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Types of playful activities
Pedagogical Games
Playful didactic materials
Mime
Role plays
Definition
J. Mak (2003) points out that these didactic materials are one of
key components of the educational process which is divided into four basic
elements. These include: curriculum, teacher, student and teaching
resources. Playful didactic materials can be defined as attractive resources
that teachers can employ as teaching materials or students can use as
learning sources. These teaching - learning resources such as books,
flashcars, pictures, posters, props and videos can be didactically adapted
for specific topics according to goals that need to be achieved in a defined
syllabus.
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Categories of Didactic Materials
Audio-visual resources
Flashcards: They are visual aids that can be used in the learning
process. These may be cardboards with pictures, drawings, magazine cut-
outs, words or numbers. The word Flashcards come from of its application
in activities. Although they can be used in different way, they usually are
shown form a short time to the students in order to memorize a topic.
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language which can be used in different situations later. Cognitive
development: They are a good way to stimulate students to learn a foreign
Language and make the learning Interesting. Learners can produce
language rapidly without pausing and fear of making mistakes.
Props
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There is a list of objects that can be used as props in teaching -
learning process. In order to understand the use of these didactic materials,
we are going to explain the application of some props that help enhance
grammar skills.
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be written a part of the grammar structure. So the teacher may change the
order the structure and ask students to unscramble the structures. When
applying board games, we have to use dices to move around the board in
order to ask or answer question.
Characteristics of Props
Educational games
Definition
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Playing is an innate human characteristic. A great variety of
recreational activities known as games have been part of many ancient
cultures around the world. During ancient Greece, games were seen by
Greek adults like a way to prepare children for future activities or their
vocations. Games were just related to amusement until the end of the
nineteenth century, but under the theory of john Dewey (1944). Games were
incorporated into the school curriculum like activities that enhance the
teaching methodology and engage students in the learning.
In accordance to Freire (2002) games are not just games; they have
important goals to be reached. Games are teaching tools with a great
educational potential by motivating students and help them develop their
skills and abilities. According to some dictionaries, Games can be described
an activity with a set of rules, especially for the purpose of entertainment,
often competitive or having an explicit goal. Games are interactive activities
that teach us objectives, rules, adaptation, problem solving, and interaction.
They provide students an opportunity to learn through enjoyment,
motivation, creativity, social interaction and emotion.
They have been one of the most useful activities in the foreign
language learning process. These activities promote the development of
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affective, cognitive and psychomotor students skills and keep high their
interest in learning through a constructive methodology. The main language
abilities, that is, reading, listening and pronunciation skills as well as English
vocabulary and grammar can be develop with the support of this
methodology. These fun activities can be used in different ways like a warm
up activity at the beginning or end of a lesson, another applications are to
introduce a new vocabulary or to reinforce a topic or to study a tough
subject.
Characteristics of games
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Amusement: This is key factor in learning by playing because it
provides the necessary motivation to accomplish goals successfully, that is,
to keep students interest in learning through fun activities.
Categories of games
Motors games: they help students develop their motor skills that
involve the precise movement of muscles with the intent to achieve a
specific goal. In this category, we have:
Competition games: with the application of this game, Students
must use different skills since they need to perform new strategies through
competition. Learners can develop these activities in teams or in individual
way.
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Social games: they develop the students abilities to interact or how
we can communicate each other, both non-verbally and verbally through
gestures, body language, tone or volume of voice. For examples
Classification of games
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order to understand the types of games, we used the following classification
provided by (Wright, Betteridge & Buck). In accordance to their
classification, Games can belong to one or more categories to the same
time. They are Grammar games, Guessing - Speculating games, Magic
Tricks, Picture games, Psychology games and True-false games. Although,
for developing of our proposal, we employed two types of these games, we
provided a brief definition of each one.
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Crosswords Games: They are word puzzles in which the goal is to fill the
white squares with letters, forming words or phrases, by solving clues which
lead to the answers. Card - Board Games: They are activities such as
Puzzle , Tic-tac-toe or Snakes and ladders t that involve counters or pieces
moved or placed on a pre-marked surface or "board", according to a set of
rules.
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To create a comfortable classroom atmosphere for language use.
To raise learning motivation.
To decrease learning anxiety.
To develop various linguistic skills.
To encourage creative in using of language.
To create a cooperative learning environment.
To increase students attention in the subject.
Mime
Definition
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To make a list of vocabulary on the board.
To cut out slips of paper that should contain a word or sentence.
To put the papers into a hat and ask a student to chose one.
To ask students to keep the sentence or word in secret.
To mime sentences or words while the rest of the class tries to guess
them.
Role-plays
Definition
Role of students
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The role of the teacher
To develop all basic language skills: The same activity can devel
op one or more skills. Fun activities facilitate the grammar skills since som
e of them are designed to improve grammar abilities with exercises that mo
tivate students to understand and practice the language.
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To provide students with a positive attitude about learning: Wit
h the application of playful activities, Students can work individually or in gr
oups in comfortable environment without stress. Furthermore, these enjoya
ble activities make the learning more interesting for students and remove t
he idea that learning is boring.
Conclusion.
These techniques are based on the concept of learning through play which
promotes the use of games while teaching a subject. This methodology
allows students to develop social and cognitive skills as well as mature
emotionally. This approach suggests that the learning can be enhanced
and increased through fun teaching strategies like games.
Motivation
Definition
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order to provide validity to our work, we took as reference other definitions
of motivation.
Pintrich and Schunk (1996) pointed out that motivation implies the
idea of movement or energy to perform a work. Besides, According Lieury
(1996), motivation is a generic term refers to all the biological and
psychological mechanisms that are related to action, the direction, intensity
and persistence. Based on these theories, we can define the motivation as
a set of factors which can influence on people behavior in an Internal and
external way. It is a force that stimulates desire and energy in someone to
achieve a specific goal.
Types of motivation
Intrinsic motivation
Intrinsic motivation has a pattern and a direction that are essentially internal.
It offers the highest performance because the energy that is employed to
achieve a goal has a constant and internal source. But it is more difficult to
obtain since it depends on the needs and desires of learners. This type of
motivation is considered the highest level of self-determined motivation that
can reach an individual. Intrinsic motivation also implies that the individual
is involved in activities for its own pleasure without an obvious external
incentive. Moreover, it is also the source of energy that is used to start the
active nature of the human organism.
Extrinsic motivation
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Level of motivation
Abraham Maslow's theory (1954) suggested that there are five specific
levels of motivation in the form of pyramid. When motivating an individual or
even a group, it is essential to be able to locate their level of need.
The first level is physiological basic needs such as food, thirsty, hungry
and sleep. This motivation is related to the survival instinct that motivates
animals. The second level refers to security needs such as living in a safe
environment and ability to reproduce. Humans and animals search the
same needs. The third level is social need. They refer to evolve and belong
in a group .The human was not created to live alone. In the Fourth level,
the human feel a need for self-esteem and recognition. People seek to
occupy a specific position in group in order to feel noticed, estimated, and
valued. Finally, the fifth level, the need for self-realization through creativity
and personal development. The true motivation is to create a work that
could be useful to their fellows.
Characteristic of motivation
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Direction: It leads our behavior towards a needs, vision, dream or desire
to achieve.
Intensity: This is the effort. The more we want to achieve a goal, the
more we are motivated to work on a task to reach this goal.
Persistence: It shows our level of motivation or how long people want
to overcome a problem.
According to Viau (1994), the Academic motivation is the set of factors that
drive the student to: Actively engage in the learning process, to adopt
behaviors that will lead to achieving the learning objectives, to persevere in
the face of difficulties. In addition, the motivation allows making the learning
an interesting, continuing and appealing process, establishing a good
communication between teachers and students, providing the spark and
effort to reach a goal successfully.
Conclusion
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classroom environment is a powerful engine that can promote effective
motivation, For this reason, teacher should employ activities that encourage
the motivation on the learners in order to provide a positive learning
atmosphere to achieve the main goal of all educative processes ,that is, a
complete student's development .
When talking about the English grammar learning, teachers face a tough
topic since many students consider these activities boring and monotonous.
For this reason, we implemented the playful activities as a new strategy of
teaching in the classroom, because they increase students' desire to
participate in the learning process
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