Professional Documents
Culture Documents
It needs
Sex Move Playing The Chosen someone brave enough to walk
blindly into the darkness, and to
When you have sex, heal all of Powerful, vengeful, conflicted,
shine a light for all the lost souls
your wounds, and cure all of your masochistic. The Chosen is a monster
Conditions. If they disgust you, give slayer who finds themselves drawn to
out there. They need a champion.
them a String. If you disgust yourself, the darkness. They cant do it alone.
give them a String.
Introducing The Chosen into a game Theres just that one
shifts the attention towards fighting nagging worry, the one
Darkest Self a big bad villain, someone external to that rears its head at
the PCs. While The Chosen still creates the worst possible
None of your friends can help. Theyre inter-PC turmoil, this shift can have a moments: what if
not strong like you are. You need big impact on the tone of the game.
youre not good
to chase down the biggest threat
imaginable, immediately and alone. For Mercy to qualify, there must be at
enough?
Any challenges or dangers that you least the implied possibility that you
encounter must be faced head on, were going to kill them. This could
even if they might kill you. You escape include uttering and then retracting a
your Darkest Self when someone death threat in the lunchroom.
comes to your rescue or you wake up
in the hospital, whichever comes first. If you take Final Showdown, it signals
to the MC that you want to see
doomsday monsters and powerful
underworld foes. Similarly, when
Advancement you name a monster during your
The Chosen
backstory, use the opportunity
Take another Chosen move. to create a character that youre
Take another Chosen move. interested in exploring (and
Take a move from another Skin. confronting) with your character.
Take a move from another Skin.
You have Unholy Allies.
Add 1 to Hot (max 3). Name Look
Add 1 to Cold (max 3). Choose a name: Circle one in each list:
Add 1 to Volatile (max 3).
Add 1 to Dark (max 3). Ajani, Ariel, Caleb, Dominic, Gabriel, strong, stubborn, average, bitter,
Jackson, Morgan, Raidah, Susie, outcast, anxious
Victoria
unwavering eyes, disquieting eyes,
A common name, a strong-sounding radiant eyes, wounded eyes, blue eyes
name, a name implying victory, a
name implying tribulation
Origin
Circle one:
Experience Points: Other Moves
Dark >> advance
(Gaze Into The Abyss)
The Fae
Add 1 to Cold (max 3). manifest itself in the world.
Add 1 to Volatile (max 3).
Add 1 to Dark (max 3). Write down any promises you receive.
Theres no move that allows you to
force a promise out of someone, but
clever roleplaying and mechanical
incentives can help you here. Name Look
Choose a name: Circle one in each list:
Beyond The Veil introduces the idea
of a Faery King. Choosing this move Anders, Aurora, Crow, Gail, Harmony, dainty, girlish, gaunt, mysterious,
prompts a number of questions: what Iris, Lilith, Ping, Selene, Sienna, Walthus disheveled
is faery society like? What forces do
you owe fealty to? A name taken from nature, a new quick eyes, lyrical eyes, mesmerizing
age name, a soft-sounding name, a eyes, laughing eyes, piercing eyes
Your Darkest Self has a very ambiguous mystical name
escape clause. What is required to
re-balance the scales of justice will Origin
be entirely situational. You and the Circle one:
MC should both be in agreement that
things have been set right, before you fae born, fae blooded, adopted,
can escape yourself. touched with the gift, stole the gift
The Wild Hunt
Name: Carry Forward Fae Moves When you draw upon your most feral
You get this one, and choose one more: manner, echoing the lithe movements
of a cat or the voracity of a wolf, add 1
Faery Contract to your roll to turn someone on.
Stats If someone breaks a promise or
Add 1 to one of these: contract made to you, take a String Beyond The Veil
on them. When spending a String to When you attempt to commune with
Hot 1, Cold -1, Volatile -1, Dark 1
Conditions even out the score and get justice on a
broken promise, add these options:
the Faery King, gaze into the abyss. On
a 10 up, add this option to the list: find
}} they fuck up something simple at a hidden String against someone. On
a crucial moment; a 7-9, add this option to the list: the
}} add 2 to your roll on an act of visions are clear, but the Faery King
Hot vengeance;
}} they suffer 1 harm, whether the
demands a favor of you.
(Turn Someone On,
cause is obvious or not. Lure
Manipulate an NPC)
Notes
Whenever someone makes a promise
The Constant Bargain to you, they mark experience.
When someone asks you to do Whenever someone breaks a promise
something important for them, and
Cold
to you and you seek vengeance, mark
you do it, roll with hot. On a 10 up, experience.
(Shut Someone Down, Hold Steady) they lose a String on you, and you gain
one on them. On a 7-9, choose one or Guide
the other. On a miss, youve shown If you spend a String on someone
that they can walk all over you, and willing, you can bring them across
Volatile Harm
they take a String on you. the veil, into the faery court. The spell
(Lash Out Physically, Run Away) doesnt last long, though, before youre
Unashamed both returned to the mundane world.
You can give someone a String on you to
Experience Points:
add 3 to your attempt to turn them on.
The Ghost
Take another Ghost move. that they would remove any other
Take another Ghost move. Condition.
Take a move from another Skin.
Take a move from another Skin. When you use Dissipate to escape a
You have a House of Spooks. scary or tense situation, it still counts
Add 1 to Hot (max 3).
Add 1 to Cold (max 3).
as running away.
Name Look
Add 1 to Volatile (max 3). The 7-9 options for Hungry Ghost Choose a name: Circle one in each list:
Add 1 to Dark (max 3). represent the dangerous side of being
someones shoulder-to-cry-on. They Alastor, Avira, Catherine, Daniel, Kara, Forlorn, meek, distant, stuffy, out of
might use your support in order to Lenora, Orville, Rufus, Spencer, Tien place, brooding
regain their composure and wellness,
or they might use your empathy as a An antiquated name, a mournful Hollow eyes, dull eyes, unnerving
tool to gain power over you. name, a stuffy-sounding name, a eyes, piercing eyes, pained eyes
name from the old country
The idea behind the House of Spooks
gang is that you reside within a Origin
haunted house, or have somehow Circle one:
banded together with the spirit
inhabitants of a haunted house. Murdered in cold blood, murdered
Discuss with the MC the physical in hot passion, left to die, tragic
limitations that your gang experiences, accident, a confused death
as well as the amount of power they
have over those who enter the house.
Vengeful
Name: Carry Forward Ghost Moves Whenever you lash out physically at
You get this one, and choose one more: someone with the blamed condition,
roll using Dark. Add 1 extra harm to
Unresolved Trauma whatever harm you deal.
Stats Whenever you project the blame
Add 1 to one of these: and trauma of your death onto your Forgive and Forget
current situation, roll with dark. On Whenever you accept that someone
Hot -1, Cold 1, Volatile -1, Dark 1
Conditions a 10 up, give two people the blamed
condition. On a 7-9, give up to two
isnt responsible for your pain and
suffering, and absolve them of their
people the blamed condition, but for blamed condition, mark experience.
each, choose one:
}} You gain the delusional condition, Hungry Ghost
Hot }} You cant speak during this scene,
}} You suffer one harm,
You find sustenance in sadness. When
(Turn Someone On, others dump their emotional problems
}} You start re-enacting the scene of on you, roll with dark. On a 10 up,
Manipulate an NPC)
your death.
Notes
they lose all their conditions, and you
choose one:
Creep }} Mark experience,
When you secretly witness someone
Cold
}} Carry one forward,
in their most intimate moments, }} Gain a String on them
(Shut Someone Down, Hold Steady) perhaps showering or sleeping, gain On a 7-9, they choose one:
a String on them. }} They lose all their conditions,
}} They gain a String on you.
Dissipate
Volatile Harm You can walk through walls.
(Lash Out Physically, Run Away)
Other Moves
Your Backstory Strings
Someone knows that youre dead,
and how you died. They gain a String
on you.
The Ghoul
Take a move from another Skin.
You have Necromantic Caretakers. Short Rest for the Wicked gives the MC
Add 1 to Hot (max 3). a chance to frame you into freaky,
Add 1 to Cold (max 3). unexpected situations. Choosing to die
Add 1 to Volatile (max 3). and then return to life is like saying,
Add 1 to Dark (max 3). Alright, MC, hit me. I can take it.
Savour the pandemonium. Name Look
Choose a name: Circle one in each list:
Watchful Golem allows you to add a
gentle side to your character without Akuji, Cage, Cole, Georgia, Horace, gaunt, striking, thin, stiff, disfigured
disrupting the unnerving sociopath Iggy, Mara, Morrigan, Silas, Sharona,
image that The Ghoul readily cultivates. Victor, Zed hollow eyes, quiet eyes, calculating
eyes, harsh eyes, hungry eyes
A cold-sounding name, a guttural
name, a name that evokes death or
rebirth, a sorrowful name Origin
Circle one:
Hungers:
Experience Points:
Dark >> advance
Other Moves
(Gaze Into The Abyss)
The Infernal
dangerous dark power.
With Dark Recruiter, the specifics of
what it means to bring someone
Advancement to the dark power is left up to
interpretation and context. It might
Take another Infernal move.
Take the remaining Bargains.
mean a sacrificial killing, it might
mean physically presenting them Name Look
Create a new Bargain before the dark power, or it might Choose a name: Circle one in each list:
(MC approval). mean something different altogether.
Take a move from another Skin. Baron, Cain, Chloe, Damien, Logan, distant, quiet, anxious, tense, frantic,
Take a move from another Skin. With Strings Attached, youll never Mark, Mika, Omar, Ophelia, Poe, vicious
You supply for Needy Fiends. get exactly the thing youre looking Yoanna
Add 1 to Hot (max 3). for. The MC is instructed to add an empty eyes, calculating eyes, burning
Add 1 to Cold (max 3). undesirable twist to the thing. If you An authoritative name, a cowardly eyes, flickering eyes, piercing eyes
Add 1 to Volatile (max 3). want a car, it might be stolen, or name, a name implying doom, a
fierce-sounding name
Add 1 to Dark (max 3). possessed, or have a dead person
in the trunk. You can always turn Origin
the thing down. Circle one:
Experience Points:
Strings Attached
Dark Power
Dark
You can ask the dark power for
>> advance something that you really, really want.
(Gaze Into The Abyss) Come up with a name for your dark The MC will attach a price to the thing
power, if you know its name. Choose a you want, and hint at an undesired
title from the list, to describe this entity twist in its nature. If you pay the price,
that youve made your bargains with: youll get what youre after.
Your Backstory Strings
The Poisoner
You owe debts. Give away 3 Strings,
The Trickster
The Connoisseur Other Moves
divided any way you like between the
dark power and the other characters. The Fallen
The Glutton
Someone thinks they can save you. The Emissary
Gain a String on them. The Butcher
The Tyrant
The Mortal
Take another Mortal move. Entrenched gives you a concrete
Take a move from another Skin. benefit for giving away Strings. So long
Take a move from another Skin. as you and another character have 5
Take a move from another Skin. Strings between one another (perhaps
Add 1 to Hot (max 3). you have 1 on them, and they have 4
Add 1 to Cold (max 3).
Add 1 to Volatile (max 3).
on you), you prosper.
Name Look
Add 1 to Dark (max 3). Your Sex Move might seem negative, Choose a name: Circle one in each list:
but remember: The Mortal benefits
from victim-hood. Their Darkest Self Anne, Carla, Deirdre, James, Jonathan, quiet, desperate, awkward, beautiful,
transition need not be immediate - it Leena, Patrick, Robin, Shen, Timothy, displaced
could take place an hour after you Wendy
leave their place, for example. doe eyes, sad eyes, darting eyes,
A common name, a soft-sounding name, nervous eyes, human eyes
a pretty name, an unadorned name
Origin
Circle one:
Experience Points:
Dark >> advance Other Moves
(Gaze Into The Abyss)
The Queen
Take another Queen move. can only betray you if you were
Take another Queen move. depending on them to help you out in
Take a move from another Skin. some way. Its valid to count a screw-
Take a move from another Skin. up as a betrayal.
Take The Clique again, detailing
a second gang.
Add 1 to Hot (max 3).
Streaming is the only overtly
supernatural ability that The Queen Name Look
Add 1 to Cold (max 3). possesses (although Many Bodies Choose a name: Circle one in each list:
Add 1 to Volatile (max 3). does strongly imply some kind of
Add 1 to Dark (max 3). supernatural bond at work). Avoid this Burton, Brittany, Cordelia, Drake, stunning, domineering, icy, stuck up
move and you can make a mundane Jacqueline, Kimball, Raymond, Reyes,
super-popular teen queen character. Varun, Veronica calculating eyes, captivating eyes,
brooding eyes, murky eyes,
The title Queen is used in a gender- A lordly name, a cold-sounding name, vacant eyes
nonspecific way. Its fine to make a a harsh-sounding name, a name
evoking leadership
male Queen.
Origin
Circle one:
Volatile Harm
(Lash Out Physically, Run Away) Your Clique:
Experience Points:
Dark Other Moves
>> advance
(Gaze Into The Abyss)
Take another Vampire move. With Marked For The Hunt, its
Take another Vampire move. assumed that you can track someone
The Vampire
Take a move from another Skin. easily no matter how recently the
Take a move from another Skin. feeding took place, unless theres some
You belong to a Vampire Coterie. reason why their scent or blood would
Add 1 to Hot (max 3). have changed.
Add 1 to Cold (max 3).
Add 1 to Volatile (max 3).
Add 1 to Dark (max 3). Name Look
Choose a name: Circle one in each list:
Other Moves
Experience Points:
Dark >> advance
(Gaze Into The Abyss)
The Werewolf
happens first. become their Darkest Self at any
time, we know that werewolves dont
always need to wait until the full
Advancement moon to transform. Its up to your
playgroup to decide whether you can
Take another Werewolf move.
Take another Werewolf move.
turn into a wolf without becoming
your Darkest Self. If a Darkest Self Name Look
Take a move from another Skin. transformation is required, you can Choose a name: Circle one in each list:
Take a move from another Skin. provoke that transformation by
You belong to a Wolf Pack. putting yourself at four harm. Cassidy, Candika, Flinch, Levi, Margot, Primal, unkempt, lunatic, wiry,
Add 1 to Hot (max 3). Lorrie, Luna, Peter, Tucker, Zachary rugged, feisty
Add 1 to Cold (max 3). Your wolf self has the same stats as
Add 1 to Volatile (max 3). your human self. What changes is A trailer park name, a tough name, Fierce eyes, savage eyes, cunning eyes,
Add 1 to Dark (max 3). your role and place in the story - new a name that evokes the full moon, a predatory eyes, wolf eyes
actions and opportunities will make primal name
sense in this new context. Further,
moves like Unstable and Bare Your Origin
Fangs take effect when you become Circle one:
your Darkest Self.
Born a wolf, raised by wolves,
ancestral power, awoken, bitten,
favoured by the moon
Howl at the Moon
Name: Carry Forward Werewolf Moves When basked in moonlight, add 2 to
Choose two: your Dark score.
Scent of Blood
Stats
Heightened Senses
Add 1 to all rolls against those who have When you rely on your animal instincts
Add 1 to one of these: been harmed in this scene already. to make sense of a charged situation,
roll with dark. On a 10 up, ask the MC
Hot 1, Cold -1, Volatile 1, Dark -1
Conditions Unstable three questions. If you act on one of
When you become your Darkest Self, the MCs answers, add 1 to your first
mark experience. roll. On a 7-9, ask one:
}} Wheres my best escape route or
Primal Dominance way in?
Hot When you harm someone, take a }} Which enemy is the most vulner-
(Turn Someone On, String on them. able to me?
Manipulate an NPC) }} Whats their secret weakness?
}} What poses the biggest threat to
Notes
Uncontainable
When you attempt to escape any form me?
}} Whos in control here?
of physical entrapment, roll with
Cold
volatile. On a 10 up, you escape. On
a 7-9 the MC will offer you a hard Spirit Armour
(Shut Someone Down, Hold Steady) bargain: agree if you want to escape. When basked in moonlight, any harm
that you suffer is reduced by 1, and you
Bare Your Fangs add 2 to hold steady rolls.
While you are your Darkest Self, you
Volatile Harm may use Volatile instead of Cold to
(Lash Out Physically, Run Away) shut someone down or hold steady.
Experience Points: Other Moves
Dark >> advance
(Gaze Into The Abyss)
Take another Witch move. If you chose the Hex has unexpected
Take the remaining hexes. side effects from Hex-Casting, the
Create a new hex MC gets to determine what those side
The Witch
(MC approval). effects are.
Take a move from another Skin.
Take a move from another Skin. With the Hex Illusions, you chose which
You belong to a Witch Coven. type of illusions the hexed sees, but the
Add 1 to Hot (max 3). MC gets to describe the specific visions
Add 1 to Cold (max 3).
Add 1 to Volatile (max 3).
and the reactions of the hexed.
Name Look
Add 1 to Dark (max 3). Choose a name: Circle one in each list:
Dark
against someone, add 1 to all rolls to Illusions
>> advance hold steady against their actions or to Pick one: snakes and bugs, demonic
(Gaze Into The Abyss) run away from them. visages, false prophecies, non-existent
subtext. The hexed sees that thing
Sanctuary everywhere. You have no control over
You have a secret place for practising the exact images or manifestations.
Your Backstory Strings witchcraft. Add 1 to all rolls you make
within this space.
You start the game with two
Other Moves
sympathetic tokens. Decide whose
and what they are.