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Chapter 2
LITERATURE SURVEY
This chapter covers the literature survey on step by step development of
virtual reality.
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Chapter 4
VRML BACKGROUND
In this chapter, the discussion will be on
Why use 3D on web?
Development of 3D for Richer user experience.
A short history of VRML.
Tools and resources for VRML
Basic VRML concepts
Chapter 5
METHODOLOGY FOR DEVELOPMENT OF INTERACTIVE VIRTUAL
REALITY ENVIRONMENT
This chapter will cover following points
Building a scene
Building complex objects
Object and appearance
Using lights
Viewpoints, sound and anchors
Events and routing
Adding behavior to objects
Scripting
Allowing user and objects to interact
Movies, switches and Billboard
Timing events and cycle
Animated viewpoint and Binding
Making efficient scenes
Special effects
Collision
Prototyping
Creating virtual world using UNITY 3D and Blender
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Chapter 6
Controlling VR worlds using MATLAB
This chapter will cover how Virtual worlds can be controlled by MATLABs
Simulink capabilities.
Chapter 7
Viewing VR worlds using OCULUS RIFT
The Oculus Rift is a virtual reality system that completely immerses you inside
virtual worlds. Oculus is making it possible to experience anything, anywhere,
through the power of virtual reality. The Oculus Rift is a virtual reality headset
developed and manufactured by Oculus VR, a division of Facebook Inc., released
on March 28, 2016. The Rift has a stereoscopic OLED display, 10801200
resolution per eye, a 90 Hz refresh rate, and 110 field of view. It has integrated
headphones which provide a 3D audio effect, rotational and positional tracking.
The positional tracking system, called "Constellation", is performed by a USB
stationary infrared sensor that is picking up light that is emitted by IR LEDs that
are integrated into the head-mounted display. The sensor normally sits on the
user's desk. This creates 3D space, allowing for the user to use the Rift while
sitting, standing, or walking around the same room
Chapter 7
Creating stereoscopic output of VR worlds
Chapter 8
RESULTS AND DISCUSSION
Chapter 9
CONCLUSION
Chapter 10
FUTURE SCOPE OF STUDY
BIBLIOGRAPHY
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Appendix
A: VRML node reference
B: VRML field and Event types
C: Glossary
D: whats on the website and DVD
PUBLICATIONS
Sr. Title of Paper Name of Journal Volume/ Year of
No /conference Publication
1 VIVATY STUDIO: A VSRD Volume IV
X3D/VRML INTERNATIONAL Issue V-VI
DEVELOPER FOR VR JOURNAL OF May June 2014
IMMERSIVE COMPUTER SCIENCE Page 93-96
SIMULATION AND INFORMATION
TECHNOLOGY
e-ISSN:2231-2471,p-
ISSN: 2319-2224
2 DEVELOPMENT OF VSRD Volume IV
METHODOLOGY INTERNATIONAL Issue VII-VIII
FOR INTERRACTIVE JOURNAL OF July August 2014
SOLID MODELLING MECHANICAL, Page 119-126
IN VIRTUAL CIVIL, AUTOMOBILE
ENVIROMENT USING AND PRODUCTION
VRML ENGINEERING
e-ISSN:2231-2471,p-
ISSN: 2319-2224
3 VIRTUAL THEORY VSRD Volume IV
OF MACHINE LAB INTERNATIONAL Issue VII-VIII
JOURNAL OF July August 2014
MECHANICAL, Page 183-188
CIVIL, AUTOMOBILE
AND PRODUCTION
ENGINEERING
e-ISSN:2249-8303, p-
ISSN: 2319-2208
4
4 EDUCATIONAL VSRD Volume V
MULTIMEDIA ON INTERNATIONAL Issue III
HYDRAULICS AND JOURNAL OF March 2015
PNEUMATICS MECHANICAL, Page 41-48
CIVIL, AUTOMOBILE
AND PRODUCTION
ENGINEERING
e-ISSN:2249-8303, p-
ISSN: 2319-2208
COPYRIGHT
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Research Student Supervisor
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" Development of Methodology for Interactive solid modelling
in virtual Environment "
SYNOPSIS
By
Supervisor
Dr. D.S.Ingole
Professor
7
To,
Amravati.
Respected Sir,
I have registered my name to carry out research work under the able
guidance of Dr. D.S. Ingole, Professor, Department of Mechanical Engineering,
Prof. Ram Meghe Institute of Engineering, Technology and Research, Badnera,
Dist. Amravati (M.S.) India
My registration No. is SGBAU/Ph.D./MECH.ENGG. /5522/2013
w.e.f. 15-01-2012. File No :5522
I am submitting five copies of Ph.D. final synopsis. This is for your kind information
and necessary action.
Thanking you!
Date: Yours faithfully
Place: Amravati.
Encl.: