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First Draft. Feel free to help squish the bugs of nonsense in this first iteration.
Also, save me from disappearing up my own ass!
The Anatomy of Games
Introduction
This article is the result of aiming to think of a game and players in a formalized structure. It may
well be the first step toward a Game Structure Modeling Language. This could be useful in
grounding game design discussions in some common ground. Rather than talk in personalized
terms, a common nomenclature could be used assuming, that is, that this article is widely
accepted enough. It may not be! That is up to you to decide.
The article is open to change. If you feel something needs more clarification, or feel that
something simply isnt true, you can feel free to e-mail me, or post your comments on this page.
I will try to defend the article against sophistries, fallacies and straw man arguments. This is to
debate the article into a better form, rather than to overzealously defend my precious. If you
suggest a worthwhile change, I may not get around to it immediately, but I will get around to it.
Part 1: Basic Overview of Games Anatomy
This diagram shows the structure of a very simple game for one player. A good example would
be a one hundred meter sprint.