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The world needs you.

It needs
Sex Move Playing The Chosen someone brave enough to walk
blindly into the darkness, and to
When you have sex, heal all of Powerful, vengeful, conflicted,
shine a light for all the lost souls
your wounds, and cure all of your masochistic. The Chosen is a monster
Conditions. If they disgust you, give slayer who finds themselves drawn to
out there. They need a champion.
them a String. If you disgust yourself, the darkness. They cant do it alone.
give them a String.
Introducing The Chosen into a game Theres just that one
shifts the attention towards fighting nagging worry, the one
Darkest Self a big bad villain, someone external to that rears its head at
the PCs. While The Chosen still creates the worst possible
None of your friends can help. Theyre inter-PC turmoil, this shift can have a moments: what if
not strong like you are. You need big impact on the tone of the game.
youre not good
to chase down the biggest threat
imaginable, immediately and alone. For Mercy to qualify, there must be at
enough?
Any challenges or dangers that you least the implied possibility that you
encounter must be faced head on, were going to kill them. This could
even if they might kill you. You escape include uttering and then retracting a
your Darkest Self when someone death threat in the lunchroom.
comes to your rescue or you wake up
in the hospital, whichever comes first. If you take Final Showdown, it signals
to the MC that you want to see
doomsday monsters and powerful
underworld foes. Similarly, when
Advancement you name a monster during your

The Chosen
backstory, use the opportunity
Take another Chosen move. to create a character that youre
Take another Chosen move. interested in exploring (and
Take a move from another Skin. confronting) with your character.
Take a move from another Skin.


You have Unholy Allies.
Add 1 to Hot (max 3). Name Look
Add 1 to Cold (max 3). Choose a name: Circle one in each list:
Add 1 to Volatile (max 3).
Add 1 to Dark (max 3). Ajani, Ariel, Caleb, Dominic, Gabriel, strong, stubborn, average, bitter,
Jackson, Morgan, Raidah, Susie, outcast, anxious
Victoria
unwavering eyes, disquieting eyes,
A common name, a strong-sounding radiant eyes, wounded eyes, blue eyes
name, a name implying victory, a
name implying tribulation
Origin
Circle one:

destined, marked by trauma, marked


by the supernatural, soul survivor,
doing whats necessary
To The Books
Name: Carry Forward Chosen Moves When the chips are down, and the
Choose two: sinister villain seems unbeatable, you
can turn to your friends for research
Mercy help. Roll with the number of people
Stats When you decide to spare someone assisting you. On a 10 up, choose two.
Add 1 to one of these: you have reason to kill, take a String On a 7-9, choose one:
on them. }} ask the MC a question (MC must
Hot 1, Cold -1, Volatile 1, Dark -1
Conditions answer truthfully);
Growing Pains }} your enemy gains the Condition
When you fail to protect your friends, secret weakness;
mark experience. }} gain a String on your enemy;
}} carry 1 forward.
Hot Final Showdown
(Turn Someone On, Spend 4 Strings you have on an NPC to Take the Blow
Manipulate an NPC) kill them. They are irrevocably dead. When you leap into the way and take
the blow instead of someone else, roll
Notes
They can spend any Strings they have
against you to deal you harm, 1-for-1, with Volatile. On a 10 up, you take the
on the way out. harm instead of them, but reduce it by
1. On a 7-9, you take the harm instead
Cold Come Prepared of them.
(Shut Someone Down, Hold Steady) You have an outlandishly large armory,
complete with ancient artifacts. Just in Light the Way
case the need arises. Whenever your friends follow through
on your commands or your lead, they
Volatile Harm
add 1 to their roll. (If your friends are
(Lash Out Physically, Run Away) NPCs, they instead act at an Advantage.)


Experience Points: Other Moves
Dark >> advance
(Gaze Into The Abyss)

Your Backstory Strings


You have two friends who you can
rely on for monster-slaying support.
Take a String on each.

Theres someone who knows that


youre the Chosen one, and wants you
dead. The MC gives them a name and
two Strings on you.
Sex Move Playing The Fae At the edges of this world, just
beyond the veil, there are colours
When you lie naked with another, you Alluring, exotic, fickle, vengeful. The
can ask them for a promise. If they Fae is all about extracting promises,
that few mortals even dream of.
refuse, take 2 Strings on them. and wielding faerie vengeance when Beauty enough to shatter any
those promises are broken. heart. The Fae live and breathe at
the edges of this world. They keep
Darkest Self The Fae are hot and hard to resist. a dusting of that magic tucked
They use those attributes to get behind their ears, just in case.
Everything you say is a promise. promises from people, and those
Everything you hear is a promise. If promises hold cosmic power. Their low And the Fae are willing to share.
a promise is broken, justice must be Cold and Volatile stats make it hard to
Theyre nothing if not generous,
wrought in blood. To escape your shut others down or keep them at bay.
Darkest Self, you must in some way Instead, they excel at getting close to
asking for only one thing in
re-balance the scales of justice. people. return. A promise. Keep it, and
the true beauty of the world will
Faery Contract gives mechanical be revealed. Break it, and feel the
Advancement weight to broken promises. You gain wrath of faery vengeance.
Strings and new powers. Those new
Take another Fae move. String-spending options are assumed
Take another Fae move. to be magical in some way. You can
Take a move from another Skin. cause them to fuck up something
Take a move from another Skin. simple at a crucial moment just by
You belong to a Jury of Fae. sitting on the bleachers and wishing
Add 1 to Hot (max 3). that they would. Your will seems to

The Fae
Add 1 to Cold (max 3). manifest itself in the world.
Add 1 to Volatile (max 3).
Add 1 to Dark (max 3). Write down any promises you receive.
Theres no move that allows you to
force a promise out of someone, but
clever roleplaying and mechanical
incentives can help you here. Name Look
Choose a name: Circle one in each list:
Beyond The Veil introduces the idea
of a Faery King. Choosing this move Anders, Aurora, Crow, Gail, Harmony, dainty, girlish, gaunt, mysterious,
prompts a number of questions: what Iris, Lilith, Ping, Selene, Sienna, Walthus disheveled
is faery society like? What forces do
you owe fealty to? A name taken from nature, a new quick eyes, lyrical eyes, mesmerizing
age name, a soft-sounding name, a eyes, laughing eyes, piercing eyes
Your Darkest Self has a very ambiguous mystical name
escape clause. What is required to
re-balance the scales of justice will Origin
be entirely situational. You and the Circle one:
MC should both be in agreement that
things have been set right, before you fae born, fae blooded, adopted,
can escape yourself. touched with the gift, stole the gift
The Wild Hunt
Name: Carry Forward Fae Moves When you draw upon your most feral
You get this one, and choose one more: manner, echoing the lithe movements
of a cat or the voracity of a wolf, add 1
Faery Contract to your roll to turn someone on.
Stats If someone breaks a promise or
Add 1 to one of these: contract made to you, take a String Beyond The Veil
on them. When spending a String to When you attempt to commune with
Hot 1, Cold -1, Volatile -1, Dark 1
Conditions even out the score and get justice on a
broken promise, add these options:
the Faery King, gaze into the abyss. On
a 10 up, add this option to the list: find
}} they fuck up something simple at a hidden String against someone. On
a crucial moment; a 7-9, add this option to the list: the
}} add 2 to your roll on an act of visions are clear, but the Faery King
Hot vengeance;
}} they suffer 1 harm, whether the
demands a favor of you.
(Turn Someone On,
cause is obvious or not. Lure
Manipulate an NPC)
Notes
Whenever someone makes a promise
The Constant Bargain to you, they mark experience.
When someone asks you to do Whenever someone breaks a promise
something important for them, and
Cold
to you and you seek vengeance, mark
you do it, roll with hot. On a 10 up, experience.
(Shut Someone Down, Hold Steady) they lose a String on you, and you gain
one on them. On a 7-9, choose one or Guide
the other. On a miss, youve shown If you spend a String on someone
that they can walk all over you, and willing, you can bring them across
Volatile Harm
they take a String on you. the veil, into the faery court. The spell
(Lash Out Physically, Run Away) doesnt last long, though, before youre
Unashamed both returned to the mundane world.
You can give someone a String on you to

Experience Points:
add 3 to your attempt to turn them on.

Dark >> advance


(Gaze Into The Abyss)
Promises:

Your Backstory Strings


You wear your heart on your sleeve.
Other Moves
Give everyone one String.

Youve captured someones fancy. Gain


2 Strings on them.
Sex Move Playing The Ghost
When you have sex with someone, Tormented, insecure, intuitive, fickle.
you both get to ask a question of one The ghost is all about channeling past
anothers characters. This can be trauma, seeing peoples true selves,
spoken by your character, or simply and having spooky powers. Ghosty ghost.
asked player-to-player. The other person Youre dead.
must answer honestly and directly. There are several different directions
to take The Ghost. The first is a callous
and dangerous spirit, using Unresolved
Darkest Self Trauma and Vengeful to vent your pain
upon the next generation. The second
You become invisible. No one can is a voyeuristic and lonely spook,
see you, feel you, or hear your forever trapped in a state of pubescent
voice. You can still affect inanimate tragedy. Creep and Hungry Ghost both
objects, but this is your only avenue contribute here. The third is someone
of communication. You escape trapped in a cycle of confused
your Darkest Self when someone self-haunting, vacillating between
acknowledges your presence, and Unresolved Trauma and Forgive and
demonstrates how much they want Forget. Certainly other interpretations
you around. are possible. The Ghost has a great
deal of emotional range to explore.

Advancement Other characters can remove the


blamed Condition in the same way

The Ghost
Take another Ghost move. that they would remove any other
Take another Ghost move. Condition.
Take a move from another Skin.
Take a move from another Skin. When you use Dissipate to escape a
You have a House of Spooks. scary or tense situation, it still counts


Add 1 to Hot (max 3).
Add 1 to Cold (max 3).
as running away.
Name Look
Add 1 to Volatile (max 3). The 7-9 options for Hungry Ghost Choose a name: Circle one in each list:
Add 1 to Dark (max 3). represent the dangerous side of being
someones shoulder-to-cry-on. They Alastor, Avira, Catherine, Daniel, Kara, Forlorn, meek, distant, stuffy, out of
might use your support in order to Lenora, Orville, Rufus, Spencer, Tien place, brooding
regain their composure and wellness,
or they might use your empathy as a An antiquated name, a mournful Hollow eyes, dull eyes, unnerving
tool to gain power over you. name, a stuffy-sounding name, a eyes, piercing eyes, pained eyes
name from the old country
The idea behind the House of Spooks
gang is that you reside within a Origin
haunted house, or have somehow Circle one:
banded together with the spirit
inhabitants of a haunted house. Murdered in cold blood, murdered
Discuss with the MC the physical in hot passion, left to die, tragic
limitations that your gang experiences, accident, a confused death
as well as the amount of power they
have over those who enter the house.
Vengeful
Name: Carry Forward Ghost Moves Whenever you lash out physically at
You get this one, and choose one more: someone with the blamed condition,
roll using Dark. Add 1 extra harm to
Unresolved Trauma whatever harm you deal.
Stats Whenever you project the blame
Add 1 to one of these: and trauma of your death onto your Forgive and Forget
current situation, roll with dark. On Whenever you accept that someone
Hot -1, Cold 1, Volatile -1, Dark 1
Conditions a 10 up, give two people the blamed
condition. On a 7-9, give up to two
isnt responsible for your pain and
suffering, and absolve them of their
people the blamed condition, but for blamed condition, mark experience.
each, choose one:
}} You gain the delusional condition, Hungry Ghost
Hot }} You cant speak during this scene,
}} You suffer one harm,
You find sustenance in sadness. When
(Turn Someone On, others dump their emotional problems
}} You start re-enacting the scene of on you, roll with dark. On a 10 up,
Manipulate an NPC)
your death.
Notes
they lose all their conditions, and you
choose one:
Creep }} Mark experience,
When you secretly witness someone
Cold
}} Carry one forward,
in their most intimate moments, }} Gain a String on them
(Shut Someone Down, Hold Steady) perhaps showering or sleeping, gain On a 7-9, they choose one:
a String on them. }} They lose all their conditions,
}} They gain a String on you.
Dissipate
Volatile Harm You can walk through walls.
(Lash Out Physically, Run Away)

People With the Blamed Condition:


Experience Points:
Dark >> advance
(Gaze Into The Abyss)

Other Moves
Your Backstory Strings
Someone knows that youre dead,
and how you died. They gain a String
on you.

Youve been inside someones


bedroom while they were sleeping.
Take a String on them.
Sex Move Playing The Ghoul Death changed you. It took away
your contemplative joy, it dulled your
When you have sex with someone, add Cold, unwavering, hungry. The ghoul senses, and it left you impossibly
having sex with [this person] as an died, and came back with dulled hungry. That hunger is always with
additional Hunger. If you already have emotions and a hunger for human you, like a hum in your ears that
this Hunger, mark experience. flesh. The ghoul benefits from being swells and crescendos until you cant
disaffected and malicious. hear anything else. Unattended, it will
Darkest Self
come to dominate you - but feeding it
The Hunger gives you an option: may be just as bad.
you can crave human flesh, like a
You will maim, kill and destroy standard zombie, or you can crave
anything in between you and the something a little bit more subtle. There is a certain beauty to what
nearest object of your hunger. You Its important that whatever your youve become. Your gaunt body, its
will feed relentlessly. You escape your Hunger is, satiating it is scary and unnatural form - it draws people in.
Darkest Self when someone restrains messy. Surprising someone and saying Your stark disinterest seems exotic.
you or fends you off for long enough boo! wont fulfil your Hunger for But underneath that disaffected
for you to regain your composure at Fear. You need to terrorize people, and presentation - the hunger, the hunger.
least thirty or forty minutes. make them afraid to walk home alone
at night. If your Hunger is for Flesh,
then a steak from the supermarket
Advancement wont do. Or itll do, but you require
pounds and pounds of steak every
Take another Ghoul move. day. Whatever the specifics, Hungers
Take another Ghoul move. should be a big and difficult struggle
Take a move from another Skin. for your character to deal with.

The Ghoul
Take a move from another Skin.
You have Necromantic Caretakers. Short Rest for the Wicked gives the MC
Add 1 to Hot (max 3). a chance to frame you into freaky,
Add 1 to Cold (max 3). unexpected situations. Choosing to die
Add 1 to Volatile (max 3). and then return to life is like saying,
Add 1 to Dark (max 3). Alright, MC, hit me. I can take it.
Savour the pandemonium. Name Look
Choose a name: Circle one in each list:
Watchful Golem allows you to add a
gentle side to your character without Akuji, Cage, Cole, Georgia, Horace, gaunt, striking, thin, stiff, disfigured
disrupting the unnerving sociopath Iggy, Mara, Morrigan, Silas, Sharona,
image that The Ghoul readily cultivates. Victor, Zed hollow eyes, quiet eyes, calculating
eyes, harsh eyes, hungry eyes
A cold-sounding name, a guttural
name, a name that evokes death or
rebirth, a sorrowful name Origin
Circle one:

resurrected, constructed, disturbed,


rejected, sent
Watchful Golem
Name: Carry Forward Ghoul Moves When you defend someone without
You get this one, and choose two more: them ever knowing about it, mark
experience.
The Hunger
Stats You have a Hunger for (circle 1): Satiety
Add 1 to one of these: flesh, chaos, power, fear. When you satiate a Hunger, choose
one:
Hot -1, Cold 1, Volatile 1, Dark -1
Conditions When you heedlessly pursue a Hunger,
add 1 to rolls. When you ignore a
}} heal one harm;
}} remove a Condition;
feeding opportunity, roll to hold steady. }} mark experience;
}} carry 1 forward.
Disaffected
Hot When you turn someone on, roll with Ending
(Turn Someone On, cold. You remember how you died. When
Manipulate an NPC) you tell someone about it, give them
Short Rest for the Wicked
Notes
the Condition morbid, and roll to turn
When you die, wait it out. Some hours them on.
later, you wake up fully healed.

Cold What the Right Hand Wants


(Shut Someone Down, Hold Steady) Your body was stitched together in
parts and pieces. And those parts and
pieces echo different histories, want
different things. Create another Hunger.
Volatile Harm
(Lash Out Physically, Run Away)

Hungers:

Experience Points:
Dark >> advance
Other Moves
(Gaze Into The Abyss)

Your Backstory Strings


Someone reminded you what love
was, when you thought that death
had stolen it away from you forever.
Give them 2 Strings.

Did anyone watch you die, or watch


you come back to life? If so, you both
gain 2 Strings on each other.
Sex Move Playing The Infernal
When you have sex, the dark power Powerful, desperate, addicted. The
loses a String on you and gains a String infernal has a demonic sugar daddy -
on whoever you had sex with. someone who gets them things they
want. At a price. At first, it seemed innocent. It gave
you things, made you feel good about
Darkest Self The central mechanical game that The yourself. You came to it with your
Infernal plays is choosing when to give problems, and it fixed them. When
You cant get what you need, anymore. the dark power Strings (via Bargains). you asked how you could return
The world has left you cold and alone, The Infernal is extremely powerful the favour, it told you to be patient
shivering in the wake of your own when theyre borrowing power heavily, - that all debts would be settled in
addictions. The dark power will make but eventually they crash and become
due time. That was the first time you
some open-ended demands of you, powerless for a while.
and itll promise you some lucrative
heard it mention debts.
(and perhaps volatile) things in return. Its important to remember that the
Every demand you fulfill brings you crashing part isnt a punishment, Youve got Satan as your corner-
a little closer to feeling whole again, but part of a story arc. Theres no man, or a demon in your brain.
to rekindling the fire in your heart. need to avoid the crash, nor to stop Or maybe the stars glow just for
Whenever you fulfill those demands, using Bargains once the dark power you. Regardless, you owe a debt to
remove a String it holds on you. You has 4 Strings on you. Your character something much bigger and scarier
escape your Darkest Self when the is interesting and powerful because than youll ever be.
dark power has no more Strings on they are compliant with this story
you, or when you agree to an even arc of meteoric power and sudden
worse bargain with an even more withdrawal.

The Infernal
dangerous dark power.
With Dark Recruiter, the specifics of
what it means to bring someone
Advancement to the dark power is left up to
interpretation and context. It might
Take another Infernal move.
Take the remaining Bargains.
mean a sacrificial killing, it might
mean physically presenting them Name Look
Create a new Bargain before the dark power, or it might Choose a name: Circle one in each list:
(MC approval). mean something different altogether.
Take a move from another Skin. Baron, Cain, Chloe, Damien, Logan, distant, quiet, anxious, tense, frantic,
Take a move from another Skin. With Strings Attached, youll never Mark, Mika, Omar, Ophelia, Poe, vicious
You supply for Needy Fiends. get exactly the thing youre looking Yoanna
Add 1 to Hot (max 3). for. The MC is instructed to add an empty eyes, calculating eyes, burning
Add 1 to Cold (max 3). undesirable twist to the thing. If you An authoritative name, a cowardly eyes, flickering eyes, piercing eyes
Add 1 to Volatile (max 3). want a car, it might be stolen, or name, a name implying doom, a
fierce-sounding name
Add 1 to Dark (max 3). possessed, or have a dead person
in the trunk. You can always turn Origin
the thing down. Circle one:

bartered soul, last-chancer, returned,


emissary, legion, lackey, chosen
Name: Carry Forward Infernal Moves Bargains
You get this one, and choose one more: Choose two Bargains that the dark
power has made with you:
Soul Debt
Stats Name a dark power that you owe a The Power Flows Through You
Add 1 to one of these: debt to. Choose two Bargains that it You can give the dark power a String in
has made with you. It can hold Strings order to add 2 to your next roll (choose
Hot -1, Cold -1, Volatile 1, Dark 1
Conditions against you. Whenever it collects
5 Strings against you, trigger your
before rolling).

Darkest Self. Numbing It Out


You can give the dark power a String in
Dark Recruiter order to remove a Condition or up to
Hot When you bring an innocent soul to two harm.
(Turn Someone On, the dark power, mark experience.
Manipulate an NPC) Elsewise Power
Unknowable You can give the dark power a String
Notes When you lash out physically against to use a move you dont have, just this
someone, on a 10 up, they lose 1 String once. This move can come from any
playbook.
Cold
on you. On a 7-9, add to your list of
options: they lose 1 String on you.
(Shut Someone Down, Hold Steady) Uncanny Voices
Cant Save Myself You can give the dark power a String
When somebody saves you from forces in order to realize a secret about
too powerful for you to reckon with, someone youre talking to. The owner
Volatile Harm they mark experience, and you gain a of that character will reveal one of
their secret fears, secret desires, or
(Lash Out Physically, Run Away) String on them.
secret strengths (they choose.)


Experience Points:
Strings Attached
Dark Power
Dark
You can ask the dark power for
>> advance something that you really, really want.
(Gaze Into The Abyss) Come up with a name for your dark The MC will attach a price to the thing
power, if you know its name. Choose a you want, and hint at an undesired
title from the list, to describe this entity twist in its nature. If you pay the price,
that youve made your bargains with: youll get what youre after.
Your Backstory Strings
The Poisoner
You owe debts. Give away 3 Strings,

The Trickster
The Connoisseur Other Moves
divided any way you like between the
dark power and the other characters. The Fallen
The Glutton
Someone thinks they can save you. The Emissary
Gain a String on them. The Butcher
The Tyrant

Or, if you prefer not to know what or


who you have been making bargains
with, thats fine - just let the MC know.
Sex Move Playing The Mortal
When you have sex with someone, Vulnerable, codependent, magnetic,
trigger their Darkest Self. beautiful. The mortal is all about
None of them would
benefiting from codependency, and
racking up experience. understand. What you have
Darkest Self here, in this dark and secret
For anybody else, giving away a String place, its beautiful. Theyd
Nobody understands you, or even would represent a loss of control. warn you that this sort of
wants to. Theyd rather you disappear. For you, its more symbiotic - you get beauty is dangerous, like a
Well, youre not going to disappear. power by giving it away. raging fire. Well some things
Youre going to make life a living hell are worth getting burned for.
for them. Youll betray the wicked You dont necessarily need to be in a
to the judges, the weak to the relationship with someone to declare
Love has eclipsed all hope.
executioners. Youll pit humans and them your True Love.
supernaturals against one another, And the dark has left you
until everyone looks like monsters. Mess With Me, Mess With Him allows feeling beautiful.
Only seeing the pain that youre you to escape your current problem by
causing your lover will let you escape creating potential future problems for
your Darkest Self. yourself (by giving more power to your
lover). The hidden benefit here is that
youre better equipped to deal with
Advancement your lovers problems than you are
anyone elses.
Take another Mortal move.

The Mortal
Take another Mortal move. Entrenched gives you a concrete
Take a move from another Skin. benefit for giving away Strings. So long
Take a move from another Skin. as you and another character have 5
Take a move from another Skin. Strings between one another (perhaps
Add 1 to Hot (max 3). you have 1 on them, and they have 4


Add 1 to Cold (max 3).
Add 1 to Volatile (max 3).
on you), you prosper.
Name Look
Add 1 to Dark (max 3). Your Sex Move might seem negative, Choose a name: Circle one in each list:
but remember: The Mortal benefits
from victim-hood. Their Darkest Self Anne, Carla, Deirdre, James, Jonathan, quiet, desperate, awkward, beautiful,
transition need not be immediate - it Leena, Patrick, Robin, Shen, Timothy, displaced
could take place an hour after you Wendy
leave their place, for example. doe eyes, sad eyes, darting eyes,
A common name, a soft-sounding name, nervous eyes, human eyes
a pretty name, an unadorned name

Origin
Circle one:

new kid in town, kid next door,


your barista, someones girlfriend,
someones boyfriend, nobody
Excuses Are My Armour
Name: Carry Forward Mortal Moves When you ignore some blatant
You get this one, and choose two more: problem with your lover or how they
treat you, mark experience.
True Love
Stats You always have exactly one lover. The Downward Spiral
Add 1 to one of these: first is chosen during your backstory. If When you gaze into the abyss, you may
you ever fall in love with someone else cause yourself 1 harm. If you do, add 2
Hot 1, Cold -1, Volatile -1, Dark 1
Conditions instead, give them a String and they
become your new lover. You always
to your roll.

carry 1 forward to earning your lovers Down the Rabbit Hole


heart or fancy. When you go poking your nose in
affairs not meant for your kind,
Hot Mess With Me, Mess With Him someone involved in the situation
(Turn Someone On, When you use your lovers name as gains a String on you, and you mark
Manipulate an NPC) a threat, add 2 to your roll to shut experience.
someone down or hold steady. Your lover
Notes gains a String on you. Entrenched

If you and another character have
Sympathy is My Weapon
Cold
a total of 5 or more Strings on one
Every time you forgive someone for another, gain 1 to all rolls against them.
(Shut Someone Down, Hold Steady) hurting you, and excuse their base
nature, take a String on them.

Volatile Harm Lover:


(Lash Out Physically, Run Away)


Experience Points:
Dark >> advance Other Moves
(Gaze Into The Abyss)

Your Backstory Strings


The Mortal always declares their
backstory last. Declare one person to
be your lover. Give them three Strings
on you. Take one String on them.
Sex Move Playing The Queen Youre one of the special
ones. A sovereign beauty. You
When you have sex with someone, Commanding, irresistible, bitchy, sexy. deserve more than the rest of
they gain the Condition one of them. The queen is about turning cliques and this wretched world does. You
While the Condition remains, they popularity into weapons. deserve the will and worship
count as part of your gang. of those around you.
The different strength options for The
Clique dont have a specific mechanical
Darkest Self effect. Rather, they help define what
And its not only because
your gang is going to be able to help youre better than them.
Theyve failed you. This is all their you with and what kind of power they Its because you make
fault, and theres no reason why you will afford you. them better. Strong,
should have to suffer the consequences beautiful, complete.
of their idiocy. You need to make an The Shield works differently depending Theyd be nothing
example out of each of them, a cruel on whether the person approaching without you.
and unwavering example. You escape you is a PC or an NPC. If its a PC,
your Darkest Self when you relinquish then that character suffers -1 toward
part of your power over to someone acting against you. If its an NPC, then
more deserving, or when you destroy tell the MC that The Shield puts them
an innocent person in order to prove at a Disadvantage. Thats a specific
your might. MC mechanic that will make NPCs
who act against you weaker and more
vulnerable.
Advancement
With And Your Enemies Closer, someone

The Queen
Take another Queen move. can only betray you if you were
Take another Queen move. depending on them to help you out in
Take a move from another Skin. some way. Its valid to count a screw-
Take a move from another Skin. up as a betrayal.
Take The Clique again, detailing


a second gang.
Add 1 to Hot (max 3).
Streaming is the only overtly
supernatural ability that The Queen Name Look
Add 1 to Cold (max 3). possesses (although Many Bodies Choose a name: Circle one in each list:
Add 1 to Volatile (max 3). does strongly imply some kind of
Add 1 to Dark (max 3). supernatural bond at work). Avoid this Burton, Brittany, Cordelia, Drake, stunning, domineering, icy, stuck up
move and you can make a mundane Jacqueline, Kimball, Raymond, Reyes,
super-popular teen queen character. Varun, Veronica calculating eyes, captivating eyes,
brooding eyes, murky eyes,
The title Queen is used in a gender- A lordly name, a cold-sounding name, vacant eyes
nonspecific way. Its fine to make a a harsh-sounding name, a name
evoking leadership
male Queen.
Origin
Circle one:

most popular kid in school, most


dangerous person around, occult
leader, firstborn of the hive mind,
source of the infection
Bought Loyalty
Name: Carry Forward Queen Moves You can give an NPC a String against
You get this one, and choose one more: you to add 2 to your manipulate an NPC
roll against them. (You can only choose
The Clique to do so before rolling.)
Stats Youre at the head of the toughest,
Add 1 to one of these: coolest, most powerful clique around. And Your Enemies Closer
They count as a gang. Choose one of When someone betrays you, gain a
Hot 1, Cold 1, Volatile -1, Dark -1
Conditions the following strengths for your gang:
}} theyre armed (with guns and real
String on them.

dangerous stuff); Many Bodies


}} theyre connected (with money When you promise one of your gang
and designer drugs); members to someone, add 2 to your
Hot }} theyre talented (in a band or
sports team);
roll to turn someone on. When one
(Turn Someone On, of your gang members has sex with
}} theyre cultists (with dark oaths and someone, it triggers your Sex Move.
Manipulate an NPC)
willingness to die).
Notes Streaming
The Shield You have a telepathic connection with
When youre surrounded by your gang,
Cold
your gang members. You can always
subtract 1 from any rolls against you. hear their emotions and fears. When
(Shut Someone Down, Hold Steady) (NPCs act at a Disadvantage.) you try to hear specific thoughts,
gaze into the abyss about it and add 1
to your roll.

Volatile Harm
(Lash Out Physically, Run Away) Your Clique:


Experience Points:
Dark Other Moves
>> advance
(Gaze Into The Abyss)

Your Backstory Strings


Name three NPCs who are members
of your gang. Gain a String on each.

You find someone threatening. Give


them a String on you, and take two
Strings on them.
Sex Move Playing The Vampire
You are beauty eternal.
When you deny someone sexually, gain Icy, manipulative, pretty, hypnotic. You are the darkness that
a String on them. When you have sex The vampire is about emotional
everyone wants to taste, but
with someone, lose all Strings on that entrenchment and emotional
person. dominance. no one wants to understand.
Its there in your eyes, your
As The Vampire, youll benefit from carefully-chosen words, and
Darkest Self getting under peoples skins without your every gesture: you no
ever provoking them to physical longer have a soul.
Everyone is your pawn, your plaything. confrontation. The Vampire is the
You hurt them and make them master of hot-and-cold dynamics. Some vampire revel in
vulnerable, for sport, like a cat does that fact, their afterlife a
with a mouse. You feed to the point We all know a lot of vampire myths,
tapestry of exsanguination
of death whenever youre alone with some of them even contradictory. Its
someone, though you take your time. up to your playgroup to determine and hedonism. Others
You escape your Darkest Self when what holds true in your game. Are hate the evil in their skin,
youre put in your rightful place, by vampires allergic to garlic and crosses? solemnly vowing to a chaste
someone more powerful than you. If you dont take Invited, its fine to and lonely existence. Either
disregard the myth about vampires way, someone suffers. The
needing permission to enter a private choice is yours.
Advancement residence.

Take another Vampire move. With Marked For The Hunt, its
Take another Vampire move. assumed that you can track someone

The Vampire
Take a move from another Skin. easily no matter how recently the
Take a move from another Skin. feeding took place, unless theres some
You belong to a Vampire Coterie. reason why their scent or blood would
Add 1 to Hot (max 3). have changed.
Add 1 to Cold (max 3).


Add 1 to Volatile (max 3).
Add 1 to Dark (max 3). Name Look
Choose a name: Circle one in each list:

Amanda, Cassius, Clayton, Helene, intense, aloof, pale, predatory,


Isaiah, Jessamine, Jong, Lucian, smoldering, old-fashioned
Marcell, Morana, Serina
dead eyes, hungry eyes, thirsty eyes,
A stately name, an antiquated name, lusty eyes, pained eyes
a biblical name, a brooding name, a
snobby name
Origin
Circle one:

newly reborn, old by human terms,


taken this century, many ages old,
maker, lord
Name: Carry Forward Vampire Moves The Feeding
Choose two: You feed on hot blood. If this is the
first time theyve ever been fed upon,
Hypnotic
Stats
you both mark experience. When you
You can hypnotize people who have no feed, choose two:
Add 1 to one of these: Strings on you. Roll with hot. On a 10 }} you heal 1 harm previously suffered,
up, they do exactly what you wish and }} you carry 1 forward,
Hot 1, Cold 1, Volatile -1, Dark -1
Conditions have no idea that anything is wrong.
On a 7-9, the hypnosis works, but
}} they dont die.

choose one: Cold as Ice


}} they realize you hypnotized them; When you successfully shut someone
}} they fuck up your commands; down (7 up), you may choose an extra
Hot }} their sanity is unhinged. option from the 7-9 list.
(Turn Someone On,
Manipulate an NPC) Invited Inescapable
You cannot enter a home without
Notes
You may spend a String on someone to
being invited. Whenever someone demand that they not walk out on you.
invites you, take a String on them. If they still do, gain 2 Strings on them.

Cold Marked for the Hunt


(Shut Someone Down, Hold Steady) When you feed on someone, you
establish a close bond with them.
When you gaze into the abyss
concerning their whereabouts or well-
Volatile Harm
being, roll as if you had Dark 3.
(Lash Out Physically, Run Away)

Other Moves
Experience Points:
Dark >> advance
(Gaze Into The Abyss)

Your Backstory Strings


Youre beautiful. Gain a String on
everyone.

Someone once saved your unlife. They


gain 2 Strings on you.
Everyone around you seems so willing
Sex Move Playing The Werewolf to play the roles they are handed, to
quietly colour within the lines. Theyve
When you have sex with someone, Passionate, violent, muscular, fickle.
been tamed, domesticated. Youre of a
you establish a spirit connection with The werewolf is all about using
them. Until either of you breaks that physical violence and transformation
different stock. Youve broken down the
spirit connection, by having sex with to get what it wants. fence built to contain you. Youve howled
someone else, add 1 to all rolls made at the moon, and heard it howl back.
to defend them. You can tell when that With both Scent of Blood and Primal
connection has been broken. Dominance, harm refers to causing The transformation is complete.
physical damage to a character thats This is what you were always
Spirit Connection: recorded on their harm track. meant to be. Wild. Unwavering.
Alive.
If youve played Apocalypse World,
youll note that Heightened Senses
Darkest Self is the parallel to that games read a
charged situation.
You transform into a terrifying
wolf-creature. You crave power and There are a number of different
dominance, and those are earned werewolf mythologies around the
through bloodshed. If anyone world, many of which contradict one
attempts to stand in your way, they another. In Monsterhearts, you can
must be brought down and made to make decisions about which of those
bleed. You escape your Darkest Self mythologies hold true.
when you wound someone you really
care about or the sun rises, whichever Since someone could potentially

The Werewolf
happens first. become their Darkest Self at any
time, we know that werewolves dont
always need to wait until the full
Advancement moon to transform. Its up to your
playgroup to decide whether you can


Take another Werewolf move.
Take another Werewolf move.
turn into a wolf without becoming
your Darkest Self. If a Darkest Self Name Look
Take a move from another Skin. transformation is required, you can Choose a name: Circle one in each list:
Take a move from another Skin. provoke that transformation by
You belong to a Wolf Pack. putting yourself at four harm. Cassidy, Candika, Flinch, Levi, Margot, Primal, unkempt, lunatic, wiry,
Add 1 to Hot (max 3). Lorrie, Luna, Peter, Tucker, Zachary rugged, feisty
Add 1 to Cold (max 3). Your wolf self has the same stats as
Add 1 to Volatile (max 3). your human self. What changes is A trailer park name, a tough name, Fierce eyes, savage eyes, cunning eyes,
Add 1 to Dark (max 3). your role and place in the story - new a name that evokes the full moon, a predatory eyes, wolf eyes
actions and opportunities will make primal name
sense in this new context. Further,
moves like Unstable and Bare Your Origin
Fangs take effect when you become Circle one:
your Darkest Self.
Born a wolf, raised by wolves,
ancestral power, awoken, bitten,
favoured by the moon
Howl at the Moon
Name: Carry Forward Werewolf Moves When basked in moonlight, add 2 to
Choose two: your Dark score.

Scent of Blood
Stats
Heightened Senses
Add 1 to all rolls against those who have When you rely on your animal instincts
Add 1 to one of these: been harmed in this scene already. to make sense of a charged situation,
roll with dark. On a 10 up, ask the MC
Hot 1, Cold -1, Volatile 1, Dark -1
Conditions Unstable three questions. If you act on one of
When you become your Darkest Self, the MCs answers, add 1 to your first
mark experience. roll. On a 7-9, ask one:
}} Wheres my best escape route or
Primal Dominance way in?
Hot When you harm someone, take a }} Which enemy is the most vulner-
(Turn Someone On, String on them. able to me?
Manipulate an NPC) }} Whats their secret weakness?
}} What poses the biggest threat to
Notes
Uncontainable
When you attempt to escape any form me?
}} Whos in control here?
of physical entrapment, roll with

Cold
volatile. On a 10 up, you escape. On
a 7-9 the MC will offer you a hard Spirit Armour
(Shut Someone Down, Hold Steady) bargain: agree if you want to escape. When basked in moonlight, any harm
that you suffer is reduced by 1, and you
Bare Your Fangs add 2 to hold steady rolls.
While you are your Darkest Self, you
Volatile Harm may use Volatile instead of Cold to
(Lash Out Physically, Run Away) shut someone down or hold steady.


Experience Points: Other Moves
Dark >> advance
(Gaze Into The Abyss)

Your Backstory Strings


You lack subtlety. Give a String to
everyone.

Youve spent weeks watching


someone from a distance. Their scent
and mannerisms are unmistakable to
you now. Take 2 Strings on them.
In every lock of hair, every furtive
Sex Move Playing The Witch glance, every secret note that
transfers hands during history
After sex, you can take a sympathetic Manipulative, secretive, judgemental,
class there is an invitation. An
token from them. They know about it, brooding. The witch is all about casting
and its cool. silent judgement, and powerful hexes,
invitation to be fucked with. Not
from the safety of her own bedroom. that witchcraft is about fucking
with others, exactly, but its hard
Darkest Self Sympathetic Tokens can be anything not to notice how utterly malleable
personal - a lock of their hair, a note the world is, once you know a
The time for subtlety and patience is they penned, their journal, or thing or two about magick.
over. Youre too powerful to put up lipstick that they lent you. These
with their garbage any longer. You hex are things that youll need to steal, Of course, a good witch like you
anyone who slights you. All of your borrow, or otherwise scheme to get
knows restraint. A good witch
hexes have unexpected side effects, your hands on.
and are more effective than you are
turns a blind eye to all those
comfortable with. To escape your Its possible for someone to have invitations, and doesnt think
Darkest Self, you must offer peace to access to Hex-Casting without about how sweet vengeance
the one you have hurt the most. Sympathetic Tokens (say, another Skin and control might be. A good
takes the move through advancement). witch is above that sort of thing.
In that case, the Hexes can only be At least, most of the time.
Advancement cast by chanting in tongues.

Take another Witch move. If you chose the Hex has unexpected
Take the remaining hexes. side effects from Hex-Casting, the
Create a new hex MC gets to determine what those side

The Witch
(MC approval). effects are.
Take a move from another Skin.
Take a move from another Skin. With the Hex Illusions, you chose which
You belong to a Witch Coven. type of illusions the hexed sees, but the
Add 1 to Hot (max 3). MC gets to describe the specific visions
Add 1 to Cold (max 3).
Add 1 to Volatile (max 3).
and the reactions of the hexed.
Name Look
Add 1 to Dark (max 3). Choose a name: Circle one in each list:

Abrielle, Annalee, Cordelia, Darius, lithe, guarded, coy, edgy, brooding


Evelyn, Gerard, Lucca, Merrill, Sabrina,
Vanessa calculating eyes, sinister eyes, playful
eyes, smirking eyes, deep eyes
A pretty name, a pagan name, a cold-
sounding name, a pretentious name
Origin
Circle one:

voodoun, wiccan, shamanic, dabbler,


gifted, awoken
Name: Carry Forward Witch Moves Hexes
You get these two, and choose one more: Choose two:

Sympathetic Tokens Wither


Stats You gain power from sympathetic The person loses all of their hair, or
Add 1 to one of these: tokens - items of personal significance their teeth start rotting and falling out,
that you take from others. Each or their period comes and it comes
Hot -1, Cold 1, Volatile -1, Dark 1
Conditions sympathetic token counts as a String. by the bucketful, or their skin gets all
sickly yellow and spotty. Whatever the
Hex-Casting specifics, its bad.
You can cast Hexes. Choose two that
you know. To cast them, either expend Binding
Hot a sympathetic token during a secret The person cannot physically harm
(Turn Someone On, ritual, or meet the targets gaze and others.
Manipulate an NPC) chant at them in tongues. Then roll
with dark. On a 10 up, the Hex works,
Notes
Ring of Lies
and can easily be reversed. On a 7-9, it Whenever the person attempts to lie,
works but choose one: they hear a piercing ringing noise. Big
}} the casting does you 1 harm;
Cold
lies will often make their knees buckle
}} the Hex has unexpected side effects; and disorient them. Severe lies can
(Shut Someone Down, Hold Steady) }} trigger your Darkest Self. cause harm or even brain damage.

Transgressive Magic Watching


When your ritual transgresses the You enter a deep sleep, and begin to
Volatile Harm
communitys moral & sexual standards, see the world through the eyes of the
(Lash Out Physically, Run Away) add 1 to your hex-casting roll. hexed. You can feel their reactions
to and impressions of what they are
Bide My Time seeing.

Experience Points:
If youve got a sympathetic token

Dark
against someone, add 1 to all rolls to Illusions
>> advance hold steady against their actions or to Pick one: snakes and bugs, demonic
(Gaze Into The Abyss) run away from them. visages, false prophecies, non-existent
subtext. The hexed sees that thing
Sanctuary everywhere. You have no control over
You have a secret place for practising the exact images or manifestations.
Your Backstory Strings witchcraft. Add 1 to all rolls you make
within this space.
You start the game with two

Other Moves
sympathetic tokens. Decide whose
and what they are.

One of the others caught you


rummaging through their friends Sympathetic Tokens:
stuff, but kept quiet. They get a
String on you.

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