You are on page 1of 6

URL of PLE: http://www.symbaloo.

com/home/mix/13eP29NgfE

Tool Summary/ Purpose of Rationale based on Supportive Integration Ideas


Tool Research Research
PhET This tool is an interactive, Research on learning Wieman, Carl E, et I typically use this tool when
research-based simulation shows that students learn al. PhET: doing difficult to see concepts
resource that uses inquiry, better when they construct Simulations That in chemistry such as chemical
provides visual models, Enhance bonding of elements and
their own understanding of
uses implicit guidance and Learning. ScienceM VSEPR theory.
scientific ideas within the agazine, 31 Oct.
uses real world framework of their existing Some students pick this up very
2008, pp. 682683.
connections for various well with the lecture but many
knowledge. (Wieman,
difficult to see and do do not. This is a great way to
2008, p. 682) PhET
chemistry experiments. use a blended classroom and
simulations are designed in give students a choice in how
such a way that builds on they learn the material. These
prior knowledge. Each simulations can also be
simulation allows for assigned for groups and
students to explore facilitated in a project based
scientific phenomena, learning manner.
learning from trial and
error and building on their
prior knowledge and
personal discoveries.

Explore learning in an Gizmo labs assist students Cholmsky , I typically use this tool when
Explore online simulation lab to explore new concepts Paul. WHY GIZMOS doing difficult to see concepts
Learning where students are able to using computer based WORK: Empirical in chemistry such as electron
work through scientific manipulatives to explore Evidence for the configuration. Some students
content in a sequential and practice using new Instructional pick this up very well with the
Effectiveness Of

1
manner. knowledge (Cholmsky, Explore Learnings lecture but many do not. This
2003, p. 21) Interactive Content. is a great way to use a blended
Similar to the PhET Dec. 2003, classroom and give students a
simulations, students are www.emich.edu/ift/d choice in how they learn the
taught new knowledge ocs/WhyGizmosWor material. These simulations
through demonstration and k.pdf. Accessed 17 can also be assigned for groups
Aug. 2017.
exploration. Each concept and facilitated in a project
builds on the users based learning manner. Great
knowledge as they progress for differentiation and varied
through the activity a their learning speeds and types.
own pace.
Interactive technology Game-based learning is a Dellos, Ryan. I typically use this game based
Kahoot game that allows the positive education tool Kahoot! A digital technology for two purposes.
teacher to ask the class because it engages game resource for 1) To gauge what students
questions and the students learning. Internation already know
students in problem
respond electronically al Journal of 2) To spot check what students
solving, critical thinking Instructional
using school provided and review of content have learned and address areas
Technology and
devices or their own of misconception.
knowledge (Dellos, 2015, Distance Learning,
personal devices. The This activity is a fun way for
p. 49). As a means to vol. 12, no. 4, Apr.
collective data is 2015, pp. 4952.,
students to engage using their
displayed to everyone on address different learning technology. Also relatively
styles, questions can www.itdl.org/Journal
each question and teacher /Apr_15/Apr15.pdf#p safe in that students dont have
can target areas of include YouTube videos, to identify themselves to
age=53. Accessed
misconception as needed music, pictures and other 17 Aug. 2017. everyone in the class in the
based on student graphics. Having visuals is event they answer incorrectly.
responses. good for both visual When a student or student
learners as well as students incorrectly answers, I can
who are ELL. provide immediate feedback
and clarification. If needed, I
can use the results from this
game to design re-teaching

2
opportunities based on the
needs of each class.

Poll Polleverywhere is an According to Warnich and Kappers, W. M., & Personally, I like to use
Everywhere online classroom response Gordon, students using this Cutler, S. L. (2015). polleverywhere as an engaging
system that allows Poll Everywhere! Even warm-up activity at the
platform reported that in the Classroom: An
instructors to post using this was beginning of a unit to see what
Investigation into the
multiple choice questions interesting, fun and my class knows about a given
Impact of Using
and/or open-ended that it makes the class topic. I will ask an open-ended
questions to the students, PollEverwhere in a question and allow them to
more enjoyable. When Large-Lecture
who are then able to brain dump whatever the topic
students enjoy an activity, Classroom.
respond using their makes them think about. I like
personal devices. Their they are more likely to be Computers in this because it allows them to
answers are compiled on engaged with the activity. Education Journal, anonymously share their
the screen where everyone Additionally, when used as 6(20). Retrieved thoughts without fear of being
can see what the trending a brainstorming activity, a from incorrect. It allows me to get a
answers are. teacher can use the data to http://commons.era glimpse of what the classes
assist students towards a u.edu/ prior knowledge or level of
more direct understanding publication/333 understanding is on a given
of a concept using their topic. From this, I can design
prior knowledge as the my lessons based on the
Warnich, Pieter, and demonstrated needs of the
base. Through this
Clare Gordon. The class. Can be used to put
inductive discovery the integration of cell students in small groups based
learners are not simply the phone technology on their response, to design an
passive recipients of and poll everywhere inquiry based project, a starting
knowledge, but are actively as teaching and
point to facilitate a group
and collaboratively learning tools into
discussion, a way to define
involved in the the school History
classroom. Yesterd
concepts in the students own
construction of their own words among many other uses.
ay and Today, vol.
new knowledge (Warwich

3
and Gordon, 2015). 13, July 2015, Polleverywhere can also be
Students who learn through www.scielo.org.za/s used to assess learning in a
discovery tend to have a cielo.php?pid=S222 similar manner as Kahoot.
3-
deeper understanding of a
0386201500010000
topic and tend to retain it 4&script=sci_arttext
longer as the learning &tlng=es. Accessed
becomes a personal 18 Aug. 2017.
experience.

KhanAcademy is a great By using these videos in a Thompson, Clive. I use KhanAcademy as a


KhanAcadem 24/7 how to resource flipped format, students are How Khan differentiation tool inside and
y videos where students can watch allowed to progress at their Academy Is outside of the classroom.
a presentation on a topic. own pace. Students who Changing the Rules Typically I will post links to
Typically these videos are progressing at a faster of various videos for the content
Crash Course give information on a pace without mistakes are Education. Wired, we are covering. It has been
Conde Nast, 15 July
Videos concept or demonstrate permitted to move ahead, my experience that students
2011,
how to complete a task or while those who are will use these videos to
www.wired.com/201
BrightStorm a problem. Some videos struggling get surgically 1/07/ff_khan/.
supplement/reinforce the
Videos have a practice problem targeted guidance Accessed 17 Aug. activities within the classroom
sections where students (Thompson, 2011). This 2017. at their own pace. Oftentimes
can practice what they allows me, the teacher time these instructional clips will
learn and get immediate to work with students at all present the information in a
feedback. levels, rather than teaching different way than it was
to the middle. presented in class. Depending
When used as a on the topic, I have also used
reinforcement resource, these videos to introduce a
students are able to watch topic at home so that we can
all or parts of the videos as spend more time interacting

4
many times as needed. As with the material in class.
Thompson points out, (Flipped Classroom)
students learn faster when
they have control over the
pace of the lecture. They
can move ahead on the
parts they already know
and revisit areas of
concerns as many times as
they need to before moving
on.

Resources:

Cholmsky , Paul. WHY GIZMOSTM WORK: Empirical Evidence for the Instructional Effectiveness Of ExploreLearnings Interactive Content.
Dec. 2003, www.emich.edu/ift/docs/WhyGizmosWork.pdf. Accessed 17 Aug. 2017.

Dellos, Ryan. Kahoot! A digital game resource for learning. International Journal of Instructional Technology and Distance Learning, vol. 12,
no. 4, Apr. 2015, pp. 4952., www.itdl.org/Journal/Apr_15/Apr15.pdf#page=53. Accessed 17 Aug. 2017.

Kappers, W. M., & Cutler, S. L. (2015). Poll Everywhere! Even in the Classroom: An Investigation into the Impact of Using PollEverwhere in a
Large-Lecture Classroom. Computers in Education Journal, 6(20). Retrieved from http://commons.erau.edu/ publication/333

PhET Interactive Simulations. PhET, phet.colorado.edu/en/about. Accessed 16 Aug. 2017.

Thompson, Clive. How Khan Academy Is Changing the Rules of Education. Wired, Conde Nast, 15 July 2011,
www.wired.com/2011/07/ff_khan/. Accessed 17 Aug. 2017.

Warnich, Pieter, and Clare Gordon. The integration of cell phone technology and poll everywhere as teaching and learning tools into the
school History classroom. Yesterday and Today, vol. 13, July 2015, www.scielo.org.za/scielo.php?pid=S2223-
03862015000100004&script=sci_arttext&tlng=es. Accessed 18 Aug. 2017.

5
Wieman, Carl E, et al. PhET: Simulations That Enhance Learning. ScienceMagazine, 31 Oct. 2008, pp. 682683.

What Is Successful Technology Integration? Edutopia, 5 Nov. 2007, www.edutopia.org/technology-integration-guide-description. Accessed 18


Aug. 2017.

You might also like