You are on page 1of 5

Editorial

Know thy changing consumer


Journal of Brand Management (2008) 15, 227–231. doi:10.1057/palgrave.bm.2550141

SAVVY CONSUMERS and self-efficacy).4 Before looking at the


‘Know thy consumer’ is a basic principle implications of this for brand management
of brand management and of marketing it is worth taking a closer look at these
more generally. This principle is as impor- components of consumer savvy. Compe-
tant today as it has ever been. But tency refers to practical skills and acquired
consumers aren’t a fixed target. Consumers knowledge to respond to a constantly
change: existing consumers of a brand changing environment. It is seen in the
develop new needs, change their prefer- technological sophistication of consumers:
ences, alter their habits and acquire new they are ready and willing to adopt new
skills for engaging in purchasing and technologies (everything from SMS to
consumption; fresh consumers come into interactive, participatory iCinema) and
new and established markets, with their they are comfortable multi-tasking with
own needs, preferences and skills. Pundits their technological toolkit (seamlessly
talk of contemporary consumers as better moving between PC access to websites,
informed and connected, more marketing sending SMS-messages, retrieving emails
literate and savvier, than in the past, and from their BlackBerry and being guided
as being more empowered. Some commen- by GPS navigation devices). Competency
tators even describe this as a new economic is also seen in the way consumers make
order—an era of consumer-centric use of their networks: the capacity to
commerce.1,2 Assuming the pundits are harness a network of useful personal
correct, it would be surprising if these contacts (to acquire up-to-date product
momentous changes didn’t have implica- information, to hear about word-of-
tions for the way consumers think about mouth recommendations and to make
brands and the way brands will be managed more informed choices) and to tap into
in future. The Buyer Centric Commerce the online mega-net (with its bulletin
Forum puts it this way: ‘“person-centric boards, chat-rooms, blogs, social gaming
commerce” is set to transform how indi- sites, virtual communities and word-of-
viduals and organisations interact and web information exchange). Competency
transact, and change the way our economy is further manifest through marketing/
works. Individuals in all their roles— advertising literacy—the fact that
“consumer”, “employee”, “citizen”—will consumers are familiar with the ideas,
benefit greatly from person centric objectives and methods of marketing,
services. So will the organisations that advertising and marketing communica-
serve them’.3 tions.This is evident in the way consumers
The contemporary savvy consumer is understand and use marketing termi-
seen as someone who combines areas nology, the way they closely follow devel-
of competency (particularly technological opments in the media business, their
sophistication, network competency capacity to deconstruct and reconstruct
and marketing/advertising literacy) with marcoms and their readiness to offer judg-
empowerment (especially self-confidence ments about products, attributes, value and

© 2008 PALGRAVE MACMILLAN LTD 1350-23IX $30.00 BRAND MANAGEMENT VOL. 15, NO. 4, 227–231 MARCH 2008 227
www.palgrave-journals.com/bm
EDITORIAL

levels of service. Added to which is their much about Hello-style magazine gossip
willingness to poke fun at business, such as about an understanding of the ramifica-
as the irreverent YouTube spoofs of iconic tions of digital technologies in the media
ad campaigns and more sustained attacks industry. Nevertheless, technology pro-
that are to be found on AdBuster-style vides a platform for many of the changes.
anti-branding sites. Such sophisticated And the way consumers engage with
literacy gives consumers greater control technology is changing too. Many of
over what they see, hear and read, the new technologies are user-directed
especially when control is combined (website navigation, e-kiosks, iTV, iPhones
with enabling technologies (the panoply and so forth). User-direction requires the
of enablers that extends from the consumer to shift from reliance on declar-
inter-net to podcasts and webcasts, from ative knowledge (factual information
personal shopping assistants to iPods and about attributes, terminology, evaluative
iPhones).5,6 criteria, facts and usage situations in an
Empowered by access to information, area of interest) to more reliance on
but time-poor, consumers are driven by procedural knowledge (knowledge of
value-seeking—not just the value that rules and procedures for action in making
accrues from consuming brands, but also decisions and taking action in an area of
value in terms of quality interactions with interest); if you like, a shift from the old
the organisation behind the brands. As static view of knowledge to a dynamic,
such, they seek value-for-time, value-for- contemporary view of knowledge.
attention and value-for-access to their Consumers are skilled problem-solvers,
personal information.7 The democratisa- exhibiting confidence in their procedural
tion of access to information means that knowledge, even in the absence of sound
consumers have enhanced self-confidence declarative knowledge.8 Think of those
in their ability to perform behaviours installation and operating instructions that
related to consumption—just think of the accompany any new gadget purchase—
aptitude and astuteness of consumers consumers regard them as something to
when they engage in online grocery be read as a last resort, if trial and error
shopping, online travel booking and and intuition have failed. Rather like the
online gift-giving. Self-confidence is in use of ‘cheats’ in the online gaming world,
many cases fully justified—compared to nowadays there is something mildly
conventional technologies, user-directed embarrassing about having to look at
ones give consumers remarkable levels of instruction sheets.
control (web users, for instance, decide
which websites to visit, bookmark and
revisit, they choose whether to navigate RESPONSIVE BRAND MANAGEMENT
thoroughly or fleetingly, they determine The impact on brand management of
if interaction should occur, how often, on changing consumers is evident in various
what terms and for what purpose). ways. Not least is the willingness of
Consumers have the ability and the confi- consumers to adopt new technologies in
dence to ‘call the shots’. droves, creating staggering opportunities
Savviness isn’t purely about techno- for certain players to become mega-
logy. Indeed, face-to-face interpersonal brands, from online stars like Google and
networks remain important for social Yahoo! to re-packaged, re-invigorated,
chit-chat and marketing literacy can be as hybrid off/online businesses such as the

228 © 2008 PALGRAVE MACMILLAN LTD 1350-23IX $30.00 BRAND MANAGEMENT VOL. 15, NO. 4, 227–231 MARCH 2008
EDITORIAL

BBC. In parallel, there is the stellar growth why should a consumer go to the trouble
of comparative newcomers such as social of engaging when perhaps all that he or
networking sites FaceBook and MySpace she wants is a value-for-money product
and online gaming brands like JagX/ that will perform satisfactorily? Techno-
RuneScape. At a time when the big six logical sophistication and network compe-
US television networks have recorded tency combine to reduce information
absolute falls in ad spend, online social asymmetry which has traditionally been
network ad spending is forging ahead—a biased toward the firm, giving the upper
current spend of $525,000 on MySpace hand to consumers.11 This conundrum is
and $200,000 on other general social not fully appreciated by the marketing
network sites like Facebook, Bebo, Piczo community. Indeed, among marketers
and Friendster, and all the signs are that there is a tendency to focus on the upside
these sums will grow exponentially in the rather than dwell on the downside. Many
coming years.9 This phenomenon is not marketers even fail to recognise that there
entirely new—there were plenty of tech- might be a downside. Organisations
nological stars in the dot.com era, but that serve consumers, employees and citi-
even at the time we sensed that many zens in the world of person-centric
were only ever going to be shooting commerce will be beneficiaries—so say the
stars.10 By contrast, the mega-brands of advocates12—but along the way there will
today are committing to the long-haul— be losers and casualties, including some
as far as that is feasible in intensely open businesses that over-estimate the desire of
and competitive markets. their consumers for engagement at the
Novel brand attributes come into play: expense of offering basic value-for-money.
consumers of an online social network site
want to share content, communicate easily,
interact in real-time and profile them- DIFFERENTIALLY SAVVY
selves (as often as not by providing fiction- CONSUMERS
alised portrayals). Ease of use, speed and Important as all these impacts are, arguably
interactivity are valued attributes. Any the biggest challenge for brand managers
brand that cannot match consumer expec- is how to contend with differences among
tations in terms of these attributes is likely consumers. Consumers change, but not all
to find its future very bleak. Information at the same pace. Not all consumers are
diffusion about brands is rapid through equally savvy. Not all are equally empow-
offline and online word-of-mouth commu- ered. Some consumers may display
nication, through marketer-controlled and competence in one area but not in
uncontrolled buzz and viral communi- another—think of the skilled computer
cations. Positive news travels faster, but operator who is inept at, or indifferent to,
so too does negative news. Deceits mobile phone usage. The new techno-
and lies are uncovered, blogged and logical mega-brands appeal to the needs
publicised. Exposure in cyberspace is and aspirations of some consumers more
full-frontal. than others. Novel attributes are more
More and more opportunities exist for important to certain consumers than
consumers to engage with brands— others. Online, there are consumers who
through brand communities, product sites, fear for their privacy, whereas others
forums, blogs. But, simultaneously, there flagrantly disregard their privacy and the
may be less and less reason to engage— privacy of others. Information diffuses

© 2008 PALGRAVE MACMILLAN LTD 1350-23IX $30.00 BRAND MANAGEMENT VOL. 15, NO. 4, 227–231 MARCH 2008 229
EDITORIAL

faster through some groups than others. parents were at the same age: they eat
Engagement is desired by some and younger, dress younger, act younger, think
shunned by others. younger, feel younger’.16 Perhaps the real
In part this is generational. The under- difference between the generations is
thirties ‘are more savvy, more materialistic, Gen Y and Gen M take digital, interactive
more media-saturated and more impatient technologies for granted—they are cyber-
than any generation that’s preceded space natives—whereas older generations
them’.13 Gen Y—the so-called options are like immigrants who have, at differing
generation—wants the freedom to exer- rates and with differing abilities, had to
cise choice. Among Australian Gen Ys, 99 learn about this brave new world.17
per cent own a mobile phone, 99 per cent Superimposed on these generational
use the internet regularly (up to six hours differences are variations in gender, socio-
a day), almost 90 per cent own a computer, economic status, access to technology,
82 per cent own an MP3 player and educational attainment and ability—all
32 per cent are prepared to admit to the components that go to create, on the
downloading music illegally in the one hand, digital communities, and, on
previous four weeks.14 Evidence, if the other hand, digital divides.
evidence is needed, that these consumers
are exercising choice. Further down the
generational ladder, teens, tweens and Gen DIFFERENTIALLY RESPONSIVE
M know nothing but the exercise of BRAND MANAGEMENT
choice, particularly when it comes to One view of these differences among
new technologies. A quarter of Australian consumers is that they coalesce into neat
6–11-year-olds now own a mobile segments that can be served by niche
phone, using it for several hours each brands. Marketers have in mind an engage-
week, and they are also increasingly heavy ment model where brands are seen as
online users, claiming it is indispensable highly customised, and therefore highly
for homework research and online assign- relevant, to particular groups of consumers,
ments, although social uses figure where there is an emotional connection
prominently too (online games, email, or bond between consumers and brands,
entertainment information, instant accompanied by strong socio-emotional
15
messaging). In high school playgrounds, relationships in physical and virtual
the brands that dominate conversation are space. Relationships are at the core of
not necessarily old-timers like Disney, but this engagement model. The gamut of
the interactive, multi-player, adventure marcoms then follows from the existence
and fantasy games—RuneScape, World of of these relationships, not the other way
Warcraft and Maple Story. round. ‘Brand engagement drives directly
But the picture is more complicated to what the marketer is trying to do—get
than this: it isn’t simply that the young are the customer involved with the brand’.18
savvy and the old aren’t. Indeed, many in However, the reality may be far less
the older generations are savvy and tech- comforting for those in brand manage-
nologically sophisticated. Moreover, older ment—a fragile, fractured and fragmented
consumers are striving to be younger. landscape, where it is increasingly difficult
‘“Sixty is the new 50”, they want to assure for brands to be neatly aligned with
us, because it reinforces the conviction well-defined, identifiable and stable groups
that they are much “younger” than their of consumers. What we known for sure

230 © 2008 PALGRAVE MACMILLAN LTD 1350-23IX $30.00 BRAND MANAGEMENT VOL. 15, NO. 4, 227–231 MARCH 2008
EDITORIAL

is that in this landscape there is an even intermediaries’, in Chang, Y. S. (ed.) ‘Value


Network and ICT Symbiosis: Issues and
greater imperative to ‘know thy consumer’. Applications for Operational Excellence’,
Kluwer, New York, NY.
Mark Uncles (8) Page, K. and Uncles, M. D. (2004) ‘Consumer
Editorial Board knowledge of the worldwide web: Conceptu-
alization and measurement’, Psychology &
Marketing, Vol. 21, No. 8, pp. 573–591.
References (9) AMA. (2007) ‘2007 Marketing Fact Book’,
(1) Mitchell, A. (2004) ‘The buyer-centric revolu- Marketing News, 15 July, pp. 23–32.
tion: The rise of reverse direct’, Interactive (10) Uncles, M. D. (2001) ‘Editorial: Interactive
Marketing, Vol. 5, No. 4, pp. 345–358. electronic marketing and brand management’,
(2) Buyer Centric Commerce Forum. (2007) ‘Person Journal of Brand Management, Vol. 8, No. 4/5,
centric commerce’, Right Side Up website pp. 245–254.
(http://www.rightsideup.net/index.html, accessed (11) Mitchell, ref. 1 above.
1st December, 2007). (12) Buyer Centric Commerce Forum, ref. 2 above.
(3) Buyer Centric Commerce Forum. (2007) ref. 2 (13) Mackay, H. (2007) ‘Advance Australia … Where?’,
above. Hachette Australia, Sydney, Australia.
(4) Macdonald, E. K. and Uncles, M. D. (2007) (14) Cincotta, K. (2007) ‘Access all areas’, B&T Weekly,
‘Consumer savvy: Conceptualisation and meas- 2 November, pp. 16–22.
urement’, Journal of Marketing Management, (15) Chenery, M. (2007) ‘Tales of an eGeneration’,
Vol. 23, No. 5–6, pp. 497–517. AdNews, 2 November, p. 7.
(5) Macdonald and Uncles, ref. 4 above. (16) Mackay, ref. 12 above.
(6) Uncles, M. D. (2006) ‘Understanding retail (17) Lankshear, C. and Knobel, M. (2006) ‘New
customers’, in Krafft, M. and Mantrala, M. K. Literacies: Everyday Practices and Classroom
(eds) ‘Retailing in the 21st Century’, Springer, Learning’, McGraw-Hill, Berkshire, UK.
Heidelberg, Germany. (18) Schultz, D. (2007) ‘Focus on brand changes rules
(7) Lawer, C. and Knox, S. (2004) ‘Reverse marketing, of engagement’, Marketing News, 15 August,
consumer value networks and the new brand p. 7.

© 2008 PALGRAVE MACMILLAN LTD 1350-23IX $30.00 BRAND MANAGEMENT VOL. 15, NO. 4, 227–231 MARCH 2008 231

You might also like