue penalties. greater.
If used to convey something conveyed with
Instinct Memory Insertion, success is automatic. The Lunar must make a successful Willpower This charm can only be used once per person,
roll in order to take action unrelated to her focus ever.
for the scene. These actions still suffer a -2
penalty.
The Lunar may end the charm before the project
is completed by making a Willpower roll at a
difficulty equal to her Temperance. This roll
may only be attempted once per scene.
MoEP: The Lunars, p. 188 Trait: 3 / Essence: 1 MoEP: The Lunars, p. 188 Trait: 3 / Essence: 2 MoEP: The Lunars, p. 189 Trait: 4 / Essence: 4
MoEP: The Lunars, p. 190 Trait: 3 / Essence: 3 MoEP: The Lunars, p. 190 Trait: 4 / Essence: 4 MoEP: The Lunars, p. 190 Trait: 3 / Essence: 2
MoEP: The Lunars, p. 190 Trait: 4 / Essence: 4 MoEP: The Lunars, p. 190 Trait: 5 / Essence: 4 MoEP: The Lunars, p. 140 Trait: 1 / Essence: 1
Second Wits Excellency Third Wits Excellency Instinctive Wits Unity
Reflexive (Step 1 or 2) Reflexive (Step 4 or 6) Simple
Instant Instant One Scene
Combo-OK Combo-OK None
2 / success: Add one success per two motes to 4 : Reroll a single roll using Wits, and take the 2+ , 1w : Reduce the mote cost of the first three
a single roll or 2 points per 2 motes to Wits for new result if it is better than the old one. Wits Excellencies by 1 per 2 committed.
purposes of calculating one use of a static value. Alternatively use this Charm to double Wits for The Lunar can commit up to [Essence x 2]
Each added success counts as two added dice. the purpose of calculating a static value. motes.
No Charm or combination of Charms may add This may not affect any roll or static value that Apply this discount to the total expenditure on
more than Wits dice to a single roll or more than
has been enhanced with the First or Second Excellencies relating to a given roll.
Wits points to Wits for the purposes of
Excellency.
calculating a static value.
Can be comboed or used with First Excellency.
Is incompatible with Third Excellency.
MoEP: The Lunars, p. 140 Trait: 1 / Essence: 1 MoEP: The Lunars, p. 141 Trait: 1 / Essence: 1 MoEP: The Lunars, p. 141 Trait: 4 / Essence: 3
Flawless Wits Focus The Spider's Trap Door Thieving Magpie Prana
Permanent Supplemental Simple
Permanent Instant Instant
None Combo-OK, Illusion Combo-OK
0 : Purchase of this charm provides one free 4 : Supplements any action to conceal 3 : Make a Wits-based action to conceal
Wits ability specialty and allows the purchase of something by making the concealed object something in 6 ticks instead of whatever time it
more. immune to casual notice by non-supernaturally would normally take.
augmented Awareness rolls.
If the motes used are committed, add Essence to
the successes rolled; any searcher whose MDV
is less than this total must pay 1w or suffer a
complete Illusion that the object is not present.
MoEP: The Lunars, p. 141 Trait: 4 / Essence: 3 MoEP: The Lunars, p. 190 Trait: 4 / Essence: 2 MoEP: The Lunars, p. 191 Trait: 4 / Essence: 2
Secure Den Prana Invisible Warren Creation Rats in the Basement Style
Simple (Speed 7, -3 DV) Permanent Simple
Indefinite Permanent Indefinite
Combo-OK Social, War Combo-OK, Social, War
4 , 1w : Create and enter a den in Elsewhere; 0 : Extends the charm of Secure Den Prana; 5 : Supplements any action to conceal a group
stay there for as long as the motes remain allows you to pay 20 , 1w in order to bring with of people by making the group immune to casual
committed, after which you reappear where you a unit of Magnitude equal to (Essence - 2). This notice by non-supernaturally augmented
entered Elsewhere. extends the charm's Speed to long ticks. Awareness rolls. The group cannot have a
4 / person: Bring a companion with you into
Magnitude higher than your Essence.
the Elsewhere den. You may bring up to Essence If the motes used are committed, add Essence to
in companions. the successes rolled; any searcher whose MDV
is less than this total must pay 1w or suffer a
complete Illusion that the group is not there.
If the group moves from its position at the time
of concealment, this charm is canceled.
Individual members can leave concealment
without canceling the charm.
MoEP: The Lunars, p. 191 Trait: 4 / Essence: 4 MoEP: The Lunars, p. 191 Trait: 5 / Essence: 5 MoEP: The Lunars, p. 192 Trait: 4 / Essence: 3
Meerkat Alertness Practice Furious Unhappy Recourse Hungry Eagle Method
Supplemental Reflexive (Step 9) Reflexive (Step 9)
Instant Instant Until Next Action
Combo-OK Combo-OK, Counterattack Combo-Basic, Counterattack
2 : Add (Essence) in successes to any Join 6 : Make a counterattack at your normal dice 5 : Make a counterattack at your normal dice
Battle, Join War, or Join Debate action. pool, and add a number of automatic successes pool against anyone who makes a Melee or
equal to the onslaught penalty imposed by the Martial Arts attack against you from now until
attack you are responding to. your next action.
If your counterattack hits, and the provoking
attack was part of a flurry, your attacker must
roll (Stamina + Resistance) against a difficulty
of your Essence. Failure means the flurry is
disrupted and your attackers remaining actions
are lost.
MoEP: The Lunars, p. 193 Trait: 3 / Essence: 2 MoEP: The Lunars, p. 193 Trait: 4 / Essence: 2 MoEP: The Lunars, p. 193 Trait: 4 / Essence: 2
MoEP: The Lunars, p. 193 Trait: 3 / Essence: 2 MoEP: The Lunars, p. 193 Trait: 4 / Essence: 3 MoEP: The Lunars, p. 193 Trait: 3 / Essence: 2
MoEP: The Lunars, p. 193 Trait: 4 / Essence: 2 MoEP: The Lunars, p. 193 Trait: 5 / Essence: 4 MoEP: The Lunars, p. 194 Trait: 2 / Essence: 1
Blood on the Wind Predator and Prey Recognition
Supplemental Simple
Indefinite Instant
Combo-OK Combo-OK
4 , 1w : This charm supplements a roll to track 1 : On a successful (Wits + Survival) roll,
an opponent. It guarantees that you achieve at instantly know what species are common, and
least (target's successes + 1) successes on the which are dangerous and which are good food,
tracking contest, after taking all penalties into for (successes x 5) miles in radius around you.
account.
Using this charm in the Wyld or in an area
If another charm contests this effect, add where the ecosystem has been artificially
(Essence) in automatic successes to the opposed disrupted may impose a one to four die penalty
roll to maintain the effects of this charm. on the roll.
If you have ever tasted the blood of the target
you are tracking, your target can never
accumulate enough successes on the opposed
tracking contest to shake you off the trail.
MoEP: The Lunars, p. 194 Trait: 3 / Essence: 3 MoEP: The Lunars, p. 194 Trait: 3 / Essence: 3