You are on page 1of 11

Final Fantasy Tactics A2: Grimoire of the Rift: Stat Optimization Guide by pakxenon

Version: 1.02 | Last Updated: 2008-09-13 | View/Download Original File


Would you recommend this FAQ? Yes No

Final Fantasy Tactics A2: Grimoire of the Rift


Character Stats Optimization (Leveling/Min-maxing) Guide
By Pakxenon

Table of Contents
1. Stats and Optimization Info [abc]
2. Mechanics and Mathematics [xyz]
3. Recruitment [omg]
a. Hume
b. Bangaa
c. Nu Mou
d. Moogle
e. Viera
f. Gria
g. Seeq
4. Leveling [wtf]
a. Hume
i) Luso
ii) Adelle
iii) Frimelda
iv) Vaan
v) Al-Cid
b. Bangaa
i) Cid
c. Nu Mou
d. Moogle
i) Hurdy
ii) Montblanc
e. Viera
i) Penelo
f. Gria
g. Seeq
5. Legal Stuff and Credits [jkl]

-------------------------------------------------------------------------------
This is the maximum length for a typical low-resolution screen.
-------------------------------------------------------------------------------

====================================
1. Stats and Optimization Info [abc]
====================================

Hi and welcome to my first guide on GameFAQs. I have written guides for other
games (err.... MAPLESTORY lol... A Killer Ewok from sleepywood.net forums yep),
but this is my first time submitting a guide on GameFAQs. I hope you enjoy it.

As with many other stat-whores and perfectionists, it has come to my attention


that many will want their characters to be PERFECT in every which way for the
purpose that they are to fulfill. FFTA2 has many jobs with many different stat
growth rates for each area and I am here to help you attain true perfection via
leveling your characters in their appropriate jobs until the level limit
(lv99). The stats are as follows: Hit Points, Magick Points, Speed, Attack,
Defense, Magick, and Resistance (abbreviated from now on as HP, MP, Spd, Watk,
Wdef, Matk, and Mdef). I will assume you know full well what they do. Omitted
are Move, Jump, Evasion, and others, as obviously they have nothing to do with
what we are doing. Also, as stat growths only concern the characters
themselves, equipments and such are ignored except when recruiting characters.

To get the ultimate character, you must first recruit one either through the
quest "Clan Mates" or through a region and its complimentary month. [See other
guides for recruiting details.] Then, you must decide what purpose it should
serve so that it can maximize the stats that best fit the character. Teaching
it the appropriate job skills is also important as well as unlocking the
classes so that the character can access it. Finally, the character must level
in the appropriate job so that their stats can be optimized to the best
construct for its purpose.

So if you think the above is tl;dr, here's a summary of the steps you should
take to optimize your character's stats:
1. Recruit it.
2. Decide its purpose.
3. Teach it the skills it needs.
4. Level it in its appropriate job.
5. Grind until lv99.
6. ???
7. PROFIT!!!

In other words, this guide is for Min/Maxing and for perfectionists.

Of course, when leveling, you should level up the job that you are learning
skills from first (unless you are unlocking jobs or whatnot), then the job
you are maining last (For Paladin/Parivirs, level as a Parivir first, then
the Paladin last; in the case of Luso, do some Paladin first since you can
unlock it early in the game, but level some in Parivir once you get it). That
way you can use it once you are done the main part of the optimization.

Also, this guide will only be using ABSOLUTE AVERAGE values, meaning that
after I explain Variance, you will not hear of it again. If your character
has better numbers than calculated/shown, props to you. On the other hand, if
your numbers are lower, just hope they are not TOO low.

-------------------------------------------------------------------------------

====================================
2. Mechanics and Mathematics [xyz]
====================================

Basically, when your character levels, it will gain stats according to its job.
For example, if your Black Mage levels, it will have a lot of increase in Matk
and not a lot of increase in both Spd and Watk. A Juggler will have a lot of
increase in Spd, Watk, and Wdef, but a Moogle Knight will have less increase in
Spd but more increase in Watk and Wdef than the Juggler. Thieves and Soldiers
will have more spread out and weaker increases than other jobs. So then the
purpose of leveling in the specific job is to maximize the stat that you want
most. A Black Mage (or any magick-using job for that matter) will want as much
Matk as possible to dish out as much damage as it can to the enemy.

BUT, there is a limit to how much you can maximize. A typical pure Nu Mou Black
Mage will hit its Matk limit at around lv82, when Matk will not increase any
further, so leveling it beyond that will be a waste for the other stats that
you could evolve further. And this section will briefly show you why.

A. Each stat except for Spd has a maximum value of 999.


B. Spd maximizes at 149.
C. What is shown in the character window for Watk-to-Mdef is a quarter of its
actual value (HP and MP show the actual values).
D. So the maximum value in the window for raw Watk-to-Mdef is 249; everything
is rounded DOWN.
E. Weapons and equipment can add to it further (they don't count towards the
character's raw stats). [SO DON'T WORRY ABOUT IT!!!]

F. Stats increase when a character levels as its job.


G. Each job as a base value as well as a growth rate for each of its stats.
H. Spd grows differently: it is a percentage chance of getting an increase of 1
when it levels. [See Speed Reset*]
I. When a stat grows, there is a variance to give randomness.
J. For growth rates of 1-10, the variance is 1; 11-20, the variance is 2.
K. There is a 33.3% chance of getting a negative, neutral, or positive
variance. Therefore, if the growth rate is 10, you will get either a 9, 10,
or 11 incrase in growth when you level.

For example:
Say you have a lv30 Red Mage with absolute average stats (Watk of 85, Matk of
86; actual values of 343 and 347 respectively) and it levels. Both Watk and
Matk have growth rates of 9. Therefore, Watk will now be 88 take 1 (352 +/- 1)
and Matk will now be 89 take 1 (356 +/- 1).

I hope that is simple enough for you.

Anyways, here's a legend:

New Stat: The number you should have after leveling.


Old Stat: The number you should have before leveling.
Growth: The number after applying Variance to Rate.
Rate: The growth rate for that stat for that job.
Variance: The negative, neutral, or positive effect applied to the growth Rate.
Window Stat: What is shown on your DS.
New Speed: The Spd you should have after leveling.
Old Speed: The Spd you should have before leveling.

Here are some equations for stat growths:

New Stat = Old Stat + Growth


Growth = Rate + Variance
Variance = [(Rate + 9)/10 RoundDown][33.3% of negative, 0, or positive]

Window Stat = Stat/4 RoundDown

New Speed = Old Speed + (%chance of getting 1, otherwise 0)

For optimization, basically you will be leveling your characters in its


appropriate job for X number of levels, then level it in another job that will
increase other stats until lv99. In the case of Parivir/Paladins, they will
level in Parivir for Spd and Watk, and Paladin for Wdef and Mdef to balance the
bad Wdef growth that a Parivir has; now it can go in and dish out damage while
taking hits! Usually, you'll be optimizing in one stat and Spd, sometimes both
Watk and Wdef and vice-versa then Spd, or Def stats and not Spd - the
optimizing is your choice.

First off, the highest level you can recruit is lv30. Therefore, it is advised
that before optimizing, you can recruit characters at lv30, making the
calculations much easier (but harder on your fingers on the numpad :P). Then,
you will level for 69 levels to lv99. The following equations assume fresh
characters and churn out the number of levels they will need for their stats.

Legend:

Principle: The amount you need to get from leveling.


999: The maximum limit of a stat except for Spd.
Base: The job's lv1 stat, based on it's recruited job. [Details on Job Base**]
Rate1: The growth rate from one job.
Level1: The amount of levels you should level from that job.
Rate2: The growth rate from the other job.
Level2: The amount of levels you should level from the other job.

Equations:

Principle = 999 - Base - 29*Rate1

Principle = Rate1*Level1 + Rate2*Level2 (Level2 = 69 - Level1)


= Rate1*Level1 + 69*Rate2 - Rate2*Level1
Level1 = (Principle - 69*Rate2)/(Rate1 - Rate2)
Level2 = 69 - Level1

NOW, the above is only for maximizing ONE stat from TWO jobs (due to other stat
growth differences and other optimization, mainly for Spd). If you can maximize
well before lv99, you may lower the 69 to as low as possible, then carry on
with another stat from another two jobs using the same equations for the
remaining levels. If you're trying to maximize more than TWO different stats,
the equations get too complicated even for me to figure out. However, you will
rarely maximize more than two stats for any character, and they will be
optimized so that the other stats can gain as much as possible from leveling in
those jobs anyways. Or you can cheat to get all 999's, but that's not what this
guide is about.

Also, if you are trying to optimize an existing character on your roster who is
not a fresh recruit, you can alter the 29 from the first equation by changing
it to your character's level minus one. You can change the 69 in the equations
after to 99 minus your character's level.

Basically, the above lets you figure out how many levels you should level in
one job, and how many levels in the other, while maximizing one stat and
increasing the others by as much as the jobs will allow. Usually, the
secondary stat to worry about is Spd, so this is why you might level a Moogle
as both a Moogle Knight and a Chocobo Rider (one with great Watk, Wdef, and
Mdef, the other with great Spd and crap everything else).

See the Stat Growth Chart for details on job base stats, growth rates, and
other things that are reiterated here.

*Speed Reset: After leveling, check the character's Spd. Reset the game and
re-level if it did not increase.
**Job Base: ---IFFY ISSUE--- With Luso in the beginning, his stats would change
if you changed jobs with him (Watk would decrease as a Thief,
increase as a Paladin, etc.). I am not sure about this, but for
now, I am going to use the base stat that you recruited with.

-------------------------------------------------------------------------------

====================================
3. Recruitment [omg]
====================================

In initiating character optimization and refering to this guide, it is


advisable that you can recruit characters at lv30. Not only can you reset your
game more often to get the best stats, you also save time leveling and speed
reseting. When recruiting, you should always try to find the best base stats
and growth rates for the stat you want to maximize. Secondary is the best Spd
you can get (I prefer Spd like recruiting an Assassin or Ninja). Here are the
jobs you will want to recruit based on their primary (secondary) stats you will
want.

First is a (sorta useless) ranking for the best of each category. Next will be
the lv30 absolute average stats that will appear when you recruit the race's
job (INCLUDES WEAPONS AND EQUIPMENT ADD-ON FOR YOUR CONVENIENCE). Lastly will
be a suggestion to what jobs you should be recruiting for the optimization you
will need.

See Recruitment guide for details on how to recruit.

For special characters, see the Leveling section.


---===>>>)))]]]***WEAPONS AND EQUIPMENT INCLUDED***[[[(((<<<===---
Recruits will always have the lowest-leveled weapon for their job and wear one
of Leather Clothing (24/4), Linen Cuirass (28/2), or Hempen Robe (17/32).

---------------
a. Hume
---------------

For Humes, they are extremely versatile yet mainly serve an offensive purpose.
You will want to train them mostly in offensive stats.

Best HP: Soldier Best Watk: Parivir Best Matk: Black Mage
Best MP: Illusionist Best Wdef: Paladin Best Mdef: Seer
Best Spd: Ninja

Job | HP | MP | Spd | Watk | Wdef | Matk | Mdef |


-------------------------------------------------------------
Soldier | 322 | 44 | 72 | 112 | 107 | 59 | 71 |
Thief | 257 | 44 | 80 | 97 | 93 | 70 | 64 |
White Mage | 258 | 152 | 73 | 78 | 86 | 79 | 110 |
Black Mage | 224 | 183 | 69 | 77 | 78 | 97 | 129 |
Archer | 289 | 47 | 75 | 88 | 93 | 60 | 75 |
Paladin | 291 | 80 | 70 | 113 | 124 | 69 | 89 |
Fighter | 258 | 41 | 73 | 124 | 104 | 50 | 65 |
Parivir | 289 | 39 | 78 | 134 | 92 | 61 | 58 |
Ninja | 224 | 79 | 91 | 118 | 85 | 70 | 74 |
Illusionist | 221 | 241 | 64 | 80 | 77 | 81 | 111 |
Blue Mage | 258 | 117 | 72 | 100 | 111 | 79 | 92 |
Hunter | 258 | 113 | 80 | 102 | 84 | 68 | 83 |
Seer | 257 | 245 | 67 | 83 | 86 | 86 | 142 |

Recruit Ninja for Spd, Parivir for Watk, Paladin for Wdef, and Black Mage for
Matk. Secondary recruits are Fighter, Blue Mage, and Hunter. Forget about
everything else.

---------------
b. Bangaa
---------------

Bangaas are usually for the offensive, sometimes tanking. Magic Bangaas are not
very preferable, but a Trickster or two can do some cool things behind your
front lines.

Best HP: Warrior Best Watk: Gladiator Best Matk: Trickster


Best MP: Bishop Best Wdef: Defender Best Mdef: Bishop
Best Spd: Trickster

Job | HP | MP | Spd | Watk | Wdef | Matk | Mdef |


-------------------------------------------------------------
Warrior | 357 | 68 | 72 | 112 | 108 | 58 | 62 |
White Monk | 256 | 70 | 78 | 117 | 92 | 68 | 65 |
Dragoon | 322 | 35 | 78 | 135 | 116 | 50 | 54 |
Defender | 322 | 37 | 69 | 114 | 132 | 59 | 72 |
Gladiator | 324 | 76 | 74 | 140 | 105 | 58 | 64 |
Master Monk | 225 | 101 | 82 | 136 | 104 | 77 | 74 |
Bishop | 254 | 173 | 66 | 83 | 78 | 89 | 117 |
Templar | 295 | 107 | 63 | 124 | 126 | 70 | 73 |
Cannoneer | 288 | 106 | 76 | 92 | 93 | 67 | 73 |
Trickster | 225 | 36 | 92 | 98 | 93 | 95 | 73 |

Recruit Trickster for Spd/Matk, Gladiator for Watk, and Defender for Wdef.
Secondary recruits are Dragoon and Master Monk.

---------------
c. Nu Mou
---------------

Slow but highly versed in Magick, Nu Mous will kick the butts out of anything
weak to elements or have low magick resistance.

Best HP: Beastmaster Best Watk: Beastmaster Best Matk: Black Mage
Best MP: Arcanist Best Wdef: Beastmaster Best Mdef: Alchemist
Best Spd: Beastmaster

Job | HP | MP | Spd | Watk | Wdef | Matk | Mdef |


-------------------------------------------------------------
White Mage | 224 | 210 | 73 | 79 | 86 | 79 | 122 |
Black Mage | 222 | 208 | 69 | 77 | 78 | 105 | 129 |
Beastmaster | 291 | 77 | 76 | 116 | 104 | 61 | 73 |
Time Mage | 223 | 212 | 72 | 72 | 76 | 97 | 129 |
Illusionist | 221 | 245 | 64 | 70 | 76 | 90 | 118 |
Alchemist | 255 | 247 | 74 | 95 | 84 | 98 | 114 |
Arcanist | 219 | 280 | 63 | 72 | 76 | 82 | 102 |
Sage | 287 | 148 | 70 | 102 | 86 | 88 | 109 |
Scholar | 288 | 111 | 75 | 119 | 94 | 75 | 78 |

Recruit Beastmaster for physical Nu Mous and Alchemist for magick Nu Mous.
Secondary recruit is Black Mage.
---------------
d. Moogle
---------------

Mainly for support, Moogles are furiously fast and will usually deal damage
from behind the lines.

Best HP: Moogle Knight Best Watk: Moogle Knight Best Matk: Black Mage
Best MP: Time Mage Best Wdef: Moogle Knight Best Mdef: Black/Time Mage
Best Spd: Chocobo Rider/Juggler

Job | HP | MP | Spd | Watk | Wdef | Matk | Mdef |


-------------------------------------------------------------
Animist | 288 | 80 | 76 | 103 | 111 | 68 | 83 |
Thief | 257 | 44 | 82 | 92 | 93 | 70 | 64 |
Black Mage | 222 | 208 | 69 | 77 | 88 | 97 | 129 |
Moogle Knight | 291 | 115 | 70 | 128 | 131 | 62 | 88 |
Fusilier | 259 | 41 | 75 | 101 | 103 | 61 | 73 |
Juggler | 255 | 47 | 85 | 116 | 110 | 69 | 65 |
Tinker | 285 | 82 | 68 | 115 | 121 | 79 | 108 |
Time Mage | 223 | 212 | 72 | 72 | 78 | 97 | 129 |
Chocobo Rider | 219 | 38 | 94 | 80 | 100 | 61 | 72 |
Flintlock | 221 | 178 | 73 | 101 | 93 | 70 | 74 |

Recruit Juggler for physical and Black Mage for magick. Secondary recruits are
Moogle Knight for power and Chocobo Rider for Spd.

---------------
e. Viera
---------------

Trained in the arts of the sword and magick, the Viera proves that a race can
lean both ways and all ways at once.

Best HP: Fencer Best Watk: Sniper Best Matk: Summoner


Best MP: Summoner Best Wdef: Spellblade Best Mdef: White Mage
Best Spd: Assassin

Job | HP | MP | Spd | Watk | Wdef | Matk | Mdef |


-------------------------------------------------------------
Fencer | 321 | 44 | 83 | 117 | 94 | 61 | 64 |
White Mage | 255 | 181 | 76 | 78 | 86 | 79 | 115 |
Green Mage | 259 | 117 | 87 | 93 | 87 | 79 | 103 |
Archer | 289 | 48 | 80 | 96 | 93 | 61 | 72 |
Elementalist | 254 | 115 | 71 | 94 | 93 | 95 | 73 |
Red Mage | 257 | 86 | 80 | 108 | 83 | 87 | 65 |
Spellblade | 225 | 82 | 79 | 113 | 95 | 70 | 74 |
Summoner | 219 | 158 | 74 | 79 | 81 | 102 | 114 |
Assassin | 221 | 45 | 93 | 108 | 85 | 69 | 64 |
Sniper | 254 | 47 | 75 | 126 | 84 | 69 | 73 |

Recruit Assassin for Spd and physical, Green Mage for Spd and magick, Sniper
for Watk, and Summoner for Matk. Secondary recruit is Red Mage and Fencer.

---------------
f. Gria
---------------

With three out of four jobs being physical, you will want your flyers coming
in behind enemies' backs and pummel them with swords and bows alike.

Best HP: Ravager Best Watk: Ravager Best Matk: Raptor


Best MP: Geomancer Best Wdef: Geomancer Best Mdef: Geomancer
Best Spd: Hunter

Job | HP | MP | Spd | Watk | Wdef | Matk | Mdef |


-------------------------------------------------------------
Hunter | 258 | 110 | 80 | 102 | 84 | 68 | 83 |
Raptor | 293 | 113 | 78 | 121 | 94 | 79 | 63 |
Ravager | 297 | 76 | 73 | 133 | 115 | 59 | 61 |
Geomancer | 256 | 181 | 76 | 109 | 121 | 70 | 139 |

Recruit Ravager for physical and Raptor for all-around. Secondary recruit
Hunter or Geomancer, depending on preference.

---------------
g. Seeq
---------------

Ugly but can prove to be brutally annoying, Seeqs rival Bangaas for all the
attacking, tanking, and tactical needs of a clan.

Best HP: Berserker Best Watk: Berserker Best Matk: Viking


Best MP: Viking Best Wdef: Lanista Best Mdef: Viking
Best Spd: Ranger
Job | HP | MP | Spd | Watk | Wdef | Matk | Mdef |
-------------------------------------------------------------
Berserker | 297 | 33 | 70 | 132 | 61 | 59 | 58 |
Ranger | 289 | 39 | 83 | 105 | 103 | 69 | 91 |
Lanista | 291 | 77 | 72 | 124 | 114 | 69 | 62 |
Viking | 293 | 109 | 75 | 110 | 97 | 70 | 106 |

Recruit Ranger for Spd and annoyance, Berserker for Watk, and Viking for
Pillaging. Secondary recruit Lanista for Wdef.

-------------------------------------------------------------------------------

====================================
4. Leveling [wtf]
====================================

Now that you have your fresh recruit, it is time to level it up to the most
badass teammate on your clan! But first, you will need to decide what your guy/
girl is going to do in your team. Is it a melee damage dealer? Maximize Watk
and Spd. Is it a wide-area magick user? Maximize Matk and Spd. Tanking on the
front lines? Maximize Wdef and Mdef. It will be hard to maximize more than two
stats at once, but with the right leveling combinations, you should have a
powerhouse ready in no time.

Be sure to teach your recruit all the skills it needs to unlock the right jobs
as well as to fully utilize the jobs it will be leveling in and maining in.
Preferably, don't bring it out to battle nor dispatch it until it's ready to
begin its secondary leveling job.

Give or take a few levels depending on your luck with Variance.

Optimization is titled as Max1/Max2/etc., where the first stat is more focused


on than the second and so forth.

---------------
a. Hume
---------------

Watk/Spd
Recruit as Ninja. Fill 58 Spd, 650 Watk.
15 levels as Parivir, 54 levels as Ninja.
Weakness: 702/176 Wdef
Recommended: Fast front-line physical strikers such as Fighters and Parivirs.

Watk/Wdef
Recruit as Parivir. Fill 587 Watk, 727 Wdef.
12 levels as Parivir, 57 levels as Paladin.
Weakness: 113 Spd
Recommended: Front-line tanks with Countering such as Fighters and Paladins.

Matk/Spd
Recruit as Ninja. Fill 58 Spd, 718 Matk.
10 levels as Ninja, 59 levels as Black Mage.
Actual Spd: 127
Recommended: Mid-liners who use any magick such as Black and White Mages.

Matk/Mdef/MP
Recruit as Black Mage. Fill 618 Matk, 613 Mdef.
33 levels as Black Mage, 36 levels as Seer.
Actual HP/MP: 605/600.
Recommended: Rear-line Illusionists.

Matk/Wdef/Spd
Recruit as Black Mage. Fill 757 Wdef, 80 Spd.
33 levels as Black Mage, 36 levels as Blue Mage.
Actual Wdef: 794/198
Recommended: Mid-line Magick Frenzy users like Illusionist/Seers.

***************
i) Luso
***************
Recruited as Soldier, minimum after story quests and job unlocks at
approximately lv9 (90 levels to go).
154 HP, 24 MP, 61 Spd, 160 Watk, 148 Wdef, 102 Matk, 121 Mdef.
Fill 88 Spd, 839 Watk, 851 Wdef, 897 Matk, 878 Mdef.

Watk/Spd
76 levels as Ninja, 14 levels as Parivir.
Actual Spd: 138
Recommended: Yes, Luso will never reach max Spd unless you speed reset a lot.
Weak defenses, but a ninjatastic Luso at your disposal.

Watk/Wdef
50 levels as Paladin, 40 levels Parivir.
Actual Wdef: 928/232
Recommended: A tanking offense Luso. Perfect for rushing head-on into enemies.
Watk/Matk
30 levels as Black Mage, 60 levels as Parivir.
Actual Matk: 762/190
Recommended: Magick Frenzy Dual Wielding Luso.

Watk
50 levels as Hunter, 40 levels as Parivir.
Actual Spd: 118
Recommended: Ranged Ultimaing Luso.

***************
ii) Adelle
***************
Recruited as Thief, averagely lv9 (90 levels).
131 HP, 23 MP, 66 Spd, 132 Watk, 130 Wdef, 132 Matk, 112 Mdef.
Fill 83 Spd, 867 Watk, 869 Wdef, 867 Matk, 887 Mdef.

Watk/Spd
57 levels as Parivir, 33 levels as Ninja.
Actual Spd: 131
Recommended: Once again, speed reset if you ever want 149 Spd.

Watk/Wdef
49 levels as Parivir, 41 levels as Paladin.
Actual Wdef: 883/220
Recommended: Tanking Adelle.

Watk/Matk
24 levels as Black Mage, 66 levels as Parivir.
Actual Matk: 768/192
Recommended: Magick Frenzy Dual Wielding Adelle.

Watk
49 levels as Parivir, 41 levels as Heritor.
Actual Spd: 122
Recommended: For you lazy people who will main her as Heritor.

***************
iii) Frimelda
***************
Recruited as Paladin, averagely lv45 (54 levels).
396 HP, 110 MP, 77 Spd, 108 Watk, 133 Wdef, 95 Matk, 121 Mdef.
Fill 72 Spd, 567 Watk, 467 Wdef, 619 Matk, 515 Mdef.

Watk/Wdef/Spd
9 levels as Paladin, 45 levels as Parivir or
Actual Wdef: 937/234
Recommended: Seeing as she starts with Dual Wield, I'd rather make her a Seer.

Watk/Matk/Spd
Mix between Ninja and Black Mage or go Blue Mage.
Recommended: Between all three jobs, she won't hit the maximum limit. She may
be good as a Paladin/Blue Mage.

Wdef/Mdef
9 levels as Black Mage, 10 levels as Seer, 35 levels as Paladin.
Recommended: Sneak in some extra Matk (growth for Watk are the same for both
Black Mage and Seer) for a durable tank.

***************
iv) Vaan
***************
Recruited as Sky Pirate, averagely lv45 (54 levels).
349 HP, 102 MP, 88 Spd, 96 Watk, 95 Wdef, 96 Matk, 94 Mdef.
Fill 61 Spd, 615 Watk, 617 Wdef, 615 Matk, 619 Mdef.

Watk/Spd
54 levels as Parivir.
Recommended: Strike some luck, because nothing is going to be maxed at a normal
rate for all his stats.

Spd/Watk
54 levels as Ninja.
Actual Spd: 138
Recommended: Speed reset.

Life of Crime
54 levels as Sky Pirate, some Thief abilities.
Recommended: Use Vaan for what he is for - as much 999 damage as possible.

***************
v) Al-Cid
***************
Recruited as Agent, averagely lv45 (54 levels).
422 HP, 108 MP, 83 Spd, 108 Watk, 108 Wdef, 81 Matk, 96 Mdef.
Fill 66 Spd, 567 Watk, 570 Wdef, 673 Matk, 623 Mdef.
Watk/Wdef
9 levels as Paladin, 45 levels as Parivir.
Actual Wdef: 834/208
Recommended: Some defense even though he has a gun.

Spd/Watk
54 levels as Ninja.
Recommended: Speedshot.

---------------
b. Bangaa
---------------

Watk/Spd
Recruit as Trickster. Fill 59 Spd, 725 Watk.
60 levels as Master Monk, 9 levels as Trickster.
Actual Spd: 141
Recommended: Front-line physical sweepers such as Master Monks. Dragoons can
make use of the nice Matk growth. Decent Mdef.

Watk/Wdef/Spd
Recruit as Master Monk. Fill 585 Watk, 689 Wdef.
46 levels as Defender, 23 levels as Master Monk.
Actual Spd: 119
Recommended: Front-line tanking like Gladiators and Defenders.

Watk/Wdef/HP
Recruit as Gladiator. Fill 552 Watk, 677 Wdef.
42 levels as Defender, 27 levels as Warrior.
Actual Spd: 107
Recommended: More front-line tanking, defense oriented.

Matk/Spd
100% Trickster. Maxed Spd and Matk (70 overgrowth).
Recommended: Rear-line Tricksters. It's hard to grow a third stat since they
JUST reach max Spd and have poor HP and MP growth. For defense,
try Defender for Wdef or Bishop for Mdef, but beware of lowered
Spd growth; preferably, grow Wdef.

***************
i) Cid
***************
Recruited as Warrior, averagely at lv29 (70 levels).
348 HP, 66 MP, 71 Spd, 339 Watk, 312 Wdef, 226 Matk, 234 Mdef.
Fill 78 Spd, 660 Watk, 687 Wdef, 773 Matk, 765 Mdef.

Watk/Spd
27 levels as Trickster, 43 levels as Master Monk.
Actual Spd: 125
Recommended: Speed reset if you want max.

Watk/Wdef
45 levels as Defender, 25 levels as Gladiator.
Actual Spd: 105
Recommended: Both Watk and Wdef are MAXED thank goodness. If you replace this
with 36 Defender/34 Master Monk, you will get 6 more Spd in place
of 5 less Wdef.

Matk/Spd
70 levels as Trickster.
Actual Matk/Spd: 926/231; 133
Recommended: Well, at least you have some good HP and decent Wdef.

---------------
c. Nu Mou
---------------

Matk/Spd/Mdef
Recruit as Alchemist. Fill 619 Matk, 105 Spd.
52 levels as Alchemist, 17 levels as Beastmaster.
Actual Spd: 112
Recommended: Mid/rear-line magicks such as Black Mages and Illusionists.

Matk/Wdef
Recruit as Sage. Fill 723 Wdef, 649 Matk.
55 levels as Sage, 14 levels as Black Mage.
Actual Wdef: 745/186
Recommended: Front-line magicks such as Sages.

Watk/Spd
100% Beastmaster. 118 Spd, maxed Watk (72 overgrowth).
Recommended: Who really uses a physical Nu Mou? A lv40 Beastmaster is suffice
to get your Blue Mage to learn everything.

---------------
d. Moogle
---------------

Watk/Wdef/Spd
Recruit as Juggler. Fill 64 Spd, 656 Watk, 654 Wdef.
34 levels as Juggler, 35 levels as Moogle Knight.
Actual Spd: 127
Recommended: Front-line physical sweeper/tanks such as Moogle Knights.

Matk/Mdef/Spd
Recruit as Time Mage. Fill 620 Matk, 613 Mdef, 77 Spd.
18 levels as Chocobo Rider, 51 levels as Time Mage.
Actual Spd: 115
Recommended: Mid-line Moogle Black Mages or magick-oriented Fusiliers.

Spd/Watk
Recruit as Chocobo Rider. Fill 55 Spd, 760 Watk.
43 levels as Chocobo Rider, 26 levels as Moogle Knight.
Actual Watk: 757/189
Recommended: Rear-line Fusiliers, Flintlocks, and Tinkers for fast status
afflictions.

Spd/Matk
Recruit as Chocobo Rider. Fill 756 Matk.
25 levels as Black Mage, 44 levels as Chocobo Rider.
Actual Matk: 757/189
Recommended: Rear-line magick ranged Moogles. Perhaps a Time Mage.

***************
i) Hurdy
***************
Recruited as Bard, averagely lv29 (70 levels).
242 HP, 172 MP, 69 Spd, 238 Watk, 226 Wdef, 341 Matk, 301 Mdef.
Fill 80 Spd, 761 Watk, 773 Wdef, 658 Matk, 698 Mdef.

Matk/Mdef
49 levels as Time Mage, 21 levels as Tinker.
Actual Spd: 103
Recommended: Magick support Hurdy. Very resistant to Illusions so you can have
him safely in the rear-lines.

Matk/Spd
56 levels as Time Mage, 14 levels as Juggler.
Actual Spd: 107
Recommended: Not much better off than the above option.

Mdef/Wdef
36 levels as Moogle Knight, 34 levels as Tinker.
Actual Wdef: 928/232
Recommended: Mid-line support Hurdy, using Cuisine as much as possible.

Watk/Spd
70 levels as Juggler.
Actual Watk/Spd: 868/217; 121
Recommended: Dagger Toss offensive Hurdy. Not even 70 levels of Chocobo Rider
will get him to max Spd unless you speed reset.

***************
ii) Montblanc
***************
Recruited as Black Mage, averagely lv45 (54 levels).
297 HP, 298 MP, 76 Spd, 81 Watk, 83 Wdef, 132 Matk, 134 Mdef.
Fill 73 Spd, 675 Watk, 667 Wdef, 468 Matk, 463 Mdef.

Matk/Mdef/Spd
18 levels as Chocobo Rider, 36 levels as Black Mage.
Actual Spd: 111
Recommended: For non-speed resetters. Otherwise, slow Black Mage is slow.

Matk/Mdef/Wdef
18 levels as Moogle Knight, 36 levels as Black Mage.
Actual Wdef: 186 Wdef
Recommended: Great magick support moogle. Do whatever you like with him.

Watk/Spd
54 levels of Juggler or Moogle Knight.
Recommended: I made my starting moogle a Juggler, then made another Juggler.
I don't need another Juggler. Yep.

---------------
e. Viera
---------------

Matk/Spd
Recruit as Green Mage. Fill 62 Spd, 683 Matk.
44 levels as Summoner, 25 levels as Green Mage.
Actual Spd: 142
Recommended: Any fast magick user, preferably the Red Mage/Summoner.
Watk/Spd/Mdef
Recruit as Assassin. Fill 690 Watk, 56 Spd.
23 levels as Assassin, 46 levels as Sniper.
Actual Spd: 142
Recommended: Any ranged physical Viera such as Sniper and Assassin.

Watk/Spd/HP/Wdef
Recruit as Assassin.
69 levels as Fencer.
Actual Spd: 141
Recommended: Any melee physical Viera such as Fencer and Spellblade.

***************
i) Penelo
***************
Recruited as Dancer, averagely lv45 (54 levels).
348 HP, 312 MP, 84 Spd, 82 Watk, 81 Wdef, 109 Matk, 108 Mdef.
Fill 65 Spd, 671 Watk, 675 Wdef, 560 Matk, 567 Mdef.

Matk/Mdef/Spd
11 levels as Dancer, 43 levels as Summoner.
Actual Spd: 115
Recommended: Speed reset. Also, Penelo might be boring as a Summoner, but this
is the only way to max Matk.

Watk/Matk
54 levels as Red Mage.
Recommended: Make use of both Sword Dance and her already medium-high magick.

Watk/Spd
54 levels as Fencer.
Recommended: This or get some Spellblade abilities.

---------------
f. Gria
---------------

Watk/Spd
Recruit as Raptor. Fill 71 Spd, 650 Watk.
40 levels as Raptor, 29 levels as Ravager.
Weakness: 748/187 Wdef
Recommended: Rear-line Hunters because of low defense growth.

Watk/Wdef/Mdef
Recruit as Ravager. Fill 617 Watk, 650 Wdef.
32 levels as Ravager, 37 levels as Hunter.
Actual Wdef/Mdef: 868/217; 730/182
Recommended: Front-line Ravagers and Raptors.

Mdef/Matk/Wdef
Recruit as Raptor. Fill 685 Matk, 757 Wdef/Mdef.
69 levels of Geomancer.
Recommended: Magick Grias are... Raptors have more Matk growth than Geomancers.
You either go all out defense with Geomancer or all out Matk with
Raptors (plus they have more Spd).
So if you want a Matk Gria, go Raptor; for defense, Geomancer.

---------------
g. Seeq
---------------

Watk/Spd
Recruit as Ranger. Fill 66 Spd, 689 Watk.
23 levels as Ranger, 46 levels as Berserker.
Actual Spd: 121
Recommended: Rear-line Rangers because of low defense growth.

Matk
Recommended: Both Rangers and Viking are good - Ranger has better Spd growth
and Viking has better Mdef growth. Hahaha magick Seeq.

Watk/Wdef
Recruit as Lanista. Fill 652 Watk, 654 Wdef.
54 levels as Lanista, 15 levels as Berserker.
Recommended: Front-line Berserkers and Lanistas.

-------------------------------------------------------------------------------

====================================
5. Legal Stuff and Credits [jkl]
====================================

Copyright 2008 Tin Ma

I, Pakxenon (Tin Ma), wrote this guide in its entirety. You may not plagarize,
take credit, copy and paste, and do other bad stuff to and from this guide. You
may share this with your friends, fellow gamers, give credit for information,
printthis for your own uses, and do other good stuff to and from this guide.
Thisguide may only be posted at GameFAQs.com and only at GameFAQs.com. You may
contact me at sn.fifty (at) gmail (dot) com. You may also add me to your MSN.

Credits to:
Nintendo, for my Cobalt Blue Double Screen Lite.
Square Enix, for this game.
GameFAQs, for my FAQing needs.
FFTA2 GameFAQs boards, for my lurking needs.
Antitype, for his Recruitment Guide.
Synangel, for his crucial Stat Growth Chart. Much thanks here.
The other guide writers, for I love increasing their view counts.
MS Calculator, for my calculating needs.
Notepad, for my guide writing medium needs.

-------------------------------------------------------------------------------

Final Fantasy Tactics A2: Grimoire of the Rift: Stat Optimization Guide by pakxenon
Version: 1.02 | Last Updated: 2008-09-13 | View/Download Original File

You might also like