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SAVE SAVE
MODS 0 to all Saves MODS 0
F Modifier Use Dice AC DESCRIPTION WEIGHT
0 +6 STR 0 0
PRO
INT
12 Armor Unarmored Defense (Wis) 0 lb
81 +3 15
Set Max HP
STRENGTH 0 +6 DEX +2 WIS 0
Shield 0 lb
+3 0 +4 CON
RESISTANCES
+2 CHA 0
MAXIMUM
HIT POINTS
PROFICIENCY
BONUS
ARMOR
CLASS
3 Dex Medium Armor Heavy Armor Stealth
Disadvantage
Magic
All -Psychic (rage)
16 Misc
Temporary Hit Points: 0 Misc
DEXTERITY
Adv. on Strength saves in rage; +3 ARMOR
+3 Adv. on Dex saves vs. seen effects CURRENT HIT POINTS Heal INITIATIVE
INSPIRATION
+4
DEATH
0 to all Skills SKILL MODS SAVES HIT DICE SPEED
ARMOR
F EX F
+6 Acrobatics (Dex) 0 Shields
PRO
Light Medium Heavy
PRO
0
+2 Deception (Cha) 0 > Relentless Endurance 1 LR Common One artisan's tool or musical instrument
+5 Persuasion (Cha) 0 > Attack (2 attacks per action) Martial Arts (with Attack action)< Deflect Missiles <
CHARISMA 0 Religion (Int) 0 > Grappler feat (pin grappled) Flurry of Blows (after Attack action)
< Slow Fall <
SKILLS ACTIONS
Remarkable Athlete Jack of All Trades
ATTACK
ATTACK NAME PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE MODS
FLAWS
Totem Warrior, level 3:
Rage (Barbarian 1, PHB 48) [+2 melee damage, 3 per long rest]
Start/end as bonus action; add damage to melee weapons that use Str; lasts 1 min
Adv. on Strength checks/saves (not attacks); resistance to bludgeoning/piercing/slashing Feature Name: Mercenary Life
Stops if I end turn without attacking or taking damage since last turn, or unconscious
I know the mercenary life well. I am able to identify mercenary
Unarmored Defense (Barbarian 1, PHB 48)
company emblems, and I know a little about any such company,
Without armor, my AC is 10 + Dexterity modifier + Constitution modifier + shield
including the leaders, reputation, and who hired them recently. I can
Danger Sense (Barbarian 2, PHB 48)
find the locales where mercenaries abide anywhere, as long as I
Adv. on Dexterity saves against seen effects (not blinded/deafened/incapacitated)
speak the language. My mercenary work between adventures
Reckless Attack (Barbarian 2, PHB 48)
affords me a comfortable lifestyle.
Adv. on melee weapon attacks during my turn, but attacks vs. me adv. until next turn
BACKGROUND FEATURE
Spirit Seeker (Path of the Totem Warrior 3, PHB 50)
I can cast Beast Sense and Speak with Animals as rituals (PHB 217 & 277)
Bear Spirit (Path of the Totem Warrior 3, PHB 50) Half-Orc (+2 Strength, +1 Constitution)
While raging, I have resistance to all damage types except psychic
Relentless Endurance: When I am reduced to 0 hit points but not
killed outright, I can drop to 1 hit point instead. I can't use this
feature again until I finish a long rest.
> FEAT:
FEATS
WEIGHT
NOTES
SUBTOTAL SUBTOTAL
EXTRA EQUIPMENT
ORGANIZATION
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SYMBOL
APPEARANCE
ATTACK
ATTACK NAME PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE MODS
DEXTERITY
0 0 0
>
DESCRIPTION 0 lb
INITIATIVE SPEED
0 0
>
LEVEL USED
0 lb
0 0
DIE >
CONSTITUTION ATTACKS
HIT DICE PER ACTION
0 lb
ATTACKS
Acrobatics (Dex)
0
Animal Handling (Wis)
INTELLIGENCE
Arcana (Int) 0
Athletics (Str) 0
Deception (Cha) 0
History (Int) 0
Insight (Wis) 0
Intimidation (Cha) 0
WISDOM Investigation (Int) 0
Medicine (Wis) 0
Nature (Int) 0
Perception (Wis) 0
Performance (Cha) 0
CHARISMA Persuasion (Cha) 0
Religion (Int) 0 FEATURES TRAITS
Sleight of Hand (Dex)0
Stealth (Dex) 0
Survival (Wis) 0
SKILLS
SENSES
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COMPANIONS APPEARANCE
REMARKS NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.995 (Printer Friendly - Redesign) Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com
Notes Page Options
NOTES NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.995 (Printer Friendly - Redesign) Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com
Spell Sheet Options
1ST LEVEL 2ND LEVEL 3RD LEVEL 4TH LEVEL 5TH LEVEL 6TH LEVEL 7TH LEVEL 8TH LEVEL 9TH LEVEL
Recoome
0 0 0 0 0 SLOTS
SPELL 0 0 0 0
CHARACTER NAME
1ST LEVEL
> SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
> Speak with Animals (R) Speak verbally with and understand beasts for duration; interaction limited by intelligence of beasts Div 1a Self V,S 10 min P 277
2ND LEVEL
> SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
> Beast Sense (R) Use 1 willing beast's senses; you are blinded and deafened while doing so Div 1a Touch S Conc, 1 h P 217
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MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.995 (Printer Friendly - Redesign); Spell Sheet 1/1 Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com
PLAYER REFERENCE
LINE
by winning Str (Athletics) check vs. opponents Str (Athletics) or Dex (Acrobatics) check.
MARK (with melee attack) (DMG 271)
LIGHTLY OBSCURED (dim light) Disadvantage on sight Perception checks
With a melee attack you can mark the target of that attack. The next opportunity attack against the marked target
HEAVILY OBSCURED (darkness) Effectively blinded (see conditions)
before the end of your next turn has advantage and doesnt cost you your reaction.
BLINDSIGHT Out to range, perceive without sight.
SHOVE (instead of one attack)
DARKVISION Out to range, treat dim light as bright light. Cant see colors.
Move opponent 5 ft or make prone by winning opposing Str (Athletics) check. Disadvantage if trying to move the
opponent to a side rather than to directly away from you. TRUESIGHT Out to range, perceive everything regardless of (magical) darkness,
invisibility, illusions, shapechanging, or etherealness.
ATTACK ACTION (PHB 195) LIGHT & VISION (PHB 183)