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WARWIND COMBAT REFLEXES: Enemies never gain bonuses for Charging or Gang-Up against this
model. This model may stand up from prone for no AP cost.
AG#1 AS RF PW RN MAL
COMMANDER: This model counts as having all Squadlink Keywords.
[2] Dual Katanas 8 6 0 -
3 Critical Strike(2)
Decapitate CRITICAL STRIKE(x): This attack Critically Hits on attack rolls of (x) or less.
DECAPITATE: If this attack Critically Hits, its target loses 1 additional HP.
3 FURIOUS CHARGE: This model gains an additional +1 AS and +1 PW to charge attacks.
4 Special Abilities
Combat Reflexes
Commander
16 Furious Charge
2 2015
Commander*(5)
M 30mm [1]500 75
DISKMASTER CRACK SHOT: This model ignores Light Cover, and treats Heavy Cover as Light Cover.
AG#1 AS RF PW RN MAL CRITICAL STRIKE(x): This attack Critically Hits on attack rolls of (x) or less.
[2] Bladecutters 6 4x2 0 19
3 DECAPITATE: If this attack Critically Hits, its target loses 1 additional HP.
ORDER(x)(y): When this model squadlinks with (x), those models gain (y) this activation.
AG#2 AS RF PW RN MAL
6 [1] Masters Disk 8 2 4x2 8 19
Critical Strike(3)
Decapitate
14
Heathens deserve no mercy!
3 Special Abilities
Crack Shot
Order(Coils)(Crack Shot)
14
2 2015
Coil (5)
M 30mm [1]500 75
DEACON COMMANDER: This model counts as having all Squadlink Keywords.
AG#1 AS RF PW RN MAL FIRE: Models hit by this attack gain 1 Fire Counter.
[1] Annointed Blade 6 4 0 - Fire Counter: This model may spend 1 AP to roll a d20. On a result of 10 or less remove the
Toxic Fire Counter. This model suffers 1 automatic PW: 4 hit for each AP it spends on actions other
3 than removing the Fire Counter. Resolve these automatic hit(s) after the action is completed.
A model may only have 1 Fire Counter at any time.
AG#2 AS RF PW RN MAL
6 [1] Reckoner 6 1 * 8 18 INSPIRING: Other non-Character models this model Squadlinks with gain +1 AS to all
Blast(2) attacks, and an additional +1 PW to melee attacks.
[*] Purifying Flame 3x2
Fire TOXIC: Models hit by this attack gain 1 Toxic Counter.
14 [*] Ash Vapor 4 Toxic Counter: This model suffers penalties based on the number of Toxic Counters on it. All
Toxic Toxic Counters are removed at the end of this models activation. All negatives are cumulative.
1+ Counters: -2 AS to all attacks
2+ Counters: -2 PW to all attacks
3 Special Abilities 3+ Counters: Each time this model spends AP on attacks, it suffers 1 automatic PW: 2 hit
Commander before resolving those attacks.
Inspiring
16
2 2015
Commander*(4)
M 30mm [1]500 75
SISTER OF COMPASSION MEDIC: Other friendly, Living, models reduced to 0 HP while within 8 of this model are not
killed, but instead gain 1 Dying Counter.
AG#1 AS RF PW RN MAL Dying Counter: This model is prone and may not activate. If this model would ever lose HP, it
is killed. At the start of the Lingering Effects Phase, if a friendly, non-dying, model with Medic is
[1] Needler Gun 6 2 4 8 18 not within 8, kill this model. Remove this Counter if this model is ever healed.
3 Point Blank
PARALYSIS: Models hit by this attack gain 1 Paralyzed Counter.
[*] Adrenaline
Restoration Paralyzed Counter: When this model activates, roll a d20. On a 11 or greater it loses 1 AP
[*] Morphine and must roll again, continuing until a 10 or less is rolled, or it runs out of AP. Once this is
4 Paralysis complete, remove all Paralyzed Counters.
[*] Lifebane POINT BLANK: This ranged attack may be used while engaged. If used while engaged,
Toxic
this attack must target an enemy this model is engaged with.
12 RESTORATION: This attack may target, and automatically hit, friendly models. Friendly
Have faith, and you just might survive. models hit by this attack suffer no damage and instead heal 1 HP. A model may only be
healed by Restoration once per game.
3 Special Abilities TOXIC: Models hit by this attack gain 1 Toxic Counter.
Toxic Counter: This model suffers penalties based on the number of Toxic Counters on it. All
Medic Toxic Counters are removed at the end of this models activation. All negatives are cumulative.
14 1+ Counters: -2 AS to all attacks
2+ Counters: -2 PW to all attacks
3+ Counters: Each time this model spends AP on attacks, it suffers 1 automatic PW: 2 hit
before resolving those attacks.
2 2015
2 2015
M 30mm [3]500 75
STRIKE BLEED: Living Models hit by this attack gain 1 Bleed Counter.
Bleed Counter: During the Lingering Effects Phase roll a d20. On a result of 11+ this
AG#1 AS RF PW RN MAL model loses 1 HP, otherwise, remove the Bleed Counter. A model may only have 1 Bleed
Counter at any time.
[2] Spike Gauntlets 8 3 0 -
3 Bleed
COMBAT REFLEXES: Enemies never gain bonuses for Charging or Gang-Up against this
model. This model may stand up from being prone for no AP cost.
AG#2 AS RF PW RN MAL
8 6 0 - EXTREME DAMAGE: Models that fail an AR Save caused by this attack lose 2 HP.
2 [1] Claymore
Finishing Blow FINISHING BLOW: This attack gains 1 additional power multiplier and Extreme Damage
when targeting models that are prone.
12 HIT AND RUN: When this model kills a model with an attack, it may immediately gain 1 AP to
There is no darkness where they can hide. Move. This move action ignores the rules for Breaking Free and may result in a charge.
4 RETALIATION: When an enemy misses this model with a melee attack, and this model has not
Special Abilities been killed, after all attacks are resolved this model may select 1 of its attacks and perform it
Combat Reflexes against that enemy.
Hit and Run
12 Retaliation
2 2015
Strike (3)
M 30mm [1]500 75
STRIKE LEADER May only be fielded if force includes at least 1 Strike.
BLEED: Living Models hit by this attack gain 1 Bleed Counter.
AG#1 AS RF PW RN MAL Bleed Counter: During the Lingering Effects Phase roll a d20. On a result of 11+ this
[2] Spike Gauntlets 8 3 0 - model loses 1 HP, otherwise, remove the Bleed Counter. A model may only have 1 Bleed
3 Bleed Counter at any time.
COMBAT REFLEXES: Enemies never gain bonuses for Charging or Gang-Up against this
AG#2 AS RF PW RN MAL model. This model may stand up from being prone for no AP cost.
2 [1] Claymore 8 6 0 - EXTREME DAMAGE: Models that fail an AR Save caused by this attack lose 2 HP.
Finishing Blow
FINISHING BLOW: This attack gains 1 additional power multiplier and Extreme Damage
when targeting models that are prone.
12
HIT AND RUN: When this model kills a model with an attack, it may immediately gain 1 AP to
From the shadows we shall purge them. Move. This move action ignores the rules for Breaking Free and may result in a charge.
ORDER(x)(y): When this model squadlinks with (x), those models gain (y) this activation.
4 Special Abilities RETALIATION: When an enemy misses this model with a melee attack, and this model has not
Combat Reflexes Survivalist been killed, after all attacks are resolved this model may select 1 of its attacks and perform it
Hit and Run against that enemy.
12 Order(Strike)(Survivalist) SURVIVALIST: If this model only spends AP on Movement during its activation, it may
Retaliation go On Hold for free at the end of that activation.
2 Strike (4)
2015
M 30mm [3]500 75
RAVAGE KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d20. If the
number rolled is equal to or under (x) then the target is Knocked Prone. Melee attacks suffer
AG#1 AS RF PW RN MAL -2 to (x) for every size smaller the attacking model is than the target and +2 to (x)for every size
[2] Double Maces 7 4 0 - larger the attacking model is than the target.
Knockdown(10)
3 STUN: Models hit by this attack gain 1 Stun Counter.
Stun Counter: The next time this model activates, it immediately loses 1 AP, and then
AG#2 AS RF PW RN MAL removes 1 Stun Counter. A model may only have 1 Stun Counter at any time.
6 [1] Grenade 6 1 * 8 19
Blast(2)
[*] Frag 6
Knockdown(10)
18 [*] Stun -
Stun
3 Special Abilities
None
14
2 2015
Ravage (3)
3 Special Abilities
Order(Ravage)(Furious Charge)
Furious Charge
14
M 30mm [1]500 50
FIELD MEDIC COMMANDER: This model counts as having all Squadlink Keywords.
HUMAN SHIELD: When this model is hit by an enemy non-template attack, it may force
AG#1 AS RF PW RN MAL 1 friendly model within 4 to be hit by the attack instead. That attack gains an additional
[1] Laser Scapel 4 2 0 - power multiplier for this hit (Hits from Human Shield cannot trigger Human Shield).
3 Restoration
MEDIC: Other friendly, Living, models reduced to 0 HP while within 8 of this model are not
killed, but instead gain 1 Dying Counter.
Dying Counter: This model is prone and may not activate. If this model would ever lose HP, it
6 is killed. At the start of the Lingering Effects Phase, if a friendly, non-dying, model with Medic is
not within 8, kill this model. Remove this Counter if this model is ever healed.
Always protect your medic.
12 RESTORATION: This attack may target, and automatically hit, friendly models. Friendly
models hit by this attack suffer no damage and instead heal 1 HP. A model may only be
healed by Restoration once per game.
3 Special Abilities
Commander
Human Shield
14 Medic
1 2015
Commander*(1)
M 30mm [1]500 50
SHEPHERD FINAL STRIKE: When this model would be killed, it may make a PS Check. On a success
it may select and perform 1 of its attacks before being removed.
AG#1 AS RF PW RN MAL
FURIOUS CHARGE: This model gains an additional +1 AS and +1 PW to charge attacks.
[1] Saw Strike 6 4 0 -
3 HUMAN SHIELD: When this model is hit by an enemy non-template attack, it may force
1 friendly model within 4 to be hit by the attack instead. That attack gains an additional
power multiplier for this hit (Hits from Human Shield cannot trigger Human Shield).
4 ORDER(x)(y): When this model squadlinks with (x), those models gain (y) this activation.
3 Special Abilities
Final Strike
Furious Charge
14 Human Shield
Order(Flock)(Furious Charge)
1 Flock (4)
2015
M 30mm [2]500 50
HANIEL ENHANCED OPTICS: When this model Aims, it gains an additional +1 AS, ignores Light Cover,
and treats Heavy Cover as Light Cover for this attack.
AG#1 AS RF PW RN MAL
[1] Storm Rifle 6 2 * * 18 HIT AND RUN: When this model kills a model with an attack, it may immediately gain 1 AP to
Move. This move action ignores the rules for Breaking Free and may result in a charge.
3 [*] Scattershot 4 SP
[*] Armor Piercing 6 8 INFILTRATE: This model is only deployed after all non-Infiltrating models have been
Sunder Armor deployed. This model may be deployed anywhere on the battlefield that is at least 12
4 from an enemy deployment zone.
STRIDER: This model ignores the Rough keyword of terrain pieces. This model may stand up
For faith and duty we keep from prone for no AP cost.
14 safe the hidden paths.
SUNDER ARMOR: Models hit by this attack gain 1 Sunder Counter.
Sunder Counter: This model suffers -2 AR. A model may only have 1 Sunder Counter at
any time.
3 Special Abilities
Enhanced Optics
Hit and Run
12 Inltrate
Strider
1 2015
Haniel (2)
14
Every death brings us a step
closer to repentance.
3 Special Abilities
Sniper(3)
12
M 30mm [1]500 50
COIL LEADER May only be fielded if force includes at least 1 Coil.
ORDER(x)(y): When this model squadlinks with (x), those models gain (y) this activation.
AG#1 AS RF PW RN MAL
[1] Baton Strike 4 4 0 - SNIPER(x): When this model Aims, its ranged attacks gain Critical Strike(x), where (x) is
3 equal to this models Sniper(x) value.
AG#2 AS RF PW RN MAL QUICK DRAW: This model may spend 1 AP to make an Aimed ranged attack, or move up to their
MV value and make a ranged attack.
6 [1] Death Disk 6 2 4x2 8 18
14
No mercy for the sinful!
3 Special Abilities
Sniper(3)
Order(Coils)(Quick Draw)
12 Quick Draw
1 2015
Coil (4)
M 30mm [6]500 50
BANE KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d20. If the
number rolled is equal to or under (x) then the target is Knocked Prone. Melee attacks suffer
AG#1 AS RF PW RN MAL -2 to (x) for every size smaller the attacking model is than the target and +2 to (x)for every size
larger the attacking model is than the target.
[2] Double Mace 6 4 0 -
3 Knockdown(10)
3 Special Abilities
None
12
1 Bane (3)
2015
M 30mm [1]500 50
BANE LEADER May only be fielded if force includes at least 1 Bane.
AG#1 AS RF PW RN MAL ENHANCE(x)(y): When this model is deployed, choose up to 6 (x). Those models gain (y).
[2] Double Mace 6 4 0 - GUARD: When a friendly model within 4 and line of sight is targeted by a non-template ranged
3 Knockdown(10)
attack, this model may become the target of the attack instead (Guard may not trigger another
models Guard ability).
KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d20. If the
6 number rolled is equal to or under (x) then the target is Knocked Prone. Melee attacks suffer
-2 to (x) for every size smaller the attacking model is than the target and +2 to (x)for every size
We are the Divine Shield! larger the attacking model is than the target.
18
3 Special Abilities
Guard
Enhance(Bane)(Guard)
12
1 2015
Bane (4)
REACTION STRIKE: Once per round, when an enemy comes within range of this attack,
this model may perform this attack for free against that enemy. This free attack occurs
12 We shall clense the world of your filth! before charge attacks are resolved.
M 30mm [1]500 50
FIRESTORM LEADER May only be fielded if force includes at least 1 Firestorm.
EXPLOSIVE END(x): When this model is killed, place a Blast(2) template with the center
AG#1 AS RF PW RN MAL hole anywhere completely over this models base. Each model under the template suffers an
[1] Flamethrower 6 * 4x2 * 17 automatic hit from (x), and then this model is removed (this is a Template Attack).
3 Fire
Victimize FIRE: Models hit by this attack gain 1 Fire Counter.
[*] Spray 2 SP Fire Counter: This model may spend 1 AP to roll a d20. On a result of 10 or less remove the
Reaction Strike Fire Counter. This model suffers 1 automatic PW: 4 hit for each AP it spends on actions other
6 [*] Stream 1 ST than removing the Fire Counter. Resolve these automatic hit(s) after the action is completed.
A model may only have 1 Fire Counter at any time.
12 The heretics path ends in damnation and fire. ORDER(x)(y): When this model squadlinks with (x), those models gain (y) this activation.
QUICK DRAW: This model may spend 1 AP to make an Aimed ranged attack, or move up to their
MV value and make a ranged attack.
3 Special Abilities REACTION STRIKE: Once per round, when an enemy comes within range of this attack,
Explosive End(PW: 4x2, Fire, Victimize) this model may perform this attack for free against that enemy. This free attack occurs
Order(Firestorm)(Quick Draw) before charge attacks are resolved.
10
VICTIMIZE: Models hit by this attack gain 1 Panic Counter.
1 2015
Firestorm (4)
M 30mm [3]500 25
MILITIA QUICK DRAW: This model may spend 1 AP to make an Aimed ranged attack, or move up to their
MV value and make a ranged attack.
AG#1 AS RF PW RN MAL
[1] Mace Strike 4 4 0 -
3
AG#2 AS RF PW RN MAL
6 [1] Scrap Bomb 6 1 4 4 17
Blast(1)
12
We are all instruments of His will.
3 Special Abilities
Quick Draw
10
1 Militia (3)
2015
M 30mm [6]500 25
FLOCK FINAL STRIKE: When this model would be killed, it may make a PS Check. On a success
it may select and perform 1 of its attacks before being removed.
AG#1 AS RF PW RN MAL
[1] Saw Stick 4 4 0 -
3
3 Special Abilities
Final Strike
12
1 2015
Flock (3)