Professional Documents
Culture Documents
Cole Anderson, Dave Dykstra, Josh Elsdon, Sarah Winkler, Andrew Yeung
April 2, 2017
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Table of Contents
Introduction
Assessment Model
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References
Appendices
Appendix A - Shifts in New Student Competencies
Appendix B - The New Learner and The New Teacher
Appendix C - BC Core Competencies
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Introduction
This educational design project seeks to create a prototype community website that
supports middle school teachers in integrating British Columbia's (BCs) Core Competencies
through technology usage and Constructivist pedagogy. Constructivist theory will help educators
foster creativity, critical thinking, and problem solving to build necessary skills for success in the
workplace, beginning to define skills required for 21st Century Learners. While technology is
abundant, active classroom use is often low due to inexperience or uncertainty regarding where
to start. By prototyping a community building website that has interactivities and pedagogies, we
provide teachers from beginner to advanced with a growing resource for apps, ideas and
professional inspiration. To evaluate project success, viewers are asked to complete entry surveys
regarding comfort with Core Competencies and technology use. These responses will be
compared with exit surveys around overall relevance, usefulness, accessibility, sharing feedback
development for integrating Core Competencies, along with increasing technology use in middle
school classrooms.
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Purpose
The objective for this prototype community website is to combine theoretical
vary greatly in comfort level around new curriculum and technology, so we have and will
beginner and advanced ideas that will help support a classroom model founded on Core
Competencies. Our goal is to prototype a website that is user-friendly and provocative enough to
challenge stereotypes of students as empty vessels in need of filling, moving towards being
capable of generating thoughtful inquiry to guide their own meaningful learning. As Fosnot
identifies, [t]he task of an educator is not to dispense knowledge, but to provide students with
opportunities and incentive to build it up. (Fosnot, 2005) Moreover, Sandholtz, Ringstaff, and
Dwyers (2002) research identifies the need for all technology to provide multiple entry ways to
effective technology integration within classrooms. We have addressed this potential issue by
including not only suggested interactivities, but recommending videos following other
are the focithey are understood as constructions of active learner reorganization. (Fosnot &
Perry, 2005) Fosnot describes four main principles of a Constructivist lesson: Prior knowledge,
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Focus on concept, Challenge student ideas, and Apply new ideas to similar situations. We have
walkthrough, experiencing what/how a Constructivist classroom looks and feels. Our website is a
working platform for Constructivist classroom inspirations and tools, contributed not only by the
design team, but educators from respective classrooms that will be accessible to other
professionals, forming academic learning communities that support 21st century learner
There are many differences between traditional classrooms of the past and Constructivist
classrooms of today. Papert defines constructionism (1980) in his speech to Japanese educators
as "giving children good things to do so that they can learn by doing much better than they could
model where learners actively contribute to learning. Teachers pose initial guiding questions for
self-reflection at key inquiry points to gauge success and redirect instruction. These differences
highlight skills that are now essential for 21st century learners. Students are expected to be
effectively collaborating, reflecting creatively and reflectively (Redecker & Johannessen, 2013)
to facilitate ongoing formative assessment to guide further learning. Jenkins (2010) describes this
involves effective information exchange transformed through digital media for multimodal
with affordances to explore multiple persona that extend beyond space time limitations. The
Personal and Social competency reconsiders ones relationships within physical communities,
While many view technology in general as having many benefits, there are inevitable
critics in modern classrooms. The primary concern with technology is student distractibility.
[S]tudents often do not use the technologies for learning purposes. Further, they often
multitask while engaged in educational activities, engaging also in activities such as texting,
updating Facebook pages and listening to music, dividing their cognitive capacity necessary for
learning purposes. (Kirschner & van Merrienboer, 2013, as cited in Ditzler, Hong, Eunsook &
Strudler, 2016) Another major concern that frequently arises is the need for effective context
specific professional development for teachers. Merely outfitting classrooms with all the newest
gadgets cannot guarantee Constructivist usage of such technology. In fact, Zhao and Frank
(2003) describe how technology is often found unused, underused or even misused in many
schools. As Gilakjani, Leong and Ismail (2013) identify [p]rofessional development needs to be
at the forefront in order to assure student learning and to change teacher attitudes and beliefs,
Ringstaff, Yocam, and Marsh (1996) identify that teachers working in teams are more
successful, offering five suggestions that administrators can help support learning when teachers
Provide teachers with the authority and flexibility to adjust daily instructional schedules
and to develop curriculum objectives that promote team teaching and interdisciplinary
instruction.
Acknowledge the importance of the teams efforts to the rest of the staff.
given ubiquitous collaboration with enhanced access. While the project team cannot release
teachers or rework individual schedules, through varied aspects for community building on the
website, we provide opportunities for professionals to reflect and share practices with time to
place our target middle school group within appropriate social context. In British Columbia,
curriculum and assessment is in the process of being redesigned for all K-12 classrooms. The
driving force is to prepare students of today for the jobs of tomorrow. The provincial
Introduction to the Redesign (2015) acknowledges that [s]tudents need opportunities to develop
the competencies required to use current and emerging technologies effectively in all aspects of
their learning and life. These competencies are the underpinnings of the revision as British
Columbias redesigned curriculum brings together two features that most educators agree are
essential for 21st-century learning: a concept-based approach to learning and a focus on the
2015) Our educational design website can help teachers incorporate real world connections and
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support authentic instruction, providing innovative ways to fulfill the new Core Competencies
framework.
Goals
achieve this goal, we have prototyped some keenly selected interactivities that will explore and
demonstrate the skills required in a Constructivist classroom for 21st century learners, while
highlighted ways technology can be used to develop or enhance building each of the Core
It is the project teams desire to design a prototype website for teacher professional
development that Constructivist Middle School Teachers would want to periodically visit. To
help achieve this goal, Twitter is used to stimulate, encourage and continue discussions beyond
the website. Twitter is a growing educational platform in which 21st century professionals can
network, share and collaborate on their passions and frustrations. By using the hashtag
vision. Please join us in this endeavor by posting suggestions and ideas that we and others can
benefit, taking from lesson ideas and best practices specific to your context. We have embedded
Twitter and YouTube Channel for convenience to encourage timely, helpful and accurate
Theoretical Framework
The idea behind our design project is empowering student creativity. We have chosen to
focus our efforts on using technology to support the implementation of BCs Core Competencies
teachers have a glut of choices. We would like to provide, not only suggestions on ways to
promote BCs core competencies through technology, but also theoretical frameworks that will
The guiding theories behind our project are Piagets (1973) Constructivism, Paperts
(1991) Constructionism and Jenkins (2007) New Media Skills. Piaget suggested that humans
make meaning by comparing ideas to experiences. New ideas and experiences are either
assimilated into existing beliefs or accommodated changing prior mindsets (Piaget, 1973). Papert
incorporated Piagets theory, which lacks a specific pedagogical alignment, placing it within
context of the learner. Papert (1991) supported learning through creative experimentation, with
teachers guiding student understanding rather than passively transmitting information. Our
project aims to create resources for teachers who want to engage students in these ways. We
want to form a learning space that promote what Jenkins identified as New Media Skills. In an
often dynamic, participatory culture, students need to be able to: play, perform, simulate,
appropriate, multitask, distribute cognition, access collective intelligence, use personal judgment,
navigate different media, network and negotiate (Jenkins, 2007). It is a heady list and can be
intimidating for teachers wanting to support growth in these areas. Pair that with provincial duty
to support development of Core Competencies, clearly teachers need reliable, research driven
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resources to help make all parts fit together. With Technological Pedagogical Content
Knowledge (TPACK), Mishra & Koehler (2006) have provided just such a framework. We plan
to focus on web-based, ubiquitous technology to support any time learning. The ability to move
for smooth workflow, bridging the digital divide (Tinker & Vahey, 2002).
Our resource highlights applications and ways of using technology that redefine the way
content is delivered, fostering skills like collaboration, problem solving and critical thinking.
Constructivist Pedagogy
Our target audience is British Columbia Middle School educators. In the introductory
pages we have outlined the purpose, pedagogical context and rationale for a Constructivist 21st
century learner classroom and how that can be achieved using technology to support the Core
Competencies. This section includes current practicing Constructivist theoretical pedagogies and
summaries of key literatures for the 21st century learner-driven classroom. Our design website is
a professional training resource, inviting ongoing contributions, questions and testimonials from
professionals to help create a community for professional development. To achieve this goal we
ask you to self-reflect on current practices and understandings before and after visiting to see
how you plan to apply Constructivist 21st century learner principles into British Columbia Core
Why Constructivism?
Our web-based resource is based on educational theories of Piaget, Vygotsky, and Papert
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phases linearly, with completion of each stage necessary for progress. Children learn by
exploring their world and building knowledge based on experiences (von Glasersfeld, 2008).
Vygotsky further proposed a zone of proximal development, whereby learner abilities could
advance with the assistance of an expert other, more commonly now known as scaffolding.
While these ideas are similar, Piaget emphasized genetic aspects of development (nature),
and Idit Harel. Harel and Papert theorized that learners actively create their own knowledge
within a context that includes social, interactive and cultural elements (Kafai & Resnick, 1996;
Kafai, 2006). His Constructionist theory encourages students to work on inquiry activities or
projects within a collaborative framework, viewing teachers in more facilitative roles. For this
model, teachers need to have the knowledge, training and support to be familiar and comfortable
Constructivism and Constructionism are both based on the principle of active learning.
Although there is a gap between theoretical knowledge taught in classrooms and skills needed to
succeed in the 21st century, bridging this gap requires a shift from instruction to construction of
knowledge (Appendix A). Our web based resource not only explains Constructivism and
Constructionism theory along with ideas for classroom implementation, but itself will be
designed on the basis of Constructivist philosophy as well. Visitors will encounter necessary
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information, finding support for collaboration and networking opportunities with fellow teachers,
classrooms have likely come across the currently popular TPACK: Technological Pedagogical
Content Knowledge model (2005) published by Punya Mishra and Matthew Koehler. This model
is a reflective lens that is Constructivist-based, presenting opportunities to plan best ways for
integrating emerging technology (Hilton, 2016). Another contemporary idea is that of Dr. Ruben
activities (Hilton, 2016). While these and other models can be integrated with Constructivist
school classrooms. The models and theories described above were selected because they
encourage development of 21st century competencies such as collaboration, creativity and social
connections. Our website design is interactive, following the Constructivist model on learning
In the last decade, we have observed a shift in the perception of teacher and student roles.
(Appendix A). There is a growing recognition of the need for collaborative learning to transform
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knowledge rather than memorize. So how does this shift affect teachers? Even more than before,
learning goals and curriculum standards. Instead of always being the expert, students need
incorporate a broad range of teaching strategies in order to personalize learning, giving equitable
opportunity for diverse learners to succeed. At times this can be overwhelming - how can we as
teachers be everything to everyone? Is this even possible? Of course not, but we should strive to
reach as many students in as many ways as necessary to be effective. This takes substantial work,
and both understanding and comfort with modern technologies. However, simply outfitting a
classroom with all the newest gadgets does not guarantee an effective Constructivist lens. In fact,
Zhao and Frank (2003) describe how technology is often found unused, underused or even
misused in many schools. A major concern that arises then is the need for effective professional
development.
and pedagogy. Still this is too much for individuals, so being part of a learning community or
Community of Practice is essential for 21st century teachers to develop new professional
identities (Gilakjani, Leong and Ismail, 2013). A collaborative learning community of teachers
means that more work is put into best practices while reducing the overall workload through
mutual support and sharing (Kalantzis & Cope, 2010). A complete list of characteristics for the
There are many differences between traditional and Constructivist classroom. Papert
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defines constructionism (1980) in his speech to Japanese educators as "giving children good
things to do so that they can learn by doing much better than they could before." Learners are
Johannessen, 2013) to facilitate formative feedback to guide learning. Jenkins (2010) describes
provisional and responsive platforms within ad hoc communities. According to Kalantzis and
Cope (2010), the new learner is actively engaged, connected to individual identity, produces
self-assesses, and is reflective engaging with feedback. A complete list can be found in Appendix
Interactivities Guide
Now with a solid pedagogical foundation, our website suggests ways to explore, expand,
and apply knowledge through interactivities. Each prototype activity explores BC Core
underpinnings and highlighting ways technology can be used for support. In keeping with a
Constructivist framework, our site encourages you to take a hands-on approach to learning with
each section culminating into some form of reflection around the learning journey. Our site has
development
The following section walks through our prototype interactivities along with how to
BC Core Competencies
With the objective of producing lifelong learners, the revised BC curriculum and
assessment has taken emphasis off specific content onto broader transferable competencies.
Responsibility). Far from replacing prescribed outcomes, BC Core Competencies underpin and
provide context for content learning. Core Competencies are a framework for learning that both
transcend individual subjects and help teachers create environments that promote collaboration,
Communication Competency
The Communication Competency encompasses the set of abilities that students use to
impart and exchange information, experiences and ideas, to explore the world around them, and
to understand and effectively engage in the use of digital media. (BC's New Curriculum, 2015)
1) If you are encountering Core Competencies for the first time, browse the table
information: http://empoweringcreativity.weebly.com/bc-core-competencies.html
2) If you are generally familiar with Core Competencies, and ready to specifically
empoweringcreativity.weebly.com/communication.html
empoweringcreativity.weebly.com/communication-blog-reflection
your classroom, check out the Sesame page to get started: http://
empoweringcreativity.weebly.com/sesame.html
Feel free to jump around as required to explore these competencies, remembering to contribute
Our students live in participatory culture, leveraging digital media to pursue online interests,
connecting with experts and learning mutually as active producers. As teachers overcome
technology resistance, social media can serve as prototype platform for improving practice,
finding inspiration and providing support from educators around the world. Teachers can build
personal learning networks, modelling blogs to students or constructing shared documents with
Google, for example. Using Twitter as platform, students critically analyze information, making
choices about information, and deepening learning through posting individual content.
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Why Sesame?
While lacking details regarding new assessment has been a source of frustration, BC does
appear to be shifting away from pure quantitative evidence towards documenting formative
assessment as learning evidence over time. Sesame is an intuitive web-based tool that allows
educators to capture learning snaps as it occurs, with affordances to provide timely feedback
evidences are characteristic of 21st century literacies. Paid versions of Sesame can also
customize standards allowing for seamless tracking whether students have met criteria.
Evaluation
Core Competencies are evaluated based on learner reflection. Within each profile there
are series of I statements that help you and your students reflect on the learning they have been
doing, assessing where they land on each profile. Note there is no set timeline for moving
through facets. In fact, even adults may not have reached the top descriptor.
Listed below is a sample for how to use rubrics to facilitate self-assessment by students on each Core Competency at
competency-growth-continuum-pdf1.pdf
Thinking Competency
The Thinking Core Competency encompasses the knowledge, skills and processes we
associate with intellectual development. It is through their competency as thinkers that students
take subject-specific concepts and content and transform them into a new understanding.
Thinking competence includes specific thinking skills as well as habits of mind and
metacognitive awareness. (BC's New Curriculum, 2015). This competency is then broken down
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into two areas: Creative Thinking and Critical Thinking. To start exploring this competency, use
1) If you are encountering Core Competencies for the first time, browse the table
information: http://empoweringcreativity.weebly.com/bc-core-competencies.html
2) If you are generally familiar with Core Competencies, and ready to specifically discuss
thinking.html
3) If you are looking for ways to participate in coversations around Thinking Competency
thinking-forum.html
4) If you are looking for ideas on how to incorporate Thinking competency in your
empoweringcreativity.weebly.com/coding.html
Feel free to jump around as required to explore these competencies, remembering to contribute
Why Coding?
Although many students will not grow up to be computer programmers, the coding
process incorporates relevant skills for the jobs of tomorrow. Coding develops computational
thinking as Dr. Dan Crow (2014) identifies, which teaches you how to tackle large problems by
breaking them apart into smaller manageable chunks, create models to focus on the most
important aspects moving from specific solutions to general. These are key attributes of the
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Thinking Competency, embedded directly into Applied Design, Skills and Technologies
curriculum. Using coding as vehicle, students design creative works that promote discovery and
Evaluation
Core Competencies are evaluated based on learner reflection. Within each profile there
are series of I statements that help you and your students reflect on the learning they have been
doing, assessing where they land on each profile. Note there is no set timeline for moving
through facets. In fact, even adults may not have reached the top descriptor.
!
Listed below is a sample for how to use rubrics to facilitate self-assessment by students on each Core Competency at
competency-growth-continuum-pdf1.pdf
The Personal and Social Competency encompasses the set of abilities that relate to
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students' identity in the world, both as individuals and as members of their community and
society. Personal and social competency encompasses the abilities students need to thrive as
individuals, to understand and care about themselves and others, and to find and achieve their
purposes in the world. (BC's New Curriculum, 2015) This competency is then broken down into
three areas: Positive Personal & Cultural Identity, Personal Awareness and Responsibility, and
Social Responsibility. To start exploring this competency, use the following entry points:
1) If you are encountering Core Competencies for the first time, browse the table summaries
http://empoweringcreativity.weebly.com/bc-core-competencies.html
2) If you are generally familiar with Core Competencies, and ready to specifically discuss
empoweringcreativity.weebly.com/personal-and-social.html
3) If you are looking for ways to build student pride in their work, displaying student
products to build a learning community, check out the page on e-portfolios here: (http://
empoweringcreativity.weebly.com/e-portfolios.html)
4) If you are looking for ideas on how to incorporate Personal and Social competency in
empoweringcreativity.weebly.com/imovie.html
Feel free to jump around as required to explore these competencies, remembering to contribute
Why e-portfolios?
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According to Kalantzis and Cope (2010), the new learner is actively engaged, connected
intelligence, critically self-assesses, being reflective engaging with feedback. All of these skills
can be enhanced and tracked using e-portfolios, where students collaborate knowledge and
product development to share with others, developing a sense of pride and community. These are
key attributes of the Personal and Social Competency, informing the Applied Design, Skills and
Technologies curriculum. E-portfolios have many other benefits helping to build 21st century
skills, addressed in more detail on the website. Consider using the Seesaw App: Student Driven
Digital Portfolios where learners document learning for real audiences, making communication
Why iMovie?
To continue with Kalantzis and Cope (2010), iMovie is another example of students using
technology to explore and express themselves socially with personal identity through digital
multimedia content creation. It is a versatile multimedia platform that has tangible skills in both
real-world and online community. Students can serve as both contributors to society and source
of moral support for others. This app has official endorsement from Apple Inc and will thus be
capable of incorporating the latest and greatest hardware and software updates. Note the app
does occupy a considerable amount of space both locally and on iCloud accounts. You may
create feature films or catchy snippet trailers. Resulting from the digital platform, a supportive
network can be achieved with a measure of safety and security. iMovie can further develop skills
for Core Competencies that will be outlined in greater detail on the website. Consider using
iMovie when projects involve creating multimedia presentations to be shared with the class,
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school or even YouTube Channel. Regarding the YouTube Channel route, consideration should
Evaluation
Core Competencies are evaluated based on learner reflection. Within each profile there
are series of I statements that help you and your students reflect on the learning they have been
doing, assessing where they land on each profile. Note there is no set timeline for moving
through facets. In fact, even adults may not have reached the top descriptor.
Personal and Social Competency - Positive Personal and Cultural Identity Profile
Listed below is a sample for how to use rubrics to facilitate self-assessment by students on each Core Competency at
competency-growth-continuum-pdf1.pdf
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Community of Practice
The goal of constructivism is to develop new learners who take responsibility for their
own learning, produce knowledge rather than consume, collaborate effectively, reflect critically,
engage peer feedback and continue learning outside of the classroom (Kalantzis and Cope,
2010). Students are encouraged to be active participants for social change in their working,
public and private lives. Similarly classrooms support civic pluralism to purposefully frame
education within contexts that introduce students to new cultures and situations. So how do we
get there? How can we involve students more in the learning process?
This introduces a revised way of thinking, one that starts with teachers rather than
students (Kalantzis & Cope, 2010). Many elements of active learning collaboration, creativity,
peer feedback must be incorporated for teachers first, creating a learning community for
professional development. Once educators themselves see value with constructivist education,
they become more confident and better able to incorporate within their own classrooms.
Implementing new ways of learning independently can be overwhelming, and leave teachers
feeling isolated. There is a real need for supportive learning communities where teachers may
collaborate and engage in dialogue with colleagues and other professionals (Snow-Gerono,
2005). Being part of a supportive community - sharing best practices, creative ideas and
encouraging one another - may be just the impetus we need for real change! Teachers who are
active learners and members of a learning community are also able to fully support our students
in this as well.
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give opportunity for good conversations. Good conversations require safety, trust, common
ground, good content, and a sense of being voluntary (Snow-Gerono, 2005). Teacher
form of teacher professional development (Clark, 2001). Teachers may correspond with
authors, interact with other teacher researchers in ongoing discussion forums, access internet
resources, and pose questions for other teacher researchers (Snow-Gerono, 2005). A safe
environment that not only allows, but supports and encourages questioning and uncertainty is
essential for inquiry-minded teachers to have the challenges needed for them to continue to grow.
If they do not work in such an environment, they would contribute to the perpetuation of
teacher isolation rather than transforming the profession with their generation of knowledge-of-
resources, abilities, and time. They also give access to people - experts with knowledge and
experience that can be learned from, or used as sounding boards to test new ideas and lessons
before implementing them. Snow-Gerono (2005) also suggests the following benefits for a
community of practice:
Our Learning Community landing page offers different apps to support constructivist
classrooms in various disciplines. This prototype section prompts individual exploration using a
try this lens, allowing visitors to share effective resources and contribute towards a working
Discussion Forum
Under the Learning Community tab is a Discussion Forum for educators to dialogue
about Core Competencies, Constructivist Learning, and how technology can scaffold these goals.
Visitors can reflect on their experience with the webpage, interacting with professionals from
different expertise and contexts, posing responses and questions to extend conversations. This
platform provides real time feedback for teachers to share how technology has been
(un)successfully incorporated, comparing projects before and after transition to leverage the
affordances and minimize the limitations. In many regards, technology is still in transition
requiring thoughtful analysis of changing teacher and student roles, as we mature in our
technological relationship.
Surreys Sparking Todays Learner Series, continuing conversations from keynotes and exercises
over digital spaces to expand the academic learning community to other geographic regions. That
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way, instead of merely selecting a district representative to participate, with the pressure of
bringing back learning to local school environments, more people can participate in discussion,
commenting for collaboration. Visitors can share resources for teachers to practice skills before
introducing to classrooms, for example, experimenting with Hour of Code to gain experience
with coding.
what works for them, pinning technology connections to our framework. People can suggest
exemplars or case studies that consider BC Core Competencies through 21st century
constructivist perspective, posing links to Khan Academy and TED talks to diversify teachers
knowledge. Teachers can evaluate current technology meeting consistent criteria, with the
discussion forum developing online inquiry communities, discussing how new thinking
framework fits into descriptors, bringing principles back to classrooms. This peer-to-peer
Twitter Feed
Twitter will be the primary way this resource will help you (our users) develop your
Personal Learning Networks (PLN) through social media to balance real life connections. We
have created an account that will act as both a resource for new users to: connect with people and
organizations that promote Constructivist pedagogy, see how BC teachers are using the Core
Competencies, and as a platform for sharing information from the design team. To assist in the
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community creating please always include our Twitter handle (@construct_ivist) when you are
tweeting.
sharing of resources, and professional development. They give access to people - experts with
knowledge and experience that can be learned from, or used as sounding boards to test new ideas
and lessons before implementing them. Our Twitter account offers support for constructivist
classrooms in various disciplines. We would like to encourage you to become part of our
Community of Practice, to share your knowledge, ideas, best practices, favourite apps, and useful
articles. By doing this, you will assist us in building an effective resource for BC teachers.
Twitter is a great tool to grow your PLN because it enables sharing without requiring it. Users
can treat it like a news feed until they feel comfortable enough commenting on the work of
YouTube Channel
You Tube was started in 2005 as a video sharing site and today boasts over a billion users
and growing (youTube, 2017). As part of our Learning Community we will use the YouTube
Channel to start the conversation with Middle School Teachers around constructivism and BC
Core Competencies. The YouTube Channel will provide a repository for teacher made videos for
sharing as well as developing a playlist of videos that enhance and expand learner knowledge
around our stated goals. Playlists will be developed by either the project team or other teachers
who have found resources that broaden educators understanding, knowledge, and practical
actionable tips around technology use with BCs Core Competencies in a Constructivist
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classroom.
As part of our interactivity around iMovie, teachers are invited to upload short videos on
G7EG5Sy3DOONg, in which they share reflections and connect their understandings of 21st
Assessment Model
We as design team along with you as our community of collaborators can measure and contribute
towards the success of our site using some of the following outcomes:
Pre/post surveys to encourage self reflection of your overall teacher confidence in using
Core Competencies. Upon collecting the initial demographic information, our entry
Technology, while collecting thoughts on 21st century teaching and learning. When you
leave, you can help by completing a similar exit survey to compare whether comfort has
Opportunities for active and ongoing participation are embedded into various discussions
throughout the site. As our backgrounds may vary, our curriculum guide and site design
provide various intuitive entry points to navigate based on your specific focus. Many
pages are designed as prototypes for you, as users, to contribute an activity (ex. optional
iMovie creation), provide feedback, and suggest improvements. Your, and our, success
lies in not merely just browsing through once, but returning to join in active conversation
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Constructivist classrooms may look like in your context. Our YouTube and Twitter
accounts will be successful when we all include input on resources, products, and lesson
forum can actively engage teachers in productive dialogue, benefiting from different
constructivist classroom community that Middle School Teachers would want to periodically
visit. Evaluating how Twitter conversations to network, share and collaborate. We can observe
propose embedding a Twitter widget within our website to provide convenient access to
References
Bates, T. (2014). Choosing and using media in education: The SECTIONS model. In Teaching
in digital age. Retreived from https://opentextbc.ca/teachinginadigitalage/part/9-
pedagogical-differences-between-media/
British Columbia Ministry of Education. (2015). Introduction To British Columbia's Redesigned
Curriculum. BC's New Curriculum. Retrieved Feb. 7, 2017 from https://
curriculum.gov.bc.ca/.
Clark, C. (2001). Talking shop: authentic conversation and teacher learning. Teachers College
Press, New York (2001)
Crow, Dan. "Why Every Child Should Learn To Code". the Guardian. N.p., 2017. Web. 22 Mar.
2017.
Ditzler, C., Hong, E., & Strudler, N. (2016). How Tablets Are Utilized in the Classroom.
Journal of Research on Technology in Education, 48(3), 181- 193. doi:
10.1080/15391523.2016.1172444
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Appendices
Appendix A
Shifts in New Student Competencies
Instruction Construction
Figure 1. Shifts Underlying New Student Competencies. Reprinted from Apple Classrooms of
Tomorrow: What we've learned, by David Dwyer, April 1994. Retrieved from http://
www.ascd.org/publications/educational-leadership/apr94/vol51/num07/Apple-Classrooms-of-
Tomorrow@-What-We've-Learned.aspx. Copyright 1994, by Apple Computer, Inc.
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Appendix B
The New Learner and the New Teacher
manages a multifaceted learning environment in which not every student has to be on the same
page at the same time.
differentiates instruction in order to cater effectively to learner diversity.
is a leader in a dynamic, knowledge-producing community.
is practitioner-researcher, building and interpreting the evidence base of pedagogical inputs in
relation to learner outcomes.
creates and implements ubiquitous assessment for learning, not just end-of-program assessment
of learning.
creates and applies evaluation protocols to measure the effectiveness of pedagogies and
programs.
The New Learner and the The New Teacher. Reprinted from The teacher as designer: Pedagogy in the
new media age, by Mary Kalantzis & Bill Cope, 2010. Retrieved from http://
journals.sagepub.com.ezproxy.library.ubc.ca/doi/pdf/10.2304/elea.2010.7.3.200.
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Appendix C
BC Core Competencies
and products
3. Developing Ideas Evaluate, refine,
https:// work, realize,
curriculum.gov.bc.ca/sites/ persevere through
curriculum.gov.bc.ca/files/ productive failure
pdf/
CreativeThinkingCompeten
cyProfiles.pdf
curriculum.gov.bc.ca/files/
pdf/ 3. Valuing Diversity Respectful
SocialResponsibilityCompe inclusion, ethical
tencyProfiles.pdf interaction,
advocating rights
4. Building Intergenerational
relationships responsibilities,
purposeful roles,
sustainable change