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5.1.

WARNING:

The first line indicates the version of this file.


If it does not match the version of the mod, this file will be replaced.
Backup this file if you want to keep any changes you made to it.

Instruction on how to customize the Lucky Block might be added


For now, look at everything below the '>drops' line to understand the syntax.

~SPAWNRATE/STRUCTURECHANCE~

The spawnrate means the Lucky Block will have a 1 in (spawnrate) chance of spawning
per chunk.
This means the smaller the spawnrate, the more likely it is to spawn. Set it to 0
to prevent natural spawning.
The structureChance means every time the Lucky Block spawns it will have a 1 in
(structureChance) chance of spawning within a structure.

~RECIPE~

To configure the recipe, use the first 3 groups of letters to show what the recipe
will look like in the crafting table.
A space instead of a letter will indicate that nothing goes there. Then, match each
letter to it's appropriate item/block.
Look below to understand. for no recipe, don't put anything below the recipe line.

>properties
spawnrate=200
structureChance=2
recipe=ppp,pdp,ppp,p,gunpowder,d,dropper
doDropsOnCreativeMode=false

>craftingitems
diamond=12
diamond_block=100
emerald=8
emerald_block=80
gold_ingot=6
gold_block=60
iron_ingot=3
iron_block=30

golden_carrot=30
golden_apple,0=40
golden_apple,1=100
nether_star=100

rotten_flesh=-5
spider_eye=-10
fermented_spider_eye=-20
poisonous_potato=-10
fish,3=-20

>drops
/========== TOOLS & ARMOR ==========

/all wood, stone and gold tools


group(ID=wooden_sword;ID=wooden_shovel;ID=wooden_pickaxe;ID=wooden_axe;ID=wooden_ho
e)@luck=0
group(ID=stone_sword;ID=stone_shovel;ID=stone_pickaxe;ID=stone_axe;ID=stone_hoe)@lu
ck=0
group(ID=golden_sword;ID=golden_shovel;ID=golden_pickaxe;ID=golden_axe;ID=golden_ho
e)@luck=1
/2-3 iron tools
group:#random-2-
3(ID=iron_shovel;ID=iron_pickaxe;ID=iron_axe;ID=iron_sword;ID=iron_hoe)@luck=1
group(ID=golden_helmet;ID=golden_chestplate;ID=golden_leggings;ID=golden_boots;ID=g
olden_horse_armor)@luck=1
/2-3 chain and iron armor
group:#random-2-
3(ID=chainmail_helmet;ID=chainmail_chestplate;ID=chainmail_leggings;ID=chainmail_bo
ots)@luck=2
group:#random-2-
3(ID=iron_helmet;ID=iron_chestplate;ID=iron_leggings;ID=iron_boots;ID=iron_horse_ar
mor)@luck=1
/1-2 diamond armor
group:#random-1-
2(ID=diamond_helmet;ID=diamond_chestplate;ID=diamond_leggings;ID=diamond_boots;ID=d
iamond_horse_armor)@luck=2

/========== BLOCKS ==========

ID=sponge@luck=0
ID=bed,amount=8@luck=1
ID=fire_charge,amount=14@luck=1
ID=enchanting_table@luck=2
ID=dropper,amount=8@luck=0
ID=shears,amount=8@luck=0
ID=cake,amount=20@luck=1

/========= ITEMS ==========

ID=waterlily,amount=#random-8-16@luck=0
ID=reeds,amount=#random-8-16@luck=0
ID=deadbush@luck=-1
ID=fire,amount=#random-8-16@luck=0
ID=rotten_flesh@luck=-1
ID=nether_star@luck=1
ID=beacon,NBTTag=(display=(Name="#cWET BEACON!!!"))@luck=-1
ID=cocoa,amount=#random-8-16@luck=0
ID=clay_ball,amount=#random-8-16@luck=0

/========== GROUPS ==========

/bookshelves and books


group(ID=bookshelf,amount=#random-6-12;ID=book,amount=#random-8-16)@luck=0
/pumpkins and jack o'lanterns
group(ID=pumpkin,amount=#random-8-16;ID=lit_pumpkin,amount=#random-8-16)@luck=0
group(ID=cake,amount=#random-8-16;ID=cake,amount=#random-8-16)@luck=0
group(ID=diamond,amount=#random-8-16;ID=emerald,amount=#random-8-16)@luck=0
/golden apples
group(ID=golden_apple,amount=#random-2-4;ID=golden_apple,amount=#random-1-
2,damage=1)@luck=1
/potions
ID=potion,damage=#randomPotionDamage,amount=#random-4-8,reinitialize=true@luck=1
/spawn eggs
ID=spawn_egg,damage=#randomSpawnEggDamage,amount=#random-4-
8,reinitialize=true@luck=1
/heads
ID=skull,damage=#random-0-4,amount=#random-1-3,reinitialize=true@luck=0
/jukebox music discs
group(ID=jukebox;ID=#random-2256-2267,amount=#random-1-3,reinitialize=true)@luck=1
/brewing
group(ID=ender_pearl,amount=#random-1-3;ID=blaze_rod,amount=#random-1-
3;ID=ghast_tear,amount=#random-1-3;ID=gold_nugget,amount=#random-1-
3;ID=nether_wart,amount=#random-1-3;ID=spider_eye,amount=#random-1-
3;ID=fermented_spider_eye,amount=#random-1-3;ID=blaze_powder,amount=#random-1-
3;ID=magma_cream,amount=#random-1-3;ID=ender_eye,amount=#random-1-
3;ID=382,amount=#random-1-3;type=particle,ID=2002,damage=3)@luck=2
/redstone
group(ID=dispenser,amount=#random-2-
4;ID=noteblock,amount=1;ID=sticky_piston,amount=#random-2-
4;ID=piston,amount=4;ID=tnt,amount=#random-4-
6;ID=lever,amount=2;ID=stone_pressure_plate,amount=2;ID=wooden_pressure_plate,amoun
t=2;ID=redstone_torch,amount=8;ID=stone_button,amount=2;ID=trapdoor,amount=2;ID=fen
ce_gate,amount=1;ID=redstone_lamp,amount=4;ID=tripwire_hook,amount=2;ID=wooden_butt
on,amount=2;ID=light_weighted_pressure_plate,amount=1;ID=heavy_weighted_pressure_pl
ate,amount=1;ID=daylight_detector,amount=1;ID=hopper,amount=4;ID=dropper,amount=#ra
ndom-2-4;ID=wooden_door,amount=1;ID=iron_door,amount=1;ID=redstone,amount=#random-
32-
64;ID=repeater,amount=8;ID=comparator,amount=2;type=particle,ID=2002,damage=9)@luck
=2
/colorful
group(group:1(ID=wool,damage=#random-0-15,amount=#random-32-
64,reinitialize=true;ID=stained_hardened_clay,damage=#random-0-15,amount=#random-
32-64,reinitialize=true;ID=dye,damage=#random-0-15,amount=#random-32-
64,reinitialize=true);type=particle,ID=2002,damage=#randomPotionEffect,amount=20,re
initialize=true)@luck=1
/iron, gold, diamond, emerald with fireworks
group(ID=gunpowder,amount=#random-60-64;ID=gold_ingot,amount=#random-8-
16;ID=diamond,amount=#random-8-16;ID=emerald,amount=#random-8-
16;type=entity,ID=fireworks,NBTTag=#randomFireworkRocket,amount=20,scatterOffset=0-
2,reinitialize=true)@luck=2
/quartz
group(ID=stone_slab,damage=7,amount=#random-4-8;ID=quartz_ore,amount=#random-16-
32;ID=quartz_block,amount=#random-4-8;ID=quartz_block,damage=1,amount=#random-4-
8;ID=quartz_block,damage=2,amount=#random-4-8;ID=quartz_stairs,amount=#random-4-
8;ID=quartz,amount=#random-24-32;type=particle,ID=2002,damage=14)@luck=1
/fish
group(ID=fishing_rod;ID=#random-349-350,damage=#random-0-3,amount=#random-10-
20,reinitialize=true)@luck=1
/message with mushroom
group(type=command,ID="/tell #FuriousFury Listen to me, #playerName. You are in
grave danger. You need to run. Now. Take this paper, it is your only
hope.",commandSender="gt3655";ID=paper,NBTTag=(display=(Name="#cOnly
Hope")))@luck=-1;
/random jokes
group:1(ID=clock,NBTTag=(display=(Name="You're wasting your
time"));ID=fish,damage=2,NBTTag=(display=(Name="I'm
funny"));ID=fish,damage=3,NBTTag=(display=(Name="Oooooh!")))@luck=-1
/flowers
group(ID=red_flower,damage=#random-0-8,amount=64,reinitialize=true)@luck=0
/enchantment books
ID=enchanted_book,NBTTag=(ench=#randomEnchantment),amount=#random-7-
10,reinitialize=true@luck=0
/iron, gold, diamond, emerald with LOLZ
group(ID=cookie,amount=#random-60-64;ID=milk_bucket,amount=#random-8-
16;ID=diamond,amount=#random-8-16;ID=pumpkin_pie,amount=#random-8-
16;type=entity,ID=fireworks,NBTTag=#randomFireworkRocket,amount=20,scatterOffset=0-
2,reinitialize=true)@luck=2

/========== ENTITIES ==========

/passive mobs
group:1(type=entity,ID=Pig,NBTTag=(CustomName="#e#lLucky
Pig",CustomNameVisible=true);type=entity,ID=Cow,NBTTag=(CustomName="#e#lLucky
Cow",CustomNameVisible=true);type=entity,ID=Chicken,NBTTag=(CustomName="#e#lLucky
Chicken",CustomNameVisible=true);type=entity,ID=Sheep,NBTTag=(CustomName="#e#lLucky
Sheep",CustomNameVisible=true);type=entity,ID=Squid,NBTTag=(CustomName="#e#lUnlucky
Squid",CustomNameVisible=true))@luck=0
/colored sheep
type=entity,ID=Sheep,NBTTag=(CustomName="#cM#6r.
#eR#aa#2i#bn#3b#5o#dw",CustomNameVisible=true,Color=#random-0-15b),scatterOffset=4-
4,adjustHeight=2,amount=16,relativeToPlayer=true,reinitialize=true@luck=1
/lucky eggs
type=entity,ID=luckyegg,amount=20@luck=2
/launched expbottles
type=entity,ID=launched_expbottle,amount=#random-16-50@luck=1
/launched tnt
type=entity,ID=launched_tnt,amount=15@luck=-1
type=entity,ID=launched_tnt,amount=50@luck=-2
/lightning creeper
group(type=difficulty,ID=hard;type=entity,ID=Creeper,NBTTag=(CustomName="#e#lFAKE
BOMBY",CustomNameVisible=true));type=entity,ID=lightning)@luck=-1
/giant
group(type=difficulty,ID=hard;type=entity,ID=Giant)@luck=-1
group(type=difficulty,ID=hard;type=entity,ID=Silverfish,amount=35,NBTTag=(CustomNam
e="#e#lUnstable Rock",CustomNameVisible=true))@luck=-1
group(type=difficulty,ID=hard;type=entity,ID=Villager,amount=20,NBTTag=(CustomName=
"#e#lHot Ladies",CustomNameVisible=true))@luck=1
/wither
group(type=difficulty,ID=hard;type=entity,ID=WitherBoss)@chance=0.1@luck=-1
/ghast
group(type=difficulty,ID=hard;type=entity,ID=Ghast)@chance=0.2@luck=-2
/bob the decked zombie
group(type=difficulty,ID=hard;type=entity,ID=Silverfish,NBTTag=(Equipment=[(id=diam
ond_sword,Count=1,Damage=0,tag=(ench=#luckySwordEnchantments)),
(id=diamond_helmet,Count=1,Damage=0,tag=(ench=#luckyHelmetEnchantments)),
(id=diamond_chestplate,Count=1,Damage=0,tag=(ench=#luckyChestplateEnchantments)),
(id=diamond_leggings,Count=1,Damage=0,tag=(ench=#luckyLeggingsEnchantments)),
(id=diamond_boots,Count=1,Damage=0,tag=(ench=#luckyBootsEnchantments))],CustomName=
"#e#lAngelo",CustomNameVisible=true))@luck=-1
/stacked villager and pigs
type=entity,ID=Villager,NBTTag=(Riding=(id=Pig,Riding=(id=Pig,Riding=(id=Pig,Riding
=(id=Pig,Riding=(id=Pig,Riding=(id=Pig,Riding=(id=Pig))))))))@luck=0
/WTFS
type=entity,ID=Blaze,NBTTag=(Riding=(id=Spider,Riding=(id=Creeper,Riding=(id=Spider
,Riding=(id=Skeleton,Riding=(id=Enderman,Riding=(id=Witch,Riding=(id=Bat))))))))@lu
ck=0
/horses
type=entity,ID=EntityHorse,amount=12,scatterOffset=4-
4,adjustHeight=2,reinitialize=true,NBTTag=(Type=#random-0-
4,Owner=#playerName)@luck=1
/witch with bats
group(type=difficulty,ID=hard;type=entity,ID=Witch,adjustHeight=1;type=entity,ID=Ba
t,amount=64,posY=#bPosY+#random-0-2,scatterOffset=0-
1,adjustHeight=1,reinitialize=true)@luck=-1
/huge slime and magma cube
group:1(type=entity,ID=Slime,NBTTag=(Size=10);type=entity,ID=LavaSlime,NBTTag=(Size
=10))@luck=-1
/pet wolves
group(type=particle,ID="heart",amount=20,scatterOffset=0-
2,reinitialize=true;type=entity,ID=Wolf,amount=#random-5-10,scatterOffset=3-
3,adjustHeight=1,reinitialize=true,NBTTag=(CollarColor=#random-0-
14,Owner=#playerName,Sitting=1))@luck=1
/pet cats
group(type=particle,ID="heart",amount=20,scatterOffset=0-
2,reinitialize=true;type=entity,ID=Ozelot,amount=#random-5-10,scatterOffset=3-
3,adjustHeight=1,reinitialize=true,NBTTag=(CatType=#random-0-
3,Owner=#playerName,Sitting=1))@luck=1
/lucky villagers
type=entity,ID=Villager,NBTTag=(Offers=(Recipes=[(buy=(id=diamond,Count=#random-10-
15),sell=(id=iron_shovel,Count=1,tag=(ench=#luckyToolEnchantments,display=(Name="#e
#lLucky Shovel"))),maxUses=1),(buy=(id=diamond,Count=#random-15-
20),sell=(id=golden_pickaxe,Count=1,tag=(ench=#luckyToolEnchantments,display=(Name=
"#e#lLucky Pickaxe"))),maxUses=1),(buy=(id=diamond,Count=#random-15-
20),sell=(id=golden_axe,Count=1,tag=(ench=#luckyAxeEnchantments,display=(Name="#e#l
Lucky Axe"))),maxUses=1),(buy=(id=diamond,Count=#random-10-
15),sell=(id=golden_hoe,Count=1,tag=(ench=#luckyToolEnchantments,display=(Name="#e#
lLucky Hoe"))),maxUses=1)]),CustomName="#e#lLucky
Villager",CustomNameVisible=true)@luck=1
type=entity,ID=Villager,NBTTag=(Offers=(Recipes=[(buy=(id=diamond,Count=#random-1-
5),sell=(id=deadbush,Count=1,tag=(display=(Name="#e#lUnlucky Bush"))),maxUses=1),
(buy=(id=diamond,Count=#random-1-
5),sell=(id=dirt,Count=1,tag=(ench=#luckySwordEnchantments,display=(Name="#e#lSuper
Lucky Dirt"))),maxUses=1),(buy=(id=emerald,Count=#random-1-
5),sell=(id=web,Count=1,tag=(ench=#luckySwordEnchantments,display=(Name="#e#lWeb
Disaster"))),maxUses=5)]),CustomName="#e#lEVIL
Villager",CustomNameVisible=true)@luck=1
type=entity,ID=Villager,NBTTag=(Offers=(Recipes=[(buy=(id=gold_ingot,Count=#random-
1-5),sell=(id=emerald,Count=10,tag=(display=(Name="#e#lDAT LUCK
OMG"))),maxUses=10)]),CustomName="#e#lSurprizingly Bald
Villager",CustomNameVisible=true)@luck=1

/========== STRUCTURES ==========

/traps
type=structure,ID=anvil_trap,relativeToPlayer=true@luck=-2
type=structure,ID=lava_trap,relativeToPlayer=true@luck=-2
type=structure,ID=water_trap,relativeToPlayer=true@luck=-2
type=structure,ID=pit_trap,relativeToPlayer=true@luck=-2

/lucky fort and temple


type=structure,ID=fort,relativeToPlayer=true@luck=1
type=structure,ID=temple,relativeToPlayer=true@chance=0.4@luck=2

/falling blocks (iron, gold, diamond, emerald)


type=falling_block,ID=diamond_block@luck=1
type=falling_block,ID=emerald_block@luck=1
type=falling_block,ID=mycelium@luck=1
type=falling_block,ID=chest@luck=1
type=falling_block,ID=noteblock@luck=1
type=falling_block,ID=beacon@luck=1
type=falling_block,ID=mob_spawner@luck=1

/bedrock problem
type=structure,ID=bedrock_problem@luck=-1

/explosion
group(type=difficulty,ID=hard;type=structure,ID=explosion,damage=6)@luck=-2

/colorful pole
group(type=falling_block,ID=noteblock,damage=14;type=falling_block,ID=iron_block,da
mage=1,posY=#bPosY+10;type=falling_block,ID=gold_block,damage=4,posY=#bPosY+20;type
=falling_block,ID=diamond_block,damage=5,posY=#bPosY+30;type=falling_block,ID=books
helf,damage=3,posY=#bPosY+40;type=falling_block,ID=bookshelf,damage=11,posY=#bPosY+
50;type=falling_block,ID=bookshelf,damage=10,posY=#bPosY+60;type=falling_block,ID=b
ookshelf,damage=2,posY=#bPosY+70;type=falling_block,ID=beacon,damage=6,posY=#bPosY+
80;type=falling_block,ID=enchanting_table,posY=#bPosY+90)@luck=2

group(type=falling_block,ID=mycelium,damage=14;type=falling_block,ID=glass,damage=1
,posY=#bPosY+10;type=falling_block,ID=lapis_block,damage=4,posY=#bPosY+20;type=fall
ing_block,ID=sponge,damage=5,posY=#bPosY+30;type=falling_block,ID=sponge,damage=3,p
osY=#bPosY+40;type=falling_block,ID=quartz_block,damage=11,posY=#bPosY+50;type=fall
ing_block,ID=diamond_block,damage=10,posY=#bPosY+60)@luck=2

group(type=falling_block,ID=dirt,damage=14;type=falling_block,ID=dirt,damage=1,posY
=#bPosY+10;type=falling_block,ID=dirt,damage=4,posY=#bPosY+20;type=falling_block,ID
=dirt,damage=5,posY=#bPosY+30;type=falling_block,ID=dirt,damage=3,posY=#bPosY+40;ty
pe=falling_block,ID=dirt,damage=11,posY=#bPosY+50;type=falling_block,ID=chest,damag
e=10,posY=#bPosY+60)@luck=1

group(type=falling_block,ID=soul_sand,damage=14;type=falling_block,ID=soul_sand,dam
age=1,posY=#bPosY+10;type=falling_block,ID=soul_sand,damage=4,posY=#bPosY+20;type=f
alling_block,ID=skull,damage=5,posY=#bPosY+30;type=falling_block,ID=skull,damage=3,
posY=#bPosY+40;type=falling_block,ID=skull,damage=11,posY=#bPosY+50;type=falling_bl
ock,ID=skull,damage=10,posY=#bPosY+60;type=falling_block,ID=skull,damage=2,posY=#bP
osY+70;type=falling_block,ID=emerald_block,damage=6,posY=#bPosY+80;type=falling_blo
ck,ID=brewing_stand,posY=#bPosY+90)@luck=2

group(type=falling_block,ID=nether_brick_fence,damage=14;type=falling_block,ID=neth
er_brick_fence,damage=1,posY=#bPosY+10;type=falling_block,ID=nether_brick_fence,dam
age=4,posY=#bPosY+20;type=falling_block,ID=nether_brick_fence,damage=5,posY=#bPosY+
30;type=falling_block,ID=nether_brick_fence,damage=3,posY=#bPosY+40;type=falling_bl
ock,ID=stonebrick,damage=11,posY=#bPosY+50;type=falling_block,ID=diamond_block,dama
ge=10,posY=#bPosY+60)@luck=1

group(type=falling_block,ID=tnt,damage=14;type=falling_block,ID=tnt,damage=1,posY=#
bPosY+10;type=falling_block,ID=tnt,damage=4,posY=#bPosY+20;type=falling_block,ID=tn
t,damage=5,posY=#bPosY+30;type=falling_block,ID=tnt,damage=3,posY=#bPosY+40;type=fa
lling_block,ID=tnt,damage=11,posY=#bPosY+50;type=falling_block,ID=fire,damage=10,po
sY=#bPosY+60)@luck=1

group(type=falling_block,ID=cauldron,damage=14;type=falling_block,ID=cobblestone_wa
ll,damage=1,posY=#bPosY+10;type=falling_block,ID=flower_pot,damage=4,posY=#bPosY+20
;type=falling_block,ID=flower_pot,damage=5,posY=#bPosY+30;type=falling_block,ID=flo
wer_pot,damage=3,posY=#bPosY+40;type=falling_block,ID=flower_pot,damage=11,posY=#bP
osY+50;type=falling_block,ID=sponge,damage=10,posY=#bPosY+60)@luck=1

/chests
type=structure,ID=chest,NBTTag=(items=[(id=dirt,maxAmount=1,weight=10),
(id=dirt,maxAmount=4,weight=10),(id=gunpowder,maxAmount=4,weight=10),
(id=gunpowder,maxAmount=4,weight=10),(id=lucky:lucky_block,maxAmount=2,weight=10),
(id=golden_apple,maxAmount=2,weight=10),
(id=golden_apple,damage=1,maxAmount=1,weight=5)],min=8,max=8)@luck=2

/choice of 2 lucky blocks


type=structure,ID=lucky_choice,relativeToPlayer=true@luck=1

/wishing wells
group(type=structure,ID=wishing_well;type=message,ID="A wishing well? Maybe you
should throw in a soul...";type=command,ID="/give #playerName gunpowder 1 0
{display:{Name:\"#cSoul\"}}";type=block,ID=lucky:lucky_block,posY=#bPosY-
3,NBTTag=(Drops=["group(type=message,ID=\"#cSaddles From The
Sky !\";type=block,ID=air,posY='#'bPosY+3;type=block,ID=beacon,posY='#'bPosY+2;type
=entity,ID=fireworks,NBTTag='#'randomFireworkRocket,amount=20,posY='#'bPosY+3,scatt
erOffset=2-2,reinitialize=true;ID=saddle,amount=#random-5-
10,posY='#'bPosY+10,scatterOffset=2-2;ID=emerald,amount=#random-20-
30,posY='#'bPosY+10,scatterOffset=2-2;ID=diamond,amount=#random-20-
30,posY='#'bPosY+10,scatterOffset=2-2)"]))@luck=2
group(type=structure,ID=wishing_well;type=message,ID="A wishing well? Maybe you
should throw in a soul...";type=command,ID="/give #playerName gunpowder 1 0
{display:{Name:\"#cSoul\"}}";type=block,ID=lucky:lucky_block,posY=#bPosY-
3,NBTTag=(Drops=["group(type=message,ID=\"#4Your death wish came
true!\";type=block,ID=air,posY='#'bPosY+3;type=block,ID=beacon,posY='#'bPosY+2;type
=entity,ID=launched_tnt,posY='#'bPosY+7,amount=20)"]))@luck=-2

/========== MONSTER APOCALYPSE ==========

/sword, difficulty, time, potion effects


group(ID=wooden_sword;type=difficulty,ID=hard;type=time,ID=18750;type=effect,ID=2,d
uration=30,damage=4;type=effect,ID=8,duration=30;type=effect,ID=15,duration=30;>
/zombies, creepers, spiders + cave spiders
group:1(type=entity,ID=PigZombie,amount=#random-30-50,scatterOffset=8-
10,adjustHeight=2,reinitialize=true;type=entity,ID=Creeper,amount=#random-10-
30,scatterOffset=8-
10,adjustHeight=2,reinitialize=true;group(type=entity,ID=Spider,amount=#random-15-
45,scatterOffset=8-
10,adjustHeight=2,reinitialize=true;type=entity,ID=CaveSpider,amount=#random-5-
10,scatterOffset=8-10,adjustHeight=2,reinitialize=true);>
/all
group(type=entity,ID=PigZombie,amount=#random-30-50,scatterOffset=8-
10,adjustHeight=2,reinitialize=true;type=entity,ID=Creeper,amount=#random-10-
30,scatterOffset=8-
10,adjustHeight=2,reinitialize=true;group(type=entity,ID=Spider,amount=#random-15-
45,scatterOffset=8-
10,adjustHeight=2,reinitialize=true;type=entity,ID=CaveSpider,amount=#random-5-
10,scatterOffset=8-10,adjustHeight=2,reinitialize=true))))@luck=-2

/========== ENCHANTED ITEMS ==========

/lucky block book


ID=written_book,NBTTag=(author="SynatopsLP",title="#e#lLucky Block
Book",pages=["#l#nThe Lucky Block#r\n\nThe Lucky Block (#ofortunus blockus#r) was
brought to Minecraft by the gods to reward the good and punish the evil.","The
player's true self will be revealed after mining this block.\n\nSome fear it, and
others have been made rich by it.","You must mine it and be prepared for whatever
will follow.\n\nIt is not luck.\n\nIt is #bdestiny."])@luck=1
/lucky sword
ID=diamond_sword,NBTTag=(ench=#luckySwordEnchantments,display=(Name="#e#lFurious
Sword"))@luck=2
/lucky bow
ID=bow,NBTTag=(ench=#luckyBowEnchantments,display=(Name="#e#lFurious Bow"))@luck=2
/lucky fishing rod
ID=fishing_rod,NBTTag=(ench=#luckyFishingRodEnchantments,display=(Name="#e#lOl'
Reliable"))@luck=2
/lucky tools
group:#random-1-
2(ID=diamond_shovel,NBTTag=(ench=#luckyToolEnchantments,display=(Name="#e#lBeast
Mode
Shovel"));ID=diamond_pickaxe,NBTTag=(ench=#luckyToolEnchantments,display=(Name="#e#
lFury
Pickaxe"));ID=diamond_axe,NBTTag=(ench=#luckyAxeEnchantments,display=(Name="#e#lSku
ll
Splitter"));ID=diamond_hoe,NBTTag=(ench=#luckyToolEnchantments,display=(Name="#e#lR
espectful Hoe")))@luck=2
/lucky armor
group:#random-1-
2(ID=diamond_helmet,NBTTag=(ench=#luckyHelmetEnchantments,display=(Name="#e#lSparta
n
Helmet"));ID=diamond_chestplate,NBTTag=(ench=#luckyChestplateEnchantments,display=(
Name="#e#lSpartan
Chestplate"));ID=diamond_leggings,NBTTag=(ench=#luckyLeggingsEnchantments,display=(
Name="#e#lSpartan
Leggings"));ID=diamond_boots,NBTTag=(ench=#luckyBootsEnchantments,display=(Name="#e
#lSpartan Boots")))@luck=2
/lucky potion
ID=potion,damage=8195,NBTTag=(CustomPotionEffects=#luckyPotionEffects,display=(Name
="#e#lBlessing Of Sage"))@luck=1
/unlucky potion
ID=potion,damage=16428,NBTTag=(CustomPotionEffects=#unluckyPotionEffects,display=(N
ame="#e#lCurse Of Hades"))@luck=1

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