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Minor Conjuration - Use and Abuse

M
inor Conjuration is a feature granted to Things that the DM may consider
Wizards that that are trained in The too powerful
School of Conjuration. The following
lists arent exhaustive, but give you a Spell components that have a value such as Diamonds,
general rule of thumb for what might Pearls and Ruby Dust
be considered fair use if not exactly as Expensive items such as Alchemist's Fire, Vials of Poison,
written in the Players handbook. Magnifying Glasses and Spyglasses
Conjured weapons are considered magical
Minor Conjuration Easy DM Solutions
What can it be used for? Set a gold value limit on conjured items such as 50gp and
Weapons possibly raise the value as the character progresses
Keys Do not grant the magical property to conjured weapons
Containers filled with substance until higher levels or perhaps at all
Volumes of substance that can be seen and touched such
as Liquids, Sand and Dust New and Improved
Aesthetically detailed objects such as Statues, fine Feel free to use the following alternative of the feature that
clothing, artwork and patterns makes the details less ambiguous.
Materials such as Stone, Clay, Glass and Steel
Tools such as Crowbars, Lockpicks and Magnifying Minor Conjuration
glasses
Spellcasting foci Starting at 2nd level when you select this school, you can use
Books that you have read or are of your own writings your action to conjure either a single non-living object or a
Meats, vegetables, organic matter or other food items volume of simple material in your hand or on the ground in
Gems and Ores an unoccupied space that you can see within 10 feet of you.
3ft of chain or rope This object/volume must be:
A Bag of ball bearings or numerous simple tiny objects No larger than 3 feet on a side
Objects with removable parts such as a Glass vial with a Weigh no more than 10 pounds
removable cork An object that you have seen within 10 feet and for more
Objects with moving parts than 5 seconds
What Can't it be used for? The conjuration disappears when:
Flames, sparks or other effects or phenomena 1 hour expires
Volumes of substance that cannot reasonably be seen and Conjuring another object using this feature
touched such as Gasses and Mist It takes damage outside of its normal use
Multiple object sets such as an Explorers pack or Affected by Dispel Magic or similar
Alchemist kit
A bag or quiver of ammunition The conjured item is magical, and emits a dim light for 5
Spellbooks or a book you have not read in full feet. It does not possess the magical properties of the item
Healing and other magical Potions originally seen, only the form. A volume of simple material
A coil of something that is greater than 3ft when extended may be summoned along with a container such as a
(Rope, chains etc) Waterskin, Jar or Box, so the contents do not spill out.
A small piece of the sun Objects are summoned from memory, if the DM thinks
your character might not be able to create an exact replica, he
Things to consider may ask you to make an Intelligence check to recall the
If you use a summoned material to craft something, when the information (Particularly complex objects such as maps,
spell dissipates after 1 hour, so too will the parts of the books, clocks etc). You can form an object in a different
crafted object that were made from it. (Example: If you used a material or colour if you wish, such as a Stone Sword or a
rare plant to create a poison, the poison would become inert Wooden statue of someone youve met, as long as youve seen
after the spell ends). that material before. You can modify the form to a reasonable
Some items are built to resist damage, such as weapons, degree as long as it remains the same type of object (You
tools and candles. Using these for their normal function will could make a sculpture of someone smiling even if youve
not cause them to take damage. never seen them smile, a pot with different designs on it or
Once the spell has ended, all residual effects also cease slightly different shape etc). You cannot conjure an item from
such as smells and stains. something youve read about or seen in a book.
Merchants will notice the dim light radiating from conjured Ultimately, the DM decides what you can and cannot
objects, so will refuse any glowing currency or items you try create.
to use - you're probably not the first Conjurer to try this.

Things that the DM may consider Version


1.0

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