Professional Documents
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Version 14
Copyright and Trademarks
© Copyright 1989 - 2009 VX Corporation. All rights reserved
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VX Corporation and the program authors have no liability to the purchaser or any other entity,
with respect to any liability, loss, or damage caused, directly or indirectly by this software or
training materials, including but not limited to, any interruptions of service, loss of business,
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All products mentioned herein are registered trademarks of their respective companies.
Forward ................................................................................................................................ 4
Chapter 1 Importing and Creating Geometry ..................................................................... 5
Chapter 2 Analysis, translation, and scaling .................................................................... 23
Chapter 3 Creation of Core, Cavity and Parting Planes................................................... 37
Link Manager............................................................................................................................63
Chapter 4 Creating your first insert .................................................................................. 71
Copy Insert to the Core ............................................................................................................81
Link Manager............................................................................................................................82
Chapter 5 Creating your second insert ............................................................................ 89
Copy Insert to the Core ............................................................................................................96
Link Manager............................................................................................................................97
Chapter 6 How to create Sliders .................................................................................... 100
Copy Slider to the Cavity ........................................................................................................ 103
Link Manager.......................................................................................................................... 108
Appendix A 2D Drawing Lyout ....................................................................................... 111
Appendix B Mold Base Creation .................................................................................... 119
This Mold & Die Training Guide is available as a printed manual and in PDF format. To view
or print the PDF version, install the Adobe Acrobat Reader (provided on the VX CD in the
Acrobat directory) and open the corresponding files in the VX\PDF directory on the CD. Refer
to the On-line HELP for information relating to specific tasks (e.g., Creating and Editing Parts,
Sketch Dimensions, Constraints, etc.).
NOTES:
1. For best results, view and print the PDF version of the documentation using the Adobe
Acrobat Reader.
2. Since the Mold & Die Training Guide is only a portion of the complete documentation,
it is highly recommended that you utilize the On-line HELP. You will find additional
topics, more information on command options, input options, additional command notes,
and cross-links to related tasks and topics.
3. It should be noted that the On-line HELP will always be more up-to-date than any
printed or PDF material. If you find any discrepancies between the two, always refer to
the online documentation.
4. VX's Help Interactive Mode allows you to view the online documentation
simultaneously while you are working. It will automatically load topics as you select new
commands.
The default system tolerance is 0.01 and we will keep that value for this exercise.
Show Back Facing Edges –Option that allows the user to see the hidden
edges of the model as dashed lines or continuing lines.
Auto Sew On Face Creation– Option that indicates if the new faces created
by the user are automatically sewn to the active model.
Auto Regen on Edit – Option that indicates if the regeneration of the data
base is automatic or activated by the user.
Merge Shape Before Operation – Option that indicates if two or more sets
of faces or solids are together.
Whenever you have a Boolean Operation type, holes on surfaces or
openings across two objects, they can be joined as one or kept separate.
In ‘IGES Import
Settings’ it is possible
to define import
parameters by
5
choosing the Set IGES
Options button. 1
6
Auto Sew Geometry – 4
Indicates if the 7 3
geometry is to be
automatically united. Auto activate part – Indicates that after
importing, the geometry is automatically
Rename layer activated. This command is only necessary if the
collisions – Renames importing is done at the object level of the work
the layers if they session.
already exist with the
same name.
Remove duplicate surfaces – If there are duplicate trimmed surfaces, the duplicate is thrown away.
Break trim edges - Will analyze the edges of the surface and break the edges on the tangent
points if needed.
Reset Dependencies - It is not uncommon for third party IGES files to contain incorrect
dependency flags causing entities to not import, or to import more than once. Use this option to
flushes the dependencies reported in the file, and recreate them based on the entity
references from the parameter section of the IGES file.
Drawings – Import the 2D lay-outs included in the file for the 3D environment.
*********NOTE: For this exercise, deactiveate the Auto Sew Geometry option and select
‘OK’ on the Options menu.
This menu lets the user define the type of geometry to be imported.
Select OK.
Your model has all the edges of the surfaces dashed, because they were not sewn during the
import.
Select the Heal Tool Tab. Select the command Heal Part Topology as shown in the figure
below.
This command defines the tolerance for correction. Keep the tolerance at 0.01 for now.
During the import we deactivated the auto sew command. Now let’s join the faces using Sew.
To do this we need to display the Free Form Tool Tab as shown below. The icons on this tab
are the tools for the building and manipulation of individual surfaces. Refer to the online help
for more about each command.
N-Sided Patch: Use this command to create a face by patching across 3 or more profiles.
The profiles can be wireframe geometry, sketches, or face edges. Required inputs include the
profiles to define the patch.
Intelligent Blend: Use this command to create an intelligent blend face. Required inputs
include the curves, edges, or faces that the new face will start from, go to and pass through.
Optional inputs include using curves, faces or a datum for spine control, circular and conic
cross-sections, sewing, capping and the ability to give the face a unique name if desired.
Set Face Isolines: Use this command to set the number of isolines displayed in the U
and V directions of a face. You can also set isolines with the Modify Face command.
Explode Faces: Use this command to separate faces from a shape. Use the Group
option to maintain the connectivity of the explode faces (i.e., they become a separate shape).
Use the Sew command to join faces back into a shape.
Trim to Faces: Use this command to trim away part of a face or shape where it intersects
with other faces, shapes, and/or datum planes.
Extend a Face: Use this command to extend one or more edges of a face. First select the
face. Then select the edges to extend and enter the distance to extend.
Select OK to select all faces. You can change the value of the tolerance to be different from
that of the Part Tolerance. Don’t change it at this time.
1. Put your Pick Filter on Shape. Window pick the entire screen.
The message window will report how many separate shapes have been imported.
2. Right-click on the biggest shape that highlights and pick Attributes. Change the face
color to the darker of the two light blue colors. This way you can visually see the other
shapes and it also may give you an immediate idea of how to approach the repairs. You
could also temporarily blank this shape to see what’s left.
Your model should have most of the edges sewn. Do you notice the difference in appearence
between the sewn edges and the open edges?
After sewing, the system will give you information about the largest Gap existing on the
geometry. The user can refer to that value to redefine the Sew command using it as the new
tolerance. You can use the Heal command again to correct the geometry with the intended
tolerance. We will do this after we are finished repairing the model.
***********NOTE: Since the majority of faces have been joined by sewing, turn the ‘Auto
Sew’ option back on under ‘Edit > Preferences’.
Now we will show you how to solve the problem. In this situation we can use the command
“Trim to curves”. To use this command, first select the surface to be trimmed. Next select the
edges/curves for that trim. (Use the edges shown in the image). Finally, indicate the side you
wish to keep.
Face
Edges – Pick 6
Keep area
Use the Fill Gap command to create the next surface and select an edge.
This is shown in the image below.
A new surface should be created and automatically sewn per the Preferences setting.
The Ruled command will not only create flat surfaces, but will also create surfaces supported
by two curved edges. Select the arcs as shown in the image below. This type of surface
creates straight line rulings between each point on the two curves selected.
After locating the problem, use the Fill Gap command. Activate all of the available tangency
options as shown. Select one of the edges. You will now see a new surface that is tangent to
the surfaces from which it originated.
Now trim the surface to the edge which will be the boundary.
Guess what?
If you did not select that command you will have two edges left that do not match.
To easily repair the fault in the geometry use the Extend faces to close gap between edges
command. Just select two of the edges that need repair. The software will only select open
edges so you don’t have to be real accurate picking.
If you analyze the model again, you can verify that it is completely closed. However, the model
does not have to be completely closed to continue the project in VX.
Right-Click and select Attributes. Change the Face color or select OK for the default.
Run the cursor over the edge again. This will show us that we are still missing something.
Using Blank, Unblank and Swap entity visibility you will see that a solid was left in the
model that needs to be subtracted.
We can use Combine Shapes with the Remove option as suggested in this image.
Select the mold part as your base. Select the object shown in the image as the object to be
removed.
Use the Insert Component command found on the right mouse button menu.
The menu will present you with options that allow you to select a
part to be inserted on the activated part.
Position it at 0,0,0
Remember, you can type ,, or type one zero and hit
<enter> on the keyboard.
The Merge option is also found on the right mouse button menu when the component is
highlighted. (Pick filter should be set to All or Component)
Let’s analyze the draft angles. Open the new Inquire tool tab.
Select the Draft Checking icon from the Required Inputs section and then select the
“Direction” option. Now right-click in the graphics window and select the option Face normal.
Select the face as shown in the image. Right-click again picking On Entity and then select
any point on the face.
The default direction is +Z but this part has not been oriented correctly yet.
********NOTE: The display has been set to Analyze mode. You can correct the draft while still
in this mode. To change it back to Shade mode select View > Shade from the top menu.
Select the Draft command from the Mold and Die tool tab. Select the filter option Edge.
Select the edges shown on the image below on both sides of the part.
Set the angle value to “-2”. Select the top of the ribs as
a reference plane.
The next exercise will use some of the Mold and Die tools.
Select the part and indicate the flat face as a plane of orientation of the block. Select the same
face used for the draft analysis.
This menu shows the maximum dimensions of the block which envelopes your part.
Toggle the Side Increment to 1 and back to 0 to see the values shown. Side Increment is a
round off value. A value of 1 rounds the numbers to the nearest mm. This technique can be
used for estimating and ordering material.
Select the option Insert Datum found on the right mouse button menu.
Select the face indicated in the image.
Change Z- angle to 180 to get the same orientation shown.
<middle-click> for offset of zero.
This positioning has to be done by aligning the plane we just created and the XY datum.
To align the planes first select the datum plane we just created.
click on the History Manager button then pick Plane1 from the list.
After rotating your part it should look like the following image.
You are only moving the Shape so make sure you don’t window pick with the filter on All
.
For this exercise you should select the option Distance >
Geometry to point as shown in the image.
You will use the Z component of the distance in the next command. You can copy and paste
the number from the Measure Distance window or use the Variable ‘A_Z’ that we created.
From the Tools pulldown, pick Variable Browser to see the format.
For the Distance either type A_Z (We know this because we looked at the Variable Browser
on the previous page)
or Right-click >
Pick the Select Variable icon, then select the A_Z variable
Pick OK
Or
Pick OK
You are now finished with the editing of this “Part”. Exit this section by using the
command “Exit part”.
This new part will be used for core and cavity separation, and will be used in the construction
of the parting faces.
Select the Merge command found on the Shape toolbar. Select the object to be converted.
Another way to do this is to select the component, then select the Merge option found on the
right mouse button menu.
Select the Attributes > Line menu and configure the thickness of the 3D lines that will be
created by the Parting Line command.
Save
Blank the part and the exterior parting lines only by using the Blank command. With the pick
filter set to All, select the part and <Shift-click> the outer parting line.
After erasing the unnecessary parting lines, select Unblank all entities.
Create a new parting line around the holes in your part by using the Parting lines from face
edges command.
Flat surfaces
5 vertical surfaces
Select only the edges as shown in the image. If you get too many, <Ctrl-pick> to delete
them.
pick
pick
Shift-pick
Shift-pick
To check for future problems in the Parting lines, select the Check for gaps in parting lines
command.
There should be no gaps or overlaps in order for the part to split in the next step.
The command Separate into core/cavity regions is used for a fast separation. You
simply select the surfaces to be separated and indicate the dividing axis.
You can define a layer for each of the parts.
Ex:
“Z axis” Layer for the entities belonging to the cavity
“-Z axis” Layer for the entities belonging to the core.
The command Divide faces at parting lines is only used when Parting lines exist.
Select all of the lines necessary for the division of the model. If you wish to separate the object
into two Shapes, select the Separate Shape at Parting Line option. Otherwise the model will
be divided only on the surface and will not separate into two Shapes.
In this exercise we will use the command Divide faces at parting lines.
Make sure the option to separate is checked. <right-click> pick all, <middle-click> twice
You now have two separate shapes. To temporarily see the results blank – shape or
Move – Along a direction ( Z axis) select one of the shapes. When your done, Undo.
Save
Your parting face boundary sketch does not have to be fully constrained because we don’t
anticipate any changes being made, but just to get some practice we will constrain this sketch.
(Can you imagine an engineer saying he doesn’t anticipate changes????) Changes to an
unconstrained sketch may cause unpredictable results.
All new sketches automatically have a “point” at “0,0” and an anchor constraint
Draw a rectangle “center”, centered on the point. Use a width and height value of
276/2 or 138. (VX will do the calculation in the text input window.)
The only thing left to fully constrain the sketch is to center the square on the point.
An Alternate method:
There are predefined fully constrained sketches located on the Ready Sketch toolbar.
Use the Square. Middle-click to place at (0,0) Edit the width.
In the next step, we will create a parting plane using some of the commands available in VX.
But first, let’s define a new color for the new faces that will be created.
To create the new face color select the command Default surface color. Define a color as
suggested in the image and apply this as the color.
3
4
2
Envelope
In the next step we will join all the surfaces that belong to the Parting plane.
Select the command Sew. This command recognizes all of the surfaces that belong to the
“Feature” parting plane. So we need to simply select one of the surface planes.
Face
Edge
Select one face and one of the edges. Repeat for the other shutoff. (NOTE: You
could <middle-click> for the edge selection because there is only one
internal loop.
Erase the two parting line segments that you had to pick
separately in the previous step.
See the two dotted edges below.
Select Create faces at angles to surface and select the parting lines on the raised tab.
Shift-pick the parting lines on the tab.
Indicate the value “10” for the size of the surfaces and “0” for the angle.
Select Sew and pick once on the parting faces just created. Don’t just pick OK.
Base
Remove
Result
The Object called “03_Core_Cavity” is a working part that contains 3 distinct parts of every
mold. The Core, Cavity and Parting Geometry. Construction of the three had to ocurr in the
same object but now they need to be separated into their own object files.
Select the command Edit > Copy > Geometry to Part. Set the filter to Shape and start by
selecting everything related to the parting planes including the block......
.......Before finishing the command go back and change the filter to Curve, and select
everything related to parting lines..... HINT: <Shift-pick> 5 times.
Save
Exit part
When you activate this option a new menu will pop up.
From this menu you can select a part to insert into the
active Part. You can preview the parts before insertion
by selecting the Preview - Graphics option. This way
you can be sure you have chosen the right part before
you insert it.
Pick OK.
Or right-click Merge
Activate the Mold toolbar and select the Trim plates to core/cavity region command icon.
Select the block. Select the core. On the menu that pops up, select the Flip option.
<window-pick> all of the surfaces of the parting plane (4). For the copy option select
Neither.
Save
At the VX Objects Level, select the “Part” “06_Reference_Cavity” to be edited. Now we will
apply the same techniques that were used to define the reference core.
This next step will create a single face between the edges. Don’t forget to activate the Smooth
option so the connection will be tangent to the ajoining faces.
toolbar
It’s necessary to extend the surfaces so they will exceed the limits of your block. To do that we
use the surface command, Extend, available on the Free Form toolbar as shown in the
image below. Use an extension value of “10”.
The next step will update all the parts that are associated to the parting planes.
Select Insert and select the objects to be updated. In this case, select the parts
“05_Reference_Core” and “06_Reference_Cavity”.
1 2
3
6
7
5 4
If the user sets up the link manager to do an automatic regen of the Reference parts, each
time the “04_Parting_Faces” part gets regened, so do the “Reference_Core” and
“Reference_Cavity”.
Select Dismiss
You can now run the Regen command. Watch the message window and you will see
that the two reference parts are also regening.
Create a new object with the name shown below. It will be used as a separator.
This separator is nothing more than a VX object with a visually unique name. This helps us
visualize and separate the different steps of the project in the Objects window.
We suggest you follow this type of naming scheme. Since each part is based on the previous
one, using numbers will help to organize your models in the object list.
Once more the system creates a component and automatically activates it for editing because
it doesn’t yet exist in this project.
Notice that activating the part changed the name of the new object in the title bar and inserted
it into the ‘core group’.
Use the same insert technique again to create the ‘cavity group’.
We will also be creating and activating a new component here. The following is an outline of
the steps for the cavity side. They are identical to what we just did on the core side.
Insert the 06_Reference_Cavity anchor and position it at 0,0,0 and Merge it.
08_Mold_Assembly
09_Core_Group 10_Cavity_Group
11_Core 12_Cavity
05_Reference_Core 06_Reference_Cavity
The core and cavity groups will have more components added like inserts and slides but this
should give you a better feel for what we have done and where we are going.
Here you can see the assembly of your mold divided by groups.
At the VX Objects level you will see that new objects were added to the file.
Select the VX “Assembly Manager”, using the right mouse button menu...
OR
OR
double click on the object in
the graphics window.
********NOTE: At first glance, one may think we are done. We now have what looks like the
‘core’ and ‘cavity’ in an assembly. However, there are more parts to create for this mold.
There are a couple of inserts and slides required as well as the geometry used to subtract
material from the ‘core’ and ‘cavity’ to accomodate the inserts and slides.
With the Assembly Manager, you can hide, erase, or select a part to edit. You can also double
click a part for editing by setting the filter selection to All or Component options.
For this exercise it doesn’t matter so select an edit method for the component
“09_CORE_GROUP”.
Insert a new component in the ‘core’ that does not contain any geometry. You will be
creating one of the inserts.
Since this component does not yet exist, the system will create and activate it automatically for
editing.
Since this object was created as an empty part, you must insert the component
“05_Reference_Core”.
Merge
When you are finished the construction of this insert, the above shape will be trimmed away
leaving you with the insert and the tool used to remove material in the core.
*******Hint: Any time you are creating a sketch on the XY datum plane,
<middle-click> twice.
After creating the extrusion, select the Shade button. Your object should now look like this.
Save
Add an extrusion. Your “sketch” should be located on the highlighted face shown in the
image.
Reference curves should automatically be created if you set the option in the configuration
file. If not, use the following.
Exit Sketch and complete the extrusion form as shown. Give it a start value of “0” and an
end point at the point shown in the image.
Create a boolean operation Shape toolbar > Combine Shape between the two entities by
using the Trim Shapes command.
In this command, the Reference Core will be the object for the base and the object for
trimming will be the previously created solid.
Be sure to select the options Flip side to keep and Keep trimming shapes.
2
1
As shown in the image above, you should Blank the actual ‘insert’ and create a clearance gap
on the ‘subtraction tool’ that will be used on the ‘core insert’.
Use the command Face Offset. Select the face indicated in the image and give it a value of
“0.5”.
You need to associate the ‘insert’ with the ‘core’ so that anytime the ‘insert’ is altered the ‘core’
will be updated as well.
Activate the VX objects Link Manager and insert the object “11_CORE” into the regeneration
list.
3
1 5
6
2
Regen will regenerate the history of the active part as well as 11_core.
The part 11_Core is created from the 13_core_insert_01 part with the copy geometry to part
command. This does not create a history operation in the 13_Core_insert_01 part, but does
create a history operation in the 11_Core part. This means that if the 13_Core_insert_01 part
gets changed, the user has to manually go into the 11_core part and perform a regen so that
the latest geometry gets read in to the 11_core. If the user sets up the link manager to do an
automatic regen of the 11_Core part, each time the 13_Core_Insert_01 gets regened, so
does the 11_Core.
Use Combine Shapes > Remove, where the object base is the ‘core’ and the ‘subtraction tool’
is the shape to be removed.
Base
Remove
If you wish to see the objects that are on the next level, and not just the ones that belong to the
this assembly, use the command Show More found on the menu View > Show Scope >
Show More.
Right click on Trim1 as shown below and select the option Rollback
from the History Manager.
Complete the history replay by clicking the Replay all operations button.
When you analyze your core object you can verify that it’s updated according to the edits you
just made to the core insert.
Don’t forget, that when you create the second ‘core insert’, the ‘core group’ “09_Core_Group”
should be active.
Insert a new object component and name it “15_Jiggle_Pin_01”. Anchor and position it at
the coordinate “0,0,0”.
As on previous exercises, we have to insert the Reference core in the active part.
To create the shape of the ‘insert’, you must first create an Extrusion on the “XY” datum plane
Now that we have created the geometry for the head of your insert, we need to add draft
angles on the lateral faces.
Use the command Draft and select the filter option Edge. Select the edges as suggested in
the image. For the reference plane, select the bottom face of the insert as indicated in the
image. Also indicate the value of the angle, in this case “-1”. Select Bottom for the Draft
side option.
*******NOTE: Because the angle is so small, one way to verify that you indeed do have the
draft applied is to toggle back and forth with the Undo and Redo commands.
Draft again and apply a “-4” degree angle to the bottom face as suggested in the image.
Create the references suggested in the image and create a circle with the dimensions shown.
Erase the bottom face with the pick filter set to face.
Create a trim operation between two entities by using the “Trim Shapes” command.
In this command the object for the base will be the core reference
and the trimming object is the solid created previously.
The options Flip side to keep, Keep trimming shapes and Cap Trimmed regions
should be selected.
You now have the tool used to subtract material from the
core.
You can change the workzone by clicking Swap entity visibility. This will hide the
subtraction tool and make the insert visible.
Now, we just need to associate the files of the insert and the core. This way if any change is
made on the ‘insert’ the ‘core’ will be updated as well. Remember, this needs to be done when
you use the Copy Geometry to Part command.
Select the VX objects Link Manager from the Tools Pulldown and insert the object 11_CORE
into the regeneration list.
1
3
5
6
4
2
Set the filter to component and <double-click> the object “11_CORE” to activate it for edit.
Show Target
After the final construction of the two ‘inserts’ your ‘core’ should look like this.
To create slides that belongs to the ‘core group’ we should edit the “09_CORE_GROUP”.
Name it “17_SLIDER_01”
We have to insert the reference cavity into the active part “17_SLIDER_01”.
Create a shape just like the one shown in the image. Dimension it to the coordinate “0,0”.
Use the Trim Shape command to create a trim operation between the 2 entities.
Verify that the three optional inputs shown at the right are
checked.
Let’s export into the cavity the subtraction tool for your slide.
Select the command Edit > Copy > Geometry to Part.
Select the solid. Indicate the destination for the export
“12_Cavity”.
Create an extension for your ‘slide’. You need to create a reference point.
Open the Wireframe menu and select the Point command.
Select the options Critical + Center of Curvature from the right mouse button menu as shown
in the image. Select the edge on which to locate your point.
Exit Sketch
You’ll need to create an Extrusion using the Remove option. <Middle-click> to create a new
sketch. Select the Up option on the command’s dialog menu and select the edge indicated
below. The sketch should be on the highlighted face shown in the image.
Use the command Trace Profile to create a curve. Select just the three entities that you want
to see.
Exit your sketch. Complete an extrude using the remove option with a start value of
“0”. End it on the point shown in the image.
Use the Link Manager again to force the 12_Cavity to automatically regen any time the slide
is regened.
Here we can analyze all the objects that belong to this group.
Combine Shapes > Remove operation where the base shape is the cavity and the slide tool
is the shape to be removed.
These sheets can be configured by the user. The Template file that holds all of the definitions
is located in the .\User-14.00\resource directory. Starting with version 13 there are two
template files. Templates_IN.VX and Templates_MM.VX. Depending on how you answered
the question when you entered VX the first time, you are using either the inch or metric
template file. See the Files tab of the VX Configuration.
See the Color tab and Display tab. Don’t change anything yet. Review
the color settings for anything related to 2D geometry. The display tab
defines global settings for line thickness.
Now cancel.
Here the user can override the attributes set in the configuration of new
lines that will be created.
This will be in affect for any sheet created during the currect session.
If you wish to alter any existing entities select the Attributes option from the
middle or right mouse button menu. This option will activate the same menu as
shown above, but it will only affect the selected entities.
You can also keep these settings for later use by ‘Saving a Bundle’. See the
On-line HELP or try it yourself.
Other menus are used to define the text style and the type of
Hatch pattern that should be applied to sections.
Here the user can define ways of representing the views: hidden line or shaded, scales,
aspects of lines, “layers” etc.
After creating the views it’s possible to change their position on the drawing. Just select the
desired views and right mouse click Move. Select the starting point and the destination point.
You can also use this menu to alter the attributes of the selected views. Select the isometric
view and change the hidden lines attribute from dashed to Ignore.
In the Section command indicate if you want to create a simple Sect Curves or a
Trimmed Part section type.
Create a circular detail from one of the sections shown in the previous image. Give this a
scale of 4.
So the final result of your project should look like the image above with dimensions.
The first time you pick this icon you will get the old Mold Base menu. This has been
discontinued but is here only temporarily while we transition to the new Mold Expert software
from Antares.
The messages above will be displayed in the message window and you will have to restart VX.
You will have 3 options for defining the bounding box. You can pick the core and cavity
shapes, select two diagonal critical points, or enter values.
The “Extra X and Y sizes” are to give you space around the core and cavity for cooling lines,
etc.
You can accept this size or continue to edit the sizes that were selected.
The plates are “shapes” and the other hardware are “components”. It is done this way so you
can work on the plates.
Extrude a Base Shape using the Right-click “Insert Curve List” option.
<Shift-pick> the entities that make up the top edge of the cavity.
Start at 0
End at <Right-click>
We are going to insert 4 identical screws so check the option, “Retain last used values”
While we have this menu open let’s look at the Catalogs tab.
If you don’t have access to all the moldbases listed you can subtract some from the visible list.
You can also select the catalog that you use the most. If it is the only one you use, check the
box.
The point will be the critical center of the four radii on the cavity.