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Intro: Wealth (D4): Adventure: roll D6 for each.

Kick ass RPG, roll up or choose, remember 1. Poor 1. Drug Dealers


no powers, no responsibility. 2. Average 2. Mobsters
3. Wealthy 3. Corrupt Police
Background (D6): 4. Super Rich 4. Assassins
1. Kid 5. Criminals
2. Teen Gimmick/Weapon of Choice (D8): 6. Terrorists
3. Adult 1. Animal Name (pick one from each Column) involved in.....
4. (ex) Police 2. Blunt Force 1. Kick 1. Ass 1. Smuggling
5. (ex) Army 3. Edged Weapons 2. Hit 2. Girl 2. Hurting
6. (ex) Mob 4. Ranged (not guns) 3. Big 3. Daddy 3. Capturing
5. Guns 4. Red 4. Mist 4. Killing
Motivation (D6): 6. Explosives 5. Mother 5. Fucker 5. Stealing
1. Revenge 7. Martial arts/Hand to Hand/Brawler 6. Colonel 6. Russia 6. Blowing up
2. Justice 8. Gadgets 7. Battle 7. Guy with.....
3. Debt to society 8. Night 8. Bitch 1. Gangs
4. Promise 9. Ass 9. Kicker 2. The Mayor
5. Snapped 10. Doctor 10. Gravity 3. The Mayors Daughter
6. Fame 11. Black 11. Death 4. Some Rich Guy
12. Genghis 12. Carnage 5. An Expensive Thing
6. A Famous Landmark

1/23/45/678
Fail/Succeed+cost/Succed/Succeed+bonus ease, flash.
6-8 Success with bonus - reduced cost,
4-5 Success as planned
T: M: F: characters status. consequence
condition, these let you track a 2-3 Success with a cost hurt, cost,
ongoing, they should be giving a 1 Failure
when a player is hurt or has an effect attribute then roll.
Conditions: when faced with a task GM assigns
Skills:
(decided by GM) Assign a D4, D6 and D8, one to each
each player has a number of skills
Background: skills: Think searching, detection, logic skills

Wealth: relevant to the task motor skills etc..


KICK-ASS Gimick:
+1D Skill if a player has a skill that is
with the task
Move Movement, climbing, running,

+1D help if another character can help Fight combat, arguments, conflicts
Think Move Fight
Alias: Highest roll is the result.
FIMOTH the same time. Each player has 3 attributes
Hero name: Can also gain bonus dice that are rolled at Rules!

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