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Aid Anger Anger Blackmail

Hunter heal 1 damage (if you Hunter or Shadow - give 1 Hunter or Shadow - give 1 Hunter or Neutral - give 1
have none take 1 damage) equipment to current player equipment to current player equipment to current player
or take 1 damage or take 1 damage or take 1 damage

Bully Exorcism Spell Blackmail


HP less or equal 11 Shadow - take 2 damage Shadow - take 1 damage Hunter or Neutral - give 1
(A,B,C,E,U) take 1 damage equipment to current player
or take 1 damage

Greed Greed Huddle Nurturance


Neutral or Shadow - give 1 Neutral or Shadow - give 1 Shadow heal 1 damage (if Neutral heal 1 damage (if
equipment to current player equipment to current player you have none take 1 you have none take 1
or take 1 damage or take 1 damage damage) damage)

Predicition Slap Slap Tough Lesson


Show your character card to Hunter - take 1 damage Hunter - take 1 damage HP greater or equal 12
current player (D,F,G,V,W) take 2 damage

Advent Blessing Chocolate Concealed Knowledge


If you are a Hunter you may Pick a player character other If you're Allie, Emi or S When
reveal your identity and fully than yourself and they heal Unknown you may reveal your turn is over, it will be
heal your damage D6 damage your identity and fully heal your turn again
your damage

Disenchant Mirror First Aid Flare of Judgement Fortune Brooch


If you are either Vampire or Set the damage marker of All OTHER characters take 2 You take no damage from
Werewolf you must reveal any player's character to 7 points of damage the weird woods location.
your identity You may still heal your own
damage
Guardian Angel Holy Robe Holy Water of healing Holy Water of healing
you take no dmage from Your attacks do 1 less Heal 2 points of your Heal 2 points of your
another characthers attack damage and damage you damage damage
until your next turn take from attacks is reduced
by 1 point

Mystic Compas Silver Rosary Spear of Longinus Talisman


you may roll twice for If your attack kills another If you're a hunter and attack you take no damage from
movement and choose character you get all their successful you may reveal. If the black cards Bloodthirsty
which result to use equipment you do or are already Spider, Vampire Bat or
revealed you give 2 extra Dynamite
damage
Banana Peel Bloodthirsty Spider Butcher Knife Chainsaw
Give one of your equipment cards Give 2 points of damage to any If your attack is successful, you If your attack is successful, you
to another character. If you have player's character and take 2 give 1 extra point of damage give 1 extra point of damage
none take 1 point of damage points of damage yourself

Dynamite Handgun Machine Gun Masamune


Roll both dice and give 3 points of ranges but yours become your Your attack will affect all You MUST attack and you deal
damage to all characters in that attack range (you cannot attack in characters in your attack range. D4 damge. You can't fail
area. On a 7 nothing happens your normal range) Apply the same damage to all.

Moody Goblin Rusted Broad Axe Spiritual Doll Vampire Bat


Steal an equipment card from any If your attack is successful, you Pick a player and roll D6 1-4 give Give 2 points of damage to any
player's character give 1 extra point of damage their character 3 points of player's character and heal 1
Damage. 5-6 take 3 points of point of your own.
damage

Vampire Bat Hermit's Cabin Church Cemetery


Give 2 points of damage to any The player draws a card from the The player draws a card from The player draws a card from
player's character and heal 1 point top of the Hermit Cards stack and the top of the White Cards stack the top of the Black Cards
of your own. confirms what's written on it, then and follows the instructions. stack and follows the
gives it to another player of their instructions.
choice.

Weird Woods Erstwhile Altar Mother's Love: You can fully Robbery: If you inflict 2 or
The player chooses a player and The player obtains an Equipment heal your damage once during more points of damage to
does one of the following two Card from another player of their the game. another character, you can
actions: choice. Nothing happens if no take an Equipment Card of
A. Deals 2 points of damage to the player has Equipment Cards. your choice from that
player character instead of giving
B. Removes 1 point of damage him/her the damage.
from the player. (The player may
choose themselves)

Scream: You must reveal your Teleport: When you move, you can Lightning: Once during the Demolish: Once during the
identity when another character choose either to roll the dice game, at the start of your turn, game, at the start of your turn,
dies. You cannot reveal your normally OR move to an adjacent you can choose a character and you can choose a character
identity at any other time. Area Card without rolling the dice. give him/her damage by rolling and give him/her damage by
a 6-sided die. rolling a 4-sided die.

Suck Blood: When you attack and Counterattack: When you are
give damage to a player, you attacked by a player, you can
immediately heal 2 points of your choose to counterattack him/her
own damage. immediately after the initial attack
is resolved. It is acceptable to
reveal your identity right after you
are attacked to do the
counterattack.

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