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Brujah: The Brujah clan in almost completely composed of rebels of one kind of another, punks,

bikers, socialists and anarchists. More than any other clan, the Brujah still feel the flames of passion
that once inspired them as mortals.
Disciplines: Celerity (supernatural speed), Potence (supernatural strength), Presence (Emotional Manipulation)

Gangrel: The Gangrel are a clan of survivors. They do not despise civilization of the society of other
Kindred, they simply do not require it. More than any other Kindred the Gangrel resemble the beasts
associated with the legends of vampires: wolves, bats and other creatures of darkness.
Disciplines: Animalism (animal control and manipulation of the Beast), Fortitude (supernatural resilience), Protean
(manipulation of your physical form)

Malkavians: Every Malkavian is afflicted with an insurmountable insanity, and some say oracular
insight. The Malkavians are known for their pranks, meant to teach lessons, they often take a
dangerous turn.
Disciplines: Auspex (heightened sensory abilities), Dementation (channeling madness into the minds of others),
Obfuscate (concealing you from others sight)

Nosferatu: Every Nosferatu is physically twisted by the Embrace, warping them into monstrous
creatures. Their appearance makes it difficult to interact with mortals, leading them to skulk in the
shadows. They have turned this to their advantage becoming information brokers among the Kindred.
Disciplines: Animalism (animal control and manipulation of the Beast), Obfuscate (concealing you from others
sight), Potence (supernatural strength)

Toreador: The Toreador are hedonists, sensualists, artists, an entire clan obsessed with beauty, often
losing themselves in the endless persuit of vice after vice. Ideas, trends, and the next great thing
spread through the clan, and other Kindred often look to the Toreador to guide them.
Disciplines: Auspex (heightened sensory abilities), Celerity (supernatural speed), Presence (Emotional
Manipulation)

Tremere: The Tremere are dedicated, well-organized, highly intellectual, and manipulative. A former
family of Mages who turned their magic to the pursuit of immortality, they learned blood magic and
used it to become Kindred.
Disciplines: Auspex (heightened sensory abilities), Dominate (influence of others minds), Thaumaturgy
(blood magic)

Ventrue: The Ventrue are old-fashioned and tradition-bound. They believe in good taste over all else
and work hard to make their lives comfortable. They are most often found among the upper crust of
the city, gaining political and economic power.
Disciplines: Dominate (influence of others minds), Fortitude (supernatural resilience), Presence (Emotional
Manipulation)

Caitiff: The Caitiff are the unwanted and abandoned mistakes, regrets and poor choices of Kindred
Society. Many are lucky to have any memory of their sire or the Embrace, and those who survive are
the exception instead of the rule.
Disciplines: Any Three.

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