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Medium 5 ft
SECONDARY CLASS GENDER SIZE SPEED
STRENGTH
KEY ABILITY SCORE MODIFIER RACE POINTS POINTS AUGMENTS POINT BUY INCREASES HEALTH AND RESOLVE INITIATIVE 0 0 0
DEXTERITY
STR 16 +3 2 0 4 STAMINA HIT POINTS RESOLVE
. STRENGTH
CONSTITUTION
TOTAL FROM LEVEL MISC MOD TOTAL FROM LEVEL MISC MOD TOTAL FROM LEVEL MISC MOD
INTELLIGENCE
DEX 11 0 0 1 TOTAL 8 8 0 13 13 #N/A #N/A 0
.
WISDOM
DEXTERITY CURRENT HP TEMP HP CURRENT RESOLVE
CHARISMA
CON 12 +1 2 0 CURRENT
. CONSTITUTION
CHA 14 +2 1 0 3 KINETIC
. CHARISMA KAC ARMOR CLASS 18 = 10 + 8 + 0 +
REMAINING SKILL RANKS
SKILLS 4 4 AC VS.
SKILL RANKS
CLASS
PER LEVEL
BONUSES & 26 =8+ KAC
CLASS SKILLS TOTAL RANKS BONUS ABILITY MOD PENALTIES MISC MOD COMBAT MANEUVERS
ACROBATICS* (DEX)
x
x -15 0 0 -15 DR RESISTANCES
DEXTERITY
WISDOM
0
0 0 0 0 WEAPONS Select Type and then Weapon WEAPONS (Y/N)
Y 0
WEAPON NORMAL WEAPON COST: 0 LEVEL ATTACK BONUS DAMAGE DAMAGE TYPE BULK
0
x MEDICINE (INT) 0 0 0 0 0 0 0
MYSTICISM (WIS) 0 0 0 0
0 0
PERCEPTION (WIS) 0 0 0 0 0
PHYSICAL SCIENCE 0 0 0 0
0
(INT)
WEAPON NORMAL WEAPON COST: 0 LEVEL ATTACK BONUS DAMAGE DAMAGE TYPE BULK
x PILOTING* (DEX) -5 0 0 -5 0 0 0
x CHOOSE A
1 0 -- 1
0 PROFESSION 0
x CHOOSE A 1 0 -- 1
0 PROFESSION 0
x CHOOSE A 1 0 -- 1
0 PROFESSION
WEAPON NORMAL WEAPON COST: 0 LEVEL ATTACK BONUS DAMAGE DAMAGE TYPE BULK
SENSE MOTIVE (WIS)
0 0 0 0 0 0 0
x SURVIVAL (WIS) 0 0 0 0
WEAPON NORMAL WEAPON COST: 0 LEVEL ATTACK BONUS DAMAGE DAMAGE TYPE BULK
VEHICLE Current HP
-1
TYPE CAPACITY/USAGE STRENGTH DAMAGE UPGRADE SLOTS WEAPON SLOTS BULK NAME Cost 0 LEVEL SPEED EAC
Capacity 20/Usage
20 0 0 35
1
1d10 B
1/hour
UNAVAILABLE UNAVAILABLE UNAVAILABLE UNAVAILABLE SPEED ADJUST TYPE SIZE COVER ATTACK PASSENGERS KAC
L2 Automated Loader (1)
15
UNAVAILABLE UNAVAILABLE UNAVAILABLE SIZE MODIFIERS SYSTEMS SPECIAL MODIFIERS HP HARDNESS
CLASS ABILITIES
CHARACTER SHEET
1 Primary Fighting Style 22 30
5 26 34
6 27 35
7 28 OTHER ABILITIES
8 29
9 THEME ABILITIES
10 1 Theme Knowledge
12 3 1ST 1 0
13 4
14 RACIAL ABILITIES
15 1 Armor Savant
16 2 Fearless
17 3 Low-Light Vision
18 4 Natural Weapons
SPELLS KNOWN SPELLS PER DAY SPELL SLOTS USED
19 5
2ND 1 0
20 6
21 7
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
TOTAL
LANGUAGES
CARRYING CAPACITY BULK
69 SPELLS KNOWN SPELLS PER DAY SPELL SLOTS USED
Common 0 16 -5
5TH 1 0
Racial: Vesk
UNENCUMBERED 0-8
Home World:
ENCUMBERED 9 - 16
OVERBURDENED 17+ SPELLS KNOWN SPELLS PER DAY SPELL SLOTS USED
6TH 0
CREDITS EXPERIENCE POINTS
1,300
OTHER
WEALTH:
* indicates a Combat Feat
AUGMENTATIONS 0 SYSTEM
AUGMENTATION 1 LEVEL PRICE NOTES AUGMENTATION 7 LEVEL PRICE NOTES AUGMENTATION 13 LEVEL PRICE NOTES 0 PERSONAL 1
0 PERSONAL 2
0 PERSONAL 3
AUGMENTATION 2 LEVEL PRICE NOTES AUGMENTATION 8 LEVEL PRICE NOTES AUGMENTATION 14 LEVEL PRICE NOTES 0 RIGHT ARM
0 LEFT ARM
0 RIGHT HAND
AUGMENTATION 3 LEVEL PRICE NOTES AUGMENTATION 9 LEVEL PRICE NOTES AUGMENTATION 15 LEVEL PRICE NOTES 0 LEFT HAND
0 RIGHT LEG
0 LEFT LEG
AUGMENTATION 4 LEVEL PRICE NOTES AUGMENTATION 10 LEVEL PRICE NOTES AUGMENTATION 16 LEVEL PRICE NOTES 0 RIGHT FOOT
0 LEFT FOOT
0 BRAIN
AUGMENTATION 5 LEVEL PRICE NOTES AUGMENTATION 11 LEVEL PRICE NOTES AUGMENTATION 17 LEVEL PRICE NOTES 0 EYES
0 EARS
0 THROAT
AUGMENTATION 6 LEVEL PRICE NOTES AUGMENTATION 12 LEVEL PRICE NOTES AUGMENTATION 18 LEVEL PRICE NOTES 0 LUNGS
0 HEART
0 SPINE
0 SKIN
DRONE
DRONE LEVELS
0
EXOCORTEX
0
30
INT 0 -5 -6 EAC 5 10 -5
INTELLIGENCE
EXOCORTEX ARMOR UPGRADES
WIS 0 -5 -10 TOTAL AC BONUS DEX BONUS DR UNAVAILABLE UNAVAILABLE
WISDOM EAC 8 13 -5
CHA 0 -5 -6 RESISTANCES UNAVAILABLE UNAVAILABLE
ARMOR UPGRADES
0 0
CHARISMA 0
ACROBATICS (DEX) -5 0 0
-5
UNAVAILABLE
ATHLETICS (STR) -5 0 0
-5
UNAVAILABLE
COMPUTERS (INT) -5 0 0
-5
MELEE ATTACK -5
-ALTERNATIVE SKILLS- 0 0 0
0 UNAVAILABLE UNAVAILABLE UNAVAILABLE
THROWN ATTACK -5
WEAPONS
WEAPON NORMAL WEAPON COST: 0 LEVEL ATTACK BONUS DAMAGE DAMAGE TYPE BULK
0
CRITICAL RANGE TYPE AMMO/USAGE SPECIAL 0
1+
FUSION 6 FUSION 7 FUSION 8 FUSION 9 FUSION 10 AMMO MATERIAL
BULK
0
EQUIPMENT
0
0
0
TYPE NAME LEVEL BULK TYPE NAME LEVEL BULK TYPE NAME LEVEL BULK
0 0 0
Upgrade
0 0 0
0 0 0
-
0 0 0
-
0 0 0
-
0 0 0
-
0 0 0
-
0 0 0
-
0 0 0
-
-
0 0 0
-
CUSTOM RACE
+2 -2 +2
CUSTOM WEAPON
NAME: Noisy Cricket TYPE: Small Arms LEVEL: 1 PRICE: 50,000 BULK: L
CUSTOM ARMOR
NAME: Chainmail Space Suit TYPE: Light LEVEL: 1 PRICE: 500 BULK: L
8/16
added effects to all the abilities that are passive and non situational
added a section for vehicles
added the 4 other playable races mentioned in the First Contact book
8/17
fixed bug with KAC and EAC
moved the Mystic Connection Spell slot to the first spell slot
began working on the Drone Sheet
8/18
finished the Drone Sheet
fixed Operative's Edge not working
added section for Exocortex
8/19
fixed class bonus not applying properly for Operative Specialization skill ranks
fixed Bypass bonus not leveling correctly and Mechanic Tricks not counting properly
fixed Survival Skill get double insight bonuses
added Class Skill or Bonus from Theme.
fixed Operatives and Exocortex Mechanics being charged for the Skill Focus feats they get for free. You still have to manually add them, but they don't cost towards your limit.
fixed limits to Encumbered and Overburdened by 1. I had misread the rule as Less than rather than Less than or Equal to.
added free spell at level 12 for Priests, also fixed it so you can grab Connection Inkling and Technomantic Dabbler and receive spells from each
8/20
fixed Operative Specialization Ranks not showing as Trained
added vehicle showing when it is broken
8/21
added missing Carry Capacity Boosts for Backpacks
added initial Proficiency for Drones and the Weapon Specialization they get at level 3
made Natural Weapons for Vesks begin working.
added COUNT column to the Equipment section so you can have stacks of items
broke out the Total Equipment Cost into its component sections so you know what is from items in your equipment and what is from Weapons you have equipped or Augments you've installed
fixed Technomancer not getting bonus spells
8/22
added place to track XP
fixed Technomancer getting extra known spell with Spell Library
fixed Exocortex Mechanic not getting their Initiative Bonus from Overclocking
added function to Eager Dabbler and Jack of All Trades abilities for Spacefarer's
added the bonus for Steely Determination
fixed AC Penalty to skills from Encumberance. The Speed penalty and the Numbers listed were fixed on 8/19, but the AC Penalty was missed.
8/23
fixed Priests, Technomantic Dabblers, & Connection Inkling getting Bonus spells/day when they shouldn't
fixed Exocortex Mechanic not getting Weapon Specialization (Longarms) at level 3
8/24
fixed Stealth and Hover Drone showing EAC/KAC as FALSE
added a check box to switch back and forth between Dexterity and Strength for Operative Weapons
fixed Mystic Connection Spells for Healer and Mindbreaker properly switching out as you gain access to the next spell level.
8/25
fixed armor not counting towards Total Bulk
fixed Vesk Natural Weapons ability not applying in some situations and still listing Non Lethal and Archaic
fixed Human Soldiers not getting their bonus feat
fixed Trick Attack not showing damage
fixed Strength modifier not being applied to Melee and Thrown weapon damage
fixed Carrying Capacity effects to Speed and AC not taking into account boosts such as Cargo Rack Mod, Grunt Ability, or Backpacks
fixed Solarian Weapons not getting Strength Bonus or Weapon Specialization Bonus.
fixed Solar Armor Solarians being able to choose Solarian Weapon as a Weapon Type
fixed The First Contact Races to have the correct bonuses and penalties of +/- 2 instead of +/- 1
8/26
Added Operative Exploits: Combat Trick (EX), Jack of All Trades (EX), & Improved Quick Movement (EX)
fixed Solarian Weapons not getting Attack Bonus
8/28
added function to Dark Blue Rhomboid Aeon Stone and Rings of Resistance
added the ability to equip weapons with which you aren't proficient, with -4 Attack Penalty if you aren't
fixed special weapons not showing up
8/29
fixed the Abilities that are effected by Archtypes not showing the correct numbers
fixed Sniper Rifle sniping ranges
added Custom Rig to Equipment for Mechanics
fixed Signal Jammer with a separate entry for each level
Added the option for a Custom Weapon and Armor
Began working on Multiclassing. I have most of it set up, but will be finding a few bugs for the next day or two
fixed Advanced Melee Weapon Focus not effecting Solarian Weapons
8/30
made some fixes to speeds and added the various speeds to the main page.
added a slot to keep track of your current ammo
made some corrections to Weapon Damage, so that it is easier to add future bonuses/verify where damage bonuses are coming from
finished incorporating Multiclassing
fixed intelligence not granting bonus skills
fixed skills not taking into account your total level when checking if you are over your skill limit
fixed speed not taking into account your armor penalties
8/31
fixed Mystic Spells showing up 1 spell level earlier than they should
fixed Improved Unarmed Strike and Hammer Fist with Melee Striker not giving proper damage Bonuses.
fixed Soldier getting N/A error when choosing Dexterity as Key Ability
fixed Heavy Weapons having the incorrect bulk
9/1
added a column for the Level 5, 10 15, & 20 Ability Score Increases separate from the Point Buy, due to persistant requests for them to be separate
9/4
added Armor Upgrades and Augments to the Equipment list, so you can have one of them in your inventory without it being installed. They will have no effect until you install them in your armor or your body.
changed Augments and Armor Upgrades so you can install them up to 2 levels higher than your character level
fixed Humans not getting their Skilled Bonus beyond first level
fixed weapons getting incorrect melee weapon bonus.
9/8
fixed Operatives not getting Weapon Specialization for Sniper Rifles
fixed Melee Striker not working
fixed Vesk's Natural Weapons not working
fixed Step Up and Strike feat giving validation error
9/11
fixed the Racial Languages for the First Contact Races not showing up.
added Alignment that was removed by mistake when i added multiclassing
9/14
fixed the Channel Skill (SU) ability for Mystics and the Techlore (EX) ability for Technomancer's not being applied correctly
fixed Star Shaman Mytisc not getting Piloting as a class skill
fixed Akashic Mystic not getting Channel Skill ability at level 1
9/16
fixed Bullet Barrage Gear Boost being 1 lower than it's supposed to be
fixed Custom Weapons that qualify not getting benefit of Bullet Barrage or Laser Accuracy
fixed Techlore still not applying bonus correctly.
9/17
fixed Mystic bonus not increasing properly
9/18
fixed Psychkinetic Hand missing from Lashunta
fixed Drones not getting the strength bonus for Melee Weapons
added a display for the DC of your spells. The Spell Focus feat increases this properly whether you get it at level 3 as a Technomancer or grab it another way later on.