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Copyright, Fair Use, Plagiarism and Other

Legal Issues
In this lesson you will learn about Copyright, Fair Use
and Plagiarism and other issues related to using
technology legally in your classroom.

MOVE THIS DOCUMENT INTO YOUR ETPT 2020


FOLDER BEFORE YOU BEGIN WORK!

INSTRUCTIONS: Click the links below, read and type your answers to the questions.

Important Notes: Place your cursor at the end of the bullet point below. Press shift +
enter to add space below each bullet point to type your answer. This will let you keep
the same numbers on the bullets.

You are free to copy and paste the answers directly from the website into your
document.

Copyright

1. What is copyright? Copyright is a form of legal protection automatically provided


to the authors of original works of authorship, including literary, dramatic,
musical, and artistic works.
2. What kinds of works are protected by copyright laws? Literary works, music and
lyrics, dramatic works and music, pantomimes and choreographic works,
photographs, graphics, paintings and sculptural works, motion pictures and other
audiovisual works, video games and computer software, audio recordings, and
architectural works
3. How long does copyright last? For original works created after 1977, copyright
lasts for the life of author/creator + 70 years from the authors death for his/her
heirs. For works made for hire corporate works and anonymous works created
after 1977, copyright can last from 95-120 years from publication.
4. What is plagiarism? Plagiarism is the act of misrepresenting the ownership of an
idea. In school, it usually means passing off someone else's ideas as your own in
a research paper or other academic work. Plagiarism is wrong, dishonest, and
can lead to serious negative consequences in any school or professional setting.
One way to avoid plagiarism is to properly cite your sources a key academic
skill.
Public Domain
1. What is public domain? Public domain status allows the user unrestricted access
and unlimited creativity.
2. What works are in the public domain? All works published in the U.S. before
1923, all works published with a copyright notice from 1923 through 1963 without
copyright renewal, all works published without a copyright notice from 1923
through 1977, and all works published without a copyright notice from 1978
through March 1, 1989, and without subsequent registration within 5 years.
3. What are several places you can find public domain works? Smithsonian Institution
Public Domain Images, New York Times Public Domain Archives, Project Gutenberg, a
collection of public domain electronic books, Librivox, public domain audiobooks,
Prelinger Archives; a vast collection of advertising, educational, industrial, and amateur
films.
Fair Use

1. What is fair use? Fair use is a limitation on this right. Fair use allows people other
than the copyright owner to copy part or, in some circumstances, all of a
copyrighted work, even where the copyright holder has not given permission or
objects.
2. How does fair use fit with copyright laws? Copyright law embodies a bargain. It
gives copyright holders a set of exclusive rights for a limited time period as an
incentive to create works that ultimately enrich society as a whole. In exchange
for this limited monopoly, creators enrich society by, hopefully, contributing to the
growth of science, education and the arts.
Types of works considered to be fair

3. What 9 kinds of works have been found to be fair and how much of those works
are considered fair to use? Text, up to 10% of a copyrighted work or 1000 words,
whichever is less. Motion Media, up to 10% of a copyrighted work or 3 minutes,
whichever is less. Illustrations, a photograph or illustration may be used in its
entirety, no more than 5 images of an artist's or photographer's work, when using
a collection, no more than 10% or no more than 15 images, whichever is less.
Music, up to 10% of a copyrighted musical composition, but no more than 30
seconds, up to 10% of a body of sound recording, but no more than 30 seconds,
and any alterations cannot change the basic melody or the fundamental
character of the work. Internet, internet resources often combine both
copyrighted and public domain sites; therefore care should be used in
downloading any sites for use in multimedia presentations. Numerical Data Sets,
up to 10% or 2500 fields or cell entries, whichever is less, from a copyrighted
database or data table, a field entry is defined as a specific item of information
(e.g. name, Social Security number) in a record of a database file, and a cell
entry is defined as the intersection where a row and a column meet on a
spreadsheet. Copying and Distribution Limitations, no more than 2 copies of the
original production may be made, only 1 may be placed on reserve for others to
use for instructional purposes, an additional copy may be made for preservation
purposes, but may be used or copied only to replace a use copy that has been
lost, damaged, or stolen, and if more than one person has created the
multimedia presentation, each principal creator may retain only one copy.
Alteration Limitations, multimedia selections falling within the above guidelines
may be altered to illustrate a specific technique or to support a specific
instructional objective, and notation of the alteration should be documented
within the presentation itself. Multimedia Presentations Citations, educators and
students must credit sources, giving full bibliographic information when available,
educators and students must display the copyright notice and copyright
ownership information if this is shown in the original source, and copyright
information for images may be shown in a separate bibliographic section unless
the presentation is being used for distance learning. In this case, the information
must be incorporated within the image itself (i.e. it must appear on the screen
when the image is viewed). Permission Requirements, for multimedia projects
used for non-educational or commercial purposes, and for duplication or
distribution of multimedia projects beyond limitations outlined above.
Creative Commons

Creative Commons Licenses

1. What is Creative Commons? Creative Commons helps you legally share your
knowledge and creativity to build a more equitable, accessible, and innovative
world. We unlock the full potential of the internet to drive a new era of
development, growth and productivity.
2. Name at least 3 Creative Commons platforms. YouTube, Wikipedia, and
Boundless.
3. Describe these types of Creative Commons licenses:
Attribution- This license lets others distribute, remix, tweak, and build upon
your work, even commercially, as long as they credit you for the original
creation. This is the most accommodating of licenses offered.
Recommended for maximum dissemination and use of licensed materials.
Attribution - ShareAlike. This license lets others remix, tweak, and build
upon your work even for commercial purposes, as long as they credit you
and license their new creations under the identical terms. This license is
often compared to copyleft free and open source software licenses. All
new works based on yours will carry the same license, so any derivatives
will also allow commercial use. This is the license used by Wikipedia, and
is recommended for materials that would benefit from incorporating
content from Wikipedia and similarly licensed projects.
Attribution - NoDerivs. This license allows for redistribution, commercial
and noncommercial, as long as it is passed along unchanged and in
whole, with credit to you.
Open Educational Resources (Watch the video)

1. Why does Open Educational Resources matter? It allows teachers to use the
web for educational resources for free. These educational resources are up to
date and are continuously revised to remain updated. It provides a better
educational experience for the student and the teacher.

Classroom Applications
1. After all that youve learned about legal issues related to using technology in the
classroom, what might be best for you to do as a teacher when having students
use resources on the Internet, especially multimedia? As a teacher, I would have
to conduct research before assigning a topic done on the Internet. I would do this
to make sure that I am free to use it based on the copyright and I would also
have to stress the legal issues in a simple format to my students because they
will also use the Internet for some assignments.

2. List 3 rules below you could post in your classroom that students must obey.

Rule 1: NO PLAGIARISM, this could result in legal trouble. Use your own
creative brain and find different words that work the same way!

Rule 2: Use sites on the Internet that I suggest. If you are ever wondering
whether or not you can use a website, please ask!

Rule 3: Always look at these public domains first for research: Smithsonian
Institution Public Domain Images, New York Times Public Domain Archives,
Project Gutenberg, a collection of public domain electronic books, Librivox, public
domain audiobooks, Prelinger Archives; a vast collection of advertising,
educational, industrial, and amateur films.

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