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Conan the Thief takes you into the dark underworld of the Hyborian Age. From the choked avenues
of the most dangerous cities to the marbled corridors of the wealthiest palaces, master thieves and
deadly assassins seek to make their fortunes, risking all in pursuit of gold, prestige, and respect.
Whatever it is you seek, fast hands and quicker wits can forge a legend.
Embark upon dangerous heists, avoiding traps, watchmen, hideous creatures, and
fell sorceries in pursuit of treasures beyond your wildest dreams. Work alongside
legendary thieves of Conans world, carrying out robberies worthy of their reputation,
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or work against them and take the riches of the world for yourself!
Steal wealth beyond measure, avoid capture, and secure yourself a place in infamy!
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New archetypes, talents, and equipment Guides to running authentic thief games, with
allowing you to create your own unique all-new rules for joining guilds, measuring
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thief characters, with all the skills needed your renown, and building your reputations
to flourish and survive. as the greatest thieves the world has seen!
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This book requires the Robert E. Howards Conan: Adventures in an Age Undreamed Of corebook to use.
ISBN 978-1-912200-01-6
9 781912 200016
MUH050387
Printed in Latvia
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Robert E. Howards
Cartography Published by
Jose Gigio Esteras & Tobias Tranell Modiphius Entertainment Ltd. 3rd Floor,
Ashbourne House, 35 Harwood Road,
Art Direction London. SW6 4QP, United Kingdom
Mischa Thomas
Legal
2017 Conan Properties International LLC (CPI). Conan, Conan The Barbarian, Hyboria and related
logos, characters, names, and distinctive likenesses thereof are trademarks or registered trademarks of
CPI. All rights reserved. Robert E. Howard and related logos, characters, names, and distinctive liknesses
thereof are trademarks or registered trademarks of Robert E. Howard Properties Inc. All rights reserved.
The 2d20 system and Modiphius Logos are copyright Modiphius Entertainment Ltd.
20152017. All 2d20 system text is copyright Modiphius Entertainment Ltd.
Any unauthorised use of copyrighted material is illegal. Any trademarked
names are used in a fictional manner; no infringement is intended.
This is a work of fiction. Any similarity with actual people and events, past or present, is purely
coincidental and unintentional except for those people and events described in an historical context.
Printed by Livonia Print, Ventspils iela 50, Riga, LV-1002, Latvia.
TABLE OF CONTENTS
Introduction Chatper 4
CONAN THE THIEF 2 MYTH & MAGIC 71
Honor Among Thieves 71
Chapter 1 Gods of Thievery and Darkness 72
THIEF CHARACTERS 4 Tools of the Dead 76
Thief Homelands 4
Thief Caste and Stories 4 Chapter 5
Thief Archetypes 6 ENCOUNTERS 77
Thief Educations 14 Rogues Gallery 77
Thief War Stories 15 Names to Fear 81
Thief Talents 15 Fearsome Creatures 92
Thief Names 17
Thieves Kits 18 Chapter 6
HITHER CAME CONAN 97
Chapter 2
GAZETTEER 21 Chapter 7
Zamorian History and Background 23 THE WAY OF THIEVES 101
Major Cities of Zamora 23 Thieving Campaigns 101
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Corinthian History and Background 36 Thieves Guilds 105
Major Cities of Corinthia 36 Guilds and Gangs of Note 109
Nemedian History and Background 46 The Fine Art of Thievery 114
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EVENTS 62
Personal Events 62 Chapter 9
City and Town Events 65 HEROES OF THE AGE 125
Kingdom Events 67 Tyrius Lepidus 125
Unnatural Events 69 Jamil the Thieftaker 126
Combining Events 70 Inarus 127
Index 129
INTRODUCTION
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and weapons, and other vital ingredients for character
et me speak to you as an equal, for I sense in you a
creation and improvement.
kinship. I would never accuse you of purloining this
fine volume. It no doubt fell off a book-sellers cart, or
Chapter 2: Gazetteer
perhaps was a gift from a colleague. Far be it from me to ask
Here are the cities and kingdoms of the Hyborian Age where
questions. I am more than passing familiar with this work,
thievery is at its most rampant from fabled Zamora where
though, and can acquaint you with its contents.
every shadow is an assassin, rustic Brythunia, staunch
Conan the Thief is filled with adventure, danger, and
Nemedia, to Shadizar the Wicked, where every street is
ideas. When Robert E. Howard wrote Conans tales of thievery,
redolent with depravity. This chapter is filled with incident,
he thrust his unruly barbarian into a short-lived career of
action, and information for thieves seeking fortune.
certain peril and desperate adventure. Equipped with this
volume, the gamemaster can inflict the same upon the
Chapter 3: Events
player characters, filling them with dread and challenging
The world is filled with madness and adventure and
their very lives, with fortunes riding on their wits and skill.
thieves can be involved in anything and everything. This
If you have the nerves for such guidance, these pages
section is a collection of ideas, occurrences both trivial
contain everything required for creating and running games
and significant in which rogues might become embroiled.
in which the player characters are desperate thieves. The
world is awash with such men and women, their purses as
empty as their stomachs. But cunning, speed, and dexterous
Chapter 4: Myth and Magic
hands can change ones fate, should surety guide them. This
It is a time of powerful sorcery and deadly incantations
volume is the complete guide to doing just that.
which can rip asunder the veil of reality itself, plunging both
Now get going, quickly. The watch is after you!
wizards and their victims into dreadful darkness. Strange
gods and stranger religions also take root in the minds of
men and women everywhere some for good, others for ill.