You are on page 1of 42

Running Head: CURRICULUM GUIDE: EMPOWERING CREATIVITY

Curriculum Guide: Empowering Creativity

Incorporating Core Competencies in Constructivist Middle School Classrooms:

A Resource for BC Middle School Educators

Cole Anderson, Dave Dykstra, Josh Elsdon, Sarah Winkler, Andrew Yeung

ETEC 510 / 65A

University of British Columbia

Instructor: Dr. Jeffrey Miller

April 2, 2017
CURRICULUM GUIDE: EMPOWERING CREATIVITY
Page !1

Table of Contents

Introduction

Purpose of our Site


Goals
Theoretical Framework
Constructivist Pedagogy
Why Constructivism?
21st Century Teaching
21st Century Learning
Interactivities Guide
BC Core Competencies
Communication Competency
Why Personal Learning Networks?
Why Sesame?
Evaluation
Personal and Social Competencies
Why ePortfolios?
Why iMovie?
Evaluation
Thinking Competency
Why Coding?
Evaluation
Community of Practice
Discussion Forum
Twitter Feed
YouTube Channel

Assessment Model
CURRICULUM GUIDE: EMPOWERING CREATIVITY
Page !2

References

Appendices
Appendix A - Shifts in New Student Competencies
Appendix B - The New Learner and The New Teacher
Appendix C - BC Core Competencies
CURRICULUM GUIDE: EMPOWERING CREATIVITY
Page !3

Introduction
This educational design project seeks to create a prototype community website that

supports middle school teachers in integrating British Columbia's (BCs) Core Competencies

through technology usage and Constructivist pedagogy. Constructivist theory will help educators

foster creativity, critical thinking, and problem solving to build necessary skills for success in the

workplace, beginning to define skills required for 21st Century Learners. While technology is

abundant, active classroom use is often low due to inexperience or uncertainty regarding where

to start. By prototyping a community building website that has interactivities and pedagogies, we

provide teachers from beginner to advanced with a growing resource for apps, ideas and

professional inspiration. To evaluate project success, viewers are asked to complete entry surveys

regarding comfort with Core Competencies and technology use. These responses will be

compared with exit surveys around overall relevance, usefulness, accessibility, sharing feedback

on resources examined. By providing multiple activities we hope to support teacher professional

development for integrating Core Competencies, along with increasing technology use in middle

school classrooms.
CURRICULUM GUIDE: EMPOWERING CREATIVITY
Page !4

Purpose
The objective for this prototype community website is to combine theoretical

frameworks, practical recommendations and key interactivities to support development of a

Constructivist mindset in middle school teachers, focusing on BCs Core Competencies:

Communication, Thinking, and Personal/Social. As project team, we recognize that educators

vary greatly in comfort level around new curriculum and technology, so we have and will

continue to accommodate for audiences within educational design by incorporating both

beginner and advanced ideas that will help support a classroom model founded on Core

Competencies. Our goal is to prototype a website that is user-friendly and provocative enough to

challenge stereotypes of students as empty vessels in need of filling, moving towards being

capable of generating thoughtful inquiry to guide their own meaningful learning. As Fosnot

identifies, [t]he task of an educator is not to dispense knowledge, but to provide students with

opportunities and incentive to build it up. (Fosnot, 2005) Moreover, Sandholtz, Ringstaff, and

Dwyers (2002) research identifies the need for all technology to provide multiple entry ways to

support teachers in usage, challenging entrenched beliefs by removing stumbling blocks to

effective technology integration within classrooms. We have addressed this potential issue by

including not only suggested interactivities, but recommending videos following other

professionals to network support and enhance growth with technology integration.

A Constructivist classroom is one where cognitive development and deep understanding

are the focithey are understood as constructions of active learner reorganization. (Fosnot &

Perry, 2005) Fosnot describes four main principles of a Constructivist lesson: Prior knowledge,
CURRICULUM GUIDE: EMPOWERING CREATIVITY
Page !5

Focus on concept, Challenge student ideas, and Apply new ideas to similar situations. We have

incorporated Fosnots principles, prototyping a series of Constructivist activities for educators to

walkthrough, experiencing what/how a Constructivist classroom looks and feels. Our website is a

working platform for Constructivist classroom inspirations and tools, contributed not only by the

design team, but educators from respective classrooms that will be accessible to other

professionals, forming academic learning communities that support 21st century learner

development with Core Competencies in BCs curriculum.

There are many differences between traditional classrooms of the past and Constructivist

classrooms of today. Papert defines constructionism (1980) in his speech to Japanese educators

as "giving children good things to do so that they can learn by doing much better than they could

before." Close examination of Appendix A shows a practical breakdown of traditional roles

focused on teachers as experts imparting knowledge to learners as passive recipients, towards a

model where learners actively contribute to learning. Teachers pose initial guiding questions for

self-reflection at key inquiry points to gauge success and redirect instruction. These differences

highlight skills that are now essential for 21st century learners. Students are expected to be

problem solvers, critical thinkers, knowledge constructors, multimodal communicators -

effectively collaborating, reflecting creatively and reflectively (Redecker & Johannessen, 2013)

to facilitate ongoing formative assessment to guide further learning. Jenkins (2010) describes this

as participatory culture, transitioning media education towards experimental, innovative,

provisional and responsive platforms within ad hoc communities.

BC redesigned curriculum and assessment to introduce development of Core

Competencies ranging from intellectual to social proficiencies. The Communication competency


CURRICULUM GUIDE: EMPOWERING CREATIVITY
Page !6

involves effective information exchange transformed through digital media for multimodal

lifelong learning. The Thinking competency incorporates metacognitive awareness of identity,

with affordances to explore multiple persona that extend beyond space time limitations. The

Personal and Social competency reconsiders ones relationships within physical communities,

actively doing learning via technology as contributing members in the world.

While many view technology in general as having many benefits, there are inevitable

critics in modern classrooms. The primary concern with technology is student distractibility.

[S]tudents often do not use the technologies for learning purposes. Further, they often

multitask while engaged in educational activities, engaging also in activities such as texting,

updating Facebook pages and listening to music, dividing their cognitive capacity necessary for

learning purposes. (Kirschner & van Merrienboer, 2013, as cited in Ditzler, Hong, Eunsook &

Strudler, 2016) Another major concern that frequently arises is the need for effective context

specific professional development for teachers. Merely outfitting classrooms with all the newest

gadgets cannot guarantee Constructivist usage of such technology. In fact, Zhao and Frank

(2003) describe how technology is often found unused, underused or even misused in many

schools. As Gilakjani, Leong and Ismail (2013) identify [p]rofessional development needs to be

at the forefront in order to assure student learning and to change teacher attitudes and beliefs,

familiarizing with affordances technology has to offer.

Ringstaff, Yocam, and Marsh (1996) identify that teachers working in teams are more

successful, offering five suggestions that administrators can help support learning when teachers

return to respective schools:

Release teachers from their regular classrooms to participate.


CURRICULUM GUIDE: EMPOWERING CREATIVITY
Page !7

Provide teachers with the authority and flexibility to adjust daily instructional schedules

and to develop curriculum objectives that promote team teaching and interdisciplinary

instruction.

Allow time each day for teachers to meet and plan.

Provide time for teachers to reflect on their practice.

Acknowledge the importance of the teams efforts to the rest of the staff.

Specifically for educators, technology can be used to facilitate cross-curricular opportunities,

given ubiquitous collaboration with enhanced access. While the project team cannot release

teachers or rework individual schedules, through varied aspects for community building on the

website, we provide opportunities for professionals to reflect and share practices with time to

meet like minded educators to support and celebrate accomplishments.

Finally as we examine technology integration within our classrooms, it is essential to

place our target middle school group within appropriate social context. In British Columbia,

curriculum and assessment is in the process of being redesigned for all K-12 classrooms. The

driving force is to prepare students of today for the jobs of tomorrow. The provincial

Introduction to the Redesign (2015) acknowledges that [s]tudents need opportunities to develop

the competencies required to use current and emerging technologies effectively in all aspects of

their learning and life. These competencies are the underpinnings of the revision as British

Columbias redesigned curriculum brings together two features that most educators agree are

essential for 21st-century learning: a concept-based approach to learning and a focus on the

development of competencies. (Introduction To British Columbia's Redesigned Curriculum,

2015) Our educational design website can help teachers incorporate real world connections and
CURRICULUM GUIDE: EMPOWERING CREATIVITY
Page !8

support authentic instruction, providing innovative ways to fulfill the new Core Competencies

framework.

Goals

As a group, we recognize the importance of appropriate, timely and honest feedback as it

pertains to ongoing professional development of British Columbia Middle School teachers. To

achieve this goal, we have prototyped some keenly selected interactivities that will explore and

demonstrate the skills required in a Constructivist classroom for 21st century learners, while

ensuring teachers understand and demonstrate appropriate pedagogical underpinnings. We have

highlighted ways technology can be used to develop or enhance building each of the Core

Competencies in a Constructivist manner.

It is the project teams desire to design a prototype website for teacher professional

development that Constructivist Middle School Teachers would want to periodically visit. To

help achieve this goal, Twitter is used to stimulate, encourage and continue discussions beyond

the website. Twitter is a growing educational platform in which 21st century professionals can

network, share and collaborate on their passions and frustrations. By using the hashtag

@Construct_ivist, we can start to build a professional development community based on shared

vision. Please join us in this endeavor by posting suggestions and ideas that we and others can

benefit, taking from lesson ideas and best practices specific to your context. We have embedded

Twitter and YouTube Channel for convenience to encourage timely, helpful and accurate

responses and contributions.


CURRICULUM GUIDE: EMPOWERING CREATIVITY
Page !9

Theoretical Framework

The idea behind our design project is empowering student creativity. We have chosen to

focus our efforts on using technology to support the implementation of BCs Core Competencies

in a Constructivist/Constructionist context. With the educational technology industry exploding,

teachers have a glut of choices. We would like to provide, not only suggestions on ways to

promote BCs core competencies through technology, but also theoretical frameworks that will

help teachers assess technologies for classroom implementation.

The guiding theories behind our project are Piagets (1973) Constructivism, Paperts

(1991) Constructionism and Jenkins (2007) New Media Skills. Piaget suggested that humans

make meaning by comparing ideas to experiences. New ideas and experiences are either

assimilated into existing beliefs or accommodated changing prior mindsets (Piaget, 1973). Papert

incorporated Piagets theory, which lacks a specific pedagogical alignment, placing it within

context of the learner. Papert (1991) supported learning through creative experimentation, with

teachers guiding student understanding rather than passively transmitting information. Our

project aims to create resources for teachers who want to engage students in these ways. We

want to form a learning space that promote what Jenkins identified as New Media Skills. In an

often dynamic, participatory culture, students need to be able to: play, perform, simulate,

appropriate, multitask, distribute cognition, access collective intelligence, use personal judgment,

navigate different media, network and negotiate (Jenkins, 2007). It is a heady list and can be

intimidating for teachers wanting to support growth in these areas. Pair that with provincial duty

to support development of Core Competencies, clearly teachers need reliable, research driven
CURRICULUM GUIDE: EMPOWERING CREATIVITY
Page 10
!

resources to help make all parts fit together. With Technological Pedagogical Content

Knowledge (TPACK), Mishra & Koehler (2006) have provided just such a framework. We plan

to focus on web-based, ubiquitous technology to support any time learning. The ability to move

seamlessly between devices, accessing learning (a)synchronously regardless of geography makes

for smooth workflow, bridging the digital divide (Tinker & Vahey, 2002).

Our resource highlights applications and ways of using technology that redefine the way

content is delivered, fostering skills like collaboration, problem solving and critical thinking.

Constructivist Pedagogy

Our target audience is British Columbia Middle School educators. In the introductory

pages we have outlined the purpose, pedagogical context and rationale for a Constructivist 21st

century learner classroom and how that can be achieved using technology to support the Core

Competencies. This section includes current practicing Constructivist theoretical pedagogies and

summaries of key literatures for the 21st century learner-driven classroom. Our design website is

a professional training resource, inviting ongoing contributions, questions and testimonials from

professionals to help create a community for professional development. To achieve this goal we

ask you to self-reflect on current practices and understandings before and after visiting to see

how you plan to apply Constructivist 21st century learner principles into British Columbia Core

Competencies within your classroom.

Why Constructivism?

Our web-based resource is based on educational theories of Piaget, Vygotsky, and Papert
CURRICULUM GUIDE: EMPOWERING CREATIVITY
Page !11

- Piaget was a founder of Constructivist Theory. Piaget (1952) believed in a genetic

epistemological explanation of child development, with children moving through developmental

phases linearly, with completion of each stage necessary for progress. Children learn by

exploring their world and building knowledge based on experiences (von Glasersfeld, 2008).

Vygotsky further proposed a zone of proximal development, whereby learner abilities could

advance with the assistance of an expert other, more commonly now known as scaffolding.

While these ideas are similar, Piaget emphasized genetic aspects of development (nature),

whereas Vygotsky (1978) emphasized social effects of development (nurture). Constructivist

Theory is based heavily on both Piaget and Vygotsky.

Constructionism is another theory proposed by Simon Papert, a protege of Jean Piaget

and Idit Harel. Harel and Papert theorized that learners actively create their own knowledge

within a context that includes social, interactive and cultural elements (Kafai & Resnick, 1996;

Kafai, 2006). His Constructionist theory encourages students to work on inquiry activities or

projects within a collaborative framework, viewing teachers in more facilitative roles. For this

model, teachers need to have the knowledge, training and support to be familiar and comfortable

with using technology in the classroom.

Constructivism and Constructionism are both based on the principle of active learning.

Although there is a gap between theoretical knowledge taught in classrooms and skills needed to

succeed in the 21st century, bridging this gap requires a shift from instruction to construction of

knowledge (Appendix A). Our web based resource not only explains Constructivism and

Constructionism theory along with ideas for classroom implementation, but itself will be

designed on the basis of Constructivist philosophy as well. Visitors will encounter necessary
CURRICULUM GUIDE: EMPOWERING CREATIVITY
Page 12
!

information, finding support for collaboration and networking opportunities with fellow teachers,

sharing resources through embedded apps and interactivities to explore.

Educators looking for models on how to implement educational technologies in their

classrooms have likely come across the currently popular TPACK: Technological Pedagogical

Content Knowledge model (2005) published by Punya Mishra and Matthew Koehler. This model

is a reflective lens that is Constructivist-based, presenting opportunities to plan best ways for

integrating emerging technology (Hilton, 2016). Another contemporary idea is that of Dr. Ruben

Puenteduras 2006 SAMR: Substitution, Augmentation, Modification, and Redefinition model.

TPACK philosophy appears to be more teacher-driven, while SAMR highlights student-centered

activities (Hilton, 2016). While these and other models can be integrated with Constructivist

philosophy, the TPACK model has been supported by educational research.

In our web-based community building resource, we assist teachers in using educational

models such as TPACK, to encourage technology implementation within Constructivist middle

school classrooms. The models and theories described above were selected because they

encourage development of 21st century competencies such as collaboration, creativity and social

connections. Our website design is interactive, following the Constructivist model on learning

and how technology innovations can assist global interactions.

21st Century Teaching

In the last decade, we have observed a shift in the perception of teacher and student roles.

Classroom education is moving away from Instruction to Construction of knowledge by learners

(Appendix A). There is a growing recognition of the need for collaborative learning to transform
CURRICULUM GUIDE: EMPOWERING CREATIVITY
Page 13
!

knowledge rather than memorize. So how does this shift affect teachers? Even more than before,

educators must be purposeful designers, providing educational experiences based on broad

learning goals and curriculum standards. Instead of always being the expert, students need

opportunities to participate as experts as well. Additionally, teachers need to develop and

incorporate a broad range of teaching strategies in order to personalize learning, giving equitable

opportunity for diverse learners to succeed. At times this can be overwhelming - how can we as

teachers be everything to everyone? Is this even possible? Of course not, but we should strive to

reach as many students in as many ways as necessary to be effective. This takes substantial work,

and both understanding and comfort with modern technologies. However, simply outfitting a

classroom with all the newest gadgets does not guarantee an effective Constructivist lens. In fact,

Zhao and Frank (2003) describe how technology is often found unused, underused or even

misused in many schools. A major concern that arises then is the need for effective professional

development.

Teachers as professionals are called to continually develop and grow in understanding

and pedagogy. Still this is too much for individuals, so being part of a learning community or

Community of Practice is essential for 21st century teachers to develop new professional

identities (Gilakjani, Leong and Ismail, 2013). A collaborative learning community of teachers

means that more work is put into best practices while reducing the overall workload through

mutual support and sharing (Kalantzis & Cope, 2010). A complete list of characteristics for the

21st century teacher can be found in Appendix B or directly on the website.

21st Century Learning

There are many differences between traditional and Constructivist classroom. Papert
CURRICULUM GUIDE: EMPOWERING CREATIVITY
Page 14
!

defines constructionism (1980) in his speech to Japanese educators as "giving children good

things to do so that they can learn by doing much better than they could before." Learners are

expected to be problem solvers, critical thinkers, active knowledge constructors, multimodal

communicators - effectively collaborating, thinking creatively and reflectively (Redecker &

Johannessen, 2013) to facilitate formative feedback to guide learning. Jenkins (2010) describes

this participatory culture, transitioning media education towards experimental, innovative,

provisional and responsive platforms within ad hoc communities. According to Kalantzis and

Cope (2010), the new learner is actively engaged, connected to individual identity, produces

shared knowledge, collaboratively interacts digitally, develops collective intelligence, critically

self-assesses, and is reflective engaging with feedback. A complete list can be found in Appendix

B or directly on the website.

Interactivities Guide
Now with a solid pedagogical foundation, our website suggests ways to explore, expand,

and apply knowledge through interactivities. Each prototype activity explores BC Core

Competencies in a Constructivist 21st century approach, demonstrating key pedagogical

underpinnings and highlighting ways technology can be used for support. In keeping with a

Constructivist framework, our site encourages you to take a hands-on approach to learning with

each section culminating into some form of reflection around the learning journey. Our site has

three main objectives:

1) Develop a working knowledge of Constructivism as connected to 21st century

teaching and learning


CURRICULUM GUIDE: EMPOWERING CREATIVITY
Page 15
!

2) Explore ways to implement BC Core Competencies through technology use

3) Participate as member of a Learning Community to support ongoing professional

development

The following section walks through our prototype interactivities along with how to

navigate around the website: Empowering Creativity.

BC Core Competencies

With the objective of producing lifelong learners, the revised BC curriculum and

assessment has taken emphasis off specific content onto broader transferable competencies.

Upon consultation, the province identified three foundational competencies: Communication,

Thinking (Creative/Critical) and Personal Social (Positive Identity/Cultural Awareness/Social

Responsibility). Far from replacing prescribed outcomes, BC Core Competencies underpin and

provide context for content learning. Core Competencies are a framework for learning that both

transcend individual subjects and help teachers create environments that promote collaboration,

problem solving and social/emotional awareness (Appendix C).

Communication Competency

The Communication Competency encompasses the set of abilities that students use to

impart and exchange information, experiences and ideas, to explore the world around them, and

to understand and effectively engage in the use of digital media. (BC's New Curriculum, 2015)

To start exploring this competency, use the following entry points:


CURRICULUM GUIDE: EMPOWERING CREATIVITY
Page 16
!

1) If you are encountering Core Competencies for the first time, browse the table

summaries on the Core Competencies landing page to overview some background

information: http://empoweringcreativity.weebly.com/bc-core-competencies.html

2) If you are generally familiar with Core Competencies, and ready to specifically

discuss the Communication Competency begin here: http://

empoweringcreativity.weebly.com/communication.html

3) If you are looking for ways to participate in conversations around Communication

Competency to expand collaborative learning, start here: http://

empoweringcreativity.weebly.com/communication-blog-reflection

4) If you are looking for ideas on how to incorporate Communication competency in

your classroom, check out the Sesame page to get started: http://

empoweringcreativity.weebly.com/sesame.html

Feel free to jump around as required to explore these competencies, remembering to contribute

building our prototype towards collaborative learning.

Why Personal Learning Networks?

Our students live in participatory culture, leveraging digital media to pursue online interests,

connecting with experts and learning mutually as active producers. As teachers overcome

technology resistance, social media can serve as prototype platform for improving practice,

finding inspiration and providing support from educators around the world. Teachers can build

personal learning networks, modelling blogs to students or constructing shared documents with

Google, for example. Using Twitter as platform, students critically analyze information, making

choices about information, and deepening learning through posting individual content.
CURRICULUM GUIDE: EMPOWERING CREATIVITY
Page 17
!

Why Sesame?

While lacking details regarding new assessment has been a source of frustration, BC does

appear to be shifting away from pure quantitative evidence towards documenting formative

assessment as learning evidence over time. Sesame is an intuitive web-based tool that allows

educators to capture learning snaps as it occurs, with affordances to provide timely feedback

tagged to track curriculum standards. It accommodates multimodality as video and audio

evidences are characteristic of 21st century literacies. Paid versions of Sesame can also

customize standards allowing for seamless tracking whether students have met criteria.

Evaluation

Core Competencies are evaluated based on learner reflection. Within each profile there

are series of I statements that help you and your students reflect on the learning they have been

doing, assessing where they land on each profile. Note there is no set timeline for moving

through facets. In fact, even adults may not have reached the top descriptor.

Communication Competency Profile


CURRICULUM GUIDE: EMPOWERING CREATIVITY
Page 18
!

Development of communication begins within


families, before students enter formal
schooling, and is expanded and enhanced
through life, to include these 8 profiles:
Profile 1 - I respond meaningfully to peers
Profile 2 - I understand and share basic
topical information that is important to me
Profile 3 - I can work with others to achieve
short-term concrete goals; I do my share
Profile 4 - I am becoming an active listener,
asking questions and making connections
Profile 5 - I am able to represent my learning
and connect it to my experiences and efforts
Profile 6 - I ask thought-provoking questions,
integrate information and manage conflicts
! Profile 7- I acknowledge different
perspectives, collaborating for commonalities
Profile 8 - I am intentional and strategic; I am
able to engage and accomplish purpose with
an increasing range of audiences
(BC's New Curriculum, 2015)

Listed below is a sample for how to use rubrics to facilitate self-assessment by students on each Core Competency at

Middle School: (Ondrik and Sasges, 2014) https://vernoncommunityschool.files.wordpress.com/2015/02/core-

competency-growth-continuum-pdf1.pdf

Thinking Competency

The Thinking Core Competency encompasses the knowledge, skills and processes we

associate with intellectual development. It is through their competency as thinkers that students

take subject-specific concepts and content and transform them into a new understanding.

Thinking competence includes specific thinking skills as well as habits of mind and

metacognitive awareness. (BC's New Curriculum, 2015). This competency is then broken down
CURRICULUM GUIDE: EMPOWERING CREATIVITY
Page 19
!

into two areas: Creative Thinking and Critical Thinking. To start exploring this competency, use

the following entry points:

1) If you are encountering Core Competencies for the first time, browse the table

summaries on the Core Competencies landing page to overview some background

information: http://empoweringcreativity.weebly.com/bc-core-competencies.html

2) If you are generally familiar with Core Competencies, and ready to specifically discuss

the Thinking Competency begin here: http://empoweringcreativity.weebly.com/

thinking.html

3) If you are looking for ways to participate in coversations around Thinking Competency

to expand collaborative learning, start here: http://empoweringcreativity.weebly.com/

thinking-forum.html

4) If you are looking for ideas on how to incorporate Thinking competency in your

classroom, check out the Coding page to get started: http://

empoweringcreativity.weebly.com/coding.html

Feel free to jump around as required to explore these competencies, remembering to contribute

building our prototype towards collaborative learning.

Why Coding?

Although many students will not grow up to be computer programmers, the coding

process incorporates relevant skills for the jobs of tomorrow. Coding develops computational

thinking as Dr. Dan Crow (2014) identifies, which teaches you how to tackle large problems by

breaking them apart into smaller manageable chunks, create models to focus on the most

important aspects moving from specific solutions to general. These are key attributes of the
CURRICULUM GUIDE: EMPOWERING CREATIVITY
Page 20
!

Thinking Competency, embedded directly into Applied Design, Skills and Technologies

curriculum. Using coding as vehicle, students design creative works that promote discovery and

risk, allowing setbacks and failures to advance critical thinking.

Evaluation

Core Competencies are evaluated based on learner reflection. Within each profile there

are series of I statements that help you and your students reflect on the learning they have been

doing, assessing where they land on each profile. Note there is no set timeline for moving

through facets. In fact, even adults may not have reached the top descriptor.

Thinking Competency - Creative Thinking Profile


All students use creativity, developing at their
own pace, expanding to include more of these
five profiles:
Profile 1 - I get ideas when I play
Profile 2 - I build on or combine other
peoples ideas to create new things within
constraints of form, problem or materials
Profile 3 - I get new ideas in interest areas and
build my skills to make them work
Profile 4 - I get new ideas or reinterpret
others ideas in ways that impact peers
Profile 5 - I develop a body of creative work
over time in areas of interest or passion
(BC's New Curriculum, 2015)

!
Listed below is a sample for how to use rubrics to facilitate self-assessment by students on each Core Competency at

Middle School: (Ondrik and Sasges, 2014) https://vernoncommunityschool.files.wordpress.com/2015/02/core-

competency-growth-continuum-pdf1.pdf

Personal and Social Competencies

The Personal and Social Competency encompasses the set of abilities that relate to
CURRICULUM GUIDE: EMPOWERING CREATIVITY
Page 21
!

students' identity in the world, both as individuals and as members of their community and

society. Personal and social competency encompasses the abilities students need to thrive as

individuals, to understand and care about themselves and others, and to find and achieve their

purposes in the world. (BC's New Curriculum, 2015) This competency is then broken down into

three areas: Positive Personal & Cultural Identity, Personal Awareness and Responsibility, and

Social Responsibility. To start exploring this competency, use the following entry points:

1) If you are encountering Core Competencies for the first time, browse the table summaries

on the Core Competencies landing page to overview some background information:

http://empoweringcreativity.weebly.com/bc-core-competencies.html

2) If you are generally familiar with Core Competencies, and ready to specifically discuss

the Personal and Social Competency begin here: http://

empoweringcreativity.weebly.com/personal-and-social.html

3) If you are looking for ways to build student pride in their work, displaying student

products to build a learning community, check out the page on e-portfolios here: (http://

empoweringcreativity.weebly.com/e-portfolios.html)

4) If you are looking for ideas on how to incorporate Personal and Social competency in

your classroom, check out the iMovie page to started: http://

empoweringcreativity.weebly.com/imovie.html

Feel free to jump around as required to explore these competencies, remembering to contribute

building our prototype towards collaborative learning.

Why e-portfolios?
CURRICULUM GUIDE: EMPOWERING CREATIVITY
Page 22
!

According to Kalantzis and Cope (2010), the new learner is actively engaged, connected

to identity, produces shared knowledge, interacts collaboratively digitally, develops collective

intelligence, critically self-assesses, being reflective engaging with feedback. All of these skills

can be enhanced and tracked using e-portfolios, where students collaborate knowledge and

product development to share with others, developing a sense of pride and community. These are

key attributes of the Personal and Social Competency, informing the Applied Design, Skills and

Technologies curriculum. E-portfolios have many other benefits helping to build 21st century

skills, addressed in more detail on the website. Consider using the Seesaw App: Student Driven

Digital Portfolios where learners document learning for real audiences, making communication

efficient for 21st century learning.

Why iMovie?

To continue with Kalantzis and Cope (2010), iMovie is another example of students using

technology to explore and express themselves socially with personal identity through digital

multimedia content creation. It is a versatile multimedia platform that has tangible skills in both

real-world and online community. Students can serve as both contributors to society and source

of moral support for others. This app has official endorsement from Apple Inc and will thus be

capable of incorporating the latest and greatest hardware and software updates. Note the app

does occupy a considerable amount of space both locally and on iCloud accounts. You may

create feature films or catchy snippet trailers. Resulting from the digital platform, a supportive

network can be achieved with a measure of safety and security. iMovie can further develop skills

for Core Competencies that will be outlined in greater detail on the website. Consider using

iMovie when projects involve creating multimedia presentations to be shared with the class,
CURRICULUM GUIDE: EMPOWERING CREATIVITY
Page 23
!

school or even YouTube Channel. Regarding the YouTube Channel route, consideration should

be given to whether students want comments enabled or disabled.

Evaluation

Core Competencies are evaluated based on learner reflection. Within each profile there

are series of I statements that help you and your students reflect on the learning they have been

doing, assessing where they land on each profile. Note there is no set timeline for moving

through facets. In fact, even adults may not have reached the top descriptor.

Personal and Social Competency - Positive Personal and Cultural Identity Profile

Development of positive personal and cultural


identity begins within families, before students
enter formal schooling, and is expanded and
enhanced at every level of life and schooling,
to include more of these 5 profiles:
Profile 1 - am aware of myself as different
from others.
Profile 2 - I am aware of different aspects of
myself. I can identify people, places, and
things that are important to me.
Profile 3 - I can describe different aspects of
my identity. I have pride in who I am.
Profile 4 - I understand that my identity is
influenced by many aspects of my life. I am
aware that my values shape my choices, and
! contribute to making me a unique individual.
Profile 5 - I can identify how my life
experiences have contributed to who I am; I
recognize the continuous and evolving nature
of my identity. (BC's New Curriculum, 2015).

Listed below is a sample for how to use rubrics to facilitate self-assessment by students on each Core Competency at

Middle School: (Ondrik and Sasges, 2014) https://vernoncommunityschool.files.wordpress.com/2015/02/core-

competency-growth-continuum-pdf1.pdf
CURRICULUM GUIDE: EMPOWERING CREATIVITY
Page 24
!

Community of Practice

The goal of constructivism is to develop new learners who take responsibility for their

own learning, produce knowledge rather than consume, collaborate effectively, reflect critically,

engage peer feedback and continue learning outside of the classroom (Kalantzis and Cope,

2010). Students are encouraged to be active participants for social change in their working,

public and private lives. Similarly classrooms support civic pluralism to purposefully frame

education within contexts that introduce students to new cultures and situations. So how do we

get there? How can we involve students more in the learning process?

This introduces a revised way of thinking, one that starts with teachers rather than

students (Kalantzis & Cope, 2010). Many elements of active learning collaboration, creativity,

peer feedback must be incorporated for teachers first, creating a learning community for

professional development. Once educators themselves see value with constructivist education,

they become more confident and better able to incorporate within their own classrooms.

Implementing new ways of learning independently can be overwhelming, and leave teachers

feeling isolated. There is a real need for supportive learning communities where teachers may

collaborate and engage in dialogue with colleagues and other professionals (Snow-Gerono,

2005). Being part of a supportive community - sharing best practices, creative ideas and

encouraging one another - may be just the impetus we need for real change! Teachers who are

active learners and members of a learning community are also able to fully support our students

in this as well.
CURRICULUM GUIDE: EMPOWERING CREATIVITY
Page 25
!

How do communities of practice benefit the teachers and students?

Professional learning communities create opportunities for dialogue, collaboration, and

give opportunity for good conversations. Good conversations require safety, trust, common

ground, good content, and a sense of being voluntary (Snow-Gerono, 2005). Teacher

conversation groups constitute a low-cost, sustainable, satisfying, and potentially transformative

form of teacher professional development (Clark, 2001). Teachers may correspond with

authors, interact with other teacher researchers in ongoing discussion forums, access internet

resources, and pose questions for other teacher researchers (Snow-Gerono, 2005). A safe

environment that not only allows, but supports and encourages questioning and uncertainty is

essential for inquiry-minded teachers to have the challenges needed for them to continue to grow.

If they do not work in such an environment, they would contribute to the perpetuation of

teacher isolation rather than transforming the profession with their generation of knowledge-of-

practice (Snow-Gerono, 2005).

Professional communities of practice encourage a broad range of ideas, sharing of

resources, abilities, and time. They also give access to people - experts with knowledge and

experience that can be learned from, or used as sounding boards to test new ideas and lessons

before implementing them. Snow-Gerono (2005) also suggests the following benefits for a

community of practice:

collaborative brainstorming eg. reaching a student that was disengaging


exchange ideas
to learn something from an experienced colleague
an articulation of implicit theories and beliefs;
Perspective-taking;
developing a sense of personal and professional authority;
CURRICULUM GUIDE: EMPOWERING CREATIVITY
Page 26
!

reviving hope and relational connection: An antidote to isolation;


reaffirmation of ideals and commitments;
developing specific techniques and solutions to problems; and
learning how to engage with students in learning conversations.
Professional learning communities will benefit not only teachers own professional development,
but also the learning experiences of the students their classes..

Our Learning Community landing page offers different apps to support constructivist

classrooms in various disciplines. This prototype section prompts individual exploration using a

try this lens, allowing visitors to share effective resources and contribute towards a working

document elaborated below:

Discussion Forum

Under the Learning Community tab is a Discussion Forum for educators to dialogue

about Core Competencies, Constructivist Learning, and how technology can scaffold these goals.

Visitors can reflect on their experience with the webpage, interacting with professionals from

different expertise and contexts, posing responses and questions to extend conversations. This

platform provides real time feedback for teachers to share how technology has been

(un)successfully incorporated, comparing projects before and after transition to leverage the

affordances and minimize the limitations. In many regards, technology is still in transition

requiring thoughtful analysis of changing teacher and student roles, as we mature in our

technological relationship.

This reflective forum extends ongoing professional development opportunities like

Surreys Sparking Todays Learner Series, continuing conversations from keynotes and exercises

over digital spaces to expand the academic learning community to other geographic regions. That
CURRICULUM GUIDE: EMPOWERING CREATIVITY
Page 27
!

way, instead of merely selecting a district representative to participate, with the pressure of

bringing back learning to local school environments, more people can participate in discussion,

commenting for collaboration. Visitors can share resources for teachers to practice skills before

introducing to classrooms, for example, experimenting with Hour of Code to gain experience

with coding.

We view the website as creating an academic learning community through embedding

padlets to capture ongoing discussions. We crowd-source suggestions where educators share

what works for them, pinning technology connections to our framework. People can suggest

exemplars or case studies that consider BC Core Competencies through 21st century

constructivist perspective, posing links to Khan Academy and TED talks to diversify teachers

knowledge. Teachers can evaluate current technology meeting consistent criteria, with the

discussion forum developing online inquiry communities, discussing how new thinking

framework fits into descriptors, bringing principles back to classrooms. This peer-to-peer

community enables teachers to ask questions, sharing Constructivist lesson ideas.

Twitter Feed

Twitter will be the primary way this resource will help you (our users) develop your

Personal Learning Networks (PLN) through social media to balance real life connections. We

have created an account that will act as both a resource for new users to: connect with people and

organizations that promote Constructivist pedagogy, see how BC teachers are using the Core

Competencies, and as a platform for sharing information from the design team. To assist in the
CURRICULUM GUIDE: EMPOWERING CREATIVITY
Page 28
!

community creating please always include our Twitter handle (@construct_ivist) when you are

tweeting.

Professional communities of practice, like Twitter, encourage a broad range of ideas,

sharing of resources, and professional development. They give access to people - experts with

knowledge and experience that can be learned from, or used as sounding boards to test new ideas

and lessons before implementing them. Our Twitter account offers support for constructivist

classrooms in various disciplines. We would like to encourage you to become part of our

Community of Practice, to share your knowledge, ideas, best practices, favourite apps, and useful

articles. By doing this, you will assist us in building an effective resource for BC teachers.

Twitter is a great tool to grow your PLN because it enables sharing without requiring it. Users

can treat it like a news feed until they feel comfortable enough commenting on the work of

others, retweeting, or sharing themselves.

YouTube Channel

You Tube was started in 2005 as a video sharing site and today boasts over a billion users

and growing (youTube, 2017). As part of our Learning Community we will use the YouTube

Channel to start the conversation with Middle School Teachers around constructivism and BC

Core Competencies. The YouTube Channel will provide a repository for teacher made videos for

sharing as well as developing a playlist of videos that enhance and expand learner knowledge

around our stated goals. Playlists will be developed by either the project team or other teachers

who have found resources that broaden educators understanding, knowledge, and practical

actionable tips around technology use with BCs Core Competencies in a Constructivist
CURRICULUM GUIDE: EMPOWERING CREATIVITY
Page 29
!

classroom.

As part of our interactivity around iMovie, teachers are invited to upload short videos on

our Design Team YouTube channel at https://www.youtube.com/channel/UC20Rlf2Be-

G7EG5Sy3DOONg, in which they share reflections and connect their understandings of 21st

Century Constructivism. Finally, the YouTube channel empowers educators to engage in a

conversation around different curated videos as part of our Learning Community.

Assessment Model
We as design team along with you as our community of collaborators can measure and contribute

towards the success of our site using some of the following outcomes:

Pre/post surveys to encourage self reflection of your overall teacher confidence in using

Core Competencies. Upon collecting the initial demographic information, our entry

survey measures you on familiarity with Constructivism, BC Core Competencies and

Technology, while collecting thoughts on 21st century teaching and learning. When you

leave, you can help by completing a similar exit survey to compare whether comfort has

increased since you first visited.

Opportunities for active and ongoing participation are embedded into various discussions

throughout the site. As our backgrounds may vary, our curriculum guide and site design

provide various intuitive entry points to navigate based on your specific focus. Many

pages are designed as prototypes for you, as users, to contribute an activity (ex. optional

iMovie creation), provide feedback, and suggest improvements. Your, and our, success

lies in not merely just browsing through once, but returning to join in active conversation
CURRICULUM GUIDE: EMPOWERING CREATIVITY
Page 30
!

with professionals, engaging in an academic learning community through Discussion

Forums and Interactivities.

Growing a professional learning network that provides suggestions for what a

Constructivist classrooms may look like in your context. Our YouTube and Twitter

accounts will be successful when we all include input on resources, products, and lesson

ideas. Since community building is integral to professional development, our community

forum can actively engage teachers in productive dialogue, benefiting from different

expertise. Watching to see if participation levels on twitter feeds and bi-weekly

conversations increase shows whether our site is succeeding in generating ongoing

dialogue around BC Core Competencies in Constructivist classrooms. Please help us

keep this important conversation going!

Our website will serve as a prototype for teacher professional development in

constructivist classroom community that Middle School Teachers would want to periodically

visit. Evaluating how Twitter conversations to network, share and collaborate. We can observe

response from hashtag conversations (#ConstructivismBC) to measure how successful we are in

building a professional development community based on shared vision. Additionally we

propose embedding a Twitter widget within our website to provide convenient access to

encourage timely, helpful, and accurate responses, ideas, and contributions.


CURRICULUM GUIDE: EMPOWERING CREATIVITY
Page 31
!

References

ACOT2. (2008). Apple Classrooms of TomorrowToday: Learning in the 21st Century.


Cupertino, CA: Apple Computer, Inc.

Bates, T. (2014). Choosing and using media in education: The SECTIONS model. In Teaching
in digital age. Retreived from https://opentextbc.ca/teachinginadigitalage/part/9-
pedagogical-differences-between-media/
British Columbia Ministry of Education. (2015). Introduction To British Columbia's Redesigned
Curriculum. BC's New Curriculum. Retrieved Feb. 7, 2017 from https://
curriculum.gov.bc.ca/.

Clark, C. (2001). Talking shop: authentic conversation and teacher learning. Teachers College
Press, New York (2001)

Crow, Dan. "Why Every Child Should Learn To Code". the Guardian. N.p., 2017. Web. 22 Mar.
2017.

Ditzler, C., Hong, E., & Strudler, N. (2016). How Tablets Are Utilized in the Classroom.
Journal of Research on Technology in Education, 48(3), 181- 193. doi:
10.1080/15391523.2016.1172444

Dwyer, D. (1994). Apple classrooms of tomorrow: What we've learned. Washington, D.C:
Association for Supervision and Curriculum Development.

Fosnot, C.T. (2005). Constructivism: Theory, perspectives, and practice. (2nd Edition) Teachers
College Press

Fosnot, C.T. & Perry, R.S. (2005). Constructivism: A Psychological Theory of Learning. In C.
Fosnot, Constructivism: Theory, Perspectives, and Practice (2nd ed., pp. 3-14%). New
York: Teachers College Press.

Harel, I., Papert, S., & Massachusetts Institute of Technology. Epistemology & Learning
Research Group. (1991). Constructionism: Research reports and essays, 1985-1990.
Norwood, N.J: Ablex Pub. Corp.
CURRICULUM GUIDE: EMPOWERING CREATIVITY
Page 32
!

Hilton, J. T. (2016). A case study of the application of SAMR and TPACK for reflection on
technology integration into two social studies classrooms. The Social Studies, 107(2),
68-73. doi:10.1080/00377996.2015.1124376

Jenkins, H. (2007). Confronting the challenges of Participatory Culture - media education for the
21st century (part two). Nordic Journal of Digital Literacy, 2(2), 97-113.

Kafai, Y. B., & Resnick, M. (1996). Constructionism in practice: Designing, thinking, and
learning in a digital world. Mahwah, N.J: Lawrence Erlbaum Associates.

Kafai, Y. B. (2006). Playing and making games for learning: Instructionist and constructionist
perspectives for game studies. Games and Culture, 1(1), 36-40. doi:
10.1177/1555412005281767

Kalantzis, M. & Cope, B. 2010. The teacher as designer: Pedagogy in the new media age. E-
learning and Digital media, 7(3). 200-222.

Karsenti, T., & Fievez, A. (2013). The iPad in education: uses, benefits, and challenges A
survey of 6,057 students and 302 teachers in Quebec, Canada. Montreal, QC: CRIFPE.

Khaddage, F. (2013). The iPad global embrace! Are we branding mobile learning? In R.
McBride, & M. Searson (Eds.), Proceedings of Society for Information Technology &
Teacher Education International Conference 2013 (pp. 3234-3240). Chesapeake, VA:
AACE.

Madden, M., Lenhart, A., Duggan, M., Cortesi, S., & Gasser, U. (2013, Mar. 13). Teens
and Technology 2013. Pew Research Centers Internet & American Life Project.
Retrieved Feb. 5, 2017 from http://www.pewinternet.org/Reports/2013/Teens-and-
Tech.aspx.

Mishra, P., & Koehler, M. J. (2006). Technological pedagogical content knowledge: A


framework for teacher knowledge. Teachers College Record, 108(6), 1017-1054. doi:
10.1111/j.1467-9620.2006.00684.x

Ondrik, K., and M. Sasges. "Documenting The Growth Of Core Competencies". Vernon
Community School. N.p., 2014. Web. 22 Mar. 2017. Retrieved from https://
vernoncommunityschool.files.wordpress.com/2015/02/core-competency-growth-
continuum-pdf1.pdf
CURRICULUM GUIDE: EMPOWERING CREATIVITY
Page 33
!

Papert, S. (1980). Constructionism vs. Instructionism. (Video File). Retrieved from


http://www.papert.org/articles/const_inst/const_inst1.html

Piaget, J. (1952). The origins of intelligence in children. New York: International


Universities Press.

Piaget, J. (1973). To Understand is to Invent: The Future of Education. New York: Grossman
Publishers.

Pourhosein Gilakjani, A., Leong L-M., & Ismail, H. N. (2013, May 1). Teachers' use of
technology and Constructivism. International journal of modern education and computer
science. MECS Publisher. doi:10.5815/ijmecs.2013.04.07

Redecker, C. and Johannessen, . (2013), Changing Assessment Towards a New


Assessment Paradigm Using ICT. European Journal of Education, 48(1),7996. doi:
10.1111/ejed.12018

Ringstaff, C., Yocam, K., & Marsh, J. (1996). Apple Classrooms of Tomorrow: Integrating
Technology into Classroom Instruction: An Assessment of the Impact of the ACOT
Teacher Development Center Project. Cupertino, CA: Apple Computer, Inc.

Sandholtz, J., Ringstaff, C., & Dwyer, D. (2002). Review: Teaching With Technology: Creating
Student Centered Classrooms. From Now On. Retrieved, Feb. 5, 2017, from fno.org

Shim, J.P., Dekleva, S., Guo, C., & Mileman, D. (2011) Twitter, Google, iPhone/iPad, and
Facebook (TGIF) and Smart Technology Environments: How Well Do Educators
Communicate with Students via TGIF? Communications of the Association for
Information Systems, 29(35).

Snow-Gerono, J. L. (2005). Professional development in a culture of inquiry: PDS teachers


identify the benefits of professional learning communities. Teaching and Teacher
Education, 21(3), 241-256. doi:10.1016/j.tate.2004.06.008

"Statistics - Youtube". Youtube.com. 2017. Web. 29 Mar. 2017.

Tinker, R. and Vahey, P. (2002). CILT2000: Ubiquitous computingSpanning the digital


divide. Journal of Science Education and Technology, 11(3). doi:10.1023/A:
1016037022415

Von Glasersfeld, E. (2008). Learning as a Constructive Activity. AntiMatters, 2(3), 33-49.

Vygotski, L. S., & Cole, M. (1978). Mind in society: The development of higher psychological
CURRICULUM GUIDE: EMPOWERING CREATIVITY
Page 34
!

processes. Cambridge: Harvard University Press

Zhao, Y., & Frank, K. A. (2003). Factors affecting technology uses in schools: An ecological
perspective. American Educational Research Journal, 40(4), 807-840. doi:
10.3102/00028312040004807

#SD36Learn Dinner Series 2.0 (2017). Sparking Todays Learner. Surrey, BC: Surrey Schools.
CURRICULUM GUIDE: EMPOWERING CREATIVITY
Page 35
!

Appendices
Appendix A
Shifts in New Student Competencies

Instruction Construction

Classroom Activity Teacher-Centered Learner-Centered


Didactic Interactive
Teacher Role Fact Teller Collaborator
Always Expert Sometimes Learner

Student Role Listener Collaborator


Always Learner Sometimes Expert
Instructional Facts Relationships
Emphasis Memorization Inquiry and Invention

Concept of Accumulation of Transformation of Facts


Knowledge Facts
Demonstration of Quantity Quality of Understanding
Success

Assessment Norm-Referenced Criterion-Referenced


Multiple-Choice Portfolios and Performances
Items
Technology Use Drill and Practice Communication, Collaboration, Information
Access, Expression

Figure 1. Shifts Underlying New Student Competencies. Reprinted from Apple Classrooms of
Tomorrow: What we've learned, by David Dwyer, April 1994. Retrieved from http://
www.ascd.org/publications/educational-leadership/apr94/vol51/num07/Apple-Classrooms-of-
Tomorrow@-What-We've-Learned.aspx. Copyright 1994, by Apple Computer, Inc.
CURRICULUM GUIDE: EMPOWERING CREATIVITY
Page 36
!

Appendix B
The New Learner and the New Teacher

THE NEW LEARNER:


is actively and purposefully engaged in their learning; the most effective learning is engaged
learning.
belongs in their learning, connecting their identity, subjectivity and agency into their learning.
brings their experience, interests and voice to the learning task at hand.
takes responsibility for their learning through a measure of autonomy and self-control.
is a knowledge producer, drawing upon a range of available knowledge resources.
works effectively in pairs or groups on collaborative knowledge projects, and creates knowledge
to be shared with peers.
continues to learn beyond the classroom, using the social media to learn anywhere and anytime
the phenomenon of ubiquitous learning.
is comfortable in multimodal, digital knowledge creation spaces, bringing together text, image,
diagram, video, sound, dataset, instant messaging, etc.
critically self-assesses and reflects upon their learning.
uses and gives feedback in social networking interactions, learning in recursive feedback loops
involving peers, parents, experts and invited critical friendsas well as teachers.
engages in intensive horizontal communications and collaborative learning.
is a comfortable player in environments where intelligence is collectivenot just the sum of
things that can be retained in the individuals head, but a capacity to source specialised
knowledge from experts or group members, to negotiate and synthesise knowledge in groups and
to search and critically evaluate knowledge from a variety of online sources.

THE NEW TEACHER:


takes a greater degree of control of their professional lives, designing learning experiences for
their learners based on broad learning goals and curriculum standards.
is a purposeful learning designer, rather than (just) a curriculum implementer.
is able to let go, allowing learners to take more responsibility for their own learning
knows that to be authoritative does not mean being authoritarian.
is comfortable in online learning design and delivery platformsspaces with are not just lesson
planning, nor just a textbook, nor just a student workbook.
is comfortable working with learners in new, multimodal, online social media spaces.
has a new professional identity, as teaching increasingly moves from being the talking profession
to the online documentation profession.
is collaborative, sharing their learning designs online, reusing and adapting others learning
designs, jointly writing learning designs in teams, peer reviewing others learning designs, team
teaching in classes that can at times be smaller-than-normal and bigger-than-normalin other
words, developing a professional culture of mutual support and sharing.
puts more work into documentation of best practices whilst creating less work for themselves
through a culture of sharing and building a reusable knowledge bank.
engages their learners identities and harnessing lateral knowledge-making energies amongst
learners.
CURRICULUM GUIDE: EMPOWERING CREATIVITY
Page 37
!

manages a multifaceted learning environment in which not every student has to be on the same
page at the same time.
differentiates instruction in order to cater effectively to learner diversity.
is a leader in a dynamic, knowledge-producing community.
is practitioner-researcher, building and interpreting the evidence base of pedagogical inputs in
relation to learner outcomes.
creates and implements ubiquitous assessment for learning, not just end-of-program assessment
of learning.
creates and applies evaluation protocols to measure the effectiveness of pedagogies and
programs.

The New Learner and the The New Teacher. Reprinted from The teacher as designer: Pedagogy in the
new media age, by Mary Kalantzis & Bill Cope, 2010. Retrieved from http://
journals.sagepub.com.ezproxy.library.ubc.ca/doi/pdf/10.2304/elea.2010.7.3.200.
CURRICULUM GUIDE: EMPOWERING CREATIVITY
Page 38
!

Appendix C
BC Core Competencies

CORE COMPETENCIES PROFILE FACETS KEYWORD


DESCRIPTIONS
COMM Communication 1. Connect and Engage Active listening,
UNICA with Others meaningful
TION Abilities to exchange responses, respect
information, participate in perspectives
conversation, intentionally 2. Acquire, Interpret, and Explore interest
engage digital media, Present Information topics, increasing
demonstrate technological range of audiences
expertise
3. Collaborate to Plan, Integrate
https:// Carry Out, and Review information, take
curriculum.gov.bc.ca/sites/ Constructions and Activities responsibility,
curriculum.gov.bc.ca/files/ provide leadership,
pdf/ manage conflict
CommunicationCompetenc 4. Explain/Recount and Share experiences,
yProfiles.pdf Reflect on Experiences and make connections,
Accomplishments constructive
feedback
THINKI Creative Thinking 1. Novelty and Value Novelty for student,
NG peers, community;
Develop metacognitive valued for impact,
reflection on intellectual fun, accomplishment
processes, carrying valuable 2. Generating Ideas Free play,
ideas from thought to spontaneously
reality, recombining unconscious, quiet
concepts into new filters, take risks,
expressions, innovations expect ambiguity
and products
CURRICULUM GUIDE: EMPOWERING CREATIVITY
Page 39
!

and products
3. Developing Ideas Evaluate, refine,
https:// work, realize,
curriculum.gov.bc.ca/sites/ persevere through
curriculum.gov.bc.ca/files/ productive failure
pdf/
CreativeThinkingCompeten
cyProfiles.pdf

Critical Thinking 1. Analyze and Make judgments,


Critique consider purposes,
Examine problem solving adapt criteria, refine
and decision making, plans
reasoning options, drawing 2. Question and Open-ended inquiry,
conclusions, reviewing Investigate experimental
alternatives, assessing analysis, interpret
implications evidence, adjust
procedures
https://
curriculum.gov.bc.ca/sites/ 3. Develop and Design Transform products,
curriculum.gov.bc.ca/files/ consider audience,
pdf/ explore possibilities,
CriticalThinkingCompetenc monitor progress
yProfiles.pdf
PERSO Positive Personal and 1. Relationships and Context shapes
NAL Cultural Identity Cultural Contexts identity: Ethnicity,
AND nationality,
SOCIA Student identity as language, ability,
L individuals and community gender, age,
members, understanding geography,
background narratives, sexuality, religion
evolving through 2. Personal Values and Life experiences
interconnected (virtual) Choices influence values and
spaces societal choices
CURRICULUM GUIDE: EMPOWERING CREATIVITY
Page 40
!

https:// 3. Personal Strengths Explicitly


curriculum.gov.bc.ca/sites/ and Abilities acknowledge unique
curriculum.gov.bc.ca/files/ assets as individuals
pdf/
PPCICompetencyProfiles.p
df
Personal Awareness and 1. Self-Determination Personal efficacy,
Responsibility self-advocacy,
valuing self
Internally motivated 2. Self-Regulation Take responsibility,
perseverance strategies,
accept consequences
setting realistic goals,
managing stress and 3. Well-Being Mental, physical,
respecting ethics emotional, social,
cognitive, spiritual
https:// health within safe
(online) interactions
curriculum.gov.bc.ca/sites/
curriculum.gov.bc.ca/files/
pdf/
PersonalAwarenessRespons
ibilityCompetencyProfiles.p
df

Social Responsibility 1. Contributing to Community-minded,


Community and Caring for working
Examine interdependence Environment independently and
between people and collaborating
environment, making effectively to benefit
positive contributions to everyone
family and society
2. Solving Problems in Evaluate strategies
https:// Peaceful Ways to support
curriculum.gov.bc.ca/sites/ perspectives
curriculum.gov.bc.ca/files/
CURRICULUM GUIDE: EMPOWERING CREATIVITY
Page 41
!

curriculum.gov.bc.ca/files/
pdf/ 3. Valuing Diversity Respectful
SocialResponsibilityCompe inclusion, ethical
tencyProfiles.pdf interaction,
advocating rights
4. Building Intergenerational
relationships responsibilities,
purposeful roles,
sustainable change

You might also like