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Cleric 4 0 4 Sailor
Class & Level Background
Human-Variant Illuskan +1 to two abilities Neutral Good
Race Subrace Race Ability bonus Alignment
Quixeln 0 6500 Richard
Character Name Experience Points XP Next Level Players Name
Base Race Misc. Misc. Jack of All Trades: Remarkable Athlete: CLEAR BASICS

16 1 2 STRENGTH 2 PROFICIENCY BONUS 2 INITIATIVE Misc Bonus to Initiative:

19 Alert (feat):
____
4 Saving Throw 0 Mithral Adamantine
Medium Armor Master (feat): Armor Armor
CLEAR HP
Heavy Armor:
4 ____
6 Athletics 0
18 ARMOR CLASS CLEAR AC
Ench. Max. S.T. AC Weight
30
HIT POINTS MAXIMUM __________
DEXTERITY
AC
Bonus DEX Bonus Bonus [lb]

14 0 0
Chain Mail 0 16 0 55 30
14 ____
2 Saving Throw 0
Shield 0 2 6
2 ____
2 Acrobatics 0 None 0 0 0 HEAL CURRENT
CURRENT HP HIT POINTS
TEMPORARY HP

____
2 Sleight of Hand 0 None 0 0 0
____
2 Stealth e Disadv. 0 ARMOR, SHIELD, PROTECTIONS

14 0 0 CONSTITUTION
14 ____
2 Saving Throw 0 TEMPORARY HIT POINTS
CONDITIONS MISC.

2
HIT DICE MAXIMUM ____________
4

12 0 0 INTELLIGENCE
12 ____
1 Saving Throw 0
CLEAR HD HIT DICE SPENT
1 ____
1 Arcana 0
____
1 History 0 Successes Failed

____
1 Investigation 0 ADVANTAGES, RESISTANCES, IMMUNITIES DEATH SAVES
LINES OFF

____
1 Nature 0 CLEAR WEAPON

____
1 Religion 0 Weapon Attack Damage/Type Range Weight

WISDOM
18 1 1
Warhammer Bludgeoning 1d8+4 0
Versatile (1d10)
20
____
7 Saving Throw 0

____
5 5 Animal Handling 0 Sacred Flame Radiant 1d8 60 feet 0

____
7 Insight 0 The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover
SANITY
____
5 Medicine 0 Guiding Bolt Radiant 4d6 0
7 Perception
____ 0
____
7 Survival 0
Inflict Wounds Necrotic 3d10 0
14 0 0 CHARISMA
14
____
4 Saving Throw 0
Shatter Thunder 3d8 10 ft radius, 60 ft 0
____
2 2 Deception 0
Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. 3d8 on failed, half on passed
HONOR ____
2 Intimidation 0
CLEAR AMMO CLEAR AMMO CLEAR AMMO
____
2 Performance 0
____
4 Persuasion 0

Proficient | Expertise | e Armor penalty


CLEAR STATS WEAPONS & AMMUNITIONS
Passive Passive
Perc. Invest.

17 11 PASSIVE PERCEPTION
PASSIVE WISDOM (PERCEPTION)
/ INVESTIGATION USES SPENT

Observant (feat): Adv. - Perc. Adv. - Invest.


Dis. - Perc. Dis. - Invest.


INSPIRATION HERO POINTS

CLEAR SENSES

VISION

Standard vision

SPEED
base hour day
30 Normal Normal
(3 mph) (24 miles)

special movement
Refresh after short/long rest |
Refresh after long rest | Use
CLEAR FEATURES
SENSES & MOVEMENT COMBAT FEATURES
Feats, abilities, and other features for quick reference in combat

D&D 5th Edition Character sheet by Dragons Lair | 4 pages version | v.1.02en september 2014 | <www.dragonslair.it> PAGE 1
Auto-calculation fillable form created by MadBeard | v.1.17 March 2016 | <themarinx@gmail.com>
Armor: Light |
Medium |
Heavy Character creation date 4/24/2017
Shields || Weapons:
Simple |
Martial
Place and date of birth

Navigators tools, vehicles Deity and Domain Kord, Tempest

(water)
Age 32 Gender Male
Height 6'2'' Weight 224 lbs
Size Medium Hair Black
Eyes Grey Skin Fair
Appearance
LINES OFF PROFICIENCIES CLEAR PROFICIENCIES

Common [common]
Personality traits I enjoy sailing into new ports and making new friends over a flagon of ale.

Ideals Freedom. The sea is freedom the freedom to go anywhere and do anything. (Chaotic)
LINES ON LANGUAGES CLEAR LANGUAGES

Wrath of the Storm: When a creature within 5


feet of you that you can see hits you with an Bonds Ruthless pirates murdered my captain and crewmates, plundered our ship, and left me to
attack, you can use your reaction to cause the
creature to make a Dexterity saving throw. The die. Vengeance will be mine.
creature takes 2d8 lightning or thunder
damage
(your choice) on a failed saving throw, and half Flaws I cant help but pocket loose coins and other trinkets I come across.
as much damage on a successful one. You
can use this feature a number of times equal to
your Wisdom modifier (a minimum of once).
You regain
all expended uses when you finish a long rest. Friends and allies
Channel Divinity: Turn Undead: As an action,
you present your holy Symbol and speak a
prayer censuring the Undead. Each Undead
that can see or hear you within 30 feet of you Enemies
must make a Wisdom saving throw. If the
creature fails its saving throw, it is turned for 1
minute or until it takes any damage.
Channel Divinity: Destructive Wrath: Starting at
2nd level, you can use your Channel Divinity to Background/other
wield the power of the storm with unchecked
Feature: Ships Passage: When you need to, you can secure free passage on a
ferocity. When you roll lightning or thunder
damage, you can use your Channel Divinity to sailing ship for yourself and your adventuring companions. You might sail on the ship
deal maximum damage, instead of rolling you served on, or another ship you have good relations with (perhaps one captained
by a former crewmate). Because youre calling in a favor, you cant be certain of a
schedule or route that will meet your every need. Your Dungeon Master will determine
how long it takes to get where you need to go. In return for your free passage, you
and your companions are expected to assist the crew during the voyage.
RACE & CLASS FEATURES
CLASS FEATURES CHARACTER DATA
LINES OFF CLEAR FEATURES
CLEAR DATA

RACE TRAITS

Heavy Armor Master: Increase Ability score. +1 to two abilities of your choice.
your Strength score by 1, to a Age. Humans reach adulthood in their late
teens and live less than a century.
maximum of 20. While you are Size. Medium. (5 to over 6 ft tall, vary widely
wearing heavy armor, in height and build).
Speed. Walking 30 ft.
bludgeoning, piercing, and Skills. You gain proficiency in one skill of your
slashing damage that you take choice.
Feat. You gain one feat of your choice.
from non magical weapons is Languages. Common and one extra language
reduced by 3. of your choice.

LINES OFF FEATS CLEAR FEATS


LINES OFF
RACENOTES
TRAITS CHARACTER PORTRAIT
CLEAR PORTRAIT

D&D 5th Edition Character sheet by Dragons Lair | 4 pages version | v.1.02en september 2014 | <www.dragonslair.it> PAGE 2
Auto-calculation fillable form created by MadBeard | v.1.17 March 2016 | <themarinx@gmail.com>
Item D B P H
_____
Platinum piece (pp) Weight: 0.00
0 0 0 0
Gold piece (gp) 10 Weight: 0.20
0 0 0 0
Electrum piece (ep) Weight: 0.00
0 0 0 0
Silver piece (sp) Weight: 0.00
0 0 0 0
Copper piece (cp) Weight: 0.00
0 0 0 0
Weight: 0.00
0 0 0 0
Weight: 0.00
0 0 0 0 1pp=10gp | 1gp=2ep | 1ep=5sp | 1sp=10cp || Weight: 50 pieces =1 lb.
0 0 0 0 COINS
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
LINES OFF GEMS AND JEWELERY
0 0 0 0
0 0 0 0 Where How much When

0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
Loaned, deposited or received values or goods
0 0 0 0
CLEAR VALUABLES
0 0 0 0 VALUABLES

0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0 MOUNT

Total Weight 0.00 0.00 0.00 0.00


Each size category above Medium x2, Tiny creatures
Total weight on Character 61.20
PUSH, DRAG
ENCUMBERED HEAVILY ENCUMB. MAX CARRYING LIFT
D Donned Include Coins weight in Total weight sum?
30 lb.)
B Backpack (max ______ Yes 95 190 285 570
6 Strength x5 lb. Strength x10 lb. Strength x15 lb. Strength x30 lb.
P Belt Pouch (n. ____; max ______ lb.) Include weight in Total weight sum?
Barbarian:
___ Horse (saddlebags) (n. ____; max ______ lb.)
H _________________________ No Speed 10 ft. Spd. 20ft. | Disadvantage on Aspect of the Bear
Str, Dex, Con ability checks, ST, attacks
EQUIPMENT CLEAR EQUIPMENT
CARRYING CAPACITY
D&D 5th Edition Character sheet by Dragons Lair | 4 pages version | v.1.02en september 2014 | <www.dragonslair.it> PAGE 3
Auto-calculation fillable form created by MadBeard | v.1.17 March 2016 | <themarinx@gmail.com>
CLEAR SPELLCASTING

SPELL SAVE DC
SPELL SLOTS
Spell Save DC
Misc Bonus
15
Spell Save DC
Misc Bonus 4 3 SORCERY POINTS
0 0
1ST LEVEL 2ND LEVEL 3RD LEVEL 4TH LEVEL 5TH LEVEL 6TH LEVEL 7TH LEVEL 8TH LEVEL 9TH LEVEL

N PREPARED
SPELLS USED SLOTS

5 Spell Attack 1 Spell Attack


Misc Bonus Class 1
Spell Attack Spell Attack 2
Class 2 Misc Bonus Ability Class 1 Ability Class 2

0 0 POINTS USED
Spell attack mod: 7 SPELLCASTING ABILITY __________
WIS

Cure Wounds Spiritual Weapon


Shield of Faith Prayer of Healing
Command Aid
Inflict Wounds Shatter
Guiding Bolt

1st LEVEL CLEAR 1st LEVEL 2nd LEVEL CLEAR 2nd LEVEL

3rd LEVEL CLEAR 3rd LEVEL 4th LEVEL CLEAR 4th LEVEL

5th LEVEL CLEAR 5th LEVEL 6th LEVEL CLEAR 6th LEVEL

7th LEVEL CLEAR 7th LEVEL 8th LEVEL CLEAR 8th LEVEL

Guidance
Light
Sacred Flame
Thaumaturgy

9th LEVEL CLEAR 9th LEVEL CANTRIPS CLEAR CANTRIPS

D&D 5th Edition Character sheet by Dragons Lair | 4 pages version | v.1.02en september 2014 | <www.dragonslair.it> PAGE 4
Auto-calculation fillable form created by MadBeard | v.1.17 March 2016 | <themarinx@gmail.com>

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