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Title of Research Work

"Development of Methodology for Interactive solid modelling in virtual


Environment "
Chapter 1
INTRODUCTION
3D graphics are all the rage today. We see them everywhere: in video games,
advertising, even future-length films. We have come to a point in history where we
can create completely synthetic worlds that exist entirely inside a computer's
memory. These worlds have been referred to in the popular media as "virtual reality,"
"cyberspace," or the metaverse." These terms are great for a science fiction writer
in search of a new book idea, but we are many years away from virtual worlds that
are anywhere near the rich detail of the real world. However, 3D graphics give us
much more than the future promise of virtual reality. They give us a powerful new
tool for the presentation of information, art, and entertainment. And while we don't
think virtual reality will ever overtake the real world, as so many science fiction
movies would like us to believe, they will add to our repertoire of creative outlets.
The World Wide Web adds an interesting new twist to the use of 3D graphics. In the
past, the presentation of art or information was limited to those who could get their
work shown in an art gallery, or to someone with access to a publishing house or
television studio. But, access to the Web is relatively inexpensive, so almost anyone
can communicate their ideas, as long as they know how to use the tools that turn
their dreams into reality. VRML is the tool for creating 3D virtual experiences on
the World Wide Web. Even though it is in its infancy, VRML will allow you to
realize your visions and make them available to everyone on the Web.

Chapter 2

LITERATURE SURVEY
This chapter covers the literature survey on step by step development of
virtual reality.

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Chapter 4
VRML BACKGROUND
In this chapter, the discussion will be on
Why use 3D on web?
Development of 3D for Richer user experience.
A short history of VRML.
Tools and resources for VRML
Basic VRML concepts
Chapter 5
METHODOLOGY FOR DEVELOPMENT OF INTERACTIVE VIRTUAL
REALITY ENVIRONMENT
This chapter will cover following points
Building a scene
Building complex objects
Object and appearance
Using lights
Viewpoints, sound and anchors
Events and routing
Adding behavior to objects
Scripting
Allowing user and objects to interact
Movies, switches and Billboard
Timing events and cycle
Animated viewpoint and Binding
Making efficient scenes
Special effects
Collision
Prototyping
Creating virtual world using UNITY 3D and Blender

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Chapter 6
Controlling VR worlds using MATLAB
This chapter will cover how Virtual worlds can be controlled by MATLABs
Simulink capabilities.
Chapter 7
Viewing VR worlds using OCULUS RIFT
The Oculus Rift is a virtual reality system that completely immerses you inside
virtual worlds. Oculus is making it possible to experience anything, anywhere,
through the power of virtual reality. The Oculus Rift is a virtual reality headset
developed and manufactured by Oculus VR, a division of Facebook Inc., released
on March 28, 2016. The Rift has a stereoscopic OLED display, 10801200
resolution per eye, a 90 Hz refresh rate, and 110 field of view. It has integrated
headphones which provide a 3D audio effect, rotational and positional tracking.
The positional tracking system, called "Constellation", is performed by a USB
stationary infrared sensor that is picking up light that is emitted by IR LEDs that
are integrated into the head-mounted display. The sensor normally sits on the
user's desk. This creates 3D space, allowing for the user to use the Rift while
sitting, standing, or walking around the same room
Chapter 7
Creating stereoscopic output of VR worlds
Chapter 8
RESULTS AND DISCUSSION
Chapter 9
CONCLUSION
Chapter 10
FUTURE SCOPE OF STUDY

BIBLIOGRAPHY

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Appendix
A: VRML node reference
B: VRML field and Event types
C: Glossary
D: whats on the website and DVD
PUBLICATIONS
Sr. Title of Paper Name of Journal Volume/ Year of
No /conference Publication
1 VIVATY STUDIO: A VSRD Volume IV
X3D/VRML INTERNATIONAL Issue V-VI
DEVELOPER FOR VR JOURNAL OF May June 2014
IMMERSIVE COMPUTER SCIENCE Page 93-96
SIMULATION AND INFORMATION
TECHNOLOGY
e-ISSN:2231-2471,p-
ISSN: 2319-2224
2 DEVELOPMENT OF VSRD Volume IV
METHODOLOGY INTERNATIONAL Issue VII-VIII
FOR INTERRACTIVE JOURNAL OF July August 2014
SOLID MODELLING MECHANICAL, Page 119-126
IN VIRTUAL CIVIL, AUTOMOBILE
ENVIROMENT USING AND PRODUCTION
VRML ENGINEERING
e-ISSN:2231-2471,p-
ISSN: 2319-2224
3 VIRTUAL THEORY VSRD Volume IV
OF MACHINE LAB INTERNATIONAL Issue VII-VIII
JOURNAL OF July August 2014
MECHANICAL, Page 183-188
CIVIL, AUTOMOBILE
AND PRODUCTION
ENGINEERING
e-ISSN:2249-8303, p-
ISSN: 2319-2208

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4 EDUCATIONAL VSRD Volume V
MULTIMEDIA ON INTERNATIONAL Issue III
HYDRAULICS AND JOURNAL OF March 2015
PNEUMATICS MECHANICAL, Page 41-48
CIVIL, AUTOMOBILE
AND PRODUCTION
ENGINEERING
e-ISSN:2249-8303, p-
ISSN: 2319-2208

5 VIRTUAL THEORY INTERNATIONAL IJPRET,2015;Volume


OF MACHINE LAB JOURNAL OF PURE 3(9): 245-255
AND APPLIED
RESEARCH IN
ENGINEERING AND
TECHNOLOGY
6 METHODOLOGY VSRD Volume V
FOR DEVELOPMENT INTERNATIONAL Issue IX
OF INTERACTIVE JOURNAL OF November 2015
VIRTUAL THEORY MECHANICAL, Page 193-200
OF MACHINE LAB CIVIL, AUTOMOBILE
USING VRML/X3D AND PRODUCTION
CAPABILITIES ENGINEERING
e-ISSN:2249-8303, p-
ISSN: 2319-2208

7 METHODOLOGY National conference on November 2-3,2015


FOR DEVELOPMENT Emerging Research Page 98-107
OF INTERACTIVE Trends in Engineering
VIRTUAL THEORY and Technology
OF MACHINE LAB [NCERT-2015]
USING VRML/X3D
CAPABILITIES

COPYRIGHT

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Research Student Supervisor

( Mr.D.V. Shirbhate ) ( Dr. D.S. Ingole )

Date: July, 2017

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" Development of Methodology for Interactive solid modelling
in virtual Environment "

SYNOPSIS

of the Thesis to be submitted to the


SANT GADGE BABA AMRAVATI UNIVERSITY, AMRAVATI
for the Award of the degree of
DOCTOR OF PHILOSOPHY
in Faculty of Engineering & Technology
(Mechanical Engineering)

By

Mr. Dipak V. Shirbhate

Supervisor

Dr. D.S.Ingole
Professor

Department of Mechanical Engineering,


Prof. Ram Meghe Institute of Engineering, Technology and Research,
Badnera, Dist. Amravati (M.S.) India
July - 2017

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To,

The Assistant Registrar (Ph.D. Cell)

Sant Gadge Baba Amravati University,

Amravati.

Subject: Submission of five copies of Ph.D. final Synopsis.

Respected Sir,

I have registered my name to carry out research work under the able
guidance of Dr. D.S. Ingole, Professor, Department of Mechanical Engineering,
Prof. Ram Meghe Institute of Engineering, Technology and Research, Badnera,
Dist. Amravati (M.S.) India
My registration No. is SGBAU/Ph.D./MECH.ENGG. /5522/2013
w.e.f. 15-01-2012. File No :5522

I am submitting five copies of Ph.D. final synopsis. This is for your kind information
and necessary action.

Thanking you!
Date: Yours faithfully

Place: Amravati.

(Mr. Dipak V. Shirbhate)

Encl.:

1. Five copies of Final Synopsis


2. Receipt of thesis submission fees.
3. Xerox copies of Retention fees & Progress reports

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