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Mystic Theurge Equipment

You start with the following equipment, in addition to the


A Mystic Theurge is one who combines multiple spellcasting equipment granted by your background:
methods. They have a greater range of spell choices, but in (a) a mace
doing so sacrifice depth of choice. (a) scale mail, (b) leather armor
(a) a light crossbow and 20 bolts or (b) any simple weapon
While they might know spells from two classes at a much (a) a priests pack or (b) an explorers pack
stronger level than a multiclassed caster, they rarely have A shield and a holy symbol
more than two spells prepared at any given level and must
prepare a spell from each class at every spell slot level theyre Multiclassing
capable of casting. A Mystic Theurge must have 13s in all spellcasting stats to
multiclass into it. They gain no proficiencies from being
Class Features multiclassed into. They cannot multiclass with a class that
they already belong - a Theurge Cleric/Wizard cannot
Hit Points multiclass into either Cleric or Wizard as an example. They
Hit Dice: 1d6 per Mystic Theurge level add all levels for purposes of spell slots as a full caster.
Hit Points at 1st Level: 6 + your Constitution modifier
Hit Points at Higher Levels: 1d6 (or 5) + your Constitution
modifier per Mystic Theurge level after 1st

Proficiencies
Armor: Light Armor, medium armor, shields
Weapons: Simple weapons
Tools: None*
Saving Throws: Wisdom, Intelligence
Skills: Choose two from Arcana, History, Insight,
Investigation, Medicine, Persuasion, and Religion

* If Bard is a class choice, gain a musical instrument tool

The Mystic Theurge


Proficiency Cantrips Spell Slots per Level
Level Bonus Features Known 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +2 Theurge, Spellcasting 3 2
2nd +2 Mystic Novice 3 3
3rd +2 Mystic Novice 3 4 2
4th +2 Ability Score Improvement 4 4 3
5th +3 Minor Mystic Tradition 4 4 3 2
6th +3 Minor Mystic Tradition 4 4 3 3
7th +3 4 4 3 3 1
8th +3 Ability Score Improvement 4 4 3 3 2
9th +4 4 4 3 3 3 1
10th +4 5 4 3 3 3 2
11th +4 Major Mystic Tradition 5 4 3 3 3 2 1
12th +4 Ability Score Improvement 5 4 3 3 3 2 1
13th +5 Major Mystic Tradition 5 4 3 3 3 2 1 1
14th +5 5 4 3 3 3 2 1 1
15th +5 5 4 3 3 3 2 1 1 1
16th +5 Ability Score Improvement 5 4 3 3 3 2 1 1 1
17th +6 Superior Mystic Tradition 5 4 3 3 3 2 1 1 1 1
18th +6 Superior Mystic Tradition 5 4 3 3 3 3 1 1 1 1
19th +6 Ability Score Improvement 5 4 3 3 3 3 1 1 1 1
20th +6 Mystic Savant 5 4 3 3 3 3 2 2 1 1

1
Theurge Learning Spells of 1st level and higher
At 1st level, pick two full spellcasting classes, one of If you belong to a class that has known spells, you are treated
which must be arcane, the other divine. You follow any as being half your Mystic Theurge level, round up, for spells
limitations on spell use, such as not being able to cast known.
spells in metal armor if one is Druid. The legal classes
in PHB are Bard(Arcane), Cleric(Divine), Druid(Divine, If you belong to a class that has a spellbook, such as Wizard,
Sorcerer(Arcane), and Wizard(Arcane). gain one spell known every level.

Spellcasting Mystic Novice


As a dual-student of arcane and divine magic, there are a You gain the remaining 1st level features from one of your
variety of ways you might display your combined power. See two classes. Examples: Cleric would grant a domain, Druid
chapter 10 of PHB for the general rules of spellcasting and would grant Druidic, Wizard would give Arcane Recovery.
chapter 11 for the spell lists. Whenever these features refer to level, divide by two and
round down. A level 4 Mystic Theurge who picked Wizard
counts as a 2nd level Wizard and can recover a single 1st level
Cantrips spell slot per day. These benefits are:
At 1st level, you know three cantrips of your choice from Bard: Bardic Inspiration(d6)
either class. You must know at least one cantrip from each Cleric: Divine Domain
class at all times. You learn additional cantrips of your choice Druid: Druidic
at higher levels as shown in the Cantrips Known column of Sorcerer: Sorcerous Origin
the Mystic Theurge table. Wizard: Arcane Recovery

Preparing, Knowing, and


Mystic Tradition
Casting Spells At each Mystic Tradition point, you generally gain the 2nd,
The Mystic Theurge table shows how many spell slots you the 6th, or the 10th level features from one your classes - the
have to cast your spells of 1st level and higher. To cast one level is called out in the feature chart. For all purposes where
of these spells, you must expend a slot of the spells level or level is concerned, they count as being half the level normal.
higher. You regain all expended spell slots when you finish a A Mystic Theurge who takes the Abjuration Savant at 6th, is
long rest. considered to be a 3rd level Wizard in terms of effect. Bard is
an exception to this rule.
You prepare spells similar to the two classes available for
you to cast. You can prepare a total number of spells equal to
2+your Mystic Theurge level. The spells must be of a level for Minor Mystic Tradition:
which you have spell slots. In addition, you must always have Bard: Bard College
at least one spell prepared from each class in every spell slot Cleric: Channel Divinity(1/day), Divine Domain feature
level available. Druid: Wild Shape, Druid Circle
Sorcerer: Font of Magic
For example, if youre a 3rd-level Mystic Theurge with Cleric Wizard: Arcane Tradition
and Wizard, you have four 1st-level and two 2nd-level spell
slots. You also have a total of 5 spells you can prepare. Your
list must include both a 1st and 2nd level spell from the Cleric Major Mystic Tradition
and Wizard classes. The last spell can be from either class. Bard: Gain the level 6 benefit of the Bard College -
Because you are a Wizard, you have a spellbook for your Lore gains Magical Secrets, Valor gets Extra Attack
Wizard spells. Cleric: Channel Divinity(2/day), Divine Domain feature
Druid: Level 6 Druid Circle Feature
Sorcerer: Level 6 Sorcerous Origin Feature
Spellcasting Ability Wizard: Level 6 Arcane Tradition feature
Your spellcasting abilities are based on your two classes.
A Wizard would use Intelligence, a Cleric Wisdom, a Bard
Charisma, and so on. Superior Mystic Tradition
Bard: Gains Magical Secrets
Ritual Casting Cleric: Divine Intervention(as 10th level Cleric)
If your classes have the ability to cast their spells as a ritual, Druid: Level 10 Druid Circle Feature
you follow those rules. Sorcerer: Metamagic(1 choice)
Wizard: Level 10 Arcane Tradition feature
Spellcasting Focus
You can use spellcasting foci (found in chapter 5 of PHB) as a
spellcasting focus for either of your classes.

2
Mystic Savant Example 2
When you reach 20th level, you gain mastery over mixing Quiara is a 7th level Mystic Theurge. She picks Cleric and Bard,
spells together. You may cast a spell of one tradition of 3rd level meaning she needs a good Wisdom and Charisma. She knows 4
or lower as a bonus action when casting a spell of the regular cantrips - she picks a Cleric one and a Bard one, and then picks 2
tradition as normal. This does not use up a spell slot. When you other useful cantrips.
do so, you cant do so again until you finish a short or long rest.
She can prepare a total of 9 spells per day. She must prepare a
1st, 2nd, 3rd and 4th level spell in each class. This leaves her 1
spell left to prepare of her choice. She picks a 3rd level Bard spell
Example and thats that. When I talk about greater range, but sacrificing
Nexkile is a 7th level Mystic Theurge. He picks Wizard and depth of choice, heres that sacrifice right there.
Druid, meaning he needs a good Intelligence stat and a Wisdom
stat. While she can take advantage of the Cleric being able to prepare
anything, she is forced to choose 7 specific Bard spells that she
He knows 4 cantrips - he picks a Wizard attack and a Druid knows - and that means she must choose a 1st, 2nd, 3rd, and 4th
attack, and then picks 2 other useful cantrips. level spell with those 7 choices, leaving her 3 to put as she will.

He can prepare a total of 9 spells per day. He must prepare a 1st, At 2nd level, she picks up Bardic Inspiration and at 3rd level, her
2nd, 3rd and 4th level spell in each class. This leaves him 1 spell Divine Domain. At 5th level, she picks Lore College and gains
left to prepare of his choice. He picks a 3rd level Wizard spell 3 additional skills and Cutting Words. At 6th level, she gains
and thats that. When I talk about greater range, but sacrificing Channel Divinity 1/day and the 2nd level Cleric Divine Domain
depth of choice, heres that sacrifice right there. Also, as a feature - she still counts as a 3rd level Cleric for purposes of her
Wizard, he has a spellbook that he can add spells to and each Divine Domain and 3rd level Bard for purposes for her position
level, he gains an additional spell - as a 7th level Mystic Theurge, in the Lore College. While picking up Wizard spells as a Magical
he should have a minimum of 7 known spells in his spellbook, Secret might seem interesting, she needs to wait until 11th or
assuming he didnt scribe any additional ones. 13th level for either of them.

At 2nd level, he picks up Arcane Recovery and 3rd level, he picks Finally, as a level 7 Mystic Theurge, she gained an ability
up Druidic. At 5th level, he picks up Wild Shape and chooses improvement at 4th.
Circle of the Moon. At 6th level, he picks the Arcane Tradition
of School of Abjuration. Being that hes now 7th level, he counts
as a 3rd level Druid for purposes of Circle of the Moon and a 3rd
level Wizard for purposes of his Wizard School - so Abjuration
Savant and Arcane Ward, but he has to wait until 11th or 13th DUNGEONS & DRAGONS, D&D, Wizards of the Coast,
level to get the 6th level ability of either of them. Forgotten Realms, the dragon ampersand, and all other Wizards
of the Coast product names, and their respective logos are
Finally, as a 7th level Mystic Theurge, he gained an ability trademarks of Wizards of the Coast in the USA and other
improvement at 4th. countries.

This work contains material that is copyright Wizards of


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permission under the Community Content Agreement for
Dungeon Masters Guild.

All other original material in this work is copyright 2016 by


Andy Pearlman and published under the Community Content
Agreement for Dungeon Masters Guild.

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