Professional Documents
Culture Documents
Ingls
DOCUMENTO DE TRABAJO
Curso a Distancia
Educacin Primaria
Subsecretara de Educacin
Direccin Provincial de Educacion Superior y Capacitacin Educativa
Direccin de Capacitacin
Presentacin ---------------------------------------------------------------------------------- 1
Introduccin ----------------------------------------------------------------------------------- 2
Unidad 1
Los nios aprenden la lengua cuando la usan ----------------------------------------6
Bibliografa ------------------------------------------------------------------------------------ 40
Unidad 2
Los nios aprenden la lengua cuando disfrutan del contacto con ella--------- 42
Bibliografa ------------------------------------------------------------------------------------ 70
Appendix 1 ------------------------------------------------------------------------------------ 72
Appendix 2 ------------------------------------------------------------------------------------ 74
Appendix 3 ------------------------------------------------------------------------------------ 77
Appendix 4 ------------------------------------------------------------------------------------ 80
Appendix 5 ------------------------------------------------------------------------------------ 81
Appendix 6 ------------------------------------------------------------------------------------ 82
Appendix 7 ------------------------------------------------------------------------------------ 83
Unit 1
Bibliography -------------------------------------------------------------------------------------- 41
Unit 2
Children learn a lenguage when they enjoy the contact with itby using it-------- 43
Bibliography -------------------------------------------------------------------------------------- 71
Appendix 1 -----------------------------------------------------------------------------------------72
Appendix 2 ---------------------------------------------------------------------------------------- 74
Appendix 3 ---------------------------------------------------------------------------------------- 77
Appendix 4 ---------------------------------------------------------------------------------------- 80
Appendix 5 ---------------------------------------------------------------------------------------- 81
Appendix 6 ---------------------------------------------------------------------------------------- 82
Appendix 7 ---------------------------------------------------------------------------------------- 83
Nuestro plan general de capacitacin est basado en varias lneas: Educacin Inicial,
Educacin Primaria, Educacin Secundaria, Educacin Tcnico Profesional y Cultura,
Ciencia y Construccin de Ciudadana. Cada una de ellas, con sus respectivas
modalidades, tiene seis ejes de referencia: inclusin, alfabetizacin, evaluacin, diseos
curriculares, gobierno del sistema y relacin con la produccin y el trabajo. La presente
propuesta aborda especficamente el eje de diseos curriculares para los niveles de
enseanza obligatorios.
Estamos respondiendo al derecho de los docentes de trabajar sobre las rutinas del aula en
un espacio y tiempo comn, con el propsito de intercambiar ideas y prcticas acerca de las
diferentes disciplinas y los nuevos diseos curriculares de todos los niveles.
A partir del mes de febrero habr 751 capacitadores trabajando en los 135 Centros de
Investigaciones Educativas distribuidos en los distritos de la Provincia, junto con ms de
90.000 docentes por semestre.
Desde ya, muchas gracias por el compromiso que asumen como ciudadanos y
trabajadores.
El propsito didctico del juego en la clase de Ingls. Las formas de juego que
intervienen en ella. los juegos de imaginacin, los juegos de memoria, los
juegos con la lengua. Diseo y aplicacin de juegos para la enseanza de la
lengua.
La narracin en la clase de Ingls para nios: su importancia en los procesos
de andamiaje lingstico. La literatura en la enseanza en la EP.
El armado de tareas y secuencias didcticas basadas en la resolucin de
problemas.
Al final del mdulo se incluye una serie de anexos con diferentes caractersticas que
complementan y enriquecen los contenidos del Diseo Curricular y las actividades
propuestas. Recuerde que si lo necesita puede recurrir a la biblioteca del CIE.
Los encuentros presenciales son instancias de trabajo grupal diseadas para el
intercambio y la comunicacin entre los docentes participantes y el docente a cargo de
la capacitacin. En este espacio podr intercambiar ideas, plantear y resolver las dudas
surgidas del estudio individual, construir grupos de estudio para analizar los contenidos y
discutir las distintas formas de resolucin de las actividades de aprendizaje. Estos
encuentros constituyen espacios para desarrollar contenidos no incluidos en este material
impreso, pero que necesitan que cada cursante haya realizado las actividades y lecturas
propuestas en las instancias de trabajo autnomo previas al encuentro, ya que son los
aquellos con sus inquietudes, preguntas y comentarios los que, junto con el docente,
irn enriqueciendo el encuentro, otorgndole as una dinmica particular. En este material
impreso se detalla la actividad o las actividades que se deber llevar a cada encuentro
presencial.
Evaluacin y acreditacin
Para lograr la acreditacin del curso deber cumplir con los siguientes requisitos:
asistir a la totalidad de los encuentros presenciales;
antregar y aprobar un trabajo prctico;
aprobar la evaluacin final presencial, individual y escrita.
Propsitos
El propsito de esta unidad es analizar cmo los docentes podemos ayudar a los nios
a aprender ingls a travs de las oportunidades de interaccin que brindamos en la
clase.
Objetivos
Contenidos
Aims
The aim of this unit is to analyse how teachers can help children learn English through
the opportunities for interaction that they foster in class.
Objectives
Analyse and define what aspects of language are involved in teaching language
in EP.
Define the concept of interaction and apply it in the analysis of teaching
sequences in EP
Relate the concept of interaction to classroom context in the analysis and
design of teaching sequences
Define what a task is and provide examples of the tasks.
Distinguish different types of tasks according to their features.
Identify the key concepts presented in the text of the English curriculum.
Apply the key concepts presented to planning, teaching, assessment and
reflection stages.
Contents
Cloud Dragons
by Pat Mora
Cloud Dragons
by Pat Mora
Most probably, if someone asked you what struck you most of Pat Moras poem, you
would certainly answer: the word caballitos. As you read the poem Cloud Dragons,
the experience of bilingualism comes to you as it does in your everyday experience.
The interaction established by the writer is one of a bilingual talking to a bilingual.
Would it be possible for you to know that Mora has a Latino background if it had not
been for that word? And if you had known, would it be the same for you to read little
Tarea 1:
Se espera que observe el video Animal body parts (Spanish class for English Kids) del
sitio: http://www.primarylanguages.org.uk/MediaLibrary/Post.aspx.
En este ejemplo en particular, los nios estn jugando un juego de adivinanza, estn
usando la lengua para adivinar. En el juego, los nios tienen un propsito
comunicativo. Por un lado, quienes escuchan lo hacen con un propsito: adivinar qu
animal se est describiendo. Por otra parte, el nio que habla le da a los otros nios
pistas para que adivinen. Los nios estn negociando significados. La clase muestra
Task 1
The purpose of this task is to help you start reflecting on the topic of this unit.
You will watch a video of a group of children learning Spanish in the process of
becoming bilingual speakers. These children speak English as their mother tongue.
The aim of observing children learning Spanish is based on the need analyze foreign
language teaching principles in a denaturalized way and to see how children learn to
use languages no matter whether it is English, French, Spanish or any other foreign
language.
You are expected to watch the video Animal Body parts (Spanish class for English
Kids) from: http://www.primarylanguages.org.uk/MediaLibrary/Post.aspx
In this particular example, children are playing a guessing game, they are using the
language to guess. In the game, children have a communicative purpose. On the one
hand, those who listen are doing so with an aim: to guess what animal is being
described. On the other hand, the child who speaks is giving the others clues for them
to guess. They are negotiating meanings. The class shows one of the main principles
of a language class in primary school: learning a language is learning to interact in the
People produce texts to get a message across, to express ideas and beliefs, to
explain something, to get other people to do certain things or to think in a certain way,
and so on. We can refer to this complex of communicative purposes as the discourse
that underlies the text and that motivates its production in the first place. But at the
receiving end readers or listeners have to make meaning out of the text to make it a
communicative reality. In other words, they have to interpret the text as a discourse
that makes sense to them. Texts, in this view, do not contain meaning but are used to
mediate it across discourses.
People produce texts to get a message across, to express ideas and beliefs, to
explain something, to get other people to do certain things or to think in a certain way,
and so on. We can refer to this complex of communicative purposes as the discourse
that underlies the text and that motivates its production in the first place. But at the
receiving end readers or listeners have to make meaning out of the text to make it a
communicative reality. In other words, they have to interpret the text as a discourse
that makes sense to them. Texts, in this view, do not contain meaning but are used to
mediate it across discourses.
The role of the teacher is outstanding in this process: the teacher is the first to show
the example since she is the first to use language meaningfully as discourse,
establishing the context in which language occurs and setting a task in which children
have to use language to convey meaning. This is what the curriculum design points out
when it states:
Tarea 2:
Se espera que lea el apartado Tareas (tasks) del Diseo Curricular para guiar su
anlisis. Analice las actividades que los nios desarrollan en los videos y diga por qu
constituyen tareas. Luego de observar los videos, tome notas sobre sus respuestas a
esta pregunta con las ideas que tenga en mente. Luego prosiga con el resto de esta
seccin. Cuando haya concluido, vuelva a sus notas y reflexione sobre sus
respuestas.
Se espera que observe los videos Chocolate cakes (Spanish class to English Kids) y
Body parts (Spanish class to English kids) del sitio:
http://www.primarylanguages.org.uk/MediaLibrary/Post.aspx.
Las actividades que pueden verse en los videos muestran dos situaciones de la vida
real en las que la gente usa la lengua: para cocinar juntos y para cantar. En ambos
casos hay un objetivo claro: hacer galletitas y divertirse, respectivamente. En ambos
casos, la lengua se usa como un medio para lograr esos objetivos, es decir, la lengua
se usa como un medio para un fin. Desde una perspectiva pedaggica, es posible
decir que los nios no estn aprendiento la lengua para usarla, ms bien, estn
usando la lengua para aprenderla. Este es el motivo por el cual cuando enseamos
por medio de tareas, la lengua y la tarea son una e inseparables. En este sentido, Van
den Branden (2006) seala:
Task 2:
The purpose of this task is to help you identify and design the type of activities that
allow for interaction in class.
You are expected to read Tareas (tasks) in Diseo Curricular to guide your analysis.
Analyze the following activities in the videos and decide why they are tasks. After
youve seen the videos jot down some answers with the ideas you have in mind. Then
proceed with the rest of this section. When you have finished, come back to your notes
and reflect on your answers
You are expected to watch the videos: Chocolate cakes (Spanish class to English Kids)
and Body parts (Spanish class to English kids) from:
http://www.primarylanguages.org.uk/MediaLibrary/Post.aspx
The activities you have seen in the video show two real life situations in which people
use language: for cooking together and singing. In both cases there is a clear objective:
making cookies and having fun respectively. In both cases language is used as a
means to achieve those goals, that is to say, language is a means to an end. From a
pedagogic perspective, it is possible to say that children are not learning the language
to use it but rather, they are using the language to learn it. This is the reason why when
we teach through tasks language and task become one, they are inseparable. In this
respect, Van den Branden (2006) points out:
Tarea 3:
Tome una de las actividades de la tarea 2 (cocinar/cantar y bailar). Si fuera una clase
de Ingls, qu contenido estara enseando el docente? Se espera que use el Diseo
Curricular para contestar esta pregunta.
a qu contexto pertenece?;
qu exponentes lingsticos se estaran enseando?;
qu funciones estaran usando los nios para realizar las tareas?
Tarea 4:
Task 3:
The purpose of this task is to help you analyze tasks in terms of the teaching content of
Diseo Curricular.
If it was an English class, what content would the teacher be teaching? You are
expected to use Diseo Curricular to answer this question.
Task 4:
Los nios necesitarn oportunidades de interaccin para poder aprender ingls. Estas
oportunidades dependern en gran medida de los patrones de interaccin que se
establezcan en la clase y de las formas en que los docentes estructuren la lengua por
medio de las estrategias de exposicin (input) y de produccin (output) empleadas.
La exposicin (input) ha sido descripta como la lengua a la que los alumnos estn
expuestos en clase. Sabemos que la exposicin juega un rol muy significativo en el
desarrollo de la lengua, en particular porque la exposicin opera como un modelo para
los alumnos. Sabemos que los nios se benefician cuando la exposicin es rica, es
decir, cuando la exposicin tiene un propsito comunicativo y cuando le proporciona a
los nios un nivel de desafo adecuado.
Tarea 5:
Analice las interacciones de la clase sobre ropa presentada abajo
(You are expected to take your answers to this task to your first tutorial class)
Children will need opportunities for interaction in order to be able to learn English.
These opportunities will greatly depend on the interaction patterns established in the
class and the ways in which teachers will scaffold the language by means of the input
and output strategies employed.
Input has been described as the language that learners are exposed to in the class.
We know that input plays a significant role in language development, in particular
because input operates as a model for learners. We know that children benefit when
they are exposed to rich input, that is, input which has a communicative intent and
which provides children with an adequate level of challenge.
Task 5:
Analyze the interactions presented in the class on clothes presented below:
Output has been traditionally defined as the product of learningor how children
demonstrate what they have learned (Swain, 2005; VanPatten, 2003). Teachers use
output to determine what students know or have learned about a topic. When a
teacher asks a question, the students' responses (whether spoken or written) are
output. When students take a test, the answers they provide are examples of output.
Thus, the term output has traditionally been used to describe what ELL students can
produce in the spoken or written modalities.
Why can we say that the teacher is using rich input in the first part of the
class?
What is the purpose of the activity?
How does it prepare students for the second part of the class?
It is evident that the class is rich in comprehensible input. Yet, if all the classes were
composed of comprehensible input, children would find it difficult to produce the
language themselves. Though it is true that children need exposure to English in the
class, they also need chances to speak and write in the language in order to learn it.
Output can be described as having a double function. On the one hand, we know what
children know as a result of what they say and write. Output helps us determine the
product of learning since it helps us assess how much children have learned. Output
then is a way into childrens interlaguage systems as we will see in the next section of
this module. On the other hand, output has a central role in childrens linguistic
development, that is, in the process of learning. As Anthony Beckman points out:
Output has been traditionally defined as the product of learningor how children
demonstrate what they have learned (Swain, 2005; Van Patten, 2003). Teachers use
output to determine what students know or have learned about a topic. When a
teacher asks a question, the students' responses (whether spoken or written) are
output. When students take a test, the answers they provide are examples of output.
Thus, the term output has traditionally been used to describe what ELL students can
produce in the spoken or written modalities.
The importance of output in the process of learning has been relatively unexplored until
recently (e.g., Izumi, 2002; Izumi, Bigelow, Fujiwara, & Fearnow, 1999; Swain, 2005;
Swain & Lapkin, 1998). Swain (2005; Swain & Lapkin, 1998) presented evidence that
producing the target language (i.e., output) is important for ELLs. In reviewing studies
of French immersion programs in Canada, Swain (2005) noted that despite an
abundance of comprehensible input, speaking and writing abilities of second-language
learners remain different than those of peers who are native speakers of the language.
Additional evidence suggested that input alone was not sufficient for learning a second
language (Swain, 2005), particularly when learning to use correct word order (syntax)
and word forms (morphology) of the new language (Izumi, 2003; Nunan, 2005).
These findings led researchers and practitioners to explore beyond the boundaries of
input and look more closely at the process of output. Three Functions of Output
Swain (2005) discussed three possible functions of output in the learning process:
noticing/triggering, hypothesis testing, and metalinguistic/reflective functions. When
learners attempt to produce the target language, they may notice that they do not know
how to say or write the desired message effectively. Thus, the production of output
might trigger attention and direct the learner to notice something he or she needs to
explore further in the new language. For example, a student might use an incorrect
verb tense, recognize it as incorrect, and seek input to identify the correct production.
Recognizing an error and seeking new information to fill in previous gaps in knowledge
are hypothesized to require cognitive processes involved in learning a second
language. These cognitive processes include generating new linguistic knowledge or
consolidating existing knowledge.
The second function of output is hypothesis testing (i.e., creating a trial run of how to
communicate a message). In this case, the student begins with a hypothesis about
what the message should sound or look like, tests this hypothesis by producing it, and
The importance of output in the process of learning has been relatively unexplored until
recently (e.g., Izumi, 2002; Izumi, Bigelow, Fujiwara, & Fearnow, 1999; Swain, 2005;
Swain & Lapkin, 1998). Swain (2005; Swain & Lapkin, 1998) presented evidence that
producing the target language (i.e., output) is important for ELLs. In reviewing studies
of French immersion programs in Canada, Swain (2005) noted that despite an
abundance of comprehensible input, speaking and writing abilities of second-language
learners remain different than those of peers who are native speakers of the language.
Additional evidence suggested that input alone was not sufficient for learning a second
language (Swain, 2005), particularly when learning to use correct word order (syntax)
and word forms (morphology) of the new language (Izumi, 2003; Nunan, 2005).
These findings led researchers and practitioners to explore beyond the boundaries of
input and look more closely at the process of output. Three Functions of Output
Swain (2005) discussed three possible functions of output in the learning process:
noticing/triggering, hypothesis testing, and metalinguistic/reflective functions. When
learners attempt to produce the target language, they may notice that they do not know
how to say or write the desired message effectively. Thus, the production of output
might trigger attention and direct the learner to notice something he or she needs to
explore further in the new language. For example, a student might use an incorrect
verb tense, recognize it as incorrect, and seek input to identify the correct production.
Recognizing an error and seeking new information to fill in previous gaps in knowledge
are hypothesized to require cognitive processes involved in learning a second
language. These cognitive processes include generating new linguistic knowledge or
consolidating existing knowledge.
The second function of output is hypothesis testing (i.e., creating a trial run of how to
communicate a message). In this case, the student begins with a hypothesis about
what the message should sound or look like, tests this hypothesis by producing it, and
A third function of output, the metalinguistic (reflective) function, occurs when language
is used to reflect on the language that a learner produces or is produced by others.
One source of this function is collaborative dialogue in which groups of students or
students with a teacher share ideas and are free to reflect on what is said and how it is
said. The key element of this function is that through the process of speaking and
reflecting the student must realize that he or she does not understand the use of a
particular language form and then talk about that process. There is some type of
externalized thinking that provides output as an object of reflection. For example, if a
child says, I walks the dog and then recognizes the incorrect verb form, the child
might then say or think, Walks is not right. Reflection can lead to modifying output
and, in a manner similar, to noticing and hypothesis testing, which can trigger cognitive
processes that lead to learning (Izumi, 2003; Swain, 2005).
Tarea 6:
A third function of output, the metalinguistic (reflective) function, occurs when language
is used to reflect on the language that a learner produces or is produced by others.
One source of this function is collaborative dialogue in which groups of students or
students with a teacher share ideas and are free to reflect on what is said and how it is
said. The key element of this function is that through the process of speaking and
reflecting the student must realize that he or she does not understand the use of a
particular language form and then talk about that process. There is some type of
externalized thinking that provides output as an object of reflection. For example, if a
child says, I walks the dog and then recognizes the incorrect verb form, the child
might then say or think, Walks is not right. Reflection can lead to modifying output
and, in a manner similar, to noticing and hypothesis testing, which can trigger cognitive
processes that lead to learning (Izumi, 2003; Swain, 2005).
Task 6:
The purpose of this task is to explore how scaffolding is done in class to help students
learn by integrating input and output strategies.
Por otra parte, una vez que la comprensin ha tenido lugar, una serie de
estrategias de produccin se ponen en juego. Se le pide a los nios que digan
partes del texto, luego fragmentos completos y al final se les pide que produzcan
sus propias versiones del texto. Tanto es as que para el final de la secuencia
pueden producir sus propios ejemplos y adaptar el texto a sus propias intenciones
2. When you have finished analyze how scaffolding is realized in the classes
presented in Appendix 2: Identify formats, routines and stages in the
scaffolding procedure.
The class presents a very interesting example of how scaffolding can take place
with a book. Unlike the examples presented in Diseo Curricular and in Appendix 1,
there are no actual dialogues in the text presented. However, the teacher provides
an interactive treatment to the text by establishing reversible roles while reading the
text. As is noticed in the interaction, children are given the chance to participate in
the discourse activity by providing missing parts that they can recover from the
pictures in the story.
On the one hand, the teaching sequence is carefully designed to help children
understand by means of clear and rich input. The text presented by the book is very
rich in discourse terms. It presents an argumentative structure that exemplifies the
ways in which argumentative texts operate in English by means of a main idea and
supporting detail. The text builds on this argumentative line using opposition and
addition in the examples provided as supporting detail. Many of the words
presented are known by the children and the basic syntactic form I love you / your
is repeated throughout the text.
On the other hand, once comprehension has taken place, a set of output strategies
are put into play. Children are requested to say parts of the text, then whole chunks
and at the end they are asked to provide their own versions of the text. So much so
that by the end of the sequence they can produce their own examples and adapt
Tarea 7:
El propsito de esta tarea es ayudarlo a integrar los conceptos que se han cubierto en
las ltimas secciones de este mdulo.
Handing over: The support system provided by the teacher is such that once
the child is ready, she/he takes up the place in the interaction that was once
taken by the teacher.
Mediating output: the teacher is the one who selects and shapes the interaction
strategies involved to help the child produce the language. As we have seen,
the teacher is the one who provides a model and generates situations for
imitation and negotiation of meaning.
Intervention through interaction: teaching is done through actual interaction with
children all the time. Interaction takes different forms according to varying
teaching objectives at different moments in the class.
Task 7:
The purpose of this task is to help you integrate the concepts that we have covered in
the last sections of this module.
(You are expected to take your answers to this task to your first tutorial class).
Tarea 8:
El propsito de esta tarea es ayudarlo a reflexionar sobre el proceso de construccin
que tiene lugar cuando los nios estn aprendiendo una lengua.
A continuacin analizaremos la produccin de uno de los nios de la clase presentada
en el Apndice 3. Analice el libro desarrollado por esta nia y conteste las siguientes
preguntas:
Task 8:
The purpose of this task is to help you reflect on the construction process that takes
place while children are learning a language.
What follows is the production of one of the children in the class presented in Appendix
3. Analyze the book developed by the child and answer the following questions:
The childs production shows that a process of construction has taken place in a
number of ways. In the first place, the child could produce a text that resembles the
one read in class in its discourse structure. There is an argumentative line that is
developed around the idea that the child loves her teddy bear. The child knows that
there should be a main idea that she as the writer should develop in subsequent pages
providing the supporting detail. The child adapts the ideas she presents to her
communicative purpose, shes telling the reader how much she loves her teddy bear
and therefore she needs to refer to aspects of the teddy such as a pink body. It is
amazing to see how the child actually uses certain features of literature such as rhyme,
alliteration and assonance. For example in Silent and singin, eating and eslipn the
child has chosen pairs that suit her purpose as writers do when they write literary
pieces. She selects pairs that contain a repetition of vowel and consonant sounds. It is
also amazing to see how the child organizes text and picture on the page so that the
line I love you / your.., which is the theme, is written at the top all together while
rheme, that is, the part of the sentence containing new information, is written below and
separating its contrasting constituents silent and singin.
Qu es la interlengua?
Una interlengua es el sistema lingstico del alumno. Es una lengua entre dos. Es un
sistema que el alumno construye y que se caracteriza por ser idiosincrsico, es decir,
por seguir un patrn individual de desarrollo nico para el alumno. Como explica Ellis
(1997):
The term 'interlanguage' was coined by the American linguist, Larry Selinker, in
recognition of the fact that L2 learners construct a linguistic system that draws, in part,
on the learner's Ll but is also different from it and also from the target language. A
learner's interlanguage is, therefore, a unique linguistic system.
The concept of interlanguage involves the following premises about L2 acquisition:
1. The learner constructs a system of abstract linguistic rules which underlies
comprehension and production of the L2. This system of rules is viewed as a 'mental
grammar' and is referred to as an 'interlanguage'.
2. The learner's grammar is permeable. That is, the grammar is open to influence from
the outside (i.e. through the input). It is also influenced from the inside. For example,
the omission, overgeneralization, and transfer errors which we considered in the
previous chapter constitute evidence of internal processing.
3. The learner's grammar is transitional. Learners change their grammar from one time
to another by adding rules, deleting rules, and restructuring the whole system. This
results in an interlanguage continuum. That is, learners construct a series of mental
grammars or interlanguages as they gradually increase the complexity of their L2
knowledge. For example, initially learners may begin with a very simple grammar
where only one form of the verb is represented (for example, 'paint'), but over time they
add other forms (for example, 'painting' and 'painted'), gradually sorting out the
functions that these verbs can be used to perform.
What is interlanguage?
The term 'interlanguage' was coined by the American linguist, Larry Selinker, in
recognition of the fact that L2 learners construct a linguistic system that draws, in part,
on the learner's Ll but is also different from it and also from the target language. A
learner's interlanguage is, therefore, a unique linguistic system.
The concept of interlanguage involves the following premises about L2 acquisition:
1 The learner constructs a system of abstract linguistic rules which underlies
comprehension and production of the L2. This system of rules is viewed as a 'mental
grammar' and is referred to as an 'interlanguage'.
2 The learner's grammar is permeable. That is, the grammar is open to influence from
the outside (i.e. through the input). It is also influenced from the inside. For example,
the omission, overgeneralization, and transfer errors which we considered in the
previous chapter constitute evidence of internal processing.
3 The learner's grammar is transitional. Learners change their grammar from one time
to another by adding rules, deleting rules, and restructuring the whole system. This
results in an interlanguage continuum. That is, learners construct a series of mental
grammars or interlanguages as they gradually increase the complexity of their L2
knowledge. For example, initially learners may begin with a very simple grammar
where only one form of the verb is represented (for example, 'paint'), but over time they
add other forms (for example, 'painting' and 'painted'), gradually sorting out the
functions that these verbs can be used to perform.
Tarea 9:
El propsito de esta tarea es analizar los errores del alumno desde una perspectiva
constructiva.
Task 9:
The purpose of this task is to analyse learner error from a constructive perspective.
1. Analyse the students production in Appendix 4 again and find out what
learning strategies the child is using as can be drawn from the errors you
can identify.
2. How can we help the child improve her production and keep advancing in
her interlanguage development? What feedback can we provide?
(You are expected to take your answers to this task to your first tutorial class)
Learning to learn has become fundamental in our classrooms today. We know that our
students will have to learn for life and in consequence, they will need to develop a set
of strategies that will help them become autonomous and monitor their own learning
processes. This is the reason why reflection moments in classroom interaction are vital
for our students learning. As Pinter (2006) points out:
Tarea 10:
El propsito de esta tarea es comenzar a reflexionar sobre la importancia de las
actividades de aprender a aprender en clase.
1. Lea Espacio de Reflexin en el Diseo Curricular y haga una red conceptual
sobre las formas principales en las que la reflexin debe tener lugar en clase.
2. Vuelva al Apndice 2 e identifique instancias en las clases en las que ha habido
tareas de reflexin como prescribe el Diseo Curricular.
Tarea 11:
El propsito de esta tarea es ayudarlo a desarrollar tareas de reflexin en las
secuencias de enseanza.
Piense por lo menos una tarea de reflexin ms que se podra agregar a la secuencia
de enseanza que desarroll de las actividades presentadas en el Apndice 1.
(Se espera que lleve sus respuestas a esta tarea a su primera clase tutorial)
Tarea 12:
El propsito de esta tarea es integrar los conceptos presentados en esta unidad.
Considere por lo menos uno de los textos presentados en el Apndice 5 (puede utilizar
ms de uno si as lo desea). Desarrolle una secuencia de enseanza de 4 clases para
su propio contexto de enseanza. Se espera que:
Task 10:
The purpose of this task is to start reflecting on the importance of learning to learn
activities in the class.
1. Read Espacio de Reflexin in Diseo Curricular and make a mindmap
of the main ways in which reflection should take place in the class.
2. Go back to Appendix 2 and identify instances in the classes in which
there has been reflection as pointed out in Diseo Curricular.
(You are expected to take your answers to this task to your first tutorial class).
Task 11:
The purpose of this task is to help you develop reflection tasks in teaching sequences.
Think of at least one more reflection task that could be added to the teaching sequence
you developed from the activities presented in Appendix 1.
(You are expected to take your answers to this task to your first tutorial class).
Task 12:
The purpose of this task is to integrate the concepts presented in this unit.
Consider at least one of the texts presented in Appendix 5 (You may use more than
one if you want). Develop a teaching sequence of 4 classes for your teaching context.
You are expected to:
Tarea de autoevaluacin:
C. Prctica de lengua:
(You are expected to take your answers to this task to your first tutorial class).
The aim of this task is to help you reflect upon YOUR own experience as a student
teacher while reading this unit of the module and to prepare yourself for the tutorial
class. You can take as much time as you need to complete the following questions!!!
C. Language practice
Referencias bibliogrficas
Obras literarias
Mora, Pat, Confetti, Poems for Children. New York, Lee & Low Books, 1999.
Sitios de Internet
Primary Languages:
http://www.primarylanguages.org.uk/MediaLibrary/Post.aspx (consultado en octubre
2008).
Bibliographic references
Literary Works
Mora, Pat, Confetti Poems for Children. New York, Lee & Low Books, 1999.
Web sites
Primary Languages:
http://www.primarylanguages.org.uk/MediaLibrary/Post.aspx (consultado en octubre
2008).
Propsitos
El propsito de esta unidad es analizar cmo los docentes pueden ayudar a los nios
a aprender de manera efectiva por medio de las estrategias de enseanza que usan
en sus clases.
Objetivos
Al finalizar esta unidad se podr:
Contenidos
Estrategias didcticas efectivas para la enseanza del ingls a nios.
El propsito didctico del juego en la clase de Ingls: Las formas de juego que
intervienen en la clase de Ingls: los juegos de imaginacin, los juegos de
memoria, juegos con la lengua. Diseo y aplicacin de juegos para la
enseanza de la lengua.
La narracin en la clase de Ingls para nios: su importancia en los procesos
de andamiaje lingstico. La literatura en la enseanza en la EP.
Aims
The aim of this unit is to analyse how teachers can help children learn English
effectively by the teaching strategies they use in class.
Objectives
At the end of this unit, you should be able to:
Analyse and define what aspects of language are involved in teaching language
in EP.
Define the key principles that guide the design of teaching sequences in EP
Relate the use of play and literature to classroom context in the analysis and
design of teaching sequences
Define the role of literature and play in the primary class and provide examples
of the teaching sequences in which they are used effectively
Distinguish different types of tasks according to their features.
Identify the key concepts presented in the text of the English curriculum.
Apply the key concepts presented to planning, teaching, assessment and
reflection stages.
Contents
Effective teaching strategies for the primary classroom
Teaching aims of play in the English class. The type of play that is used to
teach children: imagination games, memory games, games with language. The
design and use of games to teach the language.
Narratives in the English class: its importance to scaffold language. The use of
Literature to teach children in Educacin Primaria.
Palabras clave
Juego tarea conocimiento metalingstico juegos literatura.
En el barrio
en el barrio
-en las tardes de fuego
when the dusk prowls Jugbamos/ We played
en la calle desierta
pues los jefes y jefas
trabajan jugbamos / saltbamos/
-often late hours jugbamos a todo.
after school era rito y recreacin en el patio de mi barrio
we play canicas
in the playground in the just-awakening week: kneeling there
abandoned and dark in sunnybronzed delight
sin luces
when my kingdom was a pocketful of
hasta la noche
until we grow golden marbles.
to make borlote Tino Villanueva (1998)
and walk the streets
con luces
paved- with buildings
altos como el fuego
-el que corre en mis venas.
Alurista (1971)
Key terms
Play task metalinguistic awareness games literature.
En el barrio
en el barrio
-en las tardes de fuego
when the dusk prowls Jugbamos/ We played
en la calle desierta
pues los jefes y jefas
trabajan jugbamos / saltbamos/
-often late hours jugbamos a todo.
after school era rito y recreacin en el patio de mi barrio
we play canicas
in the playground in the just-awakening week: kneeling there
abandoned and dark in sunnybronzed delight
sin luces
when my kingdom was a pocketful of
hasta la noche
until we grow golden marbles.
to make borlote Tino Villanueva (1998)
and walk the streets
con luces
paved- with buildings
altos como el fuego
-el que corre en mis venas.
Alurista (1971)
These poems wonderfully take us back to those childhood memories in which we were
at play, memories that are vividly kept in our minds and that we cherish as tokens of
our early years. Interestingly enough, the authors experience of bilingualism is made
self evident in play and their memories of play. Their choice of words, the way they turn
from one language to another, the way they convey a cultural reality while recalling
themselves at play, all these aspects give us a hint of why play might be so important
for childrens bilingual development.
El juego y la imaginacin (como una forma de juego sin accin) son considerados
centrales en el desarrollo de los nios. La investigacin nos muestra que el juego se
vincula con el desarrollo del pensamiento abstracto, con la habilidad de tomar
decisiones conscientes y con el uso creativo del conocimiento. Esta es una de las
razones por las que el currculum de la escuela primaria en todo el mundo se refiere a
la necesidad de incluir la imaginacin y el juego en nuestras prcticas de enseanza.
Sin embargo, el rol del juego en la clase de Ingls, adems de la perspectiva
educativa general, se relaciona centralmente con la manera en que las personas
aprenden lenguas. Existen diferentes formas en las que el juego se utiliza en el aula
para ayudar al desarrollo lingstico. En esta unidad analizaremos cmo desarrollar en
nuestras aulas el juego con la lengua y la literatura.
Los nios juegan con la lengua desde el inicio en sus vidas. Gran parte de las
canciones de cuna y los trabalenguas en cualquier lengua se usan en interacciones
que los padres tienen con sus nios o son el resultado de que los nios jueguen con la
lengua por el mismo placer de jugar con ella. Este uso ldico de la lengua fue
estudiado por David Crystal, que explic el impacto que esto tiene en los nios cuando
aprenden un idioma. Como manifiesta Crystal (1988):
Language play, the arguments suggest, will help the development of pronunciation
ability through its focus on the properties of sounds and sound contrasts, such as
rhyming. Playing with word endings and decoding the syntax of riddles will help the
acquisition of grammar. Readiness to play with words and names, to exchange puns
and to engage in nonsense talk, promote links with semantic development. The kinds
of dialogue interaction illustrated above are likely to have consequences for the
development of conversational skills. And language play, by its nature, also contributes
greatly to what in recent years has been called metalinguistic awareness, which is
turning out to be of critical importance in the development of language skills in general
and of literacy skills in particular.
Play and imagination (as a form of play without action) are considered central for
childrens development. Research shows that play is concerned with the development
of abstract thought, the ability to make conscious choices and the creative use of
knowledge. This is one of the reasons why primary school curricula all over the world
refer to the need to include imagination and play in our teaching practices. Yet, the role
of play in the English class, apart from its general educational perspective, is
concerned centrally with the ways in which people learn languages. There are different
ways in which play is used in the classroom aiding language development. In this unit,
we shall be analysing how play is introduced in our classrooms through language play,
games and literature.
Children have played with language from the very beginning of their lives. Most of
the nursery rhymes and riddles of any language are used in the interactions that
parents have with their children or are the result of children playing with language
for the fun of it. This ludic use of language has been studied by David Crystal to
explain the impact that it has on childrens learning a language. As Crystal (1988)
points out:
Language play, the arguments suggest, will help the development of pronunciation
ability through its focus on the properties of sounds and sound contrasts, such as
rhyming. Playing with word endings and decoding the syntax of riddles will help the
acquisition of grammar. Readiness to play with words and names, to exchange puns
and to engage in nonsense talk, promote links with semantic development. The kinds
of dialogue interaction illustrated above are likely to have consequences for the
development of conversational skills. And language play, by its nature, also contributes
greatly to what in recent years has been called metalinguistic awareness, which is
turning out to be of critical importance in the development of language skills in general
and of literacy skills in particular.
Si el juego con la lengua es tan importante para el desarrollo lingstico de los nios,
cmo podemos incluirlo en nuestras secuencias de enseanza?
Tarea 13:
El propsito de esta tarea es analizar cmo el juego con la lengua se puede incluir en
una secuencia de enseanza
Situacin: Martina ensea ingls a un grupo de 32 nios de 9 aos que cursan 4 ao
de la EP en una escuela pblica en Bragado. Los nios han estudiado ingls por seis
meses y ya pueden hablar sobre s mismos y preguntar sobre otros. Pueden describir
sus hogares y sus escuelas. Observe los materiales que la docente ha seleccionado
para el proyecto que desarrollar en su clase en el Apndice 6 e intente responder a
las siguientes preguntas:
Los juegos constituyen una parte importante en la vida de los nios y es un hecho
reconocido que jugar es una actividad genuina para ellos. Esta es la razn
principal por la que los juegos constituyen un mbito adecuado para el uso
autntico de la lengua, dado que la lengua en los juegos se transforma en un
medio para un fin: jugar. Consideremos el ejemplo del juego veo, veo (I spy).
Se espera que los compaeros de juego adivinen a partir de pistas dadas;
Task 13:
The purpose of this task is to analyze how language play can be included in a teaching
sequence.
1. Why can we say that this will be a project rich in language play?
2. What can be the generative topic or theme of the project?
3. What content are the children learning? (You can use Diseo Curricular
to guide your analysis. You are expected to include all four items: tpico,
tareas, exponentes lingsticos and practicas del lenguaje)
4. What are the objectives of the project? What do you think?
(You are expected to take your answers to this task to your tutorial class).
Children have a natural tendency to express themselves and find out about their world
through play and this can provide positive foundations for learning a foreign language
too. Through games and directed play (as opposed to free play), children can be given
ideal opportunities to recognize and respond to language non-verbally. They can also
produce chunks of language, in contexts which require enjoyable repetition and which
draw them into using English in a natural and spontaneous way. With very young
children, the use of games and directed play provides a familiar context for
encountering new language, and acts as a bridge ' between home and school in much
the same way as storytelling and learning rhymes, songs and chants.
Games and directed play allow for holistic learning and the integrated physical, social,
emotional and cognitive development of young children. As well as developing
language skills, games and directed play help to develop young children's social skills,
such as showing willingness to cooperate and take turns, listening to others and
learning to follow and respect the rules of a game. In games which involve actions or
movement, they also help to develop physical coordination and psychomotor skills,
while other games develop skills such as children's visual-spatial awareness, creative
thinking or numeracy. In addition to this, games and directed play allow for divergent
responses and also have an important role in developing young children's
concentration and memory skills, as well as their ability to associate language and
meaning with actions, pictures, objects and sounds.
Given that very young children are still egocentric and have only recently embarked on
the whole process of socialization at school, the most suitable games for language
lessons tend to be ones which the whole class play together (although an exception to
this is if you have an 'English corner' in the classroom where there are also games
available for independent play). With young children, you need to lead and direct
games, especially at first, demonstrating and modelling the processes and responses
involved in a very explicit way. As children develop familiarity and confidence in playing
the game, however, they can increasingly lead or take over more of the game
themselves, while you continue to supervise but play a less directing role.
Children have a natural tendency to express themselves and find out about their world
through play and this can provide positive foundations for learning a foreign language
too. Through games and directed play (as opposed to free play), children can be given
ideal opportunities to recognize and respond to language non-verbally. They can also
produce chunks of language, in contexts which require enjoyable repetition and which
draw them into using English in a natural and spontaneous way. With very young
children, the use of games and directed play provides a familiar context for
encountering new language, and acts as a bridge ' between home and school in much
the same way as storytelling and learning rhymes, songs and chants.
Games and directed play allow for holistic learning and the integrated physical, social,
emotional and cognitive development of young children. As well as developing
language skills, games and directed play help to develop young children's social skills,
such as showing willingness to cooperate and take turns, listening to others and
learning to follow and respect the rules of a game. In games which involve actions or
movement, they also help to develop physical coordination and psychomotor skills,
while other games develop skills such as children's visual-spatial awareness, creative
thinking or numeracy. In addition to this, games and directed play allow for divergent
responses and also have an important role in developing young children's
concentration and memory skills, as well as their ability to associate language and
meaning with actions, pictures, objects and sounds.
Given that very young children are still egocentric and have only recently embarked on
the whole process of socialization at school, the most suitable games for language
lessons tend to be ones which the whole class play together (although an exception to
this is if you have an 'English corner' in the classroom where there are also games
available for independent play). With young children, you need to lead and direct
games, especially at first, demonstrating and modelling the processes and responses
involved in a very explicit way. As children develop familiarity and confidence in playing
the game, however, they can increasingly lead or take over more of the game
themselves, while you continue to supervise but play a less directing role.
Los juegos son tareas y no simplemente actividades por ser holsticos. Como explican
Samuda y Bygate (2008): holistic activities involve the learner in dealing with the
different aspects of language together, in the way language is normally used, es decir,
las tareas requieren que los nios usen fonologa, gramtica, vocabulario y elementos
discursivos de manera integrada. Cuando los nios juegan juegos en clase, estn
aprendiendo la lengua de manera holstica.
Qu tipo de juegos podemos considerar en una clase de lengua? Todos los juegos
son ricos para el desarrollo lingstico de los nios en una clase de Ingls de la EP?
Definitivamente no. Es importante considerar que aquellos juegos basados en el uso
de la lengua para ser jugados sern de utilidad como tareas holsticas para la clase de
Ingls.
En este sentido, la categorizacin de Lewis y Bedson (1999) es de particular
relevancia para los docentes de la escuela primaria:
Movement games:
In these games, the children are physically active. Movement games are generally
'rousers' and need to be closely monitored.
Games are tasks and not simply activities in that they are holistic. As Samuda and
Bygate (2008) point out holistic activities involve the learner in dealing with the
different aspects of language together, in the way language is normally used, that is to
say, tasks require children to use phonology, grammar, vocabulary and discourse
features integratedly. When children play games in class, they are learning the
language in a holistic way.
What type of games can we consider in a language class? Are all games rich for
childrens linguistic development in an English class in EP? Definitely not. It is
important to consider that those games based on the use of language to be played will
be of use as holistic tasks for the English class.
In this respect, Lewis and Bedsons (1999) categorization becomes of particular use for
primary school teachers:
Movement games:
In these games, the children are physically active. Movement games are generally
'rousers' and need to be closely monitored.
Board games:
Any games which mainly involve moving markers along a path. Board games can
be made by the children as a fun craft activity.
Dice games:
Dice games are incredibly versatile. Remember that the dice need not only have
numbers on the faces. They can have numbers, colours, letters of the alphabet
virtually anything you like. Dice need not be six-sided either. In speciality shops you
can find 12-sided dice or even round dice with a weighted ball in the middle. Little
children might only roll one dice, while older children can play games with three or four
dice at the same time.
Drawing games:
Drawing games are special because they span a gap between key functions of the
brain. On the one hand, drawing requires creativity and a sensitivity towards the world.
On the other hand, the children must be able to understand instructions and describe
their art. Drawing games are particularly helpful with shy children who are reluctant to
talk. A picture is a very personal thing and although children may not be ready to
describe their picture, they will certainly respond to your questions with yes or no
answers.
Guessing games:
In guessing games, the aim is to guess the answer to a question of some kind.
Role-play games:
Role-play games can be seen as simple, guided drama activities. The language input
can be quite rigidly prescribed or very open depending on the language level, curiosity,
and confidence of your class. Role plays stimulate a child's imagination and are tests of
true communication.
Board games:
Any games which mainly involve moving markers along a path. Board games can
be made by the children as a fun craft activity.
Dice games:
Dice games are incredibly versatile. Remember that the dice need not only have
numbers on the faces. They can have numbers, colours, letters of the alphabet
virtually anything you like. Dice need not be six-sided either. In speciality shops you
can find 12-sided dice or even round dice with a weighted ball in the middle. Little
children might only roll one dice, while older children can play games with three or four
dice at the same time.
Drawing games:
Drawing games are special because they span a gap between key functions of the
brain. On the one hand, drawing requires creativity and a sensitivity towards the world.
On the other hand, the children must be able to understand instructions and describe
their art. Drawing games are particularly helpful with shy children who are reluctant to
talk. A picture is a very personal thing and although children may not be ready to
describe their picture, they will certainly respond to your questions with yes or no
answers.
Guessing games:
In guessing games, the aim is to guess the answer to a question of some kind.
Role-play games:
Role-play games can be seen as simple, guided drama activities. The language input
can be quite rigidly prescribed or very open depending on the language level, curiosity,
and confidence of your class. Role plays stimulate a child's imagination and are tests of
true communication.
Tarea 14:
El propsito de esta tarea es analizar cmo se desarrollan juegos en una secuencia de
enseanza.
Tarea 15:
El propsito de esta tarea es ayudarlo a desarrollar secuencias de enseanza que
utilizan al juego para que los nios aprendan la lengua.
Task 14:
The purpose of this task is to analyse how games are developed in a teaching
sequence.
(You are expected to take your answers to this task to your first tutorial class)
Task 15:
The purpose of this task is to help you develop teaching sequences that use play for
children to learn the language.
Consider the first example given in Diseo Curricular on how to draw content
throughout 4, 5 and 6 EP courses. The example given is based on the topic: Mi
familia y mi hogar. Take the level that you teach presently and develop at least three
instances of play within the project given in the example provided in the document. You
can include extra materials if you wish.
(You are expected to take your answers to this task to your first tutorial class).
Tarea 16:
El propsito de esta tarea es comenzar a pensar sobre el rol de la literatura en la clase
de Ingls.
Task 16:
The purpose of this task is to start thinking about the role of literature in the English
class.
As Diseo Curricular reads, there are important reasons for including literature in our
teaching sequences in primary school. In this respect, Irma Goshn (2002) advocates
for the use of authentic literature in the English class for the following four reasons:
The use of literature in the English class has been associated to the way in which
language can be scaffolded in class while reading literature. Yet, there is evidence that
Tarea 17:
Tarea 18:
El propsito de esta tarea es ayudarlo a desarrollar sus propias secuencias de
enseanza con literatura.
Su tutor le mostrar algunas historias interesantes para trabajar con ellas durante su
segunda clase tutorial. Elija una y en grupos de 3 a 4 docentes desarrolle una
secuencia de enseanza. Puede utilizar algunas de las que se ejemplifican en el
Diseo Curricular.
Tarea de integracin:
El propsito de esta tarea es ayudarlo a integrar lo que ha aprendido en esta unidad.
Se espera que comience a realizar esta tarea una vez que haya asistido a su segunda
clase tutorial.
Desarrolle un proyecto para su contexto de enseanza. Siga las siguientes directivas:
Task 17:
The purpose of this task is to analyze good examples of literature as used in primary
school English classrooms.
Read the example provided in Diseo Curricular exemplifying the work in class done
with Goldilocks and the three bears.
a. Why is this example a good one to show the potential of literature in the class?
b. Why are the activities presented motivating for children?
c. In what ways will the activities help them develop their interlanguage?
(You are expected to take your answers to this task to your first tutorial class)
Task 18:
The purpose of this task is to help you develop your own teaching sequences with
literature.
Your course tutor will show you some interesting stories to work with during the second
tutorial class. Choose one and in groups of 3-4 teachers develop a teaching sequence.
You may use the one provided in Diseo Curricular as an example.
Integration Task:
The purpose of this task is to help you integrate what you have learned in this unit. You
are expected to do this task after you have attended the second tutorial class.
Tarea de autoevaluacin:
El propsito de esta tarea es ayudarlo a reflexionar sobre su propia experiencia como
docente alumno en el transcurso de la lectura de esta unidad del mdulo y prepararlo
para la clase tutorial. Puede tomar todo el tiempo que necesite para completar las
siguientes preguntas.
Prctica de lengua
The aim of this task is to help you reflect upon YOUR own experience as a student
teacher while reading this unit of the module and to prepare yourself for the tutorial
class. You can take as much time as you need to complete the following questions!!!
Language practice:
Bibliografa
Referencias bibliogrficas:
Obras literarias:
Villanueva, Tino, Shaking off the Dark. New York, Bilingual Review Press, 1998.
Alurista, Floricanto en Aztln. New York, Chicano Studies Centre, 1971.
Sitios de Internet:
Bibliography
Bibliographic references:
Literary Works:
Villanueva, Tino, Shaking off the Dark. New York, Bilingual Review Press, 1998.
Alurista, Floricanto en Aztln. New York, Chicano Studies Centre, 1971.
Web sites:
Fundacin ABA: Premios ABA 2007 (consultado en septiembre 2008)
Barboni, Silvana y Melina Porto, Propuesta didctica para el desarrollo del
pensamiento crtico a travs de la clase de ingls en la Educacin Primaria Bsica
http://www.aba-argentina.com/actividades/premios_aba/2007/pdf/MencionPorto-
Barboni.pdf.
Interaction 1:
There is a jar with cookies on the teachers desk. A child goes and gets a cookie from it
when the teacher is not looking. Then the song starts again and teacher asks the kid
who stole the cookie. This is repeated several times and then the teacher gives
everyone a cookie as they sing for the last time.
Interaction 2:
T and children are playing a guessing game with cards. The cards contain pictures of
food. One child comes to the front and chooses a card of a food he/she likes. The other
students have to ask: Do you like.? The one who guesses goes to the front next.
Interaction 3:
Teacher reads a story called: Sams Pizza. The story is about a brother and a sister
who are making a pizza. As they put the ingredients on top of the pizza (tomato, olives,
salami, mushrooms, cheese, ham, etc) brother places insects for his sister to eat them.
In the end, sister realises and leaves the pizza portion with insects to her brother. The
story is told by the teacher and children interact with her. The dialogue between brother
and sister is cyclical: Would you like some (ingredient) on the pizza? Yes, Id love to.
Class 1:
1st part
T shows and reads a group of children a book by Bernadette Rossetti Shustak called I
Love You Through and Through. The children are sitting together in a corner of the
room so that everyone can see the pages.
Read the interaction of the class:
T: OK, lets read it again. This time, Im going to read but you help me. All right?
Ss: Yeees!
Class 2:
T starts the class reminding students of the book they have read. T shows cards with
parts of the book at random. Children have to order these parts according to what they
have read (eg: I love you inside / and outside). After this is done, the text of the book is
on board through the card parts that have been stuck. T draws attention to the way the
text is organized referring to the way the first statement (I love you through and
through) is supported by the rest of the sentences in the text, providing the reasons. T
helps children become aware of the structure of the text: it starts with an idea, it
supports the idea with examples and finishes with the first idea.
Then children have to write their own books. They have to choose someone (it can also
be a toy or pet) that they love and write a book to them, using the same format. They
can say what they want. They can use lines of the book theyve read if they want.
T monitors and provides assistance as children work on their own books.
Class ends with a song.
Taken from: Lantolf, J and S. Thorne. Sociocultural Theory and the Genesis of Second
Language Development. Oxford, Oxford University Press, 2006.
Material 1:
Five Ugly Monsters by Ted Arnold
Material 2:
(Traditional skipping rhyme)
Down by the river,
Down by the sea.
Mary went fishing
With Daddy and me.
How many fish did Mary get?
One, two, three, four, five
Material 3:
Any of the stories in
http://www.kizclub.com/Sbody.html
Material 4:
Song: Bingo
There was a farmer had a dog and bingo was his name oh! B I N G O B I
N G O B I N G O and bingo was his name oh!
(song goes on replacing letters with clapping)
Activity ____ : T places cards with different shapes on board (circle, square, rectangle,
triangle) and asks them to repeat the words. Each shape has a different colour. T asks
children to describe each shape the circle is red, the square is blue, etc. Then
teacher adds more cards. They contain the same shapes with smaller sizes and they
have different colours. Children play a game: one child comes and without looking at
the shapes, T asks: What colour is the small /big square/ circle/ rectangle/ triangle?
Children have to guess. They play different memory games using the cards.
Activity ___: T shows the children the book What is round? By Rebecca Kai Dotlich. T
reads the book with the children helping them remember the words by exploiting the
rhyme, asking them to read parts. They play the game in the last page.
Activity ___: Game: A feely bag. T brings a bag with lots of objects inside. Children put
their hand in the bag and they have to take an object as the teacher says: Take
something round and big from the bag take something small and square from the
bag, etc.
Activity ___: Picture dictation. Children have different shapes of different sizes in a
handout and they have to colour the shapes as the teacher says: colour the small
rectangle blue
Activity ___: Guessing game: T has different cards with different objects. T shows all
the cards to the whole class. Then one child comes to the front and T gives one card to
the child. The other children have to guess the object by asking: Is it round/
square/triangular/rectangular? - Is it (colour)? Is it (big/small)?
Gobernador
Sr. Daniel Scioli
Subsecretario de Educacin
Lic. Daniel Belinche
Directora de Capacitacin
Lic. Alejandra Paz