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HARBINGER OF JUDGMENT EMPOWER: This attack gains 1 additional power multiplier each time it is used after the
first. These bonus power multipliers last until the next Lingering Effects Phase.
AG#1 AS RF PW RN MAL FIRE: Models hit by this attack gain 1 Fire Counter.
Fire Counter: This model may spend 1 AP to roll a d20. On a result of 10 or less remove the
[2] Venom Claws 8 6 0 - Fire Counter. This model suffers 1 automatic PW: 4 hit for each AP it spends on actions
4 Toxic
other than removing the Fire Counter. Resolve these automatic hit(s) after the action is
completed. A model may only have 1 Fire Counter at any time.
AG#2 AS RF PW RN MAL
PROXIMITY STRIKE(x): When this attack is selected, place the Blast(x) Template
6 [1] Chaingun 8 1 3x2 10 18 anywhere completely in range of this attack. Make 1 separate attack roll against each
Proximity Strike(3)
enemy model under the template. Only the initial attack roll may suffer Malfunction or
gain the benefits of Aiming.
AG#3 AS RF PW RN MAL
18 [1] Judgment 8 2 * * 18 TOXIC: Models hit by this attack gain 1 Toxic Counter.
Toxic Counter: This model suffers penalties based on the number of Toxic Counters on it. All
[*] Dragons Breath 4x2 SP Toxic Counters are removed at the end of this models activation. All negatives are cumulative.
Fire
1+ Counters: -2 AS to all attacks
3 Toxic
2+ Counters: -2 PW to all attacks
[*] Gods Light 10 10 3+ Counters: Each time this model spends AP on attacks, it suffers 1 automatic PW: 2 hit
Empower
Fire
before resolving those attacks.
16 Stun STUN: Models hit by this attack gain 1 Stun Counter.
Stun Counter: The next time this model activates, it immediately loses 1 AP, and then
removes 1 Stun Counter. A model may only have 1 Stun Counter at any time.
5 2015
Commander*(6)
SAINT MARK
HARBINGER OF JUDGMENT
H 80mm C 200
COMMANDER: This model counts as having all Squadlink Keywords.
Special Abilities ENHANCED OPTICS: When this model Aims it gains an additional +1 AS, ignores Light Cover, and
treats Heavy Cover as Light Cover for this attack.
Commander
4 Enhanced Optics INSPIRING: Other non-Character models this model Squadlinks with gain +1 AS to all
Inspiring attacks, and an additional +1 PW to melee attacks.
Never Panic NEVER PANIC: This model may never gain Panic Counters.
6 Strider
STRIDER: This model ignores the Rough keyword of terrain pieces. This model may stand up
from prone for no AP cost.
18
16
5 Commander*(6) 2015
2 2015
HEPHZIBAH M 30mm C 75
FAITHFUL SISTER HIT AND RUN: When this model kills a model with an attack, it may immediately gain 1 AP to
Move. This move action ignores the rules for Breaking Free and may result in a charge.
AG#1 AS RF PW RN MAL INFILTRATE: This model is only deployed after all non-Infiltrating models have been
[1] Katana 7 6 0 - deployed. This model may be deployed anywhere on the battlefield that is at least 12
3 from an enemy deployment zone.
[1] Toxic Dagger 7 2x2 0 -
Toxic ORDER(x)(y): When this model squadlinks with (x), those models gain (y) this activation.
2 AG#2 AS RF PW RN MAL TOXIC: Models hit by this attack gain 1 Toxic Counter.
[1] Dagger Throw 6 2x2 6 - Toxic Counter: This model suffers penalties based on the number of Toxic Counters on it. All
Toxic Toxic Counters are removed at the end of this models activation. All negatives are cumulative.
1+ Counters: -2 AS to all attacks
12 2+ Counters: -2 PW to all attacks
For glory! For God! For The Saint! 3+ Counters: Each time this model spends AP on attacks, it suffers 1 automatic PW: 2 hit
before resolving those attacks.
Special Abilities
3 Hit and Run QUICK DRAW: This model may spend 1 AP to make an Aimed ranged attack, or move up to their
Inltrate MV value and make a ranged attack.
Order(Shade)(Hit and Run)
14 SURVIVALIST: If this model only spends AP on Movement during its activation, it may
Quick Draw go On Hold for free at the end of that activation.
Survivalist
2 2015
Shade (5)
M 30mm [4]500 50
SHADE INFILTRATE: This model is only deployed after all non-Infiltrating models have been
deployed. This model may be deployed anywhere on the battlefield that is at least 12
from an enemy deployment zone.
AG#1 AS RF PW RN MAL
[1] Injection Bow 6 2 4 8 19 PARALYSIS: Models hit by this attack gain 1 Paralyzed Counter.
3 [*] Toxic Shot Paralyzed Counter: When this model activates, roll a d20. On a 11 or greater it loses 1 AP
Toxic and must roll again, continuing until a 10 or less is rolled, or it runs out of AP. Once this is
[*] Paralysis Shot complete, remove all Paralyzed Counters.
Paralysis
3 TOXIC: Models hit by this attack gain 1 Toxic Counter.
Toxic Counter: This model suffers penalties based on the number of Toxic Counters on it. All
Toxic Counters are removed at the end of this models activation. All negatives are cumulative.
12 Through us, the Saints will is made manifest. 1+ Counters: -2 AS to all attacks
2+ Counters: -2 PW to all attacks
3+ Counters: Each time this model spends AP on attacks, it suffers 1 automatic PW: 2 hit
Special Abilities before resolving those attacks.
3 Inltrate SURVIVALIST: If this model only spends AP on Movement during its activation, it may
Survivalist go On Hold for free at the end of that activation.
12
1 2015
Shade (4)