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Is the science and engineering of achieving a good sound within a building and is a branch
of acoustical Engineering
Is a vibration in an elastic medium such as air, water, building materials and earth
Sound are vibrations that travel through air or another medium and can be heard
when they reach a person's or animals ear
Elasticity is the tendency of solid materials to return to their original shape after
being deformed
Sound has its origins in vibrating bodies (musical instruments or tuning fork)
VELOCITY OF PROPAGATION
Sound travels at different velocities or speed depending on the medium
In air at 20 degrees Celcius at sea level, sound velocity is at 344 meter/second
(m/s) or 1130 feet/second (fps). That is also approximately 1,236 kph (768 mph) or
1 kilometer in 3 seconds.
Sound speed also differs in different altitudes (altitude temperature). The higher
the altitude the slower sound moves
PROPAGATION OF SOUND
Sound waves do not travel through a vacuum (space) but scientist argue that you
can still hear sound in space given certain conditions (particles colliding)
For sound to propagate or travel, you need a media or medium possessing inertia
and elasticity (these would affect wave speed)
Inertia is the resistance of any physical object to any change in its motion. Objects
tendency to keep moving in a straight line at a constant linear velocity or to keep
still
First Law of Motion (one of the 3 laws of Physics by Isaac Newton) - An object
either is at rest or moves at a constant velocity, unless acted upon by an external
force.
It "bumps" adjacent particles and imparts most of its motion and energy to them.
(Newtons Third Law of Motion)
2. LONGITUDINAL WAVES
Moving parallel to the direction the particles are moving
Is a wave in which the particles of the medium are displaced in a direction parallel
to the direction of energy transport
Sound is longitudinal waves
In longitudinal waves, the wavelength is measured as the distance between the middles of
two compression or the middles of two rarefactions/expansions
PURE TONES
What is PURE TONE?
T=1/f or f=1/T
Where:
T = Time
1 = Cycle Period
f = Frequency
Sound travels faster in solids, than they do in liquids and in gases (elasticity factor
has a greater influence on the speed)
The distance between molecules in solids are very small (solid are more dense) as
compared to liquids and gases. Because they are so close together, it takes less
time for molecules to collide together
Sound may travel fast at 16,000 ft/s along steel pipes and duct walls. It is therefore
important to block or isolate paths where sound energy can travel through building
materials (called Structure - borne sound)
This relatinship between wavelength, frequency and speed of sound is expressed as:
=v/f
Where:
- wavelength (m)
Sound with wavelength ranging from 12mm to 15m can be heard by humans.
Is the number of complete vibrations or pulses of a sound source per a given unit of
time usually 1 second
Is the number of times the cycle of compression and rarefaction of air makes in a
given unit of time or 1 second
Is a measurement of how many cycles can happen in a certain amount of time
(cycle per second or Hertz)
SOUND FREQUENCIES
SUB-AUDIBLE - below 20 Hz
Hearing sensitivity especially the upper frequency limit, diminishes with increasing
age even without adverse effects from disease or noise. This condition is called
Presbycusis.
Human voice speaking has a range of approximately 100 Hz to 600 Hz. Male
voice is around 85 Hz to 180 Hz and Female voice at 165 Hz to 255 Hz.
2. WAVELENGTH
Is the distance from the crest/peak of one wave to the crest/peak of the next
Wavelength are measured in meters, centimeters, and others like any length
There is NO special spot to measure a wavelength. Just make sure you are back to
the same height going in the same direction
Sound waves from a point source outdoors with no obstructions (called Free-Field
Conditions) are virtually spherical ad expand outward from the source as shown below.
A point source has physical dimensions of size that are far less than the distance an
observer is away from the source
Power is a basic quantity of energy flow. Although both acoustical and electric energies
are measured in watts, they are both different forms of energy and cause different
response.
The intensity from a point source outdoors at a distance "d" away is the sound power of
the source divided by the total spherical area 4 d of the sound wave at the distance of
interest. This relationship can be expressed as:
I=W/A
or
I=W/4d
Where:
A = area
DECIBELS
Decibels - is the unit used to express the pressure or intensity level of a sound energy.
Sound level is always measured in decibels (dB) by sound level meters.
Ernst Weber and Gustav Fechner (19th Century German scientist) discovered that
nearly all human sensations are propotional to the logarithm of the intensity of the
stimulus.
In acoustics, the "bel" unit (named in honor of Alexander Graham Bell) was first used to
relate the intensity of sound to an intesity level corresponding to the human sensation.
Sound intensity level in "bels" equals the logarithm of the intensity ratio I/I where I is
the minimum sound intensity audible to the average ear at 1,000 Hz.
Decibels (prefix - deci - indicates that logarithm is to be multiplied by 10) can be found by
the following formula:
L = 10 log I/I
Where:
The human hearing range from the threshold of audibility at 0 dB to the threshold of pain
at 130 dB
In air under normal atmospheric conditions, sound intensity level and Sound Pressure
Level are nearly identical
Sound energy from Line Sources (stream of automobiles or railroad cars) drops off by 3
dB for each doubling of distance. This is because Line sources consists of successive
point of sources which reinforce each other. Thus the spread of sound energy is
cylindrical not spherical.
Where:
I = sound intensity (W / m )
If the distance is measured in feet, multiply the result by 10.76 because 1 m equals
10.76 ft.
The sound levels shown for occupied rooms are only example activity levels and do not
represent criteria for design.
Threshold of Pain - Is the sound pressure level beyond which sound becomes unbearable
for a human listener. Threshold varies from 120 dB (20 Pa) to 140 dB (200 Pa)
1x10
You are not dividing or multiply, hence answer is always 1 however if the base is negative,
the answer is negative 1.
A negative exponent does not necessarily mean the answer is also negative.
Example:
10 is the base and 5 is the exponent or power (1 is constant and not necessarily shown)
Example:
5 =1x5x5x5x5 5 =1x5
Example:
5 =
PROPERTIES OF LOGS
1. log xy = log x + log y
3. log x = n log x
4. log 1 = 0
Examples:
1. log 5 x 10
2. log ( 154 / 25 )
3. log ( 5.46 x 10 )
4. log 1 = 0
1 0
2 0.3
3 0.48
4 0.6
5 0.7
6 0.78
7 0.85
8 0.9
9 0.95
In solving logarithms when decimal point is shifted to the left by "n" places, the number is
to be multiplied by 10 , when the decimal is shifted to the right by "n" places, the number
is to be divided by 10
0.0000258 = 2.58 x 10 3 x 10
8,400,000,000.0 = 8.4 x 10 8 x 10
SAMPLE PROBLEM
The first stepp is to arrange the number aas a digit times 10 to a power
Log = exponent
Log X = Y or Y = log X
Log 8 = 3 2 =8
Examples:
Log 16 = ?
2 =1/4
Log 100 = ?
Log 7 = x what is x?
Log 27 = ?
3 = 1 / 27
Log 1 / 5 = x what is x?
The first step to find the logarithm of a number is to express it as a digit from 1 to 9
multiplied by 10 to a power.
A logarithm usually consists of two parts - the Characteristics, which is the power of 10
and the Mantissa which is the decimal (found in the log tables)
Logarithms are used to simplify the numbers since we deak with huge numbers. Always
remember that log is an exponent. Because logs are exponents, mathematical operations
involving them follow the same rules as those for exponent.
The antilogarithms of a quality, such as antilog ( x ), is the number for which the quantity x
is the logarithm.
Example:
antilog ( 6.7 ) = 5 x 10 = 5 x 10
6 Clearly noticeable
10 About twice (or half) as loud
The change in intensity level (or noise reduction, abbreviated NR) can be found by:
NR = L - L
and
NR = 10 log I / I
Note: By substitution of the inverse-square law expression from page 11 into the above
formula
NR = 10 log ( d / d )
NR = 20 log ( d / d )
DECIBEL ADDITION
Because decibels are logarithmic values, they cannot be combined by normal algebraic
addition.
L = The total Sound Intensity Level or the sum of the Sound Intensity Levels
L = 10 Log (
Example, when the decibel values of two sources differ by 0 to 1dB, 3dB should be added
to the higher value to find the combined sound level.
Therefore, the sound level of two violins, each playing at 60dB would be 60 + 3, not 60 +
60 = 120dB
We are most sensitive to sound in the frequency range about 1 kHz to 4 kHz than to very
low ( infrasound - below 20 Hz ) or high frequency sounds ( ultrasound - above 20 kHz )
for this reason, sound meters are usually fitted with filter whose response to frequency is
a bit like that of the human ear.
Using this filter, the sound leel meter is thus less sensitive to very high and low
frequencies.
HUMAN EAR
The human ear can detect sounds over a wide range of loudness and frequency.
It has the ability to detect indivicual sounds from within a complex background of loud and
unwanted sounds (in a noisy, crowded room called Cocktail Party Effect)
Sound waves then pass through the ear canal ( which contains glands to protect ear from
foreign matter). It amplifies sound by resonance, protects and directs sound waves to ear
drum.
Ear drum (tympanic membrane) then vibrates to transfer energy through ear bones to the
cochlea. Ear drum is like a disk
Ear bones (ossicles) are composed of the hammer (malleus), anvil (incus) and stirrup
(stapes)
Eustation tube is a connection to the throat, which provides pressure balance at ear
drum (equalize air pressure)
Cochlea is composed of hair cells of basilar membrane that vibrate to aid in frequency
recognition (filled with liquid)
REVERBERANT FIELD
Indoors, sound energy drops off under free field conditions only near the source (usually <
5ft for small room)
Room surfaces reflect sound, there will be little further noise reduction with distance away
from the source.
Reflections from walls and other objects may be just as strong as the direct sound from
the point of source
The more absorption in a room, the less the build up of sound energy in the reverberant
field
Phon-Loudness leve, unit of loudness for pure tones or a given sound. Unit of loudness
2. Transmitted
3. Reflected
Sound levels in a room can be reduced by effective use of sound absorbing treatment,
such as fibrous ceiling boards, curtains and carpets (soft, pliable, porous materials)
Dense, hard, impenetrable materials like metals reflect most sound waves
If the celing and all four walls treated with sound absorbing materials, the sound level in
the reverberant field drops an additional 6 dB but the sound levels near the source (in the
free field) are not affected.
A reduction of 6 dB to 8 dB in reverberant noise is more likely the upper limit for furnished
spaces of comparable size.
The range in which the human ear is most sensitive is from 1 to 5 kHz. This is became the
standard frequency used by phone companies (it takes less energy to hear the
frequency)
Sounds below 20 Hz is called Infrasound. Sound waves 20 kHz is called Ultrasound (bats,
dogs, whales, dolphins)
LOUDNESS PERCEPTION
In the early 1930's Bel Labs decided to research speech intelligibility in order to determine
the leat expensive way of transmitting a phone call. This experiment was done by Harvey
Fletcher and Wilden A. Munson.
The goal was to transmit a phone call with least amount of energy therefore save money.
1kHz tone was used as a reference point and measured the perceived loudness of all
frequencies within the hearing range.
The new curve was revised and given the designation ISO-2262003
Under free - field conditions, sound energy from point sources spreads spherically and
drops off 6 dB for each doubling of distance from the source.
Line sources of vehicular traffic consists of successive point sources which reinforce each
other. Sound energy from line sources cylindrically not spherically and drops off only 3 dB
for each doubling distance.
Sound spreads out from the source as a wavefront in a direction perpendicular to the
line source
Long term and repeated exposure to loud sounds can cause permanent damage to the
inner ear (commonly called nerve deafness).
When it is necessary to shout to be heard by normal - hearing persons less than 3ft away,
the noise may be hazardous to ears.
In this situation, wear hearing protection devices such as earplugs, earmuffs or both when
noise levels exceed about 100 dBA
NOISE REDUCTION OUTDOORS AND WITHIN
ENCLOSURES
Free Field
- Free Field conditions occur when sound waves are free from the influence of reflective
surfaces (open areas, outdoors, anechoic rooms)
- Anechoic rooms - have sound absorbing wedges on all six enclosing surfaces to
stimulate the free field condition. These extremely "dead" rooms allow indoor study of and
research on direct sound without room reflection effects.
It is expressed as a value between 1.0 perfect absorption (no reflection) and 0, zero
absorption (total reflection)
Coeffecients are derived from lab tests or estimated from measurements in finished
rooms.
Materials with medium to high sound absorption coeffecients (usually > 0.50) are referred
to as sound - absorbing. Those with low coeffecient (usually < 0.20) are sound reflecting
Reverberation rooms are used to measure the absorption effeciency of building materials
(under provisions of ASTM Test Method C423), sound power levels of noise - producing
equipment (ANSI S1.21. ASHRAE 36) and can be the source or receiving room for sound
transmission loss TL Tests (ASTM E 90) and impact noise test (ASTM E 492)
As shown in the chart, thickness has a significant effect on the efficiency of a porous
sound absorber
1. Porous Materials
Porous sound absorbers (thick materials or thin materials with aispace behind) should be
placed at location of maximum compression for impinging sound waves.
Combination of porous materials and vibrating panels or volume resonators can provide
the uniform or "flat" sound absorption with frequency required in recording or radio/TV
studios
Porous Absorbers
Common porous absorbers include carpets, draperies, spray applied cellulose,
aerated plaster, fibrous mineral wool and glass fibers, open cell foam and cast
porous celling tiles
Generally all of these materials allow air to flow into a cellular structure where
sound energy is converted into heat
Porous absorbers are the most commonly used sound absorbing materials
Sealing the surface with paint films greatly reduces the absorption
- if so many reflections then arrive at a listener that they are unable to distinguish between
them, then it is a reverberation
Reverberation rooms are fairly large ( > 10,000 cu.ft or 283 cu.m )
All interior boundary surfaces are highly sound reflecting ( a < 0.05 at 125 to 4,000 Hz )
a=
Where:
It is the sum of all the surface areas in the room multiplied by their respective absorption
coefficients
Absorption coefficients for building materials normally vary from about 0.01 to 0.99.
However, acoustical testing lab sometimes report coefficients which exceed perfect
absorption of 1.0
Common panel (membrane) absorbers include thin wood panelling over framing,
light weight impervious ceilings and floors, glazing and other large surfaces
capable of resonating in response to sound
Parallel
Honeycomb
Egg Crate
Slots usually have a similar acoustic response. Long narrow slots can be used to
absorb low frequency
Acoustical materials spaced apart can have greater absorption than same amount
of material butted together
The increase in efficiency is due to absorption by soft exposed edges and also to
diffraction of sound energy around panel perimeters
This kind of surface treatment also can be used to achieve a diffuse sound field,
which is desired in music practice rooms.
Materials:
Shredded-Wood Formboard
Vibrating Panels (Convert sound energy into vibrational energy which is dissipated by
internal damping and radiation)
Sample as evaluated by the ASTM C 423 lab test are isntalled on the floor of the
Reverberation room. Therefore illustrations for mountings A to F appear to upside
down for ceiling applications.
When these panels or baffles are installed with all edges and sides exposed, they
can provide extremely high absorption per square foot of material because at least
6 surfaces will be exposed to sound waves
Absorption data for spaced units are normally presented in terms of Sabins per unit
at the recommended spacing
Note that the total absorption from suspended units is limited by the quantity that
can be installed at the recommended spacings
Baffles or suspended flat-panel and spaced sound absorbing units should be well
braced to prevent motion from air circulation in rooms.
Most sound absorbing tiles and panels are not sufficiently durable for wall application. For
walls, use fibrous materials with protective open facing (perforated or expanded metal,
perforated hardboard, metal slats), fabric-covered panels or shredded-wood formboard
Use membrane - faced or ceramic tile materials for humid enivoronments such as
swimming pools, locker rooms and kitchens
Sound absorbing materials can be used to control reverberation so speech will not
be garbled
The larger the room volume, the longer the reverberation time because sound
waves will encounter room surfces less often than in small rooms
Sound absorption can make the sound seem to come directly from the actual
source rather than from everywhere in the room.
However they have a limited application for noise control and are not the panacea
for all noise problems.
3. Echo Control
Echoes are long delayed, distinct reflections of sufficient sound level to be a clearly
heard above the general reverberation as a repetition of the original sound
Echo is reflection of sound, arriving at the listener some time after the direct sound
Flutter echo which can be heard as a "rattle" or "clicking" from a hand clap may be
present in a small rooms (narrow spaces with parallel walls)
Creep Echo - useless sound reflections concentrated near and along smooth
concave surfaces
Flutter Echo - a rapid succession of echoes caused by reflection of sound back and forth
between two parallel walls
If the volume is measured in cubic feet and area in square feet, thn the experimentally
obtained value of the constant of proportionality, according to Sabine is 0.05, Then,
T= 0.05V / EaA
If there are different absorbing surfaces of area A1,A2,A3,A4, etc., having absorption
coefficients a1,a2,a3,a4 etc., then,
T = 0.05/ a1A1+a2A2+a3A3+a4A4+...
If the area is measured in square meters and the volume in cubic meters, then Sabine's
formula can be written as:
T = 0.16V / EaA
Increasing the effective aea of complete absorption like, changing the wall materials or
adding more furniture may decrease an excessive reverberation time for a hall.
Too much absorption will make the reverberation time too short and cause the room to
sound acoustically 'dead'.
The optimum reverberation time is a compromise between clarity of sound and its
intensity.
It should not be used for recording studios or anechoic chambers which have
extremely high ratios of absorption to room volume.
Sabine Formula neglects air absorption which can be significant for large
auditoriums.
REVERBERATION TIME
Reverberation time is defined as the time required for the sound pressure to drop by 60
dB upon termination.
1. Directly proportional to the volume of the hall (the bigger the volume the longer the
reverberation)
2. Inversely proportional to the effective absorbing surface area of the walls and the
materials inside the hall