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Cleric 1 Acolyte

CLASS & LEVEL BACKGROUND PLAYER NAME


Adrik
Hill Dwarf
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
18 -1 25
14 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

+2 PERSONALITY TRAITS

Hit Point Maximum 10


2
Strength
DEXTERITY
-1
Dexterity

8 2
Constitution
CURRENT HIT POINTS IDEALS
0
Intelligence
-1 5
Wisdom
3
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
14 1
Acrobatics (Dex) Total SUCCESSES
+2
Animal Handling (Wis) 1d8+2 FAILURES

Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE
Athletics (Str)

10 Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
History (Int)
Warhammer * +4 1d8+2 Darkvision 60'
+0
5
Insight (Wis)
Dwarven Resilience
Intimidation (Cha) Handaxe ** +4 1d6+2
- Adv on saves vs poisoned
WISDOM Investigation (Int)
Sacred Flame *** Dex 13 1d8 - Resistance to poison

5
Medicine (Wis)
16 Nature (Int)
damage.
* Versatile 1d10 Stonecunning
+3 Perception (Wis)
Dwarven Toughness
Performance (Cha) ** Thrown 20/60 - Your HP max is increased
CHARISMA

3
Persuasion (Cha)
by 1, and it increases by 1

2
Religion (Int) *** Range 60; Radiant Damage,
12 every time you gain a level.
Sleight of Hand (Dex) the target gains no benefit
Stealth (Dex) from cover for this save.
+1
Survival (Wis)
Channel Divinity
- Once per short rest.
SKILLS ATTACKS & SPELLCASTING
- Turn Undead
- Action, target all Undead
13 PASSIVE WISDOM (PERCEPTION)
CP Chainmail in 30ft.
Shield - Wis Save or turned for
All Armor, Shields
SP Priest's Pack 1min.
Simple Weapons, Battleaxe, Holy Symbol Life Domain
Handaxe, Throwing Hammer,
EP
Prayer Book Disciple of Life
Warhammer 5 Sticks of Incense - Whenever you cast a spell
GP 15 Vestments of 1st level or higher that
Blacksmith's Tools Common Clothes restores Hp you restore an
PP
Belt Pouch additional 2+spell level.
Common, Dwarvish, Celestial,
Goblin
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Wisdom 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Guidance
Sacred Flames
Thaumaturgy

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 2 7
EPAR
SPELL NAME
ED
PR

Bless (Conc)

Cure Wounds
4
Command

Protection from Evil and Good (Conc)


SPELLS KNOWN

Guiding Bolt

Detect Evil and Good (Conc)

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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