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TORCHES FLARED MURKILY ON THE REVELS IN THE MAUL, WHERE THE

THIEVES OF THE EAST HELD CARNIVAL BY NIGHT. IN THE MAUL THEY


COULD CAROUSE AND ROAR AS THEY LIKED, FOR HONEST PEOPLE
SHUNNED THE QUARTERS, AND WATCHMEN, WELL PAID WITH STAINED
COINS, DID NOT INTERFERE WITH THEIR SPORT

Conan the Thief takes you into the dark underworld of the Hyborian Age. From the choked avenues
of the most dangerous cities to the marbled corridors of the wealthiest palaces, master thieves and
deadly assassins seek to make their fortunes, risking all in pursuit of gold, prestige, and respect.
Whatever it is you seek, fast hands and quicker wits can forge a legend.

Embark upon dangerous heists, avoiding traps, watchmen, hideous creatures, and
fell sorceries in pursuit of treasures beyond your wildest dreams. Work alongside
legendary thieves of Conans world, carrying out robberies worthy of their reputation,
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or work against them and take the riches of the world for yourself!

Steal wealth beyond measure, avoid capture, and secure yourself a place in infamy!
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New archetypes, talents, and equipment Guides to running authentic thief games, with
allowing you to create your own unique all-new rules for joining guilds, measuring
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thief characters, with all the skills needed your renown, and building your reputations
to flourish and survive. as the greatest thieves the world has seen!
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A gazetteer covering the locations of A heist generator, allowing gamemasters to


Conans world, where thieves prosper and create unique adventures that capture the
riches are there for the plunder! Detailed danger, darkness, and intrigue of a Conan
guides to the cities of Zamora, Shadizar, story, all in a couple of dice rolls!
and others, revealing those places where
thieves can find gold for the taking and Developed with leading Conan scholars,
refuge from the law. this is the tense, deadly, underworld of the
Hyborian Age, just as Howard created it!
Stunning art and maps, produced by world-
renowned Conan artists.

This book requires the Robert E. Howards Conan: Adventures in an Age Undreamed Of corebook to use.

ISBN 978-1-912200-01-6

9 781912 200016
MUH050387
Printed in Latvia
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Robert E. Howards

ADVENTURES IN AN AGE UNDREAMED OF

System Design Lead Graphic Design


Benn Graybeaton, Nathan Dowdell Michal E. Cross
&Jay Little
Layout
Line Development Thomas Shook
Jason Durall & Chris Lites
Additional Graphic Design
Writing Dan Algstrand & Malcolm Wolter
Mark Finn, Richard August,
Chris Lites & Jason Durall Produced by
Chris Birch
Approvals
Patrice Louinet & Jeffrey Shanks Operations Manager
Garry Harper
Editing & Proofreading
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Sally Christensen & Ian Finch Community Support
Lloyd Gyan
Cover Artwork
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Simon Bisley Publishing Assistant


Sam Webb
Interior Artwork
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Jorge Barrero, Shen Fei, Nick Greenwood, With Thanks to


GunshipRevolution, Antonio Jos, Matthias The Robert E. Howard Foundation,
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Kinnigkeit Fares Maese, EdMattinian, Professor John Kirowan, H.P. Lovecraft,


Stark & Michael Syrigos Fred & Jay at Cabinet Entertainment

Cartography Published by
Jose Gigio Esteras & Tobias Tranell Modiphius Entertainment Ltd. 3rd Floor,
Ashbourne House, 35 Harwood Road,
Art Direction London. SW6 4QP, United Kingdom
Mischa Thomas

Legal
2017 Conan Properties International LLC (CPI). Conan, Conan The Barbarian, Hyboria and related
logos, characters, names, and distinctive likenesses thereof are trademarks or registered trademarks of
CPI. All rights reserved. Robert E. Howard and related logos, characters, names, and distinctive liknesses
thereof are trademarks or registered trademarks of Robert E. Howard Properties Inc. All rights reserved.
The 2d20 system and Modiphius Logos are copyright Modiphius Entertainment Ltd.
20152017. All 2d20 system text is copyright Modiphius Entertainment Ltd.
Any unauthorised use of copyrighted material is illegal. Any trademarked
names are used in a fictional manner; no infringement is intended.
This is a work of fiction. Any similarity with actual people and events, past or present, is purely
coincidental and unintentional except for those people and events described in an historical context.
Printed by Livonia Print, Ventspils iela 50, Riga, LV-1002, Latvia.
TABLE OF CONTENTS
Introduction Chatper 4
CONAN THE THIEF  2 MYTH & MAGIC  71
Honor Among Thieves 71
Chapter 1 Gods of Thievery and Darkness  72
THIEF CHARACTERS 4 Tools of the Dead  76
Thief Homelands  4
Thief Caste and Stories  4 Chapter 5
Thief Archetypes  6 ENCOUNTERS  77
Thief Educations 14 Rogues Gallery  77
Thief War Stories 15 Names to Fear 81
Thief Talents 15 Fearsome Creatures  92
Thief Names 17
Thieves Kits 18 Chapter 6
HITHER CAME CONAN  97
Chapter 2
GAZETTEER  21 Chapter 7
Zamorian History and Background  23 THE WAY OF THIEVES  101
Major Cities of Zamora  23 Thieving Campaigns 101
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Corinthian History and Background  36 Thieves Guilds  105
Major Cities of Corinthia  36 Guilds and Gangs of Note 109
Nemedian History and Background 46 The Fine Art of Thievery  114
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Major Cities of Nemedia 46


Brythunian History and Background  55 Chapter 8
MAJOR KINGDOMS OF BRYTHUNIA  57 HEISTS 115
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Turning the Tables 116


Chapter 3 Hyborian Age Heist Generator 116
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EVENTS 62
Personal Events 62 Chapter 9
City and Town Events  65 HEROES OF THE AGE  125
Kingdom Events  67 Tyrius Lepidus 125
Unnatural Events 69 Jamil the Thieftaker  126
Combining Events 70 Inarus 127

Index 129
INTRODUCTION

CONAN THE THIEF

Well, Conan was recovering some of his resilient confidence,


theres no assurance that the thief will throw it away. If I know
thieves and I should, for I was a thief in Zamora in my early youth
he wont throw it away. Hell sell it to some rich trader. By Crom!

The Hour of the Dragon


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A WORD FROM SHEVATAS


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Chapter 1: Thief Characters


New archetypes, life paths, talents, specialized equipment
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and weapons, and other vital ingredients for character
et me speak to you as an equal, for I sense in you a
creation and improvement.
kinship. I would never accuse you of purloining this
fine volume. It no doubt fell off a book-sellers cart, or
Chapter 2: Gazetteer
perhaps was a gift from a colleague. Far be it from me to ask
Here are the cities and kingdoms of the Hyborian Age where
questions. I am more than passing familiar with this work,
thievery is at its most rampant from fabled Zamora where
though, and can acquaint you with its contents.
every shadow is an assassin, rustic Brythunia, staunch
Conan the Thief is filled with adventure, danger, and
Nemedia, to Shadizar the Wicked, where every street is
ideas. When Robert E. Howard wrote Conans tales of thievery,
redolent with depravity. This chapter is filled with incident,
he thrust his unruly barbarian into a short-lived career of
action, and information for thieves seeking fortune.
certain peril and desperate adventure. Equipped with this
volume, the gamemaster can inflict the same upon the
Chapter 3: Events
player characters, filling them with dread and challenging
The world is filled with madness and adventure and
their very lives, with fortunes riding on their wits and skill.
thieves can be involved in anything and everything. This
If you have the nerves for such guidance, these pages
section is a collection of ideas, occurrences both trivial
contain everything required for creating and running games
and significant in which rogues might become embroiled.
in which the player characters are desperate thieves. The
world is awash with such men and women, their purses as
empty as their stomachs. But cunning, speed, and dexterous
Chapter 4: Myth and Magic
hands can change ones fate, should surety guide them. This
It is a time of powerful sorcery and deadly incantations
volume is the complete guide to doing just that.
which can rip asunder the veil of reality itself, plunging both
Now get going, quickly. The watch is after you!
wizards and their victims into dreadful darkness. Strange
gods and stranger religions also take root in the minds of
men and women everywhere some for good, others for ill.

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