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Rogue (3) Criminal Carolina

CLASS & LEVEL BACKGROUND PLAYER NAME


Cora
Halfling/Lightfoot Neutral 953
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
14 +3 25
8 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

-1 PERSONALITY TRAITS

Hit Point Maximum 24


-1 Strength
DEXTERITY
+5 Dexterity

16 +1 Constitution
CURRENT HIT POINTS IDEALS
+3 Intelligence

+3 0 Wisdom
+3 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
12

+5 Acrobatics (Dex) Total 3d8 SUCCESSES

+1 0 Animal Handling (Wis) FAILURES

+1 Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE
-1 Athletics (Str)

13
+5 Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
+1 History (Int) ----------Bonus Actions----------
Shortsword +1 1d6 - 1 piercing
+1 0 Insight (Wis)

Cunning Action. Dash,
+3 Intimidation (Cha) Shortsword (finesse)
+5 1d6 + 3 piercing
Disengage or Hide (use
WISDOM
+3 Investigation (Int)
0 Medicine (Wis)
Shortbow +5 1d6 + 3 piercing once/turn, see PHB 96).

10 +1 Nature (Int) - Crossbow, light. +5, 1d8 + 3 piercing
Fast Hands. Use your
0 Perception (Wis)
0 Cunning Action to make

+5 Performance (Cha)
Sleight of Hand checks, use
CHARISMA +3 Persuasion (Cha)
thieves' tools, or take Use and
+1 Religion (Int)
16 Object action (see PHB 96).

+7 Sleight of Hand (Dex)

+5 Stealth (Dex)
+3 0 Survival (Wis)
(additional features & traits on

page 2)
SKILLS ATTACKS & SPELLCASTING

10 PASSIVE WISDOM (PERCEPTION)


Pouch (1); Clothes,
CP 205
common (1); Arrow
SP 46 (40); Leather (1);
Tool Proficiencies: Dice Set; Thieves'
Tools
Crossbow bolt (17);
Waterskin (1); Candle
EP 6
Weapon Proficiencies: Crossbow, (5); Oil (1); Thieves'
hand; Longsword; Rapier; Shortsword; Tools (1); Rations (1
Simple
GP 56
day) (5); Rope, hempen
PP
(1); Hammer (1); Bell
Armor Proficiencies: Light
(1); Lamp (1);
Language Proficiencies: Common; Backpack (1); Crowbar
Halfling (1)
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
50 120 70
AGE HEIGHT WEIGHT
Cora
Verdes Clara Negro
CHARACTER NAME EYES SKIN HAIR

- Tesoro en ciudad Thundertree NAME


- Collar de esmeraldas en la
tienda de Alquimia en una caja,
detrs de unas repisas en la
bodega.
-Libro de hechizos.

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Brave. You have advantage on saves against being frightened (see PHB 28).

Criminal Contact. You have a contact into a network of criminals (see PHB 129).

Halfling Nimbleness. Move through the space of larger creatures (see PHB 28).

Lucky. Reroll 1s on d20 (see PHB 28).

Naturally Stealthy. Hide behind creatures larger than you (see PHB 28).

Second-Story Work. Climbing costs no extra movement, your running jump distance
increases by 3 ft. (see PHB 97).

Sneak Attack. 2d6 extra damage on attack where you have advantage or another
enemy of creature is within 5 ft. (use once/turn, see PHB 96).

Thieves' Cant. Convey secret messages hidden in normal conversation (see PHB
96).
ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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